OpenXcom Forum

Modding => OpenXcom Extended => OXCE Builds & Ports => Topic started by: Meridian on September 21, 2018, 05:29:47 pm

Title: OXCE v7.12 MacOS
Post by: Meridian on September 21, 2018, 05:29:47 pm
OXCE for MacOS has been upgraded to v5.0 too.

Download: https://openxcom.org/forum/index.php/topic,5258.0.html

PS: Can someone please confirm it's working correctly?
It works fine on my MacBook Air (High Sierra), but I would like to know if it works also for people, who don't have any development environment installed.
Title: Re: OXCE v5.0 for MacOS
Post by: Fox Mulder on September 24, 2018, 12:34:10 pm
Works flawlessly on my Air, High Sierra. Thanks for having ported it there
Title: Re: OXCE v5.0 for MacOS
Post by: futurum on September 26, 2018, 09:58:38 am
Works fine on Macos Mojave as well, good work - many thanks!
Title: Re: OXCE v5.1 for MacOS
Post by: Meridian on November 12, 2018, 01:20:04 pm
Here's a preview of upcoming OXCE 5.2: https://drive.google.com/open?id=1Cv636dNSXsPWUDtR3ADS_vcgrsJ_YTPj

Would appreciate some feedback if it works fine... especially in non-English character sets (e.g. Russian).
Title: Re: OXCE v5.3 for MacOS
Post by: Meridian on March 05, 2019, 04:44:47 pm
New OXCE v5.3 is up.

Download: https://openxcom.org/forum/index.php/topic,5258.0.html
Title: Re: OXCE v5.3 for MacOS
Post by: jasem on March 08, 2019, 10:47:41 am
Hi,

I am a new user of OXCE, I tried OXC before but I have found out about this project which seems amazing. 

I wanted to give it a go but I hit a small issue though, I have just downloaded the 5.3 package and I cannot even mount it on my system.  I tried to re-download it again, and again and every time I double click on the package I get this error (attached image).

Any ideas guys?
My specs:  MBAir 2013, OSX Yosemite 10.10.5

Thanks for any info.
Title: Re: OXCE v5.3 for MacOS
Post by: Meridian on March 08, 2019, 03:29:44 pm
Hi,

can you try mounting via command line and make a screenshot of the result?

See point 3 in this article: https://deciphertools.com/blog/2017-10-02-no-mountable-file-systems/

M.

PS: maybe I created the image with the new Apple File System, but I wouldn't know, I'm a Mac-noob :) If it turns out to be that, I will try creating something more backwards-compatible
Title: Re: OXCE v5.3 for MacOS
Post by: jasem on March 08, 2019, 05:28:18 pm
Hey, Thanks for replying so fast.

I ran the command you have asked for and I'm attaching the results.  If you could make sense out of this and make it work somehow, that would be awesome.  I'm no programmer myself but if you need any more help, let me know.  I have no clue how to compile projects etc. so you are doing amazing job for us OSX users by doing fresh build like that. 

Thank you!



Title: Re: OXCE v5.3 for MacOS
Post by: Meridian on March 08, 2019, 07:14:15 pm
Well, no idea, I don't see APFS mentioned there.

I tried if I can change the file system type in the DiskUtil utility (which I use to create the dmg file), but didn't find anything useful.

I am attaching just a ZIP file with OXCE 5.3 here in this post... please check if that works.
Title: Re: OXCE v5.3 for MacOS
Post by: Stoddard on March 08, 2019, 07:29:03 pm
Well, no idea, I don't see APFS mentioned there.

I managed to mount this dmg on linux and it does contain an APFS filesystem:

1. 7zip knows how to split dmg files in parts (disk partititions actually)
2. there's apfs-fuse that can actually mount the apfs part

Code: [Select]
$ 7z l OXCE\ v5.3\ 2019-03-05.dmg

7-Zip [64] 16.02 : Copyright (c) 1999-2016 Igor Pavlov : 2016-05-21
p7zip Version 16.02 (locale=en_US.UTF-8,Utf16=on,HugeFiles=on,64 bits,12 CPUs AMD Ryzen 5 2600X Six-Core Processor            (800F82),ASM,AES-NI)

Scanning the drive for archives:
1 file, 8132576 bytes (7942 KiB)

Listing archive: OXCE v5.3 2019-03-05.dmg

--
Path = OXCE v5.3 2019-03-05.dmg
Type = Dmg
Physical Size = 8132576
Method = Zero0 Zero2 ZLIB CRC
Blocks = 32

   Date      Time    Attr         Size   Compressed  Name
------------------- ----- ------------ ------------  ------------------------
                    .....          512           31  0.MBR
                    .....          512           76  1.Primary GPT Header
                    .....        16384          177  2.Primary GPT Table
                    .....         3072            0  3.free
                    .....     37806080      7951596  4.Apple_APFS
                    .....         2560            0  5.free
                    .....        16384          177  6.Backup GPT Table
                    .....          512           79  7.Backup GPT Header
------------------- ----- ------------ ------------  ------------------------
                              37846016      7952136  8 files


edit: I also have 5.1 .dmg and it also has APFS.
Title: Re: OXCE v5.3 for MacOS
Post by: jasem on March 09, 2019, 03:54:56 pm
Hi Meridian,

Thanks for the app.  I tried to run it, however the app crashes upon launch.  I can attach crash report if anyone is interested.

Title: Re: OXCE v5.3 for MacOS
Post by: Meridian on March 09, 2019, 04:03:36 pm
Hi Meridian,

Thanks for the app.  I tried to run it, however the app crashes upon launch.  I can attach crash report if anyone is interested.

Yes, please.
Title: Re: OXCE v5.3 for MacOS
Post by: jasem on March 10, 2019, 01:50:34 am
Here is the crash report. 

Title: Re: OXCE v5.3 for MacOS
Post by: Meridian on March 10, 2019, 10:51:00 am
Here is the crash report.

Hmm, it says that the included SDL library was built for OSX 10.13.

