OpenXcom Forum

Modding => Resources => Topic started by: FeruEnzeru[RETIRED/I QUIT] on January 24, 2018, 01:44:52 am

Title: [CLOSED/LOCKED UNTIL FUTURE DECADES][MAPS] OPs, GFs, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on January 24, 2018, 01:44:52 am
LOCKED FOR A FUTURE REASON BECAUSE OF ME SAVING MY WORK FOR SOMETHING VERY VERY 100% IMPORTANT FOR ME THAT HAS BE DONE (READING THIS MESSAGE WILL WILL BE OPTIONAL AT SOME POINT LATER YEARS TO 1 DECADE)
I'm going to be closing this thread for now further on. Don't be mad nor sad about it.
I'll be posting more updates and replies on there about my OpenXCOM/MVII works and stuff again, but i decided to close the thread for just for a reason.
I'm deleting/removing my posts, messages and attachments on there (along the thread at least).
I will reopen/unlock the thread til the future if i want to or not, unless i can get back to my MVII works and other OXC works if i like (maybe if i can start beating the/a challenge i'm doing for OpenXCOM UFO94-TFTD95 with everything but at least vanilla, mods or no mods, incluidng PC mods or TC mods first). (If i have a right to do so eventually speaking)

Thank you for reading my message. Regards, ~Feru

edit:
(Oh! And i forgot Reaver's last post on there too, in case i would mind. (https://forums.nexusmods.com/public/style_emoticons/dark/sweat.gif))
New To-Do List is now on a different thread i have from July 3rd (I'll try doing the things later i suppose). :)
https://openxcom.org/forum/index.php?topic=6395.msg98656#msg98656
New To-Do List is now on a new reply from August 7th (Doing in the afternoon at 12:00 PM if my throat's feeling better not belching and burping too much and unless my head or brain's not aching and having pain). :)
https://openxcom.org/forum/index.php?topic=5964.msg101128#msg101128

TO-DO LIST OF THINGS LIKE
1: Do a Modded OXC Campaign Play at February until maybe i have all of the OXC mods made by people on the forums and the mod portal (Because the Mod Portal is down) while practicing cover, smokes, mines and other things (I recommend deaths, misses and losses on playing xcom campaigns)
2: Make the Alien Drop Pods Spread Out because of what Hyper2Snyper said (There will be random ranks for each spread out)
3: Give information on MCDEdit for my friend Reaver (The Reaver of Darkness) because i really don't know how to make and edit MCDs on that program (Because i might be bad at editing MCDs because i don't know how to make an MCD)
4: Make a topic of what version of Adobe Photoshop is better and about a free try on Aseprite with a $10 dollar license  or without a $10 dollar license (I think Aseprite might require a license and buy now thing or not just like Bandicam because i haven't tried it. Also my Photoshop Elements 7 is probably not better at making sprites and testing them on Falko's OXC Modding Tools like the palette converter. I wish that Photoshop CS2, CS3, CS4, CS5, CS6 or any other version of CS were maybe better than Elements it seems.  :-[ ) (SEE MY TO-GET THINGS LIST)
5: Work on more of the Alien City Blocks (Also work on the first map)
6: Make a Large Drop Pod for the Aliens
7: Maybe make more maps i guess
8: More stuff will be soon to be added to the to-do list
TO-GET THINGS LIST  LIKE
REGULAR LIST
1: OpenXCOM Extended by Yankes or OpenXCOM Extended+ by Meridian (Already got it without the need of tutorials)
2: IrfanView (The one that Meridian kinda uses, i dunno if it's on the good or bad lists of image editors i presume to know. :\)
GOOD LIST
1: A 10 or 20 dollar license on Aesprite (Because the trial version might expire in 30 days or 3 weeks, which is not okay for me to have)
2: A version of Adobe Photoshop CS that people on OXC were using (Elements might be terrible for OXC sprites and images or not)
BAD LIST
1: GIMP (the one that Otto ohartenstein23 uses)
WHAT I NEED IMPORTANTLY FOR MY RENDERS AND CONCEPTS
1: SPORE on a desktop without too many programs, apps and games as my choice of 3D stuff (Having 1 Desktop with too many things will slow down SPORE's loading. That's why i have to get six or seven desktops in order to make the loading for SPORE faster and faster, not slower. >.>)
2: Blender (The program that NibrocRock was using)
more will be soon...
=
For The Reaver of Darkness, Yataka, Otto, kevL and everybody to see.
You'll like it. :)
The Orbital Alien Platform (Well i recommend the height for it be 20). Note that there are no ramp, stair, blocks that look like alien alloys (For UFO Interiors), large UFO power sources (2X2 and 3X3 Parts. In Ceilings, Without Its Gray Bottom Piece) and other MCDs for XCOM, Alien and Hostile Ships and Bases, including terrain.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36031;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36033;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36035;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36037;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36039;image)
Alien Teleporter (Done with the nodes, probably 14 nodes to spawn only Alien Soldiers/Troopers. Ruleset Coming Soon...)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36043;image)
EDIT:
Kept the WIP on-hold until i wait for The Reaver of Darkness (My very important friend) is online. Technically he's very busy for now, i don't think he's sick or not.

Besides, i'm not making more MVII works today and tonight. I'll work on them until Reaver's online and until i have like a desktop notification plugin for my Firefox.
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: Yataka Shimaoka on January 24, 2018, 03:45:54 am
Well done! Looks good! U think Reaver might have a use for this.
Whatever, I'm stealing this idea for my mod
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on January 24, 2018, 03:57:03 am
Well done! Looks good! U think Reaver might have a use for this.
Whatever, I'm stealing this idea for my mod
Thank you, Yataka. That was a amazing part of my new life. Similar to the Starcraft franchise's Space Platform Tilesets. ^^

That's why i have to show it to him so that he might like it. XD

If you want to steal it, go ahead. Have fun! :)

EDIT: Do you have MapView II by kevL to make your own Orbital Alien Platforms?

I don't have any maps nodes on that map made yet, i'll do nodes later on if i have chances to pinpoint map node weakspots so that i can place any easy or hard node if i like.

Map Nodes are very very important for spawning alien units (I'll also add ramps (or stairs) and blocks that look like the color of alien alloys for interiors and exteriors for UFOs to the platform).

EDIT: Also added nodes to my Alien Teleporter map added. Ruleset All Done!
Download the attachment here on the #3 post (Test to see if it works. If you have any issues with it, please PM me to let me know about them :) ).
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: The Reaver of Darkness on January 24, 2018, 06:44:59 am
Neat! It's like a space elevator!

I have an idea for it: take out the red floor tiles on the main shaft so it's just a big pillar of light.
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on January 24, 2018, 07:02:40 am
Neat! It's like a space elevator!

I have an idea for it: take out the red floor tiles on the main shaft so it's just a big pillar of light.
I don't know how to do that.

If i remove the red tiles, the unit won't be able to get up to the Orbital Alien Platform there. :(

I don't know if i can keep or remove the red floor tiles or not in order to make the elevation work.


Can you help me with this? :)

Like give me an example of removing and adding elevation tiles.

EDIT:
@All
Alien Drop Pods.
Exterior(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36051;image)
Interior(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36052;image)

I have 17 nodes in 7 Routes for 7 Maps (Ones for 7 Alien Deployments having different alien ranks than Soldier).

I tested the WIP mod for the Drop Pods, and now it's not working because it says "C:\Users\J-KunNew\Documents\OpenXcom\mods\AlienDropPodsTest\ruleset\AlienDropPodsTest.rul: invalid node: this may result from using a map iterator as sequence map iterator, or vice-versa" meaning my nodes are not working properly and not working right.

I think my WIP Test mod for it is broken. :(
Also.

Here's a list of deployments for the Drop Pods:
Code: [Select]
alienDeployments:
  # alienDeployments - Alien Drop Pods (Small) (TEST)
  - type: STR_ALIEN_DROP_POD_SMALL00
    data:
      - alienRank: 5
        lowQty: 4
        highQty: 4
        dQty: 0
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_PLASMA_PISTOL_CLIP
            - STR_ALIEN_GRENADE
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_PLASMA_RIFLE_CLIP
            - STR_ALIEN_GRENADE
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_ALIEN_GRENADE
    width: 40
    length: 40
    height: 4
  - type: STR_ALIEN_DROP_POD_SMALL10
    data:
      - alienRank: 3
        lowQty: 1
        highQty: 1
        dQty: 0
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_SMALL_LAUNCHER
            - STR_STUN_BOMB
            - STR_STUN_BOMB
            - STR_STUN_BOMB
          -
            - STR_SMALL_LAUNCHER
            - STR_STUN_BOMB
            - STR_STUN_BOMB
            - STR_STUN_BOMB
          -
            - STR_SMALL_LAUNCHER
            - STR_STUN_BOMB
            - STR_STUN_BOMB
            - STR_STUN_BOMB
            - STR_STUN_BOMB
      - alienRank: 5
        lowQty: 3
        highQty: 3
        dQty: 0
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_PLASMA_PISTOL_CLIP
            - STR_ALIEN_GRENADE
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_PLASMA_RIFLE_CLIP
            - STR_ALIEN_GRENADE
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_ALIEN_GRENADE
    width: 40
    length: 40
    height: 4
  - type: STR_ALIEN_DROP_POD_SMALL20
    data:
      - alienRank: 1
        lowQty: 1
        highQty: 1
        dQty: 0
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_ALIEN_GRENADE
            - STR_PLASMA_PISTOL_CLIP
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_ALIEN_GRENADE
            - STR_PLASMA_RIFLE_CLIP
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_ALIEN_GRENADE
            - STR_ALIEN_GRENADE
            - STR_HEAVY_PLASMA_CLIP
      - alienRank: 5
        lowQty: 3
        highQty: 3
        dQty: 0
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_PLASMA_PISTOL_CLIP
            - STR_ALIEN_GRENADE
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_PLASMA_RIFLE_CLIP
            - STR_ALIEN_GRENADE
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_ALIEN_GRENADE
    width: 40
    length: 40
    height: 4
  - type: STR_ALIEN_DROP_POD_SMALL30
    data:
      - alienRank: 1
        lowQty: 3
        highQty: 3
        dQty: 0
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_ALIEN_GRENADE
            - STR_PLASMA_PISTOL_CLIP
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_ALIEN_GRENADE
            - STR_PLASMA_RIFLE_CLIP
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_ALIEN_GRENADE
            - STR_ALIEN_GRENADE
            - STR_HEAVY_PLASMA_CLIP
      - alienRank: 3
        lowQty: 1
        highQty: 1
        dQty: 0
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_SMALL_LAUNCHER
            - STR_STUN_BOMB
            - STR_STUN_BOMB
            - STR_STUN_BOMB
          -
            - STR_SMALL_LAUNCHER
            - STR_STUN_BOMB
            - STR_STUN_BOMB
            - STR_STUN_BOMB
          -
            - STR_SMALL_LAUNCHER
            - STR_STUN_BOMB
            - STR_STUN_BOMB
            - STR_STUN_BOMB
            - STR_STUN_BOMB
    width: 40
    length: 40
    height: 4
  - type: STR_ALIEN_DROP_POD_SMALL40
    data:
      - alienRank: 2
        lowQty: 3
        highQty: 3
        dQty: 0
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_MIND_PROBE
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_PLASMA_RIFLE_CLIP
            - STR_MIND_PROBE
          -
            - STR_SMALL_LAUNCHER
            - STR_STUN_BOMB
            - STR_STUN_BOMB
            - STR_STUN_BOMB
      - alienRank: 5
        lowQty: 1
        highQty: 1
        dQty: 0
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_PLASMA_PISTOL_CLIP
            - STR_ALIEN_GRENADE
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_PLASMA_RIFLE_CLIP
            - STR_ALIEN_GRENADE
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_ALIEN_GRENADE
    width: 40
    length: 40
    height: 4
  - type: STR_ALIEN_DROP_POD_SMALL50
    data:
      - alienRank: 3
        lowQty: 1
        highQty: 1
        dQty: 0
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_SMALL_LAUNCHER
            - STR_STUN_BOMB
            - STR_STUN_BOMB
            - STR_STUN_BOMB
          -
            - STR_SMALL_LAUNCHER
            - STR_STUN_BOMB
            - STR_STUN_BOMB
            - STR_STUN_BOMB
          -
            - STR_SMALL_LAUNCHER
            - STR_STUN_BOMB
            - STR_STUN_BOMB
            - STR_STUN_BOMB
            - STR_STUN_BOMB
      - alienRank: 4
        lowQty: 1
        highQty: 2
        dQty: 1
        percentageOutsideUfo: 20
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_MIND_PROBE
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_MIND_PROBE
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_MIND_PROBE
      - alienRank: 5
        lowQty: 2
        highQty: 2
        dQty: 0
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_PLASMA_PISTOL_CLIP
            - STR_ALIEN_GRENADE
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_PLASMA_RIFLE_CLIP
            - STR_ALIEN_GRENADE
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_ALIEN_GRENADE
    width: 40
    length: 40
    height: 4
  - type: STR_ALIEN_DROP_POD_SMALL60
    data:
      - alienRank: 1
        lowQty: 4
        highQty: 4
        dQty: 0
        percentageOutsideUfo: 50
        itemSets:
          -
            - STR_PLASMA_PISTOL
            - STR_PLASMA_PISTOL_CLIP
            - STR_ALIEN_GRENADE
            - STR_PLASMA_PISTOL_CLIP
          -
            - STR_PLASMA_RIFLE
            - STR_PLASMA_RIFLE_CLIP
            - STR_ALIEN_GRENADE
            - STR_PLASMA_RIFLE_CLIP
          -
            - STR_HEAVY_PLASMA
            - STR_HEAVY_PLASMA_CLIP
            - STR_ALIEN_GRENADE
            - STR_ALIEN_GRENADE
            - STR_HEAVY_PLASMA_CLIP
    width: 40
    length: 40
    height: 4
And that's it.

