OpenXcom Forum
Modding => Help => Topic started by: The Reaver of Darkness on February 08, 2018, 06:32:29 am
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Error: spritesheets were 256 pixels, or 8 pieces wide.
Solution: ensure soldier spritesheets are 512 pixels or 16 pieces wide. Falko's sprite combiner defaults to 8 columns but you can set it to 16.
(https://i.imgur.com/Huna3GC.png)
extraSprites:
- type: AlloyArmor.PCK
width: 512
height: 720
subX: 32
subY: 40
files:
0: Resources/ReaversArmors/AlloyArmor.png
- type: DarkSuit.PCK
width: 512
height: 720
subX: 32
subY: 40
files:
0: Resources/ReaversArmors/DarkSuit.png
armors:
- type: STR_PERSONAL_ARMOR_HEAVY_UC
spriteSheet: AlloyArmor.PCK
spriteInv: MAN_5
spriteFaceGroup: 6
spriteFaceColor: [96, 96, 96, 96, 160, 160, 163, 163, 96, 96, 96, 96, 160, 160, 163, 163] #M0 F0 M1 F1 M2 F2 M3 F3 M4 F4 M5 F5 M6 F6 M7 F7
spriteHairGroup: 9
spriteHairColor: [144, 144, 102, 164, 245, 245, 166, 166, 96, 245, 245, 102, 245, 245, 163, 245] #M0 F0 M1 F1 M2 F2 M3 F3 M4 F4 M5 F5 M6 F6 M7 F7
corpseBattle:
- STR_CORPSE_ARMOR_ALLOY
storeItem: STR_PERSONAL_ARMOR
weight: 10
stats:
tu: -8
frontArmor: 70
sideArmor: 55
rearArmor: 40
underArmor: 40
damageModifier:
- 1.0
- 1.0
- 0.5
- 1.0
- 1.0
- 1.0
- 0.9
- 1.0
- 1.1
- 1.0
loftempsSet: [ 3 ]
- type: STR_POWER_SUIT_UC
spriteSheet: DarkSuit.PCK
spriteInv: MAN_2_1
stats:
tu: 10
strength: 20
frontArmor: 110
sideArmor: 90
rearArmor: 80
underArmor: 70
damageModifier:
- 1.0
- 1.0
- 0.2
- 1.0
- 1.0
- 1.0
- 0.8
- 1.0
- 1.0
- 0.0
I can't figure out what I've done wrong. All I did was recolor the armor spritesheets using Falko's tools. It has worked fine with everything else so far, including tank spritesheets.
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Please help? I'm at a loss here, I don't see what I'm doing wrong and I don't know what else to try.
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Not looking into it with deep(vacations no pc near me) Check the drawimg routing to correapond to spritsheet , also can be the dimension of the image , meaning its fetching the girl torso , but is reading the wrong dimension geting blank.
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Not looking into it with deep(vacations no pc near me) Check the drawimg routing to correapond to spritsheet , also can be the dimension of the image , meaning its fetching the girl torso , but is reading the wrong dimension geting blank.
As bulletdesigner said, check extraSprites.rul to see if the dimensions assigned to the unit spritesheet correspond to its actual dimensions
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That was it!! I took a peek at the armored_vest mod and noticed that the spritesheets were 512 (16 pieces) wide. After changing to 16-wide sheets, it works perfectly!
In retrospect, it might have worked if I had listed my original image dimensions correctly in the extraSprites ruleset.
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It could be something with the spritesheet or drawing routine. I copied the code directly from the original armors and made only the relevant changes. There is nothing listed for drawing routine in the original ruleset, which I assume is because it defaults to 0 which is the correct one for soldiers. I haven't set a drawing routine either. Also, I think it is using the correct drawing routine because it has more than half of the soldier drawn correctly and no parts drawn in the wrong place.
I'm using a 256x1400 and 256x1440 spritesheet (8x35 and 8x36 pieces) which is what Falko's tool generated for me when I told it to combine the images given to me by XCOM Extractor. Is that the wrong dimensions? And if so, what are the correct dimensions?