I'm pretty sure I built OXCE for OSX 10.9... but maybe the SDL libraries (installed via homebrew when I still had 10.13) were just copied from my now 10.14 system.
Not sure what can I do about it, but I'll definitely have a look.

Btw. is it possible to upgrade OSX on your MB Air?
Title: Re: OXCE v5.3 for MacOS
Post by: jasem on March 10, 2019, 08:25:50 pm
I was afraid it might be complicated, so that's why I posted here in a first place.  It is definitely possible to upgrade OS to a later one, however I try to avoid that. 

If it's too much of a trouble or simply not possible to make a package that is backwards compatible with 10.10.5 then don't worry about it.  I just thought/hoped it was a matter of "clicking on a checkbox" somewhere when you build a project to make it backwards compatible.  If it requires too much of a time investment then, like I said, perhaps it's not worth it.   I'll manage with older versions of OpenXcom. 


Thanks for the response and all your help.
Title: Re: OXCE v5.3 for MacOS
Post by: Stoddard on March 10, 2019, 10:46:15 pm
It is definitely possible to upgrade OS to a later one, however I try to avoid that. 

Wait a couple days more. Might be we'll make 10.9-ish macOS builds build.


Edit: can you please try out this experimental build: https://lxnt.wtf/oxem/builds//ExtendedTests/OpenXcom-..017f4e4-Darwin.dmg (https://lxnt.wtf/oxem/builds//ExtendedTests/OpenXcom-..017f4e4-Darwin.dmg) ?
Title: Re: OXCE v5.3 for MacOS
Post by: Meridian on March 12, 2019, 04:35:52 pm
<bump>
editing a message doesn't create a notification :)

@jasem: please see above
Title: Re: OXCE v5.3 for MacOS
Post by: Stoddard on March 13, 2019, 04:10:42 pm
new and less confusing build at https://lxnt.wtf/oxem/builds//ExtendedTests/Extended-5.3-85e1e6a-2019-03-13-macos.dmg (https://lxnt.wtf/oxem/builds//ExtendedTests/Extended-5.3-85e1e6a-2019-03-13-macos.dmg)
Title: Re: OXCE v5.3 for MacOS
Post by: jasem on March 16, 2019, 12:57:06 pm
Hi 

This latest linked build (new and less confusing) posted by Stoddard WORKS!

I don't know how you did it, but It's working like a charm.

You guys are the best, Thank you!!

P.S. Sorry about late reply but... work and life.
Title: Re: OXCE v5.4 for MacOS
Post by: Meridian on April 22, 2019, 04:39:28 pm
OXCE 5.4 for OSX is ready.

Download: https://openxcom.org/forum/index.php/topic,5258.0.html
Title: Re: OXCE v5.6.1 for MacOS
Post by: Meridian on August 03, 2019, 08:42:56 pm
OXCE 5.6.1 for OSX is ready.

Download: https://openxcom.org/forum/index.php/topic,5258.0.html
Title: Re: OXCE v6.0 for MacOS
Post by: Meridian on October 13, 2019, 11:18:05 am
OXCE v6.0 for OSX is ready.

Download: https://openxcom.org/forum/index.php/topic,5258.0.html
Title: Re: OXCE v6.2 for MacOS
Post by: JH4C on December 07, 2019, 06:19:28 pm
Just wanted to say the current MacOS build (labelled as 10.15 compatible) also works on 10.13 machines, in case anyone else is resisting the push to 64-bit-only apps. I have no problem with 64-bit apps, but some of my oldest, best-friend apps are 32-bit so I really don't want to go to Catalina if I can in any way avoid it!
Title: Re: OXCE v6.2 for MacOS
Post by: Meridian on December 07, 2019, 07:47:20 pm
Just wanted to say the current MacOS build (labelled as 10.15 compatible) also works on 10.13 machines, in case anyone else is resisting the push to 64-bit-only apps. I have no problem with 64-bit apps, but some of my oldest, best-friend apps are 32-bit so I really don't want to go to Catalina if I can in any way avoid it!

Thanks for confirming this!
That makes my life a lot easier too.
Title: Re: OXCE v7.1.4 MacOS
Post by: Fox Mulder on December 08, 2021, 07:31:45 pm
Hi, on Mojave openXcom version 7.0 works ok on last Area 51, if installing 7.1.4 I have this:

C:\GAMES\OPENXCOM>openxcom
DOS/4GW“ Protected Mode Run—time Uersion 1.9

Copyright (e) Rational Systems. Inc. 1990—1993

OpenXcom initialisation

SoundBlaster Sound Effects
SoundBlaster Music
Base Port 220 Irq 7 Dma 1

ERROR: During linking rulesets of armors:

Error for ’FEMALE_CIUILIAN10_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN11_ARMOR The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN12_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN13_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN14_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN15_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN16_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN17_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN18_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN19_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN2_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN3_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN4_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11) '
Error for ’FEMALE_CIUILIAN5_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN6_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for 'FEMALE_CIUILIAN7_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN8_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN9_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HERO_CIUILIAN0_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HERO_CIUILIAN1_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HERO_CIUILIAN2_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HERO_CIUILIAN3_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for 'HUMAN_JUMPSUIT_ARMOR2_2’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HUMAN_JUMPSUIT_ARMOR2_3’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HUMAN_JUMPSUIT_ARMOR2_4’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HUMAN_JUMPSUIT_ARMOR2_5’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HUMAN_JUMPSUIT_ARMOR2_6’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HUMAN_JUMPSUIT_ARMOR2_7’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’MALE_CIUILIAN10_ARMOR’: The first battle corpse item must be of item type ’eorpse’ (battleType: 11)
Error for ’MALE_CIUILIAN11_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)

More details here: /Users/xxxxx/Library/application Support/Openxcom/openxcom.log
Make sure Openxcom and any mods are installed correctly.

Press any key to continue.

Any ideas?
Thank You
Title: Re: OXCE v7.1.4 MacOS
Post by: R1dO on December 08, 2021, 10:26:30 pm
Looks like sanity checks in the new version got a bit more strict.

