OpenXcom Forum
Modding => Released Mods => Topic started by: Biggieboy on May 30, 2018, 03:41:09 pm
-
Building Mod Pack
1.6 Version:
Juno reported many bugs:
- Large building crashed the game, fixed
- Bug in UFOpedia, fixed
- Baseshape reworked
1.5 Version:
- Large Hangar (3x3 size)!
- New file system (for modders)
- Bug fixing
- UFOpedia translate fixing
1.0 Version (dont use, too much bug!):
- Upgraded (higher capacity), Deployed (faster building) and Large version of Building
- General Building
- New items for building: Building Resources, Special Resources
- Many Research
- UFOpedia: Hungarian and English (US). In english version its not perfect, please help me to the translation!
If you have some idea, question, or you found bug, please write here:
https://openxcom.org/forum/index.php/topic,6272.0.html
Thank you!
Download here:
https://openxcom.mod.io/building-mod-pack
(Please like and subscribe for new release!)
-
Buildings and infos:
General Building:
(https://openxcom.org/forum/index.php?action=dlattach;topic=6328.0;attach=37563;image)
Large General Stores (thanks for: Dioxine):
(https://openxcom.org/forum/index.php?action=dlattach;topic=6328.0;attach=37581;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=6328.0;attach=37583;image)
Large Living Quarters (thanks for: Dioxine):
(https://openxcom.org/forum/index.php?action=dlattach;topic=6328.0;attach=37565;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=6328.0;attach=37567;image)
Large Workshop:
(https://openxcom.org/forum/index.php?action=dlattach;topic=6328.0;attach=37555;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=6328.0;attach=37557;image)
Large Laboratory (Hangar capacity):
(https://openxcom.org/forum/index.php?action=dlattach;topic=6328.0;attach=37559;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=6328.0;attach=37561;image)
-
Future plans:
Upgraded Hangar (2 craft cap.):
(https://openxcom.org/forum/index.php?action=dlattach;topic=6328.0;attach=37573;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=6328.0;attach=37575;image)
Large Hangar (4 craft cap.):
(https://openxcom.org/forum/index.php?action=dlattach;topic=6328.0;attach=37569;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=6328.0;attach=37571;image)
Combined Building (30x30 size, Hangar + Living Quarters + General Store + Large Radar):
(https://openxcom.org/forum/index.php?action=dlattach;topic=6328.0;attach=37577;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=6328.0;attach=37579;image)
Upgraded Combined Building (30x30 size, Upgraded Hangar + Living Quarters + General Store + Mind Shield + Grav Shield + Hyperweave Decoder):
(https://openxcom.org/forum/index.php?action=dlattach;topic=6328.0;attach=37586;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=6328.0;attach=37588;image)
Its work? I dont know yet!
-
I'm not competent enough at programming yet to get into serious modding, but seeing something like this gets me really excited about the idea!!
These base layouts look incredible! I'm surprised people aren't raving about them in this thread. To me, this is really nice work.
Base defense missions are my favorite. The idea of losing the base and the fact that it's all hands on deck with all the weapons you have stored makes for a super dramatic atmosphere. I look forward to playing these maps someday!
-
An impressive work. Thank you very much. But I'm waiting for the kit will include hangars. https://openxcom.org/forum/index.php/topic,6272.msg96588.html#msg96588
-
These base layouts look incredible! I'm surprised people aren't raving about them in this thread. To me, this is really nice work.
Actually, I am raving about this project.
This mod, and specially the so-mentioned upgraded hangars that Biggieboy is going to add soon, are an important part of my personal mod, (that I hope, I'll release someday ;D) so I follow closely this mod.
By the way, as long6oarder said before, this is a nice work. Keep going! :D
Enviado desde mi Blade A510 mediante Tapatalk
-
Actually, I am raving about this project.
This mod, and specially the so-mentioned upgraded hangars that Biggieboy is going to add soon, are an important part of my personal mod, (that I hope, I'll release someday ;D) so I follow closely this mod.
By the way, as long6oader said before, this is a nice work. Keep going! :D
Enviado desde mi Blade A510 mediante Tapatalk
I working now the new hangars, but the base pictures its very hard for me.. Im not professional photoshopper :S
-
Biggieboy, tell, how many and what will hangars? It is desirable with details.
-
Biggieboy, tell, how many and what will hangars? It is desirable with details.
There it is, Upgraded Hangar 2 craft cap. and Large Hangar 4 craft cap. (capacity)
I hope working this: https://openxcom.org/forum/index.php/topic,5895.0.html
-
Can this mod be compatible with Area51 or Reaver's Faithful Megamod?
I'll try these out on the Area51 mod a different day, tomorrow or later-ish. I have to be playing Area51 with 2 mods before i test your mod.
Thanks in advance.
I play now Area51., so yes. Other i dont know, test it, and tell me please if you found bug!
Thank you!
-
Thanks, great work! 8)
-
Thanks, great work! 8)
New version - 1.51
"Juno bug report: "General Building" missed in base attack, crash the game - fixed"
-
New version - 1.6!