OpenXcom Forum

Modding => Released Mods => XPiratez => Topic started by: ivandogovich on May 23, 2018, 10:22:44 pm

Title: [MOD] Reversed StatStrings for Multiple Soldier Types 2.1.99J7 Update
Post by: ivandogovich on May 23, 2018, 10:22:44 pm
I love Starving Poets Reversed StatStrings mod!  However, I came to lament how it didn't account for the differing statCaps for various types of soldiers now in X-PirateZ.  Escaped Lunatics, Hands, Warriors, Veterans, Freaks, Peasants, Slaves, LokkNaars and Slaves are distinct and have varying stat caps and trainability caps.   

Then I stumbled upon Meridan's addition to OXCE+ last August of the ability to define soldier types in the statstrings.  <3

So I re-worked the Original Reversed Statstrings by Poets and added in all the other soldier types up to 99J1.

(https://imgur.com/vJPNUay.png)

How to use these stats?  Keep training till the letters all drop away!

(https://imgur.com/rSEeARY.png)

F,f - Firing
T,t - Throwing
M,m - Melee
R,r - Reactions
E,e - (Energy) Stamina
B,b - Bravery

Specials:
ACE Superb Pilots
* Secondary Stats maxed (TU, Stamina, health, and strength)
:  Primary Stats Trained to max of training facility values.
~ Psi Strength over 60
$ Psi Witch: Psi Strength over 60, Skill 40.
@ Uber Witch:  Psi Strength over 64, Skill 40.  Numbers adjust for Peasants, & Slaves with higher potential
 
Update:
2.1.99J7  Added Bugeye (Hybrid) soldiers, new in 99J7.
Bugfix: Stamina values were incorrectly targeted on firing values.  Lokks, and Syns should now have the correct displays.
In 99J2  I added an entry for "ACE" pilots for Lokks and gals that have maxxed out their Firing, Reactions, and Bravery.
Title: Re: [MOD] Reversed StatStrings for Multiple Soldier Types
Post by: legionof1 on May 24, 2018, 02:01:49 am
woot nice work.
Title: Re: [MOD] Reversed StatStrings for Multiple Soldier Types
Post by: FG on May 24, 2018, 11:54:35 am
nice! :)
Title: Re: [MOD] Reversed StatStrings for Multiple Soldier Types
Post by: bouchacha on May 28, 2018, 03:54:38 am
Very nice! I had no idea you could specify soldier types.

However, if Psi Str is capped at 60, any particular reason why you'd set the 'psi witch' designation at that?

Also, why do you find the 'psi training' statstrings useful when you can just sort in the Voodoo training screen?
Title: Re: [MOD] Reversed StatStrings for Multiple Soldier Types
Post by: ivandogovich on May 28, 2018, 04:06:14 am
Very nice! I had no idea you could specify soldier types.

However, if Psi Str is capped at 60, any particular reason why you'd set the 'psi witch' designation at that?

Also, why do you find the 'psi training' statstrings useful when you can just sort in the Voodoo training screen?

Psi Str is capped at 60 for gals, but Castaways can get up to 62.  Slaves and Peasants even more.

I like the stat strings, because, like Poet, I like to do a lot of my Armor and Equipping from the Inventory screen at the main base.  The stat strings allow me to better see who I should be equipping with which items,  were as just the Voodoo Training screen doesn't help that, perse.

This is a voodoo spreadsheet I used for comparing results with different items and different training/skill levels:  https://docs.google.com/spreadsheets/d/1w2UiAl77J9npcSU8a6fBsGChil6QrxrZW1QwDVEE78w/edit?usp=sharing
Title: Re: [MOD] Reversed StatStrings for Multiple Soldier Types
Post by: Starving Poet on May 29, 2018, 04:45:26 am
This is a great upgrade!

Sent from my LG-H872 using Tapatalk

Title: [MOD] Reversed StatStrings for Multiple Soldier Types 2.2 (bugfix)
Post by: ivandogovich on June 22, 2018, 06:22:42 pm
I found a bug with Lokknars and Syns that was targeting the Stamina code on Firing.   Fixed in OP attachment.
Title: [MOD] Reversed StatStrings for Multiple Soldier Types 2.1.99J7 Update
Post by: ivandogovich on October 10, 2018, 08:34:18 pm
Update:
2.1.99J7  Added Bugeye (Hybrid) soldiers, new in 99J7.