Unless the OXCE devs are planning to downgrade that specific error to a warning you have to adapt the ruleset files yourself to fix it [A].
Steps needed to be taken:

1) Navigate to the folder called "Ruleset" in the mod.
2) Open the file named "armors_Area_51.rul" and for each error lookup the corresponding section (named armor from the error).
    Take note of the property "corpseBattle". See snippet below how that will look like.

Code: [Select]
  - type: FEMALE_CIVILIAN10_ARMOR
    spriteInv: INV_FEMALE_CIVILIAN
    spriteSheet: FEMALE_CIVILIAN10.PCK
    spriteFaceGroup: 6
    spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163]
    corpseBattle:
      - STR_FEMALE_CIVILIAN10_CORPSE
    frontArmor: 2
...

3) Open the file named "items_Area_51.rul" and search for the item with the corresponding name from the previous "corpseBattle".
    Those items have a missing "    battleType: 11" entry, you have to paste that in.

    Example
From:
Quote
  - type: STR_FEMALE_CIVILIAN10_CORPSE
    name: STR_CORPSE
    weight: 25
    bigSprite: 436
    floorSprite: 489
    invWidth: 2
    invHeight: 3
    armor: 12
    recover: false
To:
Quote
  - type: STR_FEMALE_CIVILIAN10_CORPSE
    name: STR_CORPSE
    weight: 25
    bigSprite: 436
    floorSprite: 489
    invWidth: 2
    invHeight: 3
    armor: 12
    recover: false
    battleType: 11

Hope this helps.

[A] Area 51 is officially not available for download anymore. It is unlikely the author can/will fix this for you.
Title: Re: OXCE v7.1.4 MacOS
Post by: The Martian on December 09, 2021, 01:06:33 pm
Hi, on Mojave openXcom version 7.0 works ok on last Area 51, if installing 7.1.4 I have this:

C:\GAMES\OPENXCOM>openxcom
DOS/4GW“ Protected Mode Run—time Uersion 1.9

Copyright (e) Rational Systems. Inc. 1990—1993

OpenXcom initialisation

SoundBlaster Sound Effects
SoundBlaster Music
Base Port 220 Irq 7 Dma 1

ERROR: During linking rulesets of armors:

Error for ’FEMALE_CIUILIAN10_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN11_ARMOR The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN12_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN13_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN14_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN15_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN16_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN17_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN18_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN19_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN2_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN3_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN4_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11) '
Error for ’FEMALE_CIUILIAN5_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN6_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for 'FEMALE_CIUILIAN7_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN8_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’FEMALE_CIUILIAN9_ARMOR': The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HERO_CIUILIAN0_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HERO_CIUILIAN1_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HERO_CIUILIAN2_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HERO_CIUILIAN3_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for 'HUMAN_JUMPSUIT_ARMOR2_2’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HUMAN_JUMPSUIT_ARMOR2_3’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HUMAN_JUMPSUIT_ARMOR2_4’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HUMAN_JUMPSUIT_ARMOR2_5’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HUMAN_JUMPSUIT_ARMOR2_6’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’HUMAN_JUMPSUIT_ARMOR2_7’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)
Error for ’MALE_CIUILIAN10_ARMOR’: The first battle corpse item must be of item type ’eorpse’ (battleType: 11)
Error for ’MALE_CIUILIAN11_ARMOR’: The first battle corpse item must be of item type ’corpse’ (battleType: 11)

More details here: /Users/xxxxx/Library/application Support/Openxcom/openxcom.log
Make sure Openxcom and any mods are installed correctly.

Press any key to continue.

Any ideas?
Thank You

Here is a patch I made to allow Area 51 (v0.972) (Created by Hobbes) to work with OpenXcom Extended (V7-1-4):
Area51Patch V1-3.zip (https://openxcom.org/forum/index.php?action=dlattach;topic=6596.0;attach=55369)

It fixes the following problems that were preventing the mod from loading:
. Several built-in enemy weapons now have a blank sprite.
. Zombies now have a corpse.
. Several unit corpses now have been assigned as battleType: 11.


I haven't tested this patch much but everything seems to run and the mod now loads without a problem.

To use the patch just make sure it loads after Area 51:
(https://openxcom.org/forum/index.php?action=dlattach;topic=6596.0;attach=55370)
Title: Re: OXCE v7.1.4 MacOS
Post by: Fox Mulder on December 09, 2021, 01:26:48 pm
Hi, thanks for the patch, I was changing the items_area51.rul as R1d0 said, left only the zombie corpse, I was figuring how to do it.
I simply copied Area51Patch.rul in Ruleset and BigOb_Blank.png in Resources, and it worked, in the mods I still have Area51 only. Hoping this way is the same..

Thanks again

Fox
Title: Re: OXCE v7.4 MacOS
Post by: Fox Mulder on January 11, 2022, 03:18:26 pm
Hi, any idea of when the fix to 7.1.4 for MacOS Monterey will be available? End of January is confirmed?
Title: Re: OXCE v7.4 MacOS
Post by: Meridian on January 11, 2022, 04:19:16 pm
Hi, any idea of when the fix to 7.1.4 for MacOS Monterey will be available? End of January is confirmed?

No sorry, BigSur and Monterey are not supported at all... and likely won't be supported for a long time.
(There's no fix for it, Apple just dropped support for the technology we use; and upgrading to newer technology is difficult.)

End of January is just when I will update the package from 7.1.4 to 7.4 (or the newest at that time).
Support is only for Catalina and older.
Title: Re: OXCE v7.4.2 MacOS
Post by: Fox Mulder on January 18, 2022, 09:54:50 pm
Ok, for now I fixed the problem,
I used the 32 bit windows version on Macos Monterey, using a "wrapper" made with the porting kit by Paulthetall from his site.
Only the size.. from original 35 mb to 750mb, but it makes a sort of box for wine. Not the best like before, but I like to play with Area51 and OXCE and for now this is the simplest way, other would be use a virtualized win or a bootcamp

Title: Re: OXCE v7.4 MacOS
Post by: nl255 on April 01, 2022, 04:22:07 pm
No sorry, BigSur and Monterey are not supported at all... and likely won't be supported for a long time.
(There's no fix for it, Apple just dropped support for the technology we use; and upgrading to newer technology is difficult.)

