OpenXcom Forum

Modding => Released Mods => XPiratez => Topic started by: Wayans on May 10, 2018, 12:55:18 am

Title: Multiple interceptors?
Post by: Wayans on May 10, 2018, 12:55:18 am
In many places I see sugested i can send more than 1 interceptor to attack, how can i group them?
Title: Re: Multiple interceptors?
Post by: cc on May 10, 2018, 01:11:58 am
Send them to the target separately. When the first one arrive, don't engage but instead minimize the air combat screen. Rinse and repeat until all interceptors (maximum 4) arrive and then open the screens again by clicking on their symbol on the left of the screen.
It works the same in vanilla and X-Piratez as far as I know.
Title: Re: Multiple interceptors?
Post by: ohartenstein23 on May 10, 2018, 03:44:37 am
Yes, OXCE+ does not change that aspect of interceptions - up to 4 craft can attack the same UFO by minimizing the windows until all are 'tailing' the target.  The exception is hunter-killer UFOs where the interceptors have to be escorting the one being attacked, but those aren't in Piratez.
Title: Re: Multiple interceptors?
Post by: AngelicJoker on May 14, 2018, 09:44:07 pm
If I have craft escorting a main ship, can I send the main ship after a target and have all of them engage at once?  I'm trying to figure out easier ways to coordinate shooting down some larger ships.
Title: Re: Multiple interceptors?
Post by: ohartenstein23 on May 14, 2018, 09:49:27 pm
Escort leading into automatic interception only works when one of your craft is under attack by a hunter-killer - you can use escort to make sure all the craft are separately in the same place, but you still need to minimize interception windows and tell each craft to separately intercept for normal attacks.
Title: Re: Multiple interceptors?
Post by: AngelicJoker on May 14, 2018, 10:37:09 pm
Well damn.  There goes that idea.  I have issues when it comes to intercepting with multiple craft.  The shielded craft are slower and harder to have catch up.  And then when I finally get them all engaged, half the time the enemy ship starts to outrun my shielded ship and starts blowing up the attack craft.
Title: Re: Multiple interceptors?
Post by: Ethereal_Medic on May 14, 2018, 11:01:56 pm
Far later in the game you get light shields and heavy shields to mount on the ships.
For now you've to stick with in-built shields.
Title: Re: Multiple interceptors?
Post by: Dioxine on May 14, 2018, 11:49:10 pm
Try leading with the Crab or, if you can pull it off, Kraken. Alternatively use Baracuda or other medium fighter with maxed dodge as the lead. In the end you won't be able to do it without sufficient firepower anyway.
Title: Re: Multiple interceptors?
Post by: Ethereal_Medic on May 15, 2018, 11:38:14 am
What exactly does "Glancing Hit" means?
I can see that "Bounced off the hull" is something like 0 damage due to armor but I can't put my finger on the meaning of the former mentioned combat-feedback.
Is it something like 1 damage only and it can't cause a crashlanding?
Title: Re: Multiple interceptors?
Post by: Meridian on May 15, 2018, 12:22:50 pm
What exactly does "Glancing Hit" means?

It just means "small damage"... in piratez small damage means less than 5% of UFO's damage capacity done.

E.g. shrine ship has 600 hp, which means 300 damage capacity, so anything below 300 * 5% = 15 is a glancing hit
Title: Re: Multiple interceptors?
Post by: Martin on May 15, 2018, 02:02:31 pm
How much damage is needed to outright blow UFO up nstead of mnaking it crash?
Title: Re: Multiple interceptors?
Post by: ohartenstein23 on May 15, 2018, 02:39:38 pm
If a UFO takes 50% of its HP in damage, it crashes, at 100%, it gets destroyed.  Therefore, you need to be able to do at least 50% of its HP in one shot to destroy it.
Title: Re: Multiple interceptors?
Post by: khade on May 15, 2018, 11:59:38 pm
The ship that starts the attack is the one that gets the retaliation hits, so you either need to babysit the ships and disengage when one is damaged enough then send it back in, and/or use one of the tank style ships.  Most things you want to do that for can outrun your tanks, so you have to place the tank where you think the enemy ship will go, having the flight plan helps a lot here.
Title: Re: Multiple interceptors?
Post by: KZad Bhat on May 16, 2018, 08:30:55 pm
It's not precisely the first to start the attack. It's the first to get into range of the UFO's attack that will keep getting hit until destroyed, or out of range. How it picks a target when it leaves range with multiple others in range, I'm not sure, though.
Title: Re: Multiple interceptors?
Post by: cc on May 17, 2018, 06:35:16 am
How it picks a target when it leaves range with multiple others in range, I'm not sure, though.
By the order they entered range.
Title: Re: Multiple interceptors?
Post by: Meridian on May 17, 2018, 08:34:25 am
By the order they entered range.

Not true.