OpenXcom Forum

Modding => Help => Topic started by: The Reaver of Darkness on September 02, 2018, 03:11:39 pm

Title: How many rows on each spritesheet?
Post by: The Reaver of Darkness on September 02, 2018, 03:11:39 pm
I am encountering a problem when trying to make alien sprite sheets: the tool I use to extract the images makes every unit on the sprite sheet into a single image. I can use Falko's Sprite Combiner to merge the images into a spritesheet, however I need to know how many rows each alien has in their spritesheet, because it's different for every one. Is there some guide somewhere I can use to find out what each arbitrary value is?
Title: Re: How many rows on each spritesheet?
Post by: ohartenstein23 on September 02, 2018, 03:47:52 pm
It doesn't matter how many rows there are, as long as you have the correct width, height, subX, and subY in the extraSprites ruleset.
Title: Re: How many rows on each spritesheet?
Post by: The Reaver of Darkness on September 02, 2018, 06:34:53 pm
Oh really? Well that saves me a lot of trouble!
Title: Re: How many rows on each spritesheet?
Post by: robin on September 03, 2018, 12:23:41 am
I am encountering a problem when trying to make alien sprite sheets: the tool I use to extract the images makes every unit on the sprite sheet into a single image. I can use Falko's Sprite Combiner to merge the images into a spritesheet, however I need to know how many rows each alien has in their spritesheet, because it's different for every one. Is there some guide somewhere I can use to find out what each arbitrary value is?
FYI Falko's script says "rows", in the setting when creating the merged sheet, but it is actually columns.
Title: Re: How many rows on each spritesheet?
Post by: The Reaver of Darkness on September 03, 2018, 04:15:21 am
FYI Falko's script says "rows", in the setting when creating the merged sheet, but it is actually columns.
True.