End of January is just when I will update the package from 7.1.4 to 7.4 (or the newest at that time).
Support is only for Catalina and older.

Is it just the use of SDL 1.2 (instead of SDL 2) that is the problem or are there other things that make it not work?
Title: Re: OXCE v7.5.3 MacOS
Post by: Meridian on April 01, 2022, 04:51:37 pm
Is it just the use of SDL 1.2 (instead of SDL 2) that is the problem or are there other things that make it not work?

I assume it is just the use of SDL 1.2, yes.

But I can't upgrade my Macbook higher than 10.15 (Catalina), so can't be 100% sure.
Title: Re: OXCE v7.5.3 MacOS
Post by: domq on April 01, 2022, 07:41:24 pm
Hey Meridian, many thanks for your work on this game!

Just FYI, I just successfully built and ran OpenXCom on the latest Mac OS X Monterey 12.3.1 (21E258); see attached. I used the Mac OS X-specific instructions from README-OSX.md at the OpenXcom/OpenXcom GitHub depot, under § “Make” (I can't afford Xcode disk-space-wise). I would post a link but...

Title: Re: OXCE v7.5.3 MacOS
Post by: Meridian on April 01, 2022, 07:57:13 pm
Maybe it magically started working, but there's no way for me to know.

If someone else can confirm, that would give us hope.
(Until now, I had only negative reports.)
Title: Re: OXCE v7.5.3 MacOS
Post by: domq on April 01, 2022, 09:15:43 pm
Would you like me to upload the binary somewhere?
Title: Re: OXCE v7.5.3 MacOS
Post by: Meridian on April 01, 2022, 09:28:13 pm
yes please

you should be able to upload here as well, after two posts you have full posting rights
Title: Re: OXCE v7.5.3 MacOS
Post by: domq on April 01, 2022, 11:21:43 pm
Here you go! As per usual, one should populate /Applications/openxcom.app/Contents/Resources/UFO/ with a legitimately-owned copy of the original game after installing.

(The previous, deleted message was me forgetting that I should not upload an image containing a populated copy of this directory. D'oh!)
Title: Re: OXCE v7.5.3 MacOS
Post by: Fox Mulder on April 02, 2022, 03:22:39 pm
Good work domq!
I downloaded it and can confirm it works perfectly on my monterey 12.3, also with Area51 and Area51 patch
I'm happy to have checked often to see if something changed.
Thank You domq, now I can trash the 750mb wrapper I built to play it like a porting and start to play it again in native macos

Only a question.. why it says 7.5.8 and in the site there is 7.5.3?
Title: Re: OXCE v7.5.3 MacOS
Post by: Meridian on April 02, 2022, 03:39:56 pm
Good work domq!
I downloaded it and can confirm it works perfectly on my monterey 12.3

That's good news!

Only a question.. why it says 7.5.8 and in the site there is 7.5.3?

That's just because he built the newest (not yet officially released) version.
Title: Re: OXCE v7.5.3 MacOS
Post by: Fox Mulder on April 02, 2022, 04:00:16 pm
Obviously a great Thank You also to You, Meridian, for all your patience and good work!
There is a small thing, ininfluent on the game, just to let You and domq know.. if I use a resolution greater than 1440x810, on the right of the geoscape, up, over the Intercept button, it is shown a "50:20" ...? I repeat it is ininfluent, also because I prefer the 1440x810 and in this resolution it is not visible, just a curiosity. There is also on older version, windows and mac (Mojave) before 7.5.3, so it is not domq work related.


Title: Re: OXCE v7.5.3 MacOS
Post by: Fox Mulder on April 02, 2022, 04:10:03 pm
Here is an img:
Title: Re: OXCE v7.5.3 MacOS
Post by: Meridian on April 02, 2022, 04:10:47 pm
Here is an img:

That is actually a feature.
It shows you the number of unassigned scientists and engineers.
Title: Re: OXCE v7.5.3 MacOS
Post by: Fox Mulder on April 02, 2022, 04:12:17 pm
Thank You again Meridian for the info
Title: Re: OXCE v7.5.3 MacOS
Post by: nl255 on April 02, 2022, 05:46:42 pm
Hey Meridian, many thanks for your work on this game!

Just FYI, I just successfully built and ran OpenXCom on the latest Mac OS X Monterey 12.3.1 (21E258); see attached. I used the Mac OS X-specific instructions from README-OSX.md at the OpenXcom/OpenXcom GitHub depot, under § “Make” (I can't afford Xcode disk-space-wise). I would post a link but...

Are you using the same sdl 1.2 to sdl 2.0 translation layer (https://github.com/libsdl-org/sdl12-compat) that I am using on my retro handheld (aarch64/linux/kmsdrm) port?
Title: Re: OXCE v7.5.3 MacOS
Post by: Kitos on April 02, 2022, 08:52:47 pm
Works on my M1 macbook air monterey 12.2.1
Thank you!
Title: Re: OXCE v7.5.3 MacOS
Post by: ReddyKilowattz on May 01, 2022, 08:15:05 pm
I'm running monterey 12.3.1. The copy of Extended-7.5.3-f94c8c56f-2022-02-07-macos.dmg at cant-post-external-links https openxcom.org oxce release  doesn't work for me. On starting it, I get an openxcom window and I can hear the audio from the startup video. But part of the window where the game would appear is a blank gray. My mouse disappears when I move it into the window. Also, the window's title bar and the menus (at the top of the screen) are slightly blurry on the main iMac screen.

The copy of openxcom.dmg linked a few messages back ( which identifies itself as 7.5.8 ) works fine. The game video and audio are fine, and the title bar & menu are sharp.

