OpenXcom Forum
Modding => Released Mods => 40k => Topic started by: bulletdesigner on July 25, 2018, 01:21:13 am
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Current Version 032
Download mod from:
openxcom.mod.io (https://openxcom.mod.io/40k)
Video Installation Instructions:
https://youtu.be/U-mhVSI9rbE
Latest OXCE is required to install prior to play the mod
LP with mod
Changelog:
Update 20.02.2022:
- New features require OXCE 7.5.3
- Added Genestealer Cults as a new enemy faction, with new missions
- Added Geoscape sounds for selecting craft and sending them to intercept or on a mission
- Reduced the size of explosion animations for heavy plasma weapons to better match their explosion radius
- Added space for a 2x2 unit on all Stormravens
- Added some ammo and a Halberd to the Grey Knight's starting base
- Added missing information for Mastercrafted Storm Bolter ammo
- Fixed issues that were causing the mod to fail recent OXCE mod validation on start up
- Fixed some broken craft deployments
- Fixed some missing Eldar unit Codex articles
- Fixed some map generation crashes due to placing corpses as items
Update 02.01.2022:
- New Features require OXCE 7.3
- Added Chambers Militant/Grey Knights as a new player faction
- Increased soldier capacity of all Stormraven variants to 12
- Increased soldier capacity of all Stormeagle variants to 15
- Added alert sounts for missions and spotting hostile craft in the geoscape
- Several smaller bugfixes
Update 25.07.2021:
- New Features require OXCE 7.0
- Fixed crashes in geoscape due to improperly spawning missions from Cultist, Ork, and Traitor Guard bases
- Fixed missing live capture item for Cultist Ritualists
- Added a Generator facility for outpost bases
- Added a new riot mission conducted by Chaos Cultist bases
- Delayed first month missions slightly to give Marines time for their strategy selection gear to arrive
- Fixed the first level of the Space Hulk mission blocking the exit from some player craft
- Fixed the holes in the walls of the upper level of the Cultist Cathedral
Marine Content:
- Added Primaris as a strategy option
- Added a Salamanders chapter reskin mod
- Changed initial wargear granted by strategy selection to use a geoscape event to explain it
- The Stormraven's Assault Cannon and the Thunderhawk's Battle Cannon are now manufactured as part of the craft and fixed onto the craft in geoscape
- Added unit barks for Chaplain and Librarian armors
Guard Content:
- Pilot armor firing and reactions bonuses now apply to interceptions
Update 05.02.2021:
- New features require OXCE 6.9.1
- Added Necrons as a new enemy faction
- Added a new Chaos Cultist Ritual mission
- Fixed crashes with base defense missions happening at above-ground outposts
- Minor updates/fixes to the chapter change mods
Marines Content:
- Added voice lines for Sergeant Signum Armor
- Added a new set of Librarian spells and variants of the Librarian armor to chose them
Arbites Content:
- Fixed not being able to research High Tier Requisitions
Guard Content:
- Copied the Airstrike ability from Signum Armors to the Officer Armors
- Fixed being able to walk inside the Leman Russ MBT in the Armor Column craft
Update 14.12.2020:
- New features require OXCE 6.8.3
- Added new player base types: above-ground regular, trade, and training outposts
- Added more craft skins for the Arbites' Chimera, the Arvus, and the Thunderhawk
- Adamantium components, promethium, ceramite, warp drives, and power sources are now purchasable at trading outpost bases
- Updates to the Chaos Cultist rituals mission to prevent enemies from being locked in and to make it more fun
- Added a new firing range mission spawned by Traitor Guard bases
- Changed the Traitor Guard Chimera's battle map to match the smaller Chimera for the player factions
- Made the Traitor Guard Chimera's turrets more likely to be destroyed by interception on the geoscape
- Made the craft assault cannon available for all factions
- Locked specialized shotgun shells to only be purchasable for the Arbites
- Cleaned up the manufacturing categories for the Side Missions and HWP Ammo
- Fixed Hangars sometimes not being accessible to large units
- Added some more AI node connectivity to the access lift to encourage enemies to leave it once in a while
Arbites Content:
- Fixed Enforcer Heavy Shield Armor missing a manufacturing project
Guard Content:
- Added unit select/move/firing sounds for Commissar Carapace Armor
Update 06-11-2020
- Fixed Adamantium components incorrectly requiring a Prison instead of the Forge
- Fixed Arbites' armor overview codex article not showing up for them but showing up for the Sisters of Battle
- Fixed both Heavy Stubber articles showing up for Arbites when only one is purchasable
- Fixed Godwyn De'az Bolter not being locked to just the Sisters of Battle
- Increased height of base defense maps to 4 (mostly cosmetic)
- Added two craft skins for the Arbites' Vulture (requires OXCE from 1 Nov 2020 or later to function)
Update 31-10-2020
- New features require OXCE v6.7.2
- Added Arbites as a new playable faction!