Let me know what problems for this mod has, okay.
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: Yataka Shimaoka on January 24, 2018, 05:12:32 pm
Uhm, why not upload the mod here so people can help you debug it?
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: Hyper2Snyper on January 24, 2018, 05:21:06 pm
I like the alien drop pods.
Maybe you could make a some human drop pods.
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: The Reaver of Darkness on January 24, 2018, 09:26:06 pm
Can you upload the *.MAP file?
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on January 25, 2018, 04:43:06 am
Sorry for the late replies. I was sleeping for too long.
I like the alien drop pods.
Thank you, Hyper2Snyper. I owe you one. ^^
Maybe you could make a some human drop pods.
Human Drop Pods. Maybe a giant colossal XCOM ship could do that (Like adding drop pods to the inside, then make a map where the XCOM Drop Pods from the ship are dropped. :)

Maybe i'll use the Lightning's tileset or the Avenger's Tileset for those if i want to.
Can you upload the *.MAP file?
Understood. I'll add the "ALIENPLATFORM00.MAP" map file so as its RMP file here as a zip/rar file attachment right now.

I'll accept your request, Reaver. :)
Uhm, why not upload the mod here so people can help you debug it?
Okay. That sounds like a good idea to everyone on OXC to me debug it.

I think it's best to upload the broken Drop Pods mod (The maps for the drop pod have 17 nodes that anyone can have suggestions for me to debug my mod. Each one can spawn 4 aliens from the drop pod.

Whenever this whole "C:\Users\J-KunNew\Documents\OpenXcom\mods\AlienDropPodsTest\ruleset\AlienDropPodsTest.rul: invalid node: this may result from using a map iterator as sequence map iterator, or vice-versa" thing is the cause, its because i made like misunderstandable nodes which made the mod having errors (I think i messed around with the nodes too much).

Quote
The Reaver of Darkness, Hyper2Synper and Yataka Shimaoka
Adding the attachments now.

@The Reaver of Darkness Here's the orbital platform map as attachment

@Yataka Shimaoka Sending you the rar for the mod and a notepad with the notes of Bugged Nodes

EDIT:
Quote
FeruEnzeru (ME)
Added images of the XCOM Drop Pod Maps that Hyper2Snyper requested. (SORRY, there are no object MCDs that are like the blue chair parts i put them on top of the alien drop pods. :( )
Small:
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36075;image)
Medium (Interior and Exterior):
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36076;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36077;image)
Large (Can fit 2 2x2 sized units in there)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36078;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36079;image)
What do you guys think? :)
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on January 26, 2018, 12:44:01 am
Updated the Orbital Alien Platform map by extended the levels from 20 to 25 so that 25 will be the fitting height for a space platform.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36081;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36083;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36085;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36087;image)
How can it get so high as a tower.  8)

EDIT:
And also, are really no actual teleportation tile MCDs that will move the unit to the teleportation warp area.  :(

Maybe in the 2020s or 2030s future, newer versions of OXC will have it.

EDIT2:
Now adding a WIP map (along with other WIP maps) known as "ALIENCITYBLOCK0000".
It's a big one, but this for regular human cities, towns and villages being converted into alien controlled cities and colonies including city centers.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36089;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36091;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36093;image)

enjoy. :)
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: The Reaver of Darkness on January 26, 2018, 12:51:27 pm
Oh I was wrong. The red floor pieces are what makes the gravlift work. However you could edit the .MCD to make the energy lines act as the gravlift instead, but you might have to put them on the floor to make it work.
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: Nord on January 26, 2018, 07:38:13 pm
Easier way is to create a copy of standart red gravlift, but with completely transparent sprite.
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on January 26, 2018, 11:10:31 pm
Easier way is to create a copy of standart red gravlift, but with completely transparent sprite.
Oh I was wrong. The red floor pieces are what makes the gravlift work. However you could edit the .MCD to make the energy lines act as the gravlift instead, but you might have to put them on the floor to make it work.
Great idea. I'll add that to my mod making plans soon enough. :)

Also i'll find where MCD edit zip file is stored my Samsung Camera (which was used as my backup drive for reasons) so that i can find MCD edit and see if i edit MCDs from there.

Another thing is, i'm working on my "ALIENCITYBLOCK0000" map for my "Alien Controlled Cities and Towns" category for my maps (Really more challenging for XCOM to fight aliens here meaning it will be a huge fight without end).
EDIT:
Oh. I would to tell you.

Here's some map images that i can you guys about while i work on my "ALIENCITYBLOCK0000" map including its RMP files:
Alien Power Plant Facility:
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36101;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36102;image)
(Also i can place the top of the Small Scout Map as the cooling vent part of the Alien Power Plant. sad face)
Alien Barracks
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36103;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36105;image)
(As you can see, it got's a training yard in the north, a center where the Alien ships beam down and offload the troops to the barracks, there's lockers for alien troopers in the west part of the barracks, and a idunnowhatchamacallit part in the east. Also, there's now glass windows for the other UFO walls just like the westside UFO walls with square glass windows. sad face again)
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc. +AliWalker
Post by: FeruEnzeru[RETIRED/I QUIT] on January 27, 2018, 12:21:29 pm
Now adding a WIP Four Legged Walker for the Aliens along with the "ALIENCITYBLOCK0000" map.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36115;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36117;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36119;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36121;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36123;image)
It's called the Attack Walker. I really can't do a scout walker because the size and width of legs are too big for this.

I'll work on more of the walker until i get or make a transparent gravlift MCD first, then the"ALIENCITYBLOCK0000" map maybe later or at 10:00 PM while i download and get more user made mods to find on the forums that are from there and the mod site.

Enjoy the walker images! :)

Or if you like.

Here's an example image of making ramps, stairs, square blocks the look like alien alloys, and other things to make MCDs for those i you guys like.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36125;image)
1: Ramps for UFOs and Alien Bases
2: Stairs for UFOs and Alien Bases
3: Half and Full Square Blocks for UFOs and Alien Bases

EDIT:
Aw crap, now i tried to do MCDEdit, and now i want to copy the Red Tile Elevator MCD tile, paste it to a custom MCD file, and i feel like that i don't know how to make or edit an MCD to make a transparent grav lift.

Now i feel clumsy for this. Guess i'll let people make MCDs for me, themselves and other people then, instead of me (I think i'm bad at MCDs). ><
EDIT:
Another WIP along with the two: Alien Drop Pod Carrier.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36146;image)

I'll work on more of the WIPs later unless i can post a topic on "Help" about my Drop Pod maps having errors (There are 7 Alien Deployments for these maps and routes having different alien ranks instead of Soldiers).
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on January 30, 2018, 08:34:51 am
Finally finished the Alien Drop Pod Carrier Map.
IMAGES ARE NOW INCLUDED:
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36167;image)
Top (As you can see... the pink tiles with a red dot could be nicer for a top of an Alien Ship. Also, there's no ladder MCD thing for the east side of the ship along with Alien Ship tiles and MCDs, i'd just used the red elevator tiles for the ladder for the Drop Pod Carrier instead of an actual UFO ladder. That's why i'll be waiting for responses for Reaver and me posting some info on something involving a whole "I don't know how to make and edit MCDs with MCDEdit" thing)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36169;image)
There's the drop pods which are inside of the carrier, so as the 2nd floor of the ship where the aliens operate the control for sending down the drop pods.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36171;image)
Second Floor. There's a command room inside of the front part.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36173;image)
First floor, you'll see 16 UFO Power Sources since no one made 2x2 UFO Power Source MCDs for UFOs.
And that's just about it.


Technically speaking, my ADP mod's ruleset is fixed thanks to myself for fixing things..

The "needItem: true" code on line 472 is the cause of the error.

And i solved.

Alien Drop Pod Test Mod is available as an attachment for download and testing. Enjoy! :)

EDIT:
And oh my. Look at that poor little drop pod since i tested the mod while it's working after i fixed it.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36176;image)
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: Hyper2Snyper on January 30, 2018, 06:10:53 pm
I like it.
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on January 31, 2018, 12:18:34 am
I like it.
Thanks. I'll be doing some more downloading user made mods on the forums so that i can do a openxcom campaign with mods at February of 2018.