I do have some development stuff installed, as I was previously building OpenXcom from source code.
Title: Re: OXCE v7.5.3 MacOS
Post by: Meridian on May 01, 2022, 08:56:39 pm
Thanks for the confirmation.

I'll try to produce builds for newer macOS in the future, as soon as I get my hands on some newer hardware.
Title: Re: OXCE v7.5.3 MacOS
Post by: Finnik on May 04, 2022, 09:42:55 pm
How do you build a macOS version of OXCE? AFAIK, for win 32/64 and Linux you are using Stoddard's Jenkins job, but what about mac?
Title: Re: OXCE v7.5.3 MacOS
Post by: Meridian on May 04, 2022, 10:52:37 pm
I build it on my MacBook.
Title: Re: OXCE v7.5.3 MacOS
Post by: Finnik on May 05, 2022, 07:40:39 pm
I build it on my MacBook.
Hah, OK)
Title: Re: OXCE v7.7 MacOS
Post by: Killbotvii on August 26, 2022, 04:45:14 pm
I cannot reproduce the success of the ARM release from earlier this year. When I compile it on my M2 MacBook Air, following the instructions he said to follow, it compiles fully but instantly crashes (https://pastebin.com/ATzhFKDZ) when you try to launch it.

In addition, the working build runs unbearably slow, worsening the higher resolution you run it at. Even at sub 1080p, it's near unplayable and definitely not enjoyable.
Title: Re: OXCE v7.8 MacOS
Post by: Fox Mulder on November 20, 2022, 10:21:36 pm
Hi Meridian,
I suppose that for Monterey/Ventura the version is still 7.5.3, right? What about a porting of the 7.8 into it? Do You think it could be possible?
Regards

Fra
Title: Re: OXCE v7.8 MacOS
Post by: Meridian on November 20, 2022, 10:54:16 pm
I cannot create a build for newer Macs, my Macbook is too old.

But the guy who compiled it for newer Macs can do it also for OXCE 7.8
(there is no difference in compilation compared to OXCE 7.5.3, somebody just needs to ask him nicely)
Title: Re: OXCE v7.5.3 MacOS
Post by: Fox Mulder on November 21, 2022, 03:10:52 pm
Here you go! As per usual, one should populate /Applications/openxcom.app/Contents/Resources/UFO/ with a legitimately-owned copy of the original game after installing.

(The previous, deleted message was me forgetting that I should not upload an image containing a populated copy of this directory. D'oh!)
Hi domq, when and if possible, could You build another .dmg with the latest 7.8? Just to be up to date..
Thanks
Title: Re: OXCE v7.9.8 MacOS
Post by: jasem on July 05, 2023, 01:26:23 pm
Can confirm domq's build ( 7.5.8 ) works on OSX Monterey 12.6.3 on Intel chip, with no issues as far as I can tell.  I tested only with UFO not with TFTD.  New build would be appreciated if possible. 

Thank you everyone who contributes to this awesome community.
Title: Re: OXCE v7.9.8 MacOS
Post by: Fox Mulder on July 24, 2023, 09:49:03 am
Hi, I try to read infos for trying to compile it by myself, but they are not clear for me.. Could somebody more expert try to explain the steps for compiling? Version I'm interested in is for Mac Monterey or up, I can use both a Monterey Mac and a Mojave Mac, if simpler, to build
Thanks
Title: Re: OXCE v7.7 MacOS
Post by: ii8 on July 26, 2023, 02:35:35 pm
I cannot reproduce the success of the ARM release from earlier this year. When I compile it on my M2 MacBook Air, following the instructions he said to follow, it compiles fully but [URL] when you try to launch it.

In addition, the working build runs unbearably slow, worsening the higher resolution you run it at. Even at sub 1080p, it's near unplayable and definitely not enjoyable.

I recently tried to compile master branch form GitHub on M1 (arm64) and it has error with some library. After tweaks in build path (adding libwebp), I get the build. But it crashes with the same or near the same error. I'm not familiar with c/c++ development – have no idea how to fix this, what the root cause.. If i run the build from Xcode – it crash with another error related to SDL..

Additionally, I tested domq's x86 build (7.5.8) and it works okay for small resolution only. if I set something like 2000x1200 or greater it starter lugging on animations. It's really weird. Maybe it's animations implementation limits, i don't know.

Can someone provide a way to compile this project on modern arm macs, pleease?
Title: Re: OXCE v7.9.10 MacOS
Post by: DumboSquids on August 14, 2023, 04:18:22 am
Hi all,

I've compiled OXCE 7.9.10 for Ventura 13.4.1 - see attached.

As always, you will need to put in the original game files into the Contents/Resources/UFO folder.

Works on my M2 MacBook Air. Any problems, I probably can't help you!

Good luck!
Title: Re: OXCE v7.9.8 MacOS
Post by: Fox Mulder on August 14, 2023, 09:43:30 pm
Hi DumboSquids,
I try it but on Monterey (Intel) it has a grey circle on it, no way to use it. Is this ONLY for Ventura or ONLY for M2?
Title: Re: OXCE v7.9.8 MacOS
Post by: DumboSquids on August 15, 2023, 02:17:54 am
Hi DumboSquids,
I try it but on Monterey (Intel) it has a grey circle on it, no way to use it. Is this ONLY for Ventura or ONLY for M2?

My version definitely won't work on Intel Macs, sorry.
Title: Re: OXCE v7.9.8 MacOS
Post by: Fox Mulder on August 15, 2023, 11:10:50 am
Could You be so kind to try to compile a version for Intel too?
Or list the detailed steps to compile it, maybe if I do them on an Intel it could works..
Title: Re: OXCE v7.9.10 MacOS
Post by: ii8 on August 17, 2023, 08:06:25 pm
Hi all,

I've compiled OXCE 7.9.10 for Ventura 13.4.1 - see attached.

As always, you will need to put in the original game files into the Contents/Resources/UFO folder.

Works on my M2 MacBook Air. Any problems, I probably can't help you!

Good luck!

Works very smooth on my macbook m1! Many thanks!