- Added two new terrains
- Polar maps now have 'death trap' tiles
- Limited throwing range for all grenades (both player and enemy) to 20 tiles
- Enabled melee weapons being able to damage terrain (only for 1x1-sized units and not on a diagonal)
- Reduced size of battlescape maps for Ork vehicle encounters
- Reenabled some cutscenes that were accidentally disabled
- Added missing recoil/strength required lines in codex articles
- Added codex help articles for globe icons, following enemy craft, turret destruction, and terrain destruction
- Editing pass on codex article text in general
- Fixed Sister of Battle standard and repentia armor codex articles being visible to other factions
- Fixed the Traitor Marines from the month 1/2 terror missions not being researchable
- Fixed validation crashes for running on newer OXCE versions
- Fixed some maps blocking exits from the Chimera
- Fixed crashes when shooting down Ork vehicles
- Fixed some tyranids missing weapons on the space hulk mission
Marines Content:
- Master of signal sprites corrected
- Signal armor now provides airstrike
- Librarian sprites corrected
- Nerfed chapter banner
- Fixed sideoperations mission 8
- Chapter corruption now depends on chapel and librarian research so those don't get locked out once you corrupt your chapter
Sisters Content:
- Fixed dominion armor ufopedia sprite
Guard Content:
- Added carapace armor for Commissars
Update 08-06-2020
- New features require OXCE v6.5.3
- Sisters of Battle added as a playable faction
- Renamed Psi Skill to Devotion and Psi Strength to Psychic Ability for new Sisters' mechanics
- All Commander-rank Chaos Marines can unlock the final story research, not just the Traitor Marines
- Added recoil penalties for firing weapons with not enough strength
- Added strength requirements for melee weapons
- Added muzzle flashes to all bolt weapons
- Added vapor trail effect to plasma, melta, and flamer weapons
- Added human-sized bolters
- Added hellpistols as a MC laspistol
- Added stub rifles, gave to chaos cultists as appropriate
- Rebalance of some weapons' weight values
- Reduction of some enemies' strength values to reduce grenade spam
- Reduced chances of the month 1 Ork base spawning more Ork bases
- Moved enemy missions that shouldn't happen at friendly Guard Outposts to their own mission zones
- Servitor's armor repair now always hits but repairs a random amount
- Cleanup of some manufacturing categories
- Fixed palette for base defenses firing screen
- Fixed Winged Daemon Corpse listOrder
- Fixed crashes due to terror missions occurring in ocean regions
- Fixed recovering sacrificed civilians as the wrong items
- Fixed Ork craft interception window sprites causing crashes
- Fixed Chaos Cultist base spawning/missions causing crashes
Guard Content:
- Added Armored Column as a craft with Leman Russ MBT
- Rework of Chimera craft map
- Fixed Tanith Medic armor using the Tanith Scout armor item
- Fixed the IG's heavy bolter using the Thunder Hammer hand sprite
Update 20-02-2020
- New features require OXCE v6.3.4
- Added short cutscenes for mission briefings as an auxiliary mod
- Updated and unified colors for Geoscape UI
- Added the ability to pick starting faction at the start of the campaign
- Flattened difficulty to make the faction selection possible
- Removed Hobbes' terrains, replaced with some new ones
- Updated terrain mission terrain by Dioxine
- Update to Russian translation by Omich0629
- Updated terrains for Cultist and Traitor Guard bases
- Cultist, Ork, and Traitor Guard bases conduct new and more missions from the start of the game
- Added multiple tiers for Cultist and Traitor Guard bases
- Added a few new unit sound clips for female marines and orks
- Updated some craft weapon icons
- Small Battlescape UI updates
- Fix for crash on chaos plasma missions manufacturing
- Fix for Ork Waggon turrets not being destroyed sometimes when shot down
Guard Content:
- Fix for Commissar sounds files on same index as some unit response sounds
Marines Content:
- Two new Sideoperations Missions
- Advanced Scout camouflage now switches variants for all terrains
- Added Master Crafted Hammer, Power Sword, and Stormbolter, with sprites by Firaa
- Fix for Assault Bikes being damaged when dropped in Droppods
- Fix for Thunderhawk maps
Update 11-10-2019
- Added unit response sounds, requires OXCE 5.6.3
- Included Russian translation by Omich0629 and RamoZ-101
- Map fixes and updates
Marine Content:
- Minor updates to chapter change mods
Guard Content:
- Fixed Sentinel Autocannon range being too short
- Fixed craft turrets failing to spawn when too close to an exploded power source
Update 03-09-2019
- Fixed missing traitor guard flamer and cultists sometimes having no weapons
- Fixed certain IG missions crashing due to bad regions definitions
- Fixed stray pixels on stubber hand sprites
- Fixed crash in basescape due to missing single Droppod sprites in Blood Angels and Imperial Fists mods
- Fixed Commissar's inspire ability damaging armor
- Codex cleanup for craft weapons and auxiliary units
- Added labels to all craft weapon slots
- Chaos weapons don't prevent base facility pieces from exploding in base defenses
- Orks have Killa Kans to defend their bases
- Orbital Bombardment manufacturing now requires Naval Communications to be unlocked
- Updated minimap sprites for all terrains to better match the tile sprites
- Removed some pillars in hangar facility's maps to make them more accessible to large units in base defense
- Re-translated altitude strings for craft to match both air and ground craft
- Ground-based player craft cannot directly attack high-altitude enemy craft, but doesn't affect hunter-killer interceptions
- Updated Chaos Dreadnought/Plasma sprite
Guard Content:
- Added Advanced Sentinel variants with extra armor
- Standard Sentinels now have an open-top sprite and other graphics
Update 02-07-2019
- Added an article that explains Strategy choice that pops up at beginning of the game
- New, harder final mission
- Separate final mission for the Marines' Chaos Path
- Added a "Hangar" mission to test out crafts' deployment
- Autopistols, Autoguns, and Heavy Stubbers now damage a small amount of armor
- Added a stomp melee attack for Sentinels
- Enemy turrets and some heavy weapons soldiers can now shoot at targets spotted by other enemies
- Enemy armor no longer scales with difficulty
- Traitor Guard and Chaos Cultists no longer spawn on typical Chaos Craft
- Traitor Guard and Chaos Cultists have their own separate sets of weapons
- Added a flamer and grenade launcher for the Traitor Guard
- Added Chaos heavy stubbers, shotguns, and sniper rifles
- Changed the Chaos Priest to be an assassin (sprites to come later maybe?). High Priest remains as-is.
- Map for Razorback in the battlescape
- New sprites for some terror unit weapons
- More ambient sounds
- Minor cosmetic and terrain fixes
- Fixed smoke grenades being counted as tainted artifacts
- Fixed crash on wrong sprites for base facilities
- Fixed typo on IG missions causing crash
- Fixed some crashes and 0-cost new bases related to the globe rework
Marine Content:
- Blood Angels chapter change mod now available
- Updates to Imperial Fists mod
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(continued)
Update 12-04-2019
- Updated text colors for New Research and New Manufacturing menus
- Changed bolts and heavy auto shells to do less armor damage but have some armor piercing
- Fixed bolts having too low stun damage
- Increased damage and range on Heavy Bolters to better match lore
- Bumped up damage on Assault Cannons and Autocannons to match Heavy Bolter changes
- Changed Storm Bolters and Assault Bike Bollters to use the (0-100% roll)x2 damage model instead of (0-200% roll) to better represent firing two bolts to the same location
- Increased armor damage of lasgun/laspistol power cells, but still less than version 012-017 levels
- Enemies should make the aimed/snap/auto decision better based on the weapon they're using
