OpenXcom Forum

Modding => OpenXcom Extended => OXCE Support => Topic started by: Tekamthi on August 08, 2018, 05:19:55 pm

Title: [Answered] door opening ability toggle per unit? (e.g. dogs)
Post by: Tekamthi on August 08, 2018, 05:19:55 pm
Is it possible to block a unit's ability to open doors (ie make it so dogs can't)?
Title: Re: [QUESTION] door opening ability toggle?
Post by: Solarius Scorch on August 08, 2018, 05:21:47 pm
Sadly, no.
Title: Re: [QUESTION] door opening ability toggle?
Post by: The Reaver of Darkness on August 10, 2018, 11:01:37 pm
Dogs can open doors. Maybe these dogs are trained to open UFO doors.
Title: Re: [QUESTION] door opening ability toggle?
Post by: Solarius Scorch on August 10, 2018, 11:20:02 pm
Dogs can open doors. Maybe these dogs are trained to open UFO doors.

Hence the thread, I guess.
Title: Re: [QUESTION] door opening ability toggle?
Post by: Tekamthi on August 11, 2018, 10:24:14 am
Yeah I'd prefer if dogs couldn't open doors for game purposes.  They can be almost too effective sometimes when there are lots of houses and doors to hide in

edit: alternatively, can a unit's TU cost for opening doors be set individually?  If it cost more TUs for dogs to open doors, this might even be better solution
Title: Re: [QUESTION] door opening ability toggle?
Post by: The Reaver of Darkness on August 11, 2018, 09:26:13 pm
If it cost more TUs for dogs to open doors, this might even be better solution
I really like this idea because I think it'd be super cute to have dogs take a bunch of time units to open a door.

(https://i.pinimg.com/736x/9b/56/d8/9b56d808de1161d6212b0a6663a0bea2--german-shepherd-training-german-shepherd-dogs.jpg)