Can you please, if possible, update build process for mac on github. I've tried many ways, but it just did not compile or crash when start on Ventura.

Thank you again!
Title: Re: OXCE v7.9.8 MacOS
Post by: craiz on August 19, 2023, 02:55:45 am
How-to-build MeridianOXC/OpenXcom:
-- set HomeBrew path lib in cmake/modules/PostprocessBundle.cmake , for M-series something like
fixup_bundle("${BUNDLE_PATH}" "${BUNDLE_LIBS}" "/opt/homebrew/lib")
-- and just copy libSDL2-2.0.0.dylib into Contents/Frameworks/

Attached build script, tested on 7.9.11
Title: Re: OXCE v7.9.8 MacOS
Post by: Fox Mulder on August 19, 2023, 11:26:52 am
Hi, I downloaded the x64, but the app has a deny circle on it, is it for Ventura only? Why does it not work on Monterey?
Title: Re: OXCE v7.9.8 MacOS
Post by: craiz on August 19, 2023, 02:21:55 pm
If msg "is damaged and can't be opened" -- try Terminal

xattr -cr /Applications/openxcom.app
codesign --force --deep --sign - /Applications/openxcom.app

UPD. Intel build in attachments.
Title: Re: OXCE v7.9.8 MacOS
Post by: Fox Mulder on August 19, 2023, 04:24:32 pm
Craig, thanks for the tentative, I downloaded it, opened the dmg and put it on desktop (no more deny circles) and put inside it the xcom files, like the older ones,  it starts, but shows only a black screen and nothing, no msg, no music, if I press any key it simply exits, no error, no msgs, nothing

Title: Re: OXCE v7.9.8 MacOS
Post by: craiz on August 19, 2023, 04:39:49 pm
black screen and nothing, no msg, no music
Looks like UFO (or TFTD) files not found.

Try this steps:
1. Extract openxcom.7.9.11.x64.Monterey.zip two posts above
2. Move openxcom.app to /Applications
3. Right click -- Show package contents on /Applications/openxcom.app and copy original installed UFO files into Contents/Resources/UFO (screenshot)
4. Sign application
xattr -cr /Applications/openxcom.app
codesign --force --deep --sign - /Applications/openxcom.app

UPD. Also you may compile app for your own system (updated build script in attach).
Title: Re: OXCE v7.9.8 MacOS
Post by: Fox Mulder on August 20, 2023, 10:08:30 am
Tried the xattr and the codesign, both ok, same problem.
But if You say it could be a files not found problem I have to say that your list is different from mine, I never used a DOSBOX folder, my files, working up to 7.5.8, are taken from my original dos/windows veersion, and are these in the attached file
I report them also in clear text

_CodeSignature
Frameworks
MacOS
Resources
  common
  standard
  TFTD
  UFO
    GEODATA
    GEOGRAPH
    MAPS
    ROUTES
    SOUND
    TERRAIN
    UFOGRAPH
    UFOINTRO
    UNITS
    README.txt
    UFO Defense.exe
 Appicon.icns
Info.plist

Does your program require dosbox?
Title: Re: OXCE v7.9.8 MacOS
Post by: craiz on August 21, 2023, 01:40:37 am
I do not develop openXcom, but installation section says about "some" version: https://github.com/MeridianOXC/OpenXcom/tree/oxce-plus

"X-Com: UFO" by GOG works good for me.

You may try this Mojave build too: it works everywhere I tested.
Title: Re: OXCE v7.9.8 MacOS
Post by: Fox Mulder on August 21, 2023, 10:18:15 pm
I don't know why, but Mojave version of 7.9.11 works perfectly in MacOS Monterey, with my files structure
Thank You!
Title: Re: OXCE v7.9.8 MacOS
Post by: Killbotvii on September 13, 2023, 07:07:19 am
Here you are! Running a few submods but they're all cosmetic apart from the one that makes me begin in 1994. Not sure if that messes anything up without it. Likely doesn't, but including it anyway. Hope it can be resolved!

If it helps, I"m using the M2 Macbook Aiir, specifically the ARM build of OXCE.


Meant to post this on a totally different board, in a totally different thread. Whoops.
Title: Re: OXCE v7.9.8 MacOS
Post by: craiz on October 01, 2023, 04:38:25 pm
Version 7.9.14
- fix Ironman saves
Know more: https://github.com/MeridianOXC/OpenXcom/commits/oxce-plus

Note: sign app in Terminal
xattr -cr /Applications/openxcom.app
codesign --force --deep --sign - /Applications/openxcom.app
Title: Re: OXCE v7.9.8 MacOS
Post by: ii8 on October 02, 2023, 11:37:23 am
Version 7.9.14
- fix Ironman saves
Know more: https://github.com/MeridianOXC/OpenXcom/commits/oxce-plus

Note: sign app in Terminal
xattr -cr /Applications/openxcom.app
codesign --force --deep --sign - /Applications/openxcom.app

Thank you so much!
Title: Re: OXCE v7.9.8 MacOS
Post by: Fox Mulder on October 04, 2023, 12:00:13 pm
Hi all,
I didn't want to ask for an already compiled for Macos .dmg of 7.9.14, so I try to do it by myself, I installed Brew (I'm on a Mojave, 10.14.6), then all the commands to download and compile the 7.9.14, but it says: cmake: command not found
I attached the log to all I have done, if somebody wanted to see it and help me
Title: Re: OXCE v7.9.8 MacOS
Post by: Yankes on October 04, 2023, 04:31:02 pm
You probably need install cmake in Brew first
Title: Re: OXCE v7.9.8 MacOS
Post by: Fox Mulder on October 04, 2023, 04:50:34 pm
I try, there are now 5 minutes it is so with very high cpu...


bfbf22cd:build FOX$ brew install cmake
==> Downloading https://formulae.brew.sh/api/formula.jws.json
############################################################################################ 100.0%
==> Downloading https://formulae.brew.sh/api/cask.jws.json
############################################################################################ 100.0%
Warning: Treating cmake as a formula. For the cask, use homebrew/cask/cmake
Warning: You are using macOS 10.14.
We (and Apple) do not provide support for this old version.
It is expected behaviour that some formulae will fail to build in this old version.
It is expected behaviour that Homebrew will be buggy and slow.
Do not create any issues about this on Homebrew's GitHub repositories.
Do not create any issues even if you think this message is unrelated.
Any opened issues will be immediately closed without response.
Do not ask for help from Homebrew or its maintainers on social media.
You may ask for help in Homebrew's discussions but are unlikely to receive a response.
Try to figure out the problem yourself and submit a fix as a pull request.
We will review it but may or may not accept it.