- Enemies with weapons that have a max range should prefer to move closer now
- Added max ranges to Meltaguns and Multimeltas to help the AI use it better
- Fixed the INFO section for Blight Rockets causing a crash
- New campaigns now actually start in the year 40k
- Traitor Guard soldiers no longer deploy with laspistols
- Added Traitor Guard Outposts as a new kind of enemy base
- Added a Chimera for the Traitor Guard
- Added an Ork Encampment as a new kind of enemy base
- Added Grots to the Orks' deployments, sprites by b
- Added the Grot Blasta as an Ork weapon
- Fixed Stormravens, Dreadnoughts, and Centurion Warsuits being researchable/manufacturable for the Imperial Guard
- Edited the globe to make it look less like Earth
- Added Codex articles for the rare Bolters, Boltpistols, and Lasguns
- Added a Master Crafted Grav-Gun
- Added some missing Codex strings
- Improved some Codex images
- Fixes for Imperial Fist armors and sprites
- Added a map in the Codex help section for the new globe
Marine Content
- Removed manufacturing of HWP-type dreadnoughts
- Chapter Corruption now grants corrupted marines as a new soldier type, but prevents recruiting loyalist marines and manufacture of loyalist armors
- Added a transformation from loyalist marine to corrupted marine
- Added armors for corrupted marines to correspond to the loyalist variants
- Added a Chaos Thunderhawk Transport
- Added a Chaos Shrine as a base facility
- Added new base sprites for each type of Thunderhawk Transport
IG Content
- Increased cost of Psykers and Stormtroopers to 2 honor badges
- Increased number of badges granted by Psyker and Stormtrooper research from 3 to 4
- Fixed Veteran Guardsmen losing their rank after being promoted to veteran
- Fixed not being able to research Autocannons for the battlescape
- Fixed Sentinel/Missile being too weak against lasers and incendiary weapons
- Fixed Mounted Weapons being too weak against lasers while taking no stun or smoke damage
- Added Chaos Autopistols and Autoguns
- Added Stubbers and Chaos Stubbers
- Changed Riot missions to use Stubbers and Chaos Autoguns instead of Imperial Autoguns
- Fixed one standing direction of Commissar not having black boots
- Added boots to Ogryn battlescape sprites, fixed arms clipping over arms for Ogryn Carapace and Bullgryn armors
- Hellguns and Hotshot Volley Guns now have infinite instead of recharging ammo
- Added cosmetic variants of Advanced Carapace armors for Storm Troopers, sprites by Bait4Fate
- Added new missions for supporting the PDF or Space Marines assaulting a Chaos Outpost
Update 08-02-2019
- More string cleanup and editing by TheDeparted
- Spellcheck by IvanDogovich
- New sprites for lasgun/laspistol power cells
- Added Lucius, Voss, and Vostroya Pattern Lasguns to the list of randomized weapons in ruins maps
- Separated rare lasgun map blocks from rare bolter/boltpistol map blocks
- Fixed the auto-equip function breaking how "charge" deployments like droppods or grav drops work
- Fixed the craft tilesets being set on fire too easily
- Fixed race appearances by mission type
- Fixed mission scripts that would generate an extra mission per month
- Fixed LOFTemps in the Grav Drop deployments that would allow spotting of units
- Armor repair (Support Servitor and Techmarine Servo Arms) now automatically repairs the side with the most armor missing by percentage, no matter the side you use the ability from
- Built-in/special weapons should now show properly on the INFO screen for armors
- Added codex text for the Lascannon and made it exclusive to Marines Strategies
- Added a script for crewed weapons emplacements and a codex article to explain it
- Warmap tileset more real
- Fuel map depot more real
General balance changes:
- Reduced the armor damage for standard lasgun and laspistol clips
- Rebalanced plasma weapons to fill more of an anti-heavy infantry role
- Plasma pistols have reduced range and clip size but much more power
- Plasma rifles have increased power but reduced clip size