I think i don't have enough mods to download, probably on the forums that were mods from the mod portal actually.
EDIT:
Finally finished the Alien Attack Walker map.
Images are now shown on the forum thread on post #16.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36185;image)
This is the Attack Walker (I'll do variations next month, meaning tomorrow)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36187;image)
Level 7 (You can see the doors opening the coolants of this thing from above and below)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36189;image)
Level 6 (The Brain Room of the Walker, the UFO power source is the brain, plus some doors to the parts where the walker fires it's plasma cannons to shoot vehicles that are not the size of HWPs)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36191;image)
Level 5 (The control room of the Walker)

And that's just about it.
I was middle of making the top of the walker look like and inspired by...
This (Probably a UAW:EA Concept of a Walker Top that looks like a UFO),
(https://vignette.wikia.nocookie.net/universeatwar/images/a/a8/Walker-concept-4.jpg/revision/latest?cb=20130517173343)
Or this (The Hierarchy Assembly Walker),
(https://vignette.wikia.nocookie.net/universeatwar/images/e/e8/Assembly_concept.jpg/revision/latest?cb=20070731121450)
Or this (The Hierarchy Habitat Walker),
(http://images1.wikia.nocookie.net/__cb20070731120806/universeatwar/images/6/61/Habitat_concept.jpg)

Or probably one of the Halo Alien Walkers (Scarabs, Locusts, Bristlebacks, or other alien walkers), or any other alien walkers from games, or shows or movies.

It was hard work.

EDIT2:
To-Do List of Things and To-Get Things List are now on post #1.
Please read them carefully.
https://openxcom.org/forum/index.php/topic,5964.0.html
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: The Reaver of Darkness on February 02, 2018, 06:36:22 am
You've got lots of cool stuff here! Perhaps you could make a mod with all of it.
You said something about wanting a 2x2 power source. I haven't made an enlarged power source but I did shift the lightning power source into the center of a 2x2 space, if you're interested in that.


The space elevator is a cool concept but I can't help but notice it's not very high. Even 20 or 30 floors is nowhere near space. It might make more sense to use a teleporter which would take you to a separate instance. I wonder if we could convince Meridian or someone to write up some code to enable teleporter pads and multiple battlescape pockets within one mission?
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: Hyper2Snyper on February 02, 2018, 06:39:19 am
Yes these are all very cool.
And on the topic if editing maps, with MCedit I can't find a way to edit .map files
Could you help?
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on February 02, 2018, 12:02:37 pm
Yes these are all very cool.
And on the topic if editing maps, with MCedit I can't find a way to edit .map files
Could you help?
Ask Hobbes, Solarius Scorch, Dioxine or any other OXC map makers about editing .map files with MCDEdit.
Maybe it might be a good idea for them to help you.
It could helpful for you. :)
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on February 02, 2018, 12:15:54 pm
You've got lots of cool stuff here!
Thanks for liking them, Reaver. I so pleased to have it all. ^^
Perhaps you could make a mod with all of it.
I can still make a mod with all of this, along with weapon tech, weapon tiers, and lots of things that will require OXCE+ (Because OXCE and OXCE+ has newer codes and stuff than 1.0 and Nightly Versions very importantly)

I can schedule a topic/thread about plans for me to make a very very huge mod i can make at the 25 of February with all of my maps and stuff i suppose (Like something to do with future plans for my mods).
You said something about wanting a 2x2 power source. I haven't made an enlarged power source but I did shift the lightning power source into the center of a 2x2 space, if you're interested in that.
Yes, i do said i was wanting 2x2 UFO Power Sources along with 3x3 UFO Power Sources like bigger ones for UFOs and other parts of the UFO Power Source (It's golden yellow/orange tube thing. And one in the ceiling part) for Alien Ships and Structures.

Technically speaking that is.

Meaning lots and lots of Elerium and others. :3
The space elevator is a cool concept but I can't help but notice it's not very high. Even 20 or 30 floors is nowhere near space.
Yeah, it's kinda like a cool concept. Even 20 or 30 floors can be nowhere near space, you may be right. :-\
That's very reasonable.

I think i want to just keep my orbital platforms for good reasons (Maybe increase the height levels to a new number i believe).
It might make more sense to use a teleporter which would take you to a separate instance. I wonder if we could convince Meridian or someone to write up some code to enable teleporter pads and multiple battlescape pockets within one mission?
Maybe or possibly a good enough yes to that. I might be pleased for it.

Writing a code to enable teleporter pads and multiple battlescape pockets within one mission could be cool unless we can find it on MCDEdit or ask someone to do it.

It will be half difficult i assume.
However you could edit the .MCD to make the energy lines act as the gravlift instead, but you might have to put them on the floor to make it work.
Well, in that case. Maybe i should make a topic and thread about my clumsy issues with MCDEdit by adding screenshots of MCDEdit as info for you, Hobbes, Solarius Scorch and other people who make MCDs.

Anyway, i'd better start learning pixels and colors from XCOM sprites along with MCD tiles (bmp files from PCKView) i suppose.


Quote
The Reaver of Darkness
Please check out any of my other topics and threads that have images of maps, sprites/images, perk/ability things and other stuff if you like. :)

When i'm done getting Aseprite and Adobe Photoshop CS instead of Elements, Lightroom, Express and other versions of Photoshop on my computers and devices (Like versions of Adobe PS CS that OXC people are using), i'll start redrawing and remake my stuff with these (like ones i edited and make on Paint.net).


Obviously, i'll start doing practice with 1990s XCOM games (practicing things like cover/safety for player units, smokes for everything, smoke/mine traps and chokepoints, maybe kneeling for better aim, and others too) at 10:00 AM in the morning. -o-
Have fun playing with my test mods (Like Alien Teleporter and Alien Drop Pods), Reaver. :)
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on February 03, 2018, 03:33:32 pm
Finished the ALIENCITYBLOCK0000 map.
Here's some images of it of itself and floors too.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36220;image)
The main building (Others will be sooner or later)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36222;image)
Second Floor (Some waiting areas and nice offices in other floors including bathrooms)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36224;image)
Third Floor (Two separate bathrooms, a couple offices)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36226;image)
Fourth Floor (Can be nicer)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36228;image)
Fifth Floor (As you can see there's a storage area room here on this floor)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36230;image)
Sixth Floor (Probably some nothingness i believe)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36232;image)
Seventh Floor (The attic i think?  :-\ )

Enjoy the views of it. ^^

Nodes can be a lot later i suppose.

Gotta to get to work it seems.
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: The Reaver of Darkness on February 03, 2018, 09:53:10 pm
Neat. So I'm curious, what's the story behind this merging of alien and human styles?
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on February 04, 2018, 04:28:30 am
Neat. So I'm curious, what's the story behind this merging of alien and human styles?
Alien and Human Styles?
Obviously depends on any country gets withdrawn from the support of X-COM forces, definitely the Aliens and their ships can take control of the country's cities and towns including big cities by converting them into their own with a large beehive of small and medium alien drones.

That's what it is.

Anyway,
I think i should work on more of my maps maybe in the morning at 12:00 PM in US East i believe.

Like maybe more of the Alien Controlled City buildings or anything involving UFOs and walkers.


I gotta figure those things out will quick.
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: The Reaver of Darkness on February 05, 2018, 05:55:49 am
Oh neat! Maybe you could raid the aliens in countries that left the X-Com project. Perhaps you have the goal of killing aliens while sparing the humans, even though both will shoot at you. If you score enough points in the country, their infiltration can subside and the country may re-join the funding nations.
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on February 05, 2018, 07:06:31 am
Oh neat! Maybe you could raid the aliens in countries that left the X-Com project. Perhaps you have the goal of killing aliens while sparing the humans, even though both will shoot at you. If you score enough points in the country, their infiltration can subside and the country may re-join the funding nations.
Yeah, that's a fair good point, Reaver. Let it count as a yes to raid alien occupations in countries and to letting any country re-join the funding nations with X-COM by retaking them then. :)

EDIT:
Incoming map. It's another WIP Alien City Block i guess (Probably a 30x30 size map).
ALIENCITYBLOCK0010
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36247;image)
Level 5-6 (WIP)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36249;image)
Level 4 (WIP)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36251;image)
Level 2-3 (WIP. Functions like a superstore. Inner walls are not added to 2nd floor yet)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36253;image)
Level 1 (Has 4 entrances to the store. And has a crossroad part here)

I think i'm getting tired of making and building Alien City structure maps (such as City Blocks, Skyscrapers, Stores, etc.), but the problems are... both the "ROADS", "URBITS" and other MCD/PCK/TAB tilesets including "UFO1" and "UFO83" ruined the maps by messing the road tiles or other tiles up just like my Alien Power Plant map messing up. Let me keep the road parts "U_WALL02" instead of the "ROADS" MCD tileset then that way i won't mess up automatically.

EDIT2:
Now added a squadron of 3 Medium Scout UFOs.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36318;image)
Also credit to Luke83 for UFO83 i guess (I'd might be paranoid of things, but i know there are no north walls for the UFO Navigation parts. sad face).
EDIT3:
A 5 UFO Squadron of Small Scouts
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36320;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36322;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36324;image)

What you guys think? :)
EDIT4:
Another spread out of the Small Scout Squadron
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36326;image)
EDIT5:
And last but not least. Another-other Small Scout Squadron Spread Out
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36328;image)
EDIT6:
Some more squadrons including a 4 UFO Small Scout Squadron.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36332;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36334;image)
EDIT7:
More small scout squadron images.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36336;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36338;image)
3 are done, but 2 but 1 more are now done.

I'll start doing a ruleset of it after i'm done with both the Small Scout and Medium Scout Squadrons maybe tomorrow at 10:00 PM.
EDIT8:
3 Images for 3 Squadron Spread Outs of 4 Small Scouts.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36339;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36341;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36343;image)
EDIT9:
2 images of 2 Squadron Spread Outs of 3 Small Scouts.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36345;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36346;image)
EDIT10:
Adding 1 more image (I'll add more images in the morning, like 8:00 AM i guess).
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36347;image)
EDIT11:
More images of 3 UFO Small Scouts.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36350;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36351;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36352;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36354;image)
EDIT12:
Also i have super duper big surprise for you all y'all.

Diagonal Versions/Variants of the Medium Scout UFO.
Diagonal 1 (Front Entrance):
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36359;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36360;image)
Diagonal 2 (Left Side Entrance):
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36361;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36362;image)
Diagonal 3 (Right Side Entrance):
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36363;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36364;image)
Diagonal 4 (Back Entrance):
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36365;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36366;image)

What do ya think? :)
EDIT13:
Finally, Diagonal Variants of the Large Scout are here!
Diagonal Top (All Variants)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36377;image)
Diagonal 1 (Front Entrance):
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36379;image)
Diagonal 2 (Right Side Entrance)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36381;image)
Diagonal 3 (Left Side Entrance)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36383;image)
Diagonal 4 (Back Entrance)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36385;image)

I'll add more diagonal versions of the Vanilla UFOs sooner or later i suppose.