==> Fetching cmake
==> Downloading https://raw.githubusercontent.com/Homebrew/homebrew-core/b62800d3fde4834850a948302f
############################################################################################ 100.0%
==> Downloading https://github.com/Kitware/CMake/releases/download/v3.27.6/cmake-3.27.6.tar.gz
==> Downloading from https://objects.githubusercontent.com/github-production-release-asset-2e65be/5
############################################################################################ 100.0%
Warning: A newer Command Line Tools release is available.
Update them from Software Update in System Preferences.

If that doesn't show you any updates, run:
  sudo rm -rf /Library/Developer/CommandLineTools
  sudo xcode-select --install

Alternatively, manually download them from:
  https://developer.apple.com/download/all/.
You should download the Command Line Tools for Xcode 11.3.1.

==> ./bootstrap --prefix=/usr/local/Cellar/cmake/3.27.6 --no-system-libs --parallel=4 --datadir=/sh
==> make


EDIT: I try to stop, install new version of Command Tool and launch again, it says:

bfbf22cd:build FOX$ sudo rm -rf /Library/Developer/CommandLineTools
Password:
bfbf22cd:build FOX$ brew install cmake
Warning: Treating cmake as a formula. For the cask, use homebrew/cask/cmake
Warning: You are using macOS 10.14.
We (and Apple) do not provide support for this old version.
It is expected behaviour that some formulae will fail to build in this old version.
It is expected behaviour that Homebrew will be buggy and slow.
Do not create any issues about this on Homebrew's GitHub repositories.
Do not create any issues even if you think this message is unrelated.
Any opened issues will be immediately closed without response.
Do not ask for help from Homebrew or its maintainers on social media.
You may ask for help in Homebrew's discussions but are unlikely to receive a response.
Try to figure out the problem yourself and submit a fix as a pull request.
We will review it but may or may not accept it.

==> Fetching cmake
==> Downloading https://raw.githubusercontent.com/Homebrew/homebrew-core/d48cb0cc95783e90114afc8ad1cad9e7dda13162/Formula/c/cmake.rb
Already downloaded: /Users/FOX/Library/Caches/Homebrew/downloads/eb53b7f9fab0a2d81d34dbd51ecbdcda088c07687e18e4951d8b1d5a2e5a881d--cmake.rb
==> Downloading https://github.com/Kitware/CMake/releases/download/v3.27.6/cmake-3.27.6.tar.gz
Already downloaded: /Users/FOX/Library/Caches/Homebrew/downloads/730c807bb9690fedd07398f21a061babd6879fc6eb850121f925403675f2ec72--cmake-3.27.6.tar.gz
Error: The following formula cannot be installed from bottle and must be
built from source.
  cmake
Install the Command Line Tools for Xcode 11.3.1 from:
  https://developer.apple.com/download/all/

I try but I don't have a developer account

Unistalled brew

Please can somebody attach a copy of the .dmg for the 7.9.14 :-) ?
Title: Re: OXCE v7.9.8 MacOS
Post by: Yankes on October 05, 2023, 12:38:53 am
I try but I don't have a developer account
and is core of problem, and add incompatibilities between versions make creating programs for OSX pain in ass.
Some times probably would be easier to run Wine under OSX (I recall it is available there too) and run windows exe as workaround.
Title: Re: OXCE v7.9.8 MacOS
Post by: Fox Mulder on October 05, 2023, 09:17:29 am
Some times probably would be easier to run Wine under OSX (I recall it is available there too) and run windows exe as workaround.

Maybe, I tried already with the porting kit that contains wine and that I use for other windows games not made for Mac, but it is 1,31gb against 42mb. I would rather prefer the native MacOs version, that is smaller and much faster than that. I'll wait for somebody posting the Macos version here, in the meantime I'll try again to create it
Regards
Title: Re: OXCE v7.9.8 MacOS
Post by: craiz on October 24, 2023, 02:05:31 pm
Please can somebody attach a copy of the .dmg for the 7.9.14 :-) ?

This copy from past page? https://openxcom.org/forum/index.php?topic=6596.msg157984#msg157984

It's OK to compile brew tools for some hours.
Title: Re: OXCE v7.9.8 MacOS
Post by: Fox Mulder on October 24, 2023, 02:58:42 pm
This copy from past page? https://openxcom.org/forum/index.php?topic=6596.msg157984#msg157984


Thank You!


It's OK to compile brew tools for some hours.

??   I didn't catch that
Title: version 7.9.20
Post by: craiz on December 06, 2023, 01:02:39 am
- Lots of cool stuff
Know more https://github.com/MeridianOXC/OpenXcom/commits/oxce-plus

Note: sign app in Terminal
sudo xattr -cr /Applications/openxcom.app
codesign --force --deep --sign - /Applications/openxcom.app
Title: version 7.9.24 \ 7.10
Post by: craiz on December 16, 2023, 01:19:22 pm
- now Mojave build fixed and available
- some cool stuff
Know more https://github.com/MeridianOXC/OpenXcom/commits/oxce-plus

Note: sign app in Terminal
sudo xattr -cr /Applications/openxcom.app
codesign --force --deep --sign - /Applications/openxcom.app
Title: Re: OXCE v7.10 MacOS
Post by: Fox Mulder on December 20, 2023, 09:10:29 am
Thank You, Craiz!
Title: Re: OXCE v7.10 MacOS
Post by: SPGremlin on December 27, 2023, 06:45:05 am
Thanks, craiz!