- Heavy plasma now has a small AoE radius that drops off quickly, and increased range and clip size
- All plasma weapons are more rare and expensive
- Added Chaos Boltpistols, and replaced some equips that had plasma pistols with them
- Heavy Bolter has increased clip sizes, faster auto and snap shots, and an increased kneeling bonus
- Increased the cost of heavy bolter ammo and missiles
- Reduced the cost of krak grenades slightly
- Reduced incendiary damage modifiers for large (2x2) units all-around
- Reduced dreadnought susceptibility to laser weapons
- Set resource costs of MC Bolter Ammo to match the clipSize
- Increased the adamantium cost of lascannon manufacturing
- Added an adamantium cost to manufacturing meltaguns
- Added adamantium costs to manufacturing craft weapons
- Reduced the points penalty for losing Guardsmen
Marine Content
- Techmarine now has both hands free
- Crozius Arcanum now can melee attack
- Sorcerer staff with snap shot
- Eldar light with snap shot
- Apothecary narthecium with melee attack
- Support Stormtalon weapons have fixed movement and more TUs/energy
- Stormeagle map, comes with 10 crew and 2 pilots
- Chapter Heraldry in Codex (simple yet)
Guard Content
- The Long-Las now changes color slightly when loaded with the hotshot ammunition
- The Marauder now requires researching Warp Drives and Power Sources
- Psykers now require High-tier Requisitions
- Updated Commissar sprites
- Added a High-tier Requistion research for the IG endgame
- Added the Gorgon superheavy APC
- Added stims to guard medics
- Added missing storage size and sell price to handheld autocannon
- Added a guard variant of the handheld lascannon, changed the mounted variant to use the new ammunition but with lower reload cost
- Removed ability for sentinels and mounted weapons to kneel
Update 17-01-2019
- Changed Chimera on outpost map
- Added Accatran Pattern Lasguns to the list of randomized weapons in ruins maps
- Fixed explosions being able to propagate through the front of Chimeras
Marine Content
- Signal Armor Correction
- keepCraftAfterFailedMission for Thunderhawk transport
- Imperial Fist sub mod
IG Content
- New sprites for Tauros Lascannon Turret, corpse sprite for Tauros Grenade Launcher Turret
- Added a new recurring mission to rescue stranded PDF Forces from their downed Valkyrie
- Added a new map for the PDF Outpost Defense to give the mission some variety
- Small tweaks to the first PDF Outpost Defense Map
- Pushed back appearance of Raptors and Traitor Marines on PDF Outpost defense
Update 10-01-2019
- Statstrings moved to auxiliary mod, turn on and off by activating/deactivating the mod from the options menu
- Testing new script to change overweight penalty to remove energy instead of TUs
- Added an assistance article to provide a short explanation of the new mechanics
- Terminator weapons retain the TU penalty in addition to the new energy penalty when overweight
- Guard Heavy Bolter no longer removes energy on kneeling
- Corrected and edited many of the mod's strings (credit to TheDeparted)
Marine Content
- Updating GEO for stormraven
- Updating Craft image stormraven
- Inquisition Full arc
- Grey Knight´s
- Scout Armor color corrections
- Small fixes
IG Content
- Fixed morale gain from executing traitors, broken due to last version's update
- Changed Craft Quad Autocannon again to differentiate it from the (renamed) Marine's Craft Assault Cannon
- Added the Marauder Destroyer as a mid-tier fire support interceptor.
- Added Sanctioned Psykers as a late-game soldier type, with a number of different disciplines and abilities based on choice of armor.
- Added hand-held autocannons.
- Added the first of a set of monthly missions, an outpost defense after you've completed training.
- Added the script that forces hits on the front armor as long as the shooter is in within diagonally in front of the target to the mounted weapon armors.
- Added an article to explain how to execute traitors with Commissars.
- Added articles to explain Officer and Veteran promotions.
