OpenXcom Forum

Modding => Resources => Topic started by: FeruEnzeru[RETIRED/I QUIT] on July 02, 2018, 10:59:27 am

Title: [CLOSED]Which User-Made OXC Railgun Sprites are Better
Post by: FeruEnzeru[RETIRED/I QUIT] on July 02, 2018, 10:59:27 am
I was just thinking about my thoughts on Railgun Weapon Sprites (Not Mag Weapon, Coilgun Weapon and Mass Driver Weapon sprites) from different mods.
(https://openxcom.org/forum/index.php?action=dlattach;topic=6393.0;attach=38086;image)
Xeno Operations' Hypervelocity Weapon Sprites (No Craft and HWP cannon sprites) by XOps.
Someone said that mod might have Gauss Weapons (Coilguns or Magnetic), but i was thinking about my own Gauss Weapons having 4 tiers (Mag, Coilgun, Mass Driver and Railgun) instead of 1 and 2, like the final tier be Railguns.

I think imho i will be calling the Hypervelocity weapons be Railguns instead of Coilguns for a good reason.


(https://openxcom.org/forum/index.php?action=dlattach;topic=6393.0;attach=38085;image)
Gauss Mod's Railgun Sprites by Solarius Scorch.
Yeah, i haven't been playing the Gauss Mod along with others mods including the Training Rooms mod as part of my 30 mod enabled campaigns for a while since i've moved myself from those to playing Total Conversions and Megamods + with mods as add-ons for them if they're compatible with it (I'll change my mind on playing 30 or any number of mods that are not TCs and MMs if like).

I remember advancing to Gauss (T1) instead of Lasers, but i keep killing too much aliens instead capturing live aliens after training my boring asshole soldiers. XD


I think what i want to do in the future is figure out which sprites i can use for my own Railguns for my mods.

I wonder how hard i can do styles of Scorch's Mod Railguns or XOps' Gauss Weapons. Might be hard work for me to do, might take months or years to handle unless i have helpful things like 3D modelling programs.  :-\

EDIT: Nobody voted. :( CLOSED