I'm using your builds and also stumbled upon the black screen issue. OS Monterrey 12.6.5 (Intel CPU).   

I've localized the issue with the Universal Patch... Basically:

1. Unpack your latest build (openXcom_7.9.24_intel_Mojave+.zip), sign;
Copy UFO folders from the GOG game archive (for which I had to use another Windows machine to install their exe and make it a zip)
-> works.

2. Copying (replacing) the data contents from the Universal UFO Patch (openxcom.org .. download .. extras .. universal-patch-ufo.zip)
-> black screen when starting.

Any suggestions?

Thanks!
Title: Re: OXCE v7.10 MacOS
Post by: craiz on January 01, 2024, 02:00:48 pm
You are welcome!

2. Copying (replacing) the data contents from the Universal UFO Patch (openxcom.org .. download .. extras .. universal-patch-ufo.zip)
-> black screen when starting.

2. Do not replace game folders on Mac systems: Patch (https://openxcom.org/downloads-extras/) folders contain fewer files.
Try to overwrite only files in UFO folders (folder-by-folder, manually).
Title: Re: OXCE v7.10 MacOS
Post by: Fox Mulder on January 01, 2024, 02:51:19 pm
First of all, happy New Year to everybody!
craiz, when and if possible, would You post the 7.10 for intel monterey?
thank you
Title: OXCE v7.10.2
Post by: craiz on January 01, 2024, 04:38:18 pm
Happy New Year!

craiz, when and if possible, would You post the 7.10 for intel monterey?

- lots of cool stuff
- updated third-party libs
Know more https://github.com/MeridianOXC/OpenXcom/commits/oxce-plus

Note: sign app in Terminal
sudo xattr -cr /Applications/openxcom.app
codesign --force --deep --sign - /Applications/openxcom.app
Title: Re: OXCE v7.10 MacOS
Post by: Fox Mulder on January 03, 2024, 01:03:50 pm
craiz, thank You!
Title: OXCE v7.10.5 MacOS
Post by: craiz on January 05, 2024, 06:51:09 pm
Happy New Year returns

- all your base are belong to us
- some technical fixes
Know more https://github.com/MeridianOXC/OpenXcom/commits/oxce-plus

Note: sign app in Terminal
sudo xattr -cr /Applications/openxcom.app
codesign --force --deep --sign - /Applications/openxcom.app
Title: Re: OXCE v7.10 MacOS
Post by: Fox Mulder on January 06, 2024, 11:46:10 am
First, craig, thanks again
Second, I would like to report that this version (7.10.5) lets me load also old saved games, previous versions didn't let me doing that. Thanks to all for your work!
Title: Re: OXCE v7.11 MacOS
Post by: craiz on January 09, 2024, 03:44:52 pm
First, craig, thanks again

You are welcome!
Title: OXCE v7.11 MacOS
Post by: craiz on January 09, 2024, 03:45:27 pm
Great thanks to Meridian (https://openxcom.org/forum/index.php?action=profile;u=1702) and every contributor (https://github.com/MeridianOXC/OpenXcom/graphs/contributors)!

Congratulations with cool v7.11

- added UFO and TFTD data patches
- some fixes
Know more https://github.com/MeridianOXC/OpenXcom/commits/oxce-plus

Note: sign app in Terminal
sudo xattr -cr /Applications/openxcom.app
codesign --force --deep --sign - /Applications/openxcom.app
Title: Re: OXCE v7.11 MacOS
Post by: craiz on January 09, 2024, 04:05:22 pm
Some about X-Com X-files

Maybe anyone want to play cool mod for X-Com?

About (https://mod.io/g/openxcom/m/the-x-com-files)
Wiki (https://xcf.trigramreactor.net/master)
Release v3.2 (https://api.mod.io/v1/games/51/mods/158/files/4677408/download)

Unzip into Contents/Resources/user/mods/ (create dirs manually)
Switch mod in mainscreen Mods
Title: OXCE v7.11.2 MacOS
Post by: craiz on January 20, 2024, 09:41:07 pm
- new abilities
- fixes
Know more https://github.com/MeridianOXC/OpenXcom/commits/oxce-plus

Note: sign app in Terminal
sudo xattr -cr /Applications/openxcom.app
codesign --force --deep --sign - /Applications/openxcom.app
Title: OXCE v7.11.8 MacOS
Post by: craiz on February 18, 2024, 02:24:17 am
- new cool abilities & Smart Equip Mode
- fixes
Know more https://github.com/MeridianOXC/OpenXcom/commits/oxce-plus

Note: sign app in Terminal
sudo xattr -cr /Applications/openxcom.app
codesign --force --deep --sign - /Applications/openxcom.app

P.S. In 2024 we have some build problems: sdl_image and sdl_mixer have been deleted from brew. Be careful, have fun!
Title: Re: OXCE v7.11.8 MacOS
Post by: ii8 on March 08, 2024, 10:54:44 pm
- new cool abilities & Smart Equip Mode
- fixes
Know more https://github.com/MeridianOXC/OpenXcom/commits/oxce-plus

Note: sign app in Terminal
sudo xattr -cr /Applications/openxcom.app
codesign --force --deep --sign - /Applications/openxcom.app

P.S. In 2024 we have some build problems: sdl_image and sdl_mixer have been deleted from brew. Be careful, have fun!

Thank you so much!
Title: Re: OXCE v7.12.1
Post by: craiz on March 14, 2024, 09:52:11 pm
- lots of improvements
Know more https://github.com/MeridianOXC/OpenXcom/commits/oxce-plus

Note: sign app in Terminal
sudo xattr -cr /Applications/openxcom.app
codesign --force --deep --sign - /Applications/openxcom.app

Macs on ARM64: agree Rosetta 2 notification for Intel apps.
Native ARM64 builds: sometime in future, when I'll buy Parallels 19.
Title: Re: OXCE v7.12 MacOS
Post by: Fox Mulder on March 16, 2024, 06:50:16 pm
Thank You craiz!!