- Added deployed bipod sprites for Heavy Stubber when kneeling
- New article images for Craft Multilaser, Quad Lascannon, and Quad Autocannon
Update 28-12-2018
- Ork Strings Fix
- LOS for chaos psi
Marine Content
- Bike armor Fix
- Honor Assault armor Fix
- Stormraven turret
- GK Stormraven
- Goggles by layer
- Centurion face fix
- Ufopedia fixes
- Mission 7 fix
IG Content
- Added photon flash grenade as a mid-tier tool for assaults
- Added Carapace medic armor
- Updated medic inventory image, battlescape sprites, and armor preview
- Updated Taurox map and turret images
- Updated how the Commissar's traitor execution functions, limited to only IG units
- Fixed drawing routines for IG armors
Update 11-12-2018
- Guard merged (now available on this download)
- Removed requirement of using a corpse for the dreadnought transformation
- Krak missiles for missile launcher now have a small AoE radius and do explosive damage, but reduced power
- Added krak grenades
- Removed non-soldier versions of assault bike and dreadnoughts
- Rebalanced unit vision
- Some string cleanup
- Mission 7
For Guard:
- Increased quad-linked autocannon damage to match the airborne version, reduced range to compensate
For Marines:
- 3 new armors for each strategy
- Armors are by layers now (so everyone can mod and create their own chapter)
- Resources are linked by chapter (so everyone can mod and create their own chapter)
warning sideoperations mission 8 is WIP (so if you get there hold the horses)
Update 16-11-2018
- behemont recover fix
- nerfed nurglespit
- tyranid now spit
- helmet´s for missions to come
- cyclone mortar buff
- New geoscape sprites
warning sideoperations mission 7 is WIP (so if you get there hold the horses)
Update 31-10-2018
- New Enemy
Update 17-10-2018
- Fix on craft addon research
- Other Fixes
Update 28-9-2018
- Marines Corpses no longer recover (legacy mechanic for dread)
- List order for corpse and live
- New Base Tiles
- New Base defense Mechanic
Update 19-9-2018
- 2 new Dreadnought Armors
- Distinct UI sprites For All Dreadnought Armors
- Small fixes
- Major fix on Master Crafted Plasma Cannon
- Major fix on Terror map generation script
Update 14-9-2018
- Strategic choices (now enforced)
- Thunderhawk Variant´s for the Strategic choices
- Map fixes
- Small fixes
Update 07-9-2018
- More assistance UFOPEDIA(with FAQ)
- Tank units spawns with OCXE+ new system
- Support Stromtalon now get´s all wrecked in missions( https://www.youtube.com/watch?v=xyYiWOlm1s0&t=1s )
- New facility for training
Update 24-8-2018
- Orks race
- No one hand penalty for terminator weapons
- Eldar granades
- Small fixes
Update 14-8-2018
- Fix Craft weapon disable color
- Fix war map won´t spawn Transport thunderhawk
- Fix all Drawing routing 10 to 0
- Fix dreadnought useless soldier armor 0
- HandInv now more up
- Fix predator paperdool
- Shorter ufopedia text when needed
Update 10-8-2018
-1 New Craft weapon
-1 New Craft Systems
-Platform corpse fixes
-Statstring correct
-New base generic banner replacing ultra (for guard and other chapters)
Update 27-7-2018
-5 New Craft Systems
-Minor fixes
-Nerfed Craftweapons acc for systems balance
Update 24-7-2018
-New Craft (Stormraven)
-New Facility (corridor)
-Ranks for adeptas seroritas
-Ranks for guard (basic 4 ranks guardop mod)
-fix ruins bug map
-Some Ufopedia facility text
-Chimera on Urban Maps
-Tractor on refinery maps
-Small fixes on some MCD
Fix 16-07-2018
- Valkyrie Map
- Land speeder map (sound on top)
- Belt expanded, now can carry´s knif´s
Update 13-07-2018
- Thunderhawk
- Thunderhawk transport
- Small fixes ( sniper dosen´t damage tiles/ armor animation)
- remove dreadnought promotions by manufacture (now done in soldier panel)
Update 29-06-2018
- Eldar (new unit´s/weapons/map)
- Chaos Armor values now same as marine (hope balance works)
- Sonic Cannon
- Several Fixes
Fix 07-06-2018
- New Facility (forge required to produce adamantium)
- Several Small Fixes
Fix 18-05-2018
- Several Small Fixes
Update 24-05-2018
- Special scan for techmarine armor
- Merged maps from terrainpack and made a new one
- New Inv´s
- Bike Ammo and other bike related
- New chaos Craft
- New Border´s
- More Globe Markers
- 2x2 unit preview
- Lot´s of smal fixes
Update 11-05-2018
- Realist chaos Craft interiors on all craft
- Hunter killer system (escort for supply and sentry for bases)
- Mortar now special weapon
- Rebalance for all craft
- More Globe Markers
Fix 3-05-2018
- Corrected Strings on Chaos craft
- New Chaos craft
- Melta gun now do melta damage
- Critical mission 5 spawn correction
Fix 28-04-2018
- nerf Chaos Dred missel
- corrected Strings
- Help section on codex
- Minor Fixes (sentinel sound, Joan Sprite)
- Critical Refinery and airport mapscript correction
update 24-04-2018
- Chaos guard sentinel
- hellfire rockets now objects
- Several Fixes
update 18-04-2018
- Sprite Correction on several units
- % on ufopedia Correction
- item categories for weapons
- New Pilot´s Armor (useless yet)
- Ufopedia corrected
- Small fixes´s all around