I'll wait for replies and responses from my friend Reaver then. -o-

(Credit Goes to Luke83 for UFOL83 MCDs)
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on February 10, 2018, 04:03:48 am
Some more images underway (I can't add more than 10 attachments here. >_<)
I'll be adding the two (and more) at Post #25 then.
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on February 10, 2018, 03:04:40 pm
More images are underway. Adding them to Post #25 now
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: Solarius Scorch on February 10, 2018, 10:08:01 pm
Thanks, but UFOL83 was made by Luke83. :)
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on February 11, 2018, 03:41:16 am
Thanks,
You're welcome
but UFOL83 was made by Luke83. :)
You might be right. I'll fix some errors on any of my posts here then.
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: Solarius Scorch on February 11, 2018, 12:37:12 pm
You might be right. I'll fix some errors on any of my posts here then.

I don't "might be" right, I know whose resources I'm using! It's even there in the filename.
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on February 11, 2018, 12:45:29 pm
I don't "might be" right, I know whose resources I'm using! It's even there in the filename.
Oh, okay. I know what you mean by now.

Also, i gotta to get work on OXC stuff like some maps then. :-\
EDIT:
2 more image attachments are underway.
EDIT2:
5 Images are underway!
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: Solarius Scorch on February 11, 2018, 03:27:57 pm
What a nice lunchbox! With Sectoid sandwiches inside! :D
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on February 11, 2018, 03:31:42 pm
What a nice lunchbox! With Sectoid sandwiches inside! :D
Thanks, Solarius Scorch. These are diagonal versions of the Medium Scout UFO (You can see the entrances of the UFO were kinda opened without a diagonal door).

Maybe i should think about some diagonal versions of the doors (front, sides and back) and UFO Navigation Computers in the mean time later enough. (Left and Right)


I'll be waiting while i'm busy with MVII.
EDIT:
Maybe Reaver will like it. :D
EDIT2:
Oh yeah, i forgot about the diagonal chairs (diagonal north, left, right and south) for it as well. Sorry!
EDIT3:
I'm going to be taking a break from my maps, i'll work on more until Reaver is here and back to OpenXCOM and the forums then.

I feel all alone without him. :(
Title: Re: [ONHOLD][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: The Reaver of Darkness on March 06, 2018, 09:00:57 pm
Sorry for the hiatus. I already sent this to your inbox, but I felt that the eighth-turn doesn't work well with the tile system. You can either match the shape or the size of a craft, but not both at once.

There's a neat trick I discovered to match the shape, at least it should work if my math is correct. It'll make everything a bit larger but will maintain the shape. Any orthogonal side which becomes diagonal increases in length by a factor of the square root of 2. So when you turn a diagonal side orthogonal, simply double its length. You'll be increasing its length by 2/sqrt(2) which is equal to the square root of 2, or the same factor as the other sides.
Title: Re: [ONHOLD][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on April 04, 2018, 01:39:46 am
Hi guys. Sorry that i haven't post anything and been on OXC and its sites (forums, mod portal, etc) today or this month (Feb-Mar 2018).
But i was middle of playing OXC with 20 or 30 Mods (Not FMP, HE, TXCOMF, etc.) the other days, along with WC3 and SC1.

I feel like i'm saving the whole "Playing OXC/90s Styled XCOM (Always UFO-DEF with TFTD, Apoc, Interc, Enforcer and other XCOM game related mods/items for UFO-DEF, not playing TFTD for bigger reasons" stuff until i have all of the mods downloaded from the forums, the downed mod portal site and others (Because i want all of the mods downloaded to my own computers, such as released/completed and WIP mods).

I'll be looking around on what mod download attachments and dropbox links available on the forums scheduled at the 11th of April i suppose.

Also technically speaking, i've made a egg shaped UFO fitting for Late Easer (Well, Easter is probably over by now), but i want to make a UFO or Craft as a shape of a regular Egg or Easter Egg.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36916;image) TOP
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36917;image) BOTTOM
But i tried, it might moderate or hard (Is it pretty to see an easter egg shaped UFO?).

I remembered what my friend Reaver TRoD last month said about diagonal positioned UFOs don't work. SEE IMAGE BELOW
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36359;image)
I have to make diagonal UFOs because that's how Classic UFOs and Real Spinning and Flying Saucers work. *shrug*


Anyway, Happy Late Easter everyone.  ;)
Title: Re: [ONHOLD][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: The Reaver of Darkness on April 04, 2018, 12:46:38 pm
nice, I like the easter egg ship.
Title: Re: [ONHOLD][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on April 04, 2018, 09:56:11 pm
nice, I like the easter egg ship.
Thank you, Reaver.

My pleasure to keep it as well. ^^
I remembered what my friend Reaver TRoD last month said about diagonal positioned UFOs don't work. SEE IMAGE BELOW
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36359;image)
I have to make diagonal UFOs because that's how Classic UFOs and Real Spinning and Flying Saucers work. *shrug*
Have you read Reply #35 about how Classic UFOs and Real Spinning and Flying Saucers work since i made the diagonal versions of the Medium Scout and Large Scout UFOs? -_-
Title: Re: [ONHOLD][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: The Reaver of Darkness on April 06, 2018, 01:46:17 pm
yes, I have read all of the posts here.
Title: [ON HIATUS][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on April 23, 2018, 06:35:29 am
ON HIATUS (DON'T REMOVE AND MERGE THIS POST/REPLY, PLEASE):
I won't be playing any games on my laptop today-tonight because i'm going be doing, is reading forum (along with reddit and Wikia) topics, threads, posts and more (along with books, novels, online articles and text stuff), and doing is watching videos, Anime, movies and stuff, also along with doing LEGO CAD Programs (LDD, LDraw, Stud.io, etc) and focusing on HIVE and OpenXCOM birthday messages and greetings.

I'll get back to playing and modding OXC (along with the OXCE+ parts for OpenXCOM, along with WC3 modding, and along with SC1 map, campaign and fan story making, so as SC1 modding) and so MapVIEW II stuff until i read all of the forum threads, topics, posts and replies on OpenXCOM Forums, Hive Workshop Forums and other sites related to forums, threads, topics, articles and other text stuff so that i can learn, know, think and understand better.


I hope everyone who plays and mods XCOM, Warcraft 3, SC1&2 and other games have nice days.


Cheers! ~J-Kun FeruEnzeru

P.S...: I'm not playing OXC and OXCE+ without all of the mods downloaded from the mod portal and forums anymore. sorry :(
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on May 26, 2018, 07:01:43 am
HAPPY BIRTHDAY TO ME!!! ^.^ Especially a Birthday Cake UFO where it involves the number 21.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37524;image)
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: Solarius Scorch on May 26, 2018, 09:14:52 am
Happy Birthday, Feru! :)
I've never had such a nice cake...
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on May 26, 2018, 09:19:56 am
Happy Birthday, Feru! :)
I've never had such a nice cake...
Thank you, Solarius Scorch! I have nice days for now! ^.^

I'll be waiting for more "Happy Birthday" messages on this thread/topic or from PMs then. :)
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: The Reaver of Darkness on June 07, 2018, 02:29:04 am
Neat! Nice cake.  ;D
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on June 07, 2018, 04:33:04 am
Neat! Nice cake.  ;D
Aww... Thanks, Reaver.  ;D

You made me proud! ^o^
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: The Reaver of Darkness on June 07, 2018, 06:44:52 am
Be proud. And drink beer.  8)
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on June 07, 2018, 10:20:05 am
UPDATE 6/7/2018
I'll be working on a mod (small, medium, large or xtra large. Not my mod plans i'm working in the future with notepad files) that involves upgrades for the 5 Crafts such as Skyranger, Interceptor, Lightning, Firestorm and Avenger.

Here's a little something i did with MCDEdit:
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37706;image)
It was first time recolor and editing the jets of the PLANE MCD, looks more nicer, but horrible looking.  :-\ (I wish Reaver or someone is good at pixels than me)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37708;image)
This the MCD for the tiles of the Upgrades for the Skyranger.
One with Weapon Slots/Outputs, One With Elerium Jets and One with Elerium Engines.

I'll try editing MCDs until i learn the sprite and pixels colors of the XCOM palettes then. -o-
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: Solarius Scorch on June 07, 2018, 11:27:07 am
Plane MCDs are always welcome! :)
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on June 07, 2018, 01:02:15 pm
Plane MCDs are always welcome! :)
If you look at the tile.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37706;image)
Just to see how a little horrible i've colored the Elerium Jet colors.

Needs more improvement than that. I'll just save the recoloring and editing MCDs until i have all of the palettes of each sprite and tile.

Let's wait for Reaver to see my MCD, okay Scorch? :)
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: Solarius Scorch on June 07, 2018, 02:02:24 pm
Hey, I never said itvwas good or finished. Only that plane MCDs are nice.
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on June 07, 2018, 03:36:51 pm
Hey, I never said itvwas good or finished. Only that plane MCDs are nice.
Thanks.

I'll wait for Reaver to check the colors of thing if he's online. Maybe he'll know what to do with making it compare to the original PLANE jet MCD to the Elerium Jet MCD then.

Maybe that would help.
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: The Reaver of Darkness on June 09, 2018, 09:53:11 am
Interesting idea. Lemme see what I can do.

Edit:
I made you a tutorial to show how to easily do color-changes.
The full song can be found here (https://www.youtube.com/watch?v=dWyixNl3UcA).


Plane MCDs are always welcome! :)
I've attached my plane MCD. It enables you to make wide Skyrangers of differing shapes, as opposed to only being able to select length. The gold engine is now added to my plane MCD.
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on June 09, 2018, 09:00:15 pm
Interesting idea. Lemme see what I can do.

Edit:
I made you a tutorial to show how to easily do color-changes.
The full song can be found here (https://www.youtube.com/watch?v=dWyixNl3UcA).

I've attached my plane MCD. It enables you to make wide Skyrangers of differing shapes, as opposed to only being able to select length. The gold engine is now added to my plane MCD.
Interesting.
Thank you, Reaver. I saw the video, it looks an easy tutorial for me to learn. And just downloaded your plane MCD. I'll try checking it out with MCD edit and MVII then. ^.^

EDIT:
Finally updated my MCDs. Fixed the issue with the incorrect colors by replacing the old Elerium-115 Jet parts with the aid of copying the PLANE.MCD jets and recolored it.

Thanks to Reaver's tutorial. I'll check his own version of the PLANE MCDs right now.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37752;image)
EDIT:
Made a craft interception image for a Satellite because of technical reasons.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37787;image)

For now i feel i'm sometimes good with pixels, but i don't do too much bad at drawing those. XD
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on June 13, 2018, 11:14:40 pm
Finally made an Interceptor for the Aliens.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37796;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37797;image)

I'll be adding it to my overhaul mod after adding some nodes as soon as i can do mcds for the alien interceptor ufo, along with other ufo tilesets.


Anyway, i have a windows update going on at 7:00 PM.
Now i gotta to do some work on stuff shortly.

EDIT:
Variants will be soon.

EDIT:
Upgraded Variant (Facing South) images are now done!
DOUBLE POWER SOURCES:
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37804;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37805;image)
DOUBLE THRUSTERS:
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37806;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37807;image)
DOUBLE POWER SOURCES AND DOUBLE THRUSTERS:
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37808;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37809;image)


I'll do the nodes tomorrow while i work on some MCDs on volutar's MCD Edit.
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: The Reaver of Darkness on June 14, 2018, 06:15:24 am
Whoa cool! I like the interceptor! The engine piece looks like it belongs there!
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on June 14, 2018, 06:48:51 am
Whoa cool! I like the interceptor! The engine piece looks like it belongs there!
Thanks, Reaver. Glad you'd liked it. I'll try making a Heavy Intereceptor (a wider version of the interceptor) after a few MCD edit stuff as i like.
I was trying to make a version of the interceptor jets like an MCD from one of Hobbes' Area 51 MCDs (FACTORYD.MCD).

But the problem is, i looked at the FACTORYD mcds, and the West Engine Jets does look like the same color as the SKYRANGER Engine Jets.

Here's an image:
(https://openxcom.org/forum/index.php?action=dlattach;topic=6358.0;attach=37799;image)

And here's two parts of an MCD (The other part of the PCK (entry 2) is having issues with the MCD, it is a UFO navigation with a north wall piece i did to look like)
(https://openxcom.org/forum/index.php?action=dlattach;topic=6358.0;attach=37802;image)

And here's an image of the UFO jets too:
(https://openxcom.org/forum/index.php?action=dlattach;topic=6358.0;attach=37801;image)


If you want to help me out here, find some PLANE MCDs that have north, south, west and east tiles.
Problem is... i would like to a south, east and west version of the UFO jet parts like Hobbes' FACTORYD MCDs.
As i compare the MCD tiles via images.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37810;image)
Their colors (not the blue jet part) are not exactly the same! X(

I mean it.

EDIT:
I'll try working on it to find the issue with the colors, that way i'll solve the issue right away via MCDedit!
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: The Reaver of Darkness on June 14, 2018, 11:00:20 am
Problem is... i would like to a south, east and west version of the UFO jet parts like Hobbes' FACTORYD MCDs.
Just select the image and hit the flip button.
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on June 14, 2018, 01:01:57 pm
Just select the image and hit the flip button.
Solved and nailed it with thought and thinking. vov

Here's some variants of the UFO facing east.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37813;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37814;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37815;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37816;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37817;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37818;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37819;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37820;image)
Problem is... it won't let me do the north UFO wall right next to or in front of the west wall window (i'm using it as the gun parts) because it can have issues with it.

Remember... i have to stay logged out of OXC while because Yankes and Meridian including Otto say "Me doing multiple posts and messages on other threads and users" to me because of forum spam.
That's why i have to sometimes not stay logged in so that they have peace on the OXC forums, excluding birthday messages on my watch on the calendar.

I'll be doing the heavy interceptor UFO later in the morning while i do some MCDs involving stairs and ramps for UFOs. I'm doing good. -o-
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on June 22, 2018, 03:52:48 am
UPDATE 6/21/2018
Since i was middle of having fun with robin's From the Apocalypse WIP mod (Well it's kinda good), i was middle of reading some of bulletdesigner's 40k mod thread (I was at 4 pages of reading the thread).

Problem however is... I was middle of making stair and ramp MCDs for the UFOs a few days ago, along with a square block MCD for any nicer size of UFOs (Like Mothership, EU2012 Abductor in UFO94 style, Command Barge, EU2012 Supply Barge in UFO94 style, etc). Typically speaking, i'm having difficult with drawing and making the ramp (Probably 1-2 level ramps) match the center of the UFO interior tile.

Now i feel like i'm not happy about having a hard and rough time with pixels, unless i learn the sprite/pixels' palette colors with paint.net's color picker. >.>
See how it looks like.
1: The Ramp (along with a red circle showing the ground tile symbol).
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37954;image)
Now i'm having difficulties with the matching tile part or tile symbol (If you read the image's red text to see it)
2: The Square Block of Alien Alloys.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37956;image)
Seems alright, but i'll think of any ideas or suggestions for this block to maybe match the pixels of the UFO interior walls. That would be nice for me to handle a problem.


Anyway, i'll be playing some Apoc in 94-95 game style maybe tomorrow afternoon.


I'll be scheduling a day for me to the make the Heavy Interceptor UFO (A wider and larger version of the UFO), like Monday Night or Wednesday Morning or Afternoon, if someone might have ideas and suggestions about fixing my problems with UFO wall windows for the alien interceptor UFOs i've done days and weeks ago (I still gotta work on the ramp, i'd already done the stair recolors to match the colors of the UFOs. 8)).

Therefore... i'm having issues with my MCDs involving a UFO navigation computer with a Interior wall, along with other MCD/pck tiles having issues.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37958;image)
I've tried it on MVII, and it says probably "dead tile" or any error. I think i should edit my MCDs to make more tiles for testing (PLEASE READ THE BLACK TEXT ON ONE OF THE IMAGES THAT INVOLVES THE UFO COMPUTER WITH A WALL).

Maybe i could do that. :)
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: The Reaver of Darkness on June 22, 2018, 10:47:22 pm
Don't insert tiles into the list. Always put them in at the end. If you insert them midway into the list, it shifts the rest of the tiles down to higher numbers, but it doesn't update the map(s) to match.

If you are having trouble fixing a .mcd which has had tiles inserted, you can get a fresh copy of the basic .mcd file and re-add your changes to the end.
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on June 23, 2018, 03:26:15 am
Don't insert tiles into the list. Always put them in at the end. If you insert them midway into the list, it shifts the rest of the tiles down to higher numbers, but it doesn't update the map(s) to match.

If you are having trouble fixing a .mcd which has had tiles inserted, you can get a fresh copy of the basic .mcd file and re-add your changes to the end.
No worries, Reaver. I was trying to solve an issue with a red dot or red * thing that says "Used by: (any number)", and it won't let me.

I'm trying to think of a plan that can work out, it's kinda hard that MCDEdit won't let me add a red dot saying "Used by: any number like 0 or 1 or 4" so that i can be used for the wall with UFO navigation computers.

(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37966;image)
It won't let me add a red dot where it involves being used by another MCD or pck. ???

Now it's starting to frustrate me while i fix my dead tile problem (I'm not going to frustrate you, you're still my very important friend)  :-[).

That's why i'm trying to figure it out.

Speaking of fixing MCDs, i'm going to give an MCD that has ramps and a square block/brick thing for the UFOs, that way you can try drawing the center UFO ground symbol on the ramps, just like the U_EXT02 mcd. :)



Here's a copy of the MCD i can give you so that you can help me make the ramps (lavender parts) match the center symbol of the U_EXT02 mcd tile.

P.S.: I think i should try harder and harder on tileset creations and other things related to 90s XCOM modding. VoV
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: The Reaver of Darkness on June 23, 2018, 05:48:46 am
The ramps mcd has only images, no tiles. Can you link the mcd that is giving you the error?
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on June 23, 2018, 06:01:28 am
Can you link the mcd that is giving you the error?
Understood! :)
It is the UFO_INTERC1 MCD that i keep talking about that keeps having errors.

Sending attachments now!
zip file is called "For Reaver to Fix".
That is all!

EDIT: You'll have to find the ones like the UFO Navigation computer with a wall in it, so as probably the UFO interceptor jets.
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: The Reaver of Darkness on June 23, 2018, 06:40:25 am
I found the problem:

(https://i.imgur.com/Bi4edvJ.png)

You need to do one of the following:
1.) Assign a tile number which is in the .mcd, or
2.) Change it to '0' so that it doesn't need a death tile
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on June 23, 2018, 09:16:32 am
No worries i solved it! It was the Die_MCD part which is the use of making where it says "Used by: (any number)" which kinda helped me much. :)
Thanks for the help, Reaver.

But I have a immediate task for you.
1: The Ramp (along with a red circle showing the ground tile symbol).
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37954;image)
Now i'm having difficulties with the matching tile part or tile symbol (If you read the image's red text to see it)
2: The Square Block of Alien Alloys.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37956;image)
maybe match the pixels of the UFO interior walls.
I was thinking of making the ramp MCDs to have the little center symbol thing from one of the U_EXT02 MCD ground tiles (So as the square alien alloy block similar to alien/xcom base dirt blocks).
I was having difficulties drawing to match the symbol on the ground tile for the ramps.

Also, here's my first try attempt on the symbol.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37976;image)
I was trying to make match, and it looks horrible and nothing like the symbol on U_EXT02 MCD ground tile. >.>
But i tired hard.

Only an expert and very good enough pixel artist can do that and try drawing the UFO ground tile's symbol perfectly on custom made UFO ramps, made of alien alloys actually. :)
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: The Reaver of Darkness on June 23, 2018, 10:54:54 am
I got a slightly less terrible attempt. I also smoothed out the ramp and fixed the colors a bit.

Don't expect much, the decal doesn't look that great after my handiwork either. My recommendation: don't use the sun decal on the ramps.
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on June 23, 2018, 09:52:31 pm
I got a slightly less terrible attempt. I also smoothed out the ramp and fixed the colors a bit.

Don't expect much, the decal doesn't look that great after my handiwork either. My recommendation: don't use the sun decal on the ramps.
Okay, i'll try not to whatever i like.

From what i could tell, the attempt you've drew looks kinda good after than the sun decal on the ground tiles. :)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=37981;image)

Think i'll suggest to keep that way. :)

Anyway, i'll be playing Apocalypse UFO Defense Edition (aka. from the apocalypse mod by robin) maybe after dinner, because i got a lot of stuff to do before i work on more MCDs.
EDIT:
UPDATE 6/27/2018
Here's some images of one of my MCDs i've did with the MCD editor.

Some ramps and stairs for the UFOs, technically Reaver's design of the decal (aka the symbol i keep calling) on the ramp is now okay for me (Used UFO_110 map as a base for testing to see how it looks like. :) ).
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=38024;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=38019;image)
As i've tested it, it works pretty fine. :D

(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=38022;image)
These are the tiles (Not in MCDEdit as i considered) are pretty nice for me to think of. (For like EU2012 maps in UFO94 style i can tell)

Problem is... i dunno how to do south and east stairs and ramps for every tileset i have/made and don't have/made.
Like ones facing south (downward or upward) and east (left or right), just like the Abductor/Supply Barge stairs/ramps from EU2012.
Only an expert pixel artist can do that unless it might be difficult to make. >.>

Any ideas? :)
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on June 29, 2018, 09:24:41 am
Okay, i was a bit jealous about sending two people some birthday celebration messages today because of OXC forum reasons. :(

I have a new idea regarding survivors (not otto's mod Suvivorz) and others.

I have made a thing called "Stranded" for some perfections of Landed/Crashed UFOs taken by people including escaped abductees who lost their homes and hiding spots from the Aliens using their crafts to shoot down and destroy people's homes (Well, civilians who are not military soldiers and police are not supposed to start rioting or using guns to shoot down aliens unless they throw burning matches and very sharp and pointy pitchforks at the alien troopers).

Look what i did a several-to-few hours ago.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=38040;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=38042;image)
A almost damaged Medium Scout UFO turned into a home/residence to lost and stranded folks who hated the Aliens most. :P

Looks like this idea of mine came fairly nice. I'll make more so called "Stranded" houses and residences maybe at the 2nd of July after 1st of July dinner and reading XOp's Xeno Operations mod thread then.
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: Yataka Shimaoka on June 29, 2018, 10:28:17 am
Looks good! This might make a fine addition to the game's lore amirite?
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on June 29, 2018, 10:38:07 am
Looks good! This might make a fine addition to the game's lore amirite?
Thank you, Yataka! :)


I'll think i would do some more of the "Stranded" houses, residences, village and the et cetera maps unless i'm done doing stairs and ramps for the UFOs i'm doing.

What a piece of cake for me! ^.^
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: Solarius Scorch on June 29, 2018, 11:15:51 am
I like many of your works Feru, but there is no way to download and use any of them.
Are you going to publish the maps?
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on June 29, 2018, 11:34:33 am
I like many of your works Feru,
Thank you, Solarius. These works i'm working on can be for a future total conversion mod i'm work on unless i have my own choice of programs and apps for concepts and sprite making. :D

I'm also working a Craft and Craft Weapons Overhaul mod that has Craft and CW upgrades (nice and but totally hard work ones).
but there is no way to download and use any of them.
My maps cannot be downloaded as attachments and zip/rar attachments without nodes because i did not add nodes to it's RMP files, such as my Drop Pod Carrier UFO, my Interceptor UFOs, my Alien Walkers, the Alien City Buildings (I know i have a big bad hiatus/pause on those, unless i can post screenshots of my month old works), my UFO squadron maps, my Alien Facility maps and other maps that did not have nodes (I have to work on the nodes for those or else i'll be in very big trouble without them). :(

I'd better check on them unless i can post screenshots of my works i haven't edited and done on the thread.

But it's okay, i can think of figuring out what to do with the nodes for these eventually. :)

No offense.
Are you going to publish the maps?
Okay, sure, unless it involves maps or MCDs. :)

Here's a zip file for the "Stranded" Terrain MCDs (but not the maps unless i liked to add maps if i want to) i've did if you like to try out and use the stranded MCDs for your maps and stuff (Open up MCDEdit to view them).

Remember that any of my well done maps' ROUTES does not have nodes, okay?
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: Solarius Scorch on June 29, 2018, 11:57:12 am
In this case, would you like some help with the nodes? I can't promise much time investment, but a few small maps I can do (if you publish the maps).
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on June 29, 2018, 12:22:21 pm
In this case, would you like some help with the nodes?
No thanks, i can do the nodes on/for my maps after my other things to do (Like eating/drinking, watch/check things, etc) or unless i have chances to do those.

I don't need help with nodes, i'm good with nodes (I'm still learning while viewing/browsing and looking for the vanilla maps on MVII, along with custom maps. :) )
I can't promise much time investment, but a few small maps I can do (if you publish the maps).
Okay, fine, i'll publish some for now (as attachments). Here's the map(s) i made months ago.

Give them a view if you can.
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: Solarius Scorch on June 29, 2018, 01:07:04 pm
OK. I will be out for the weekend, but will check later.
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on July 01, 2018, 02:18:10 pm
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=38054;image)
Lot's of Nodes from Supply Ship UFO
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=38056;image)
The Old Alien Attack Walker
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=38058;image)
My UFO1A Squadron (Four UFOS)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=38060;image)
Medium Scout Squad
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=38062;image)
My old Alien City Block from Jan-Feb
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=38064;image)
Weakspots for the nodes
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=38066;image)
Nodes for the Battleship UFO
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=38068;image)
The Old Orbital Alien Platform (Well, i'm going to doing Custom MCDs for the Platforms, Alien Cities and Alien Walker because of my reasons with MCDedit)
My Created Map and Route Date History (January-February):
Code: [Select]
Tuesday, ‎January ‎23, ‎2018
ALIENPLATFORM00_OLD
ALIENPOWERPLANT
ALIENTELEPORTER
ALIENTELEPORTERTEMPLATE
ALIENBARRACKS
SMALLALIENDROPPOD00
SMALLALIENDROPPOD10
SMALLALIENDROPPOD20
SMALLALIENDROPPOD30
SMALLALIENDROPPOD40
SMALLALIENDROPPOD50
SMALLALIENDROPPOD60
Wednesday, ‎January ‎24, ‎2018
ALIENCITYBLOCK0000
‎Thursday, ‎January ‎25, ‎2018
XCOMDROPPODLARGE
XCOMDROPPODMEDIUM
XCOMDROPPODSMALL
ALIENCITYBLOCK0010
ALIENCITYBLOCK0020
ALIENCITYBLOCK0030
Friday, ‎January ‎26, ‎2018
ALIENATTACKWALKER0000
‎Saturday, ‎January ‎27, ‎2018
ALIENWALKERTEMPLATE00
ALIENWALKERLEGSEGMENT01
ALIENWALKERLEGSEGMENT02
ALIENWALKERLEGSEGMENT03
ALIENWALKERLEGSEGMENT04
Saturday, ‎February 3, ‎2018
ALIENCITYBLOCK0040
‎Friday, ‎February ‎9, ‎2018
3MEDIUMSCOUTSQUAD0000
3SMALLSCOUTSQUAD0000
3SMALLSCOUTSQUAD0005
3SMALLSCOUTSQUAD0010
3SMALLSCOUTSQUAD0015
4SMALLSCOUTSQUAD0000
4SMALLSCOUTSQUAD0005
4SMALLSCOUTSQUAD0010
4SMALLSCOUTSQUAD0015
4SMALLSCOUTSQUAD0020
4SMALLSCOUTSQUAD0025
5SMALLSCOUTSQUAD0000
5SMALLSCOUTSQUAD0005
5SMALLSCOUTSQUAD0010
Saturday, ‎February 10, ‎2018
3SMALLSCOUTSQUAD0020
3SMALLSCOUTSQUAD0025
3SMALLSCOUTSQUAD0030
Maps for All of the Nodes for Vanilla UFOs (UFO1A-UFO170 Maps)
‎Sunday, ‎February ‎11, 2018
UFO_110_BACK
UFO_110_EMPTY
UFO_110_LEFT
Maps for All of the Nodes for Vanilla Crafts (AVENGER-PLANE)
‎Monday, ‎February ‎12, ‎2018
OpenXCOMUFOMapSizes Maps/Routes (UFOMAPSIZE10X10-UFOMAPSIZE80X80)
XBASE_00_NODES1-XBASE_00_NODES7
XBASE_01_NODES1-XBASE_01_NODES7
XBASE_02_NODES1-XBASE_02_NODES7
AVENGER_NODE_WEAKSPOTS
FIRES_NODE_WEAKSPOTS
INTERC_NODE_WEAKSPOTS
LIGHTNIN_NODE_WEAKSPOTS
PLANE_NODE_WEAKSPOTS
UFO_110_NODE_WEAKSPOTS
UFO_120_NODE_WEAKSPOTS
UFO_130_NODE_WEAKSPOTS
UFO_140_NODE_WEAKSPOTS
UFO_150_NODE_WEAKSPOTS
UFO_160_NODE_WEAKSPOTS
UFO_170_NODE_WEAKSPOTS
UFO1A_NODE_WEAKSPOTS
Tuesday, February 13, 2018
UFO_110_DIAGONAL000
UFO_110_DIAGONAL005
UFO_110_DIAGONAL010
UFO_110_DIAGONAL005
UFO_120_BACK
UFO_120_DIAGONAL000
UFO_120_DIAGONAL005
UFO_120_DIAGONAL010
UFO_120_DIAGONAL005
UFO_120_EMPTY1
UFO_120_EMPTY2
UFO_110_FRONT
UFO_110_LEFT
‎Tuesday, ‎April ‎3, ‎2018
EASTEREGGUFO01 (For Easter)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=38070;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=38071;image)
Testing my bastbit and inticon sprites (They're working well, but problem is, my bigob sprites are not working. See image below the other image)
EDIT: My inticon sprites' colors and palettes are wrong. Made a mistake!  :o
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=38072;image)
When i was testing my bigob sprites (Pistol and Rifle Acid Clips), the palette and colors are broken and messed up. I need to figure why my sprite's colors are working via better art programs or Falko's tools and help. I don't know how to fix it. ???
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=38073;image)
This is a screenshot showing my txt files for my future plans for a TC (It might have 4 tiers of Gauss weapons, but they might overheat-able and melt-able Gauss Weapons or not. Ask me via HIVE or Wikia message so that i can give you guys my list of the 4 Gauss Tiers; Mag, Coilgun, Mass Driver and Railgun tiers).

To-Do While I'm on My W10AW17R2 Laptop:
1: Do a collection of nodes from all of the UFO94 maps, including the TFTD95 maps. (Well, i can try importing the TFTD routes to UFO by switching the TFTD ranks to UFO ranks to see if it works, but i don't think it can work or not, i'll see eventualy)
2: Work on my maps and routes including after the vanilla maps' node collecting (I'll try collecting nodes from non-vanilla maps if community might say yes or no to them).
3: Figure out why my problem with the colors and palettes (UFO94 colors) of the bigObs of my PNG/GIF sprites and images (well i don't have my own floorobs and handobs) being broken and messed-up via Falko's Tools/Help or a better program (Like GIMP or ones on the good list, but not mtPaint) or a better version of Adobe Photoshop than Elements 7.0 (Because it won't let me open up GIF files)
4: Learn the codes from rulesets and forums.
5: Read the Xeno Operations Mod Thread first, then do a XOps campaign (I've been playing XCOM Styled and Theme Space Marines Play and Self-Roleplays on Different Terrains as planets with New Battle Mode because it's kinda fun doing XCOM Space Marines. Not 40k Space Marines because 40k Space Marines are British and Imperial, not American. ^o^).
6: Think of any thoughts on doing X-Piratez or X-COM Files after reading their threads.
7: Maybe play some RFM (On Beginner) or Area 51 (On Experienced) again with mods maybe after XenoOperations, unless i'll try harder instead of easier.
8: Possibly read all of the threads if i want to (I've just read all of XOps' threads like his Expanded Gauss Arsenal mod, well there's no UFO version of the handob and floorob GIF sprites for the EGA weapons. :( ).
9: Finish watching Sailor Moon Season 1 while it's the Viz English dub actresses' birthdays (Because i've been too much of a Sailor Moon Viz Media English Dub fan for days because of Stephanie-chan. XD ).
10: Install the 1990s Unreal games (Not CD versions) maybe from my dad's steam account, and then play them outside of the Steam client or not while i'm logged out of my dad's account (I don't have a steam account because steam features requires dollars which is disappointing for me to have)
11: Install X-COM Apoc and OpenApoc on my laptop until i have my own steam account with money and credit card (Because i need Steam for XCOM games, but the OpenApoc site's connection is not secure and unsecure. I can't get an account on OpenApoc until the site's connection says secure)
12: Work on my lists of things for my future TC mod (Already done the Ballistic, Laser, Gauss and Shock Weapon Tiers are done, but Alien Weapon Tiers are halfway done. Terran Converted Weapon Tiers along with the "armors, vests, clothes and suits", "perks and abilities", psi powers, gene-mods, cybernetics, player unit classes, HWPs, aliens, hostiles, factions, crafts, research/foundry/facility/work projects and "other things" lists are not done because i need more writing to do)
13(OPTIONAL): Do a couple or few posts or topics on OXC forums, not too many because of Meridian's and Yankes' reasons.
14: Work on overhaul mods.
To-Do List until have my six or seven desktop PCs for seperate games and programs):
1: Do 3D renders and concepts with SPORE, Blender, 3dsMax, ZBrush and other 3D art, rendering and modelling programs (Very important to help my XCOM modding more reliable and thinkable. But do art with SPORE since 2012)
2: Get all of the 2010s XCOM games, along with UFO Aftermath, UFO Aftershock, UFO Afterlight and UFO Extraterrestials on there (Very important for my XCOM life ever)
3: Get SPORE on GOG.com (After getting a GOG.com account), then find and help get a SPORE account for downloading all of the SPORE creations on the SPORE site with the aid of someone named Rebecca (Rebecca1208/DarkEdgeTV from YouTube) or someone else who uses SPORE (Very important for me to make my models, renders and concepts)
4: Find a 3D art program useful for creating Space Backgrounds with the planet Earth (Kinda useful for UFOpaedia images such as Satellites and other images)
5: Maybe play some games that Windows Vista-Windows 10 requirements such as UT3, Skyrim, Starcraft 2 (On Seperate WC3, SC1&2 and OXC Desktop PC), Magicka (My favorite game i keep playing with Metallica and Godsmack music. It's fun with metal music), Orcs Must Die1&2, Planetside 2 and other games from 2007-2020.
6: Do SPORE Modding, like find SPORE mods that add new parts and shapes to creature editor, building editor and Spaceship editor (I need more than less parts and everything in my SPORE offline days. I hated SPORE offline without the mods. poq)
7: Get a Big Screen TV for movies and TV series marathons put on the wall of my room unless i have a seperate computer that watches TV series with Bandicam, FRAPs and other video recording programs (Because i'm not a big fan of watching 1 episode at a time, which a pain in my ass. VoV)


For here and now on, i'm going to stop using the OXC forum PMs and stop sending OXC PMs to everyone (i can do/send 3-5 PMs, but not too many) because of Meridian and Yankes including Otto saying "Stop spamming" and "stop sending me messages" and saying "stop spamming me and everyone" which has something to do with forum posts, replies and PMs, including birthday messages (That's why i don't want to be banned from the OXC forums by spamming posts, topics and PMs. I don't want that to happen ever again). I can still do more posts on topics and threads that are mine, but i do a little bit of posts on other peoples topics and threads.

So... if you want to talk to me or send me PMs (whenever it's on a site that does not have a 20000 character length on PMs),
it has to be the HIVE Workshop site (Profile Posts and PMs/Conversations, it also has a chat, but i'd never got on there because of my "Read Forums" mood. Does not have a 20000 character limit for posts, but does have a 500000 limit for them. :) There's also female users on HIVE like 84chrome and DarkRangerAlice too),
or Wikia (Greater Cosmic Butterfly Wiki, Great Cosmic Butterfly Sanctuary or Tenshi Sanctuary wikis via Message. The wikis i used to work/visit with my friends Gensomura "Makomi" SeHakurei, Joseph pena and Brook Mikan is cute including other people. I can ask Genso to invite you guys unless you ask me to invite you to those wikis. But i don't think my friends on Wikia are pixel artists, you might wanna ask them after they invite you to their wikis. But don't join GCB Wiki, GCBS Wiki and Tenshi Sanctuary wiki without asking Genso and Joseph or else they'll block/ban from those wikis. -.-),
or Tumblr (Tumblr is where i use look around at new stuff involving Senran Kagura from one of my important people such as Fu-Reiji from dA, well, i've lost my dA account 7 months ago because of assholes who refuse to answer my notes/PMs on dA being liars and tyrants over my life. I think Tumblr has their own messaging system, i'll wait and see),
or pixiv (Well, i use pixiv for viewing Japanese art, especially Sailor Moon and SK art including Girls und Panzer and Precure art. But i don't like it's messaging system too)
or Chatzy (Well, i havn't used Chatzy, it's like Skype and Discord, but it's just a chat site, and i don't like it's terms of use whenever it's something illegal to say. But i can use it if i like to or not),
or on any site i'm at that has PMs and chat (whether i might give you guys my list of named Gauss Weapons from my 4 tiers; Mag, Coilgun, Mass Driver and Railgun), not OXC forums and Reddit including dA, FA, IB, Pinterest (I like Pinterest mostly) and other sites that might have anti-multi PM system or not (I'm going to planning to get and open up a Discord maybe in 2022 with a VPN for it instead of the 2010s whenever it comes to text or voice chat, i know one of my mates on HIVE said Discord is fine, safe and okay. :) EDIT: Nah, i'll change my mind on Discord instead of using it in the 2020s. XD Also i'll get an account on Discord first, then use the site instead of the app via Opera VPN. Maybe Genso will react to my idea, unless i can edit chat messages or not)

Today is July, i am going to go to a pizza and wing place in my state and city known as Mama Pazza's at 6:00 PM of dinner time with my real family.
I hoped you guys on HIVE, OXC and SC2 are feeling fine.


I'll be reading some OXC threads while i'm logged out of the forums so that i can still play my game, along with Starcraft and maybe some WC3 in case i change my mind on WC3 (I think i'm going to lose my interest in WC3 so bad because i was lazy reading HIVE profile posts), including 90s Unreal games unless i install them on my laptop.


Have a nice and beautiful July everyone! :D
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on July 01, 2018, 02:25:18 pm
See Post/Reply #75 Above first to read.

EDIT:
Wait... when i first checked one of images/screenshots, the colors of my chaigun inticon and other inticon sprites are messed up (basebits worked fine, but not the icons and dogfighting images). What a mistake!  :o

EDIT2:
List of Image and Sprite Editing Programs I have and don't have total :):
mtPaint (GNU general public license, seems fine, but it's GNU afaik) HAVE
Evilpixie (GNU. Still makes sprites upside down, just tried it) HAVE
GrafX2 (Never tried it to see if it's better than others including GNU programs) DOWNLOADED AND GOT IT
GIMP (BAD LIST. But i'm going to try to see) GETTING IT LATER
paint.net (BAD LIST. Still uses its color picker to help me collect the palettes of UFO94 and TFTD95)
Photoshop Elements 7.0 (NOT GOOD FOR OXC SPRITES. STILL DOES NOT OPEN-UP GIFS) REMOVING IT AFTER GETTING A BETTER VERSION OF THE PROGRAM (Like CS, CC or any other version that helps me open up GIFs and do sprite palettes)
Aseprite (I forgot about that image editor, didn't got it for my birthday, i need to ask my dad to get that 10 or 20 dollar license while i'm on my alt windows 10 profile) GETTING UNTIL I HAVE A CHANCE TO GET THAT LICENSE, MAYBE A VERSION THAT WORKS ON WINDOWS 10
IcoFX (Well, i don't a trial version. I want a 29 dollar license that will make it not expire so that i try it out) DON'T HAVE


I wish my palette problems can fixed with those programs that are overkill and illegal to use.
Title: Re: [MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc. +AliWalker
Post by: efrenespartano on July 10, 2018, 05:07:17 pm
Now adding a WIP Four Legged Walker for the Aliens along with the "ALIENCITYBLOCK0000" map.
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36115;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36117;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36119;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36121;image)
(https://openxcom.org/forum/index.php?action=dlattach;topic=5964.0;attach=36123;image)
It's called the Attack Walker. I really can't do a scout walker because the size and width of legs are too big for this.

I'll work on more of the walker until i get or make a transparent gravlift MCD first, then the"ALIENCITYBLOCK0000" map maybe later or at 10:00 PM while i download and get more user made mods to find on the forums that are from there and the mod site.

Enjoy the walker images! :)


Hi, FeruEnzeru!

I was reviewing your post and I was very impressed by your UFOs. Great job. Do you have the Attack Walker and the human Droppod ready? I would like to use them in my mod. It would be great if it also included rulesets. Thanks in advance!
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on July 11, 2018, 01:08:57 am
Hi, FeruEnzeru!
Hello again, efrenespartano! :D
I was reviewing your post and I was very impressed by your UFOs. Great job. Do you have the Attack Walker and the human Droppod ready? I would like to use them in my mod. It would be great if it also included rulesets. Thanks in advance!
Thank you for your review and your impression on my thread! :)
My Alien Attack Walker map does not have nodes in it's RMP file, but no, absolutely not, my old maps (ALIENPLATFORM00_OLD - EASTEREGGUFO01) kinda old (7 months old. January-July 2018) for anyone to use (But that's okay, no offense and don't be mad/angry because i need to start remaking my Walker(s) and my other old maps with MVII after doing the vanilla map node collecting along with giving them new custom MCDs instead of vanilla MCDs, well, i can use a little bit or some of the vanilla MCDs if i like).
It would've been great for you to have them in your mod and rulesets, but how 'bout you save those for your mod until i'm done with a txt file for my lists of weapon techs/tiers, weapon customization, equipment, soldier classes, unit perks (probably perks from the new and old XCOM games), psionics, factions, and et cetera for my mods (I'm still working on that Crafts and Craft Weapons overhaul mod with craft and CW upgrades, and now i'd kinda paused my work on it weeks ago. But it does have upgrades for crafts and craft weapons including pilots with upgraded selves to use the craft wisely).

I'm having difficultl having a hard time naming some of ADVENT and TEKH crafts/vehicles on one of my notepad files that involve my future mod plans (weapons, equipment, soldiers, unit classes, aliens, etc) like ADVENT's Semi-Mid Game Fast Light Land Vehicle and their Late Game Fast Light Land Vehicle, and TEKH's Mid Game Fast Light Vehicle and their Late Game Fast Light Vehicle (They're hard to name with. I dunno what fitting name i need to give these vehicles i do not have the chance to name. V.V')

I really do need 3D art, 3D modelling and 3D rendering programs (Like SPORE, Blender, Maya, 3dsmax, ZBrush, etc. Well, i can use SPORE and those until have my own future desktops for separate things instead of one desktop) that can be helpful for to me to start drawing weapon bigobs (along with making inventory sprites and others. I can use a 3D program that help make Earth and other planets be usable for UFOpedia images instead) so that i can make concepts for my Human and Alien tech weapons, along with other stuff like equipment, armors and other)

I have to make more Alien Walkers other than the Attack Walkers instead of a good reason to make, methinks (Also, i cannot find UFO walls that have gun turrets in them. :( ).

These maps i'm making are for a future OXCE+ TC mod i'm working on weeks and months ago involving lots of things i've written on list with a txt file i have on my Windows 10 AW17R2 laptop.

Also, i'll be working on a cake UFO for some of my female Hive Workshop mates named 84chrome maybe at the 12th of July i suppose.

Remember that i'm very busy with eating food, playing games, finish watching Sailor Moon Season 1 with Viz English Dub, doing stuff on MVII and MCDEdit and a lot of other things i have to do.


Hope you'll have a good day! Cheers! :)
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on August 07, 2018, 01:10:18 pm
UPDATE 8/7/2018
Sorry that i was kinda inactive for weeks since i wasn't feeling good everyday (I'm like having brain pain issues lately meaning i'm having a brain-ache or headache because i need some deep sleep every day) whilst the sickness and illness of myself and my throat (F the belching and burping along with coughing and puking. >o<) because i was middle of changing my avatars on HIVE, OpenXCOM and Wikia involving faces of Anime hotties (including kitties like Michelle, Johnny and Debi from Sailor Moon) like ones from Sailor Moon (Stephanie, Katie, Cristina, Amanda, Cherami, Sandy, Erica, Lauren, Veronica, Christine, Danielle, etc) and Senran Kagura (2 types of avatar images along with 1 type in my folders such as the Notorious K.A.T.S.U-hoe, Daidouji with her Balls of Steel and 1 image of Suzune Rin, that's all i could matter much as fiddlesticks), so as possibly changing my "idunnowatchamacallit" on my profile to "STEPHANIE-CHAN LAND" to something-else lands because of my beloved Stephanie-chan. VoV

Earlier today, i'm feeling good some often maybe.

I forgot about my Heavy Interecptor UFO that i was micro or macro managing words and stuff about, and now i am currently super busy with my "Converting TFTD Nodes to UFO Nodes via Weakspots with MVII" crap which made lost it in my head.

And i was currently busy playing "Being Lost in Circles in Unreal 1998 Game" because Unreal was one of my favorite Sci-Fi franchises back when i was playing Unreal Tournament GOTY with ChaosUT back in 2012.  :-[

Now i kinda got stuck watching Gears of War videos and started quoting the Gears so as the Aaron Griffins of War (Because Gears of War was stuck in my head too many times since i finished watching TheRadBrad's playthrough of Gears 3 where all this Imulsion sh*t can go to hell).

At least i forgot about reading XOps' Xeno Operations Mod Thread (I'm on Page 12 of it weeks or days or months ago) and bullet's 40k mod thread (Well, i got moved to a new child board days ago).

I'd obviously think of something involving a whole "de-linking nodes with MVII" thing which made think i should i try it out after finishing the weakspots for all of the map nodes where directs which patrol path that unit goes, maybe along with map node collecting i think. :)

Anyway... i'm gonna be checking my "My Best OXC Total Conversion Mod ideas for everyone to Read and Hear" thread along with other posts and threads to see if i could vote for Gears of War or Unreal TC (I know it does now show the names of users voted on each poll per topic/thread which is kinda disappointing) for OXC because i'm busy with TXT files and other things with OXC (I think i'm kinda lost on my future plans for TC stuff), i've kinda missed some posts and new threads while i was logged out of the OXC forums (I've missed a lot of good fellas like Reaver since i was inactive for weeks after changing my avatar(s) that often).

Man i wish i could dream of a colossal god-sized or star system wide UFO in XCOM fiction where it fires multiple "Planet-Cracker" like beams to cut a part of the Earth or any other planet like a slice of cake or pizza where a government building lives, and starts beaming it up with a beam similar to abduction beams where it grabs the piece of the ground and people (someone similar to Stephanie-chan) saying "HOLY SH*T! HOLY SH*T! HOLY SH*T! HOLY SH*T!" a lot of times. X3

And maybe at August 10, i'm gonna be doing some of my own new threads on HIVE, OpenXCOM and Wikia where it can talk about my own childhood, teen-hood, adulthood, fan-hood and love-hood on multiple things i loved and liked when i was a kid in the early 2000s and a teen in 2010-2014 (My teenager life in 2010-2013 was kinda rough and terrible due to deviantArt and "some accounts i don't want to keep from 2009-2012" crap.  :-\).

From a day or two, i'm going to be doing Wikia (Random-Ness Wikia's the one i used to be on because my friend Gensomura was working with) stuff and other things in the afternoon at 12:00 PM, i have super important things to handle most (Like watching media video stuff like YouTube and 2 2018 anime i keep watching while waiting for new episodes of it and Senran Kagura Season 2 coming out in October of this year. And so as checking partially everything i used to look around on the web much)

Time to get to business then, but no more sick and ill throats for me! ~J-Kun FeruEnzeru (aka. FeruEnzeruJKun)
-
AUGUST 2018 TO-DO LIST FOR OPENXCOM STUFF (PLEASE NO DISCORD FOR ME BECAUSE I'M HEARTBROKEN ABOUT IT LAST MONTH):
1: Do a reply on one of my poll threads after me voting for something important (NOW).
2: Work on Converting TFTD Nodes to UFO Nodes via MVII (It'll take like days and weeks to finish the weakspots with MVII).
3: Maybe Update my OXC and OXCE+ (Gotta find threads where i can download the latest version of OXCE+ so that i can update it after updating my nightly build)
4: Maybe do map node collecting from maybe the vanilla maps or the weakpot maps that have the vanilla nodes (I kept getting errors on MVII where the nodes are out of bounds of the map. >.<)
5: Maybe mess around with PDNT or Adobe PSE 7.0 made sprite color and palette correcting (Because it won't let me correct my recolored pistol and rifle clip sprite colors to match the magazine color of the Rifle and Pistol clips with OXC or OXCE+).
6: Read XOps' Xeno Operations Thread (Because i want to do a campaign with after reading his whole thread so damn bad).
7: Maybe more stuff to add to the to-do list later.
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: luke83 on November 10, 2018, 06:54:58 am
Finally made an Interceptor for the Aliens.

I have some bad news for you buddy, Since you area using my UFOL83.MCD, i am going to need to confiscate the Mapfile for that Alien Interceptor from you and any additional MCD you used to created it.... Confiscate/get a copy i am pretty flexible, Its so bloody cool looking!
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on November 10, 2018, 08:03:44 am
Hi, Luke83. Sorry that you come by. I was in a densely bad "Stay IRL and off of the OXC forums instead of being on Internet crap" duties, although i'm inactive and away for months probably speaking.

I'll review your post right now tonight at 12 o'clock AM i assume. (https://forums.nexusmods.com/public/style_emoticons/dark/sleep.gif)

Its so bloody cool looking!
Thanks for the kind and good words. Still that i've updated my version of kevL's MVII exe last September due to having TFTD map node link data issues and problems showing "oh f**k" messages with the nodes and tiles which has something to do with vanille TFTD maps or UFO maps or other vanilla or mod maps i should say. (https://s.pximg.net/common/images/emoji/202.png)
I have some bad news for you buddy, Since you area using my UFOL83.MCD, i am going to need to confiscate the Mapfile for that Alien Interceptor from you and any additional MCD you used to created it.... Confiscate/get a copy i am pretty flexible,
Yeah, my bad at least. I was needing to give you credit on your UFOL83.MCD for reasons because i need any kind of tiles for UFOs that can face north, south, east, west and diagonal positions so that an actual UFO facing any direction (like a flying spinning UFO or saucer) to see how a real and classic UFO works like (But it probably needs glass sphere cockpits as well. e.g Kang and Kodo's ship or any kind of UFO that has a glass cockpit ceiling thing).

Speaking of credited/borrowed mod files from OXC mod authors/uses, i was learning MCDs and things from a friend of mine from last 2017 on OXC forums that i keep harassing with PMs (including forum posts and threads) 3 months ago Reaver of Darkness (so as other people i particularly might like if i post something very important including/excluding a wall of text on a post) so that i might be in need of him on Tumblr or Hive Workshop or any other places i like to use for PMs instead of OXC Forum PMs, but he refuses to use Tumblr nor HIVE (OpenXCOM forums have an anti-spam system for posts and PMs. :( ). (For now i suggest to stay away from him and leave him alone in future causes: meaning a 2020s or 2030s time for me to handle)

Also: Don't forget about MCDs that have copied tiles from vanilla tiles (and including custom tiles from mods as well).
Quote
Luke83
If you want confiscate anything i might've credited, borrowed or stole from any mod or MCD you have. I'll send an zip attachment right now (But without the maps that have tiles from your UFOL83.mcd files).

The file's names are: UFO_INTERC1 as i recall. (https://forums.nexusmods.com/public/style_emoticons/dark/yes.gif)

note: remember that you have MapView or MapViewII, and MCDEdit to view the files first. That is all. ~J-Kun FeruEnzeru, thank you for your kind replies :)
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: The Reaver of Darkness on November 10, 2018, 11:57:25 am
Yeah, my bad at least. I was needing to give you credit on your UFOL83.MCD
He was kidding, man. Nobody is confiscating anyone else's work. It's good to credit people when you borrow their work, but most of us are super happy to share our stuff! Almost all of the works on these forums and the mod portal(s) is built upon other works by other users! We're all team players here.

Luke and I both agree, your interceptor is pretty slick! Perhaps you should feature it in a small mod all by itself.
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: luke83 on November 10, 2018, 01:11:03 pm
He was kidding, man. Nobody is confiscating anyone else's work. It's good to credit people when you borrow their work, but most of us are super happy to share our stuff! Almost all of the works on these forums and the mod portal(s) is built upon other works by other users! We're all team players here.

Luke and I both agree, your interceptor is pretty slick! Perhaps you should feature it in a small mod all by itself.

YES WAS A JOKE, RELAX, I JUST REALLY LIKED YOUR MOD AND I WANTED A COPY FOR MYSELF :P 
(note to self, next time i make a joke, add some smiley faces)

I like that others borrow and expand my work, it means i can go MIA for a few years and come back and still find a working version  ;)
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: FeruEnzeru[RETIRED/I QUIT] on November 11, 2018, 06:26:39 am
@The Reaver of Darkness
Hi Reaver, sorry for Luke's and your late replies, i was busy with other things at the moment.
I liked to OXC PM you or post anything on your threads/posts or any other threads that have your posts/replies, but i feel bad and ashamed of things last August because i might've think i harassed you with too much PMs and messages involving alternatives to OXC PMs.

I'll review your replies now first, then Lukes replies for this time around.
He was kidding, man. Nobody is confiscating anyone else's work. It's good to credit people when you borrow their work, but most of us are super happy to share our stuff! Almost all of the works on these forums and the mod portal(s) is built upon other works by other users! We're all team players here.
It's alright. I know how to learn to give people credit on using their OXC works.
That's why credit is very important for me to use people's works when i'm in need of things for mods and other kinds of works indeed to have and know.

Especially when i learn things from OXC forums or while i post something on help threads. :) (https://forums.nexusmods.com/public/style_emoticons/dark/yes.gif)

Luke and I both agree, your interceptor is pretty slick! Perhaps you should feature it in a small mod all by itself.
Reaver... i really really love you the best, but maybe in a better future or place. I'll try not harass you with PMs and other things related to messages i suppose (JIC it's HIVE or Tumblr or other messaging alternatives to OXC forum PMs, excluding Discord to my likes and living).

But thanks for the compliments on my (old) interceptor map the other day. (https://s.pximg.net/common/images/emoji/302.png)

I am super proud of you.

@Me (FeruEnzeruJKun)
Reviewing Luke's Reply now (at least some of it for my concerns).
it means i can go MIA for a few years and come back and still find a working version  ;)
I do too, in case i'm in bad or worse moods to my life just to go MIA and inactive some days.

But life and other things than HIVE and OXC including Tumblr's my thing to do afawk. (https://forums.nexusmods.com/public/style_emoticons/dark/confused.gif)
Title: Re: [UPDATE][MAPS] Orbital Platforms, Ground Facilities, Types of Bases, Etc.
Post by: The Reaver of Darkness on November 11, 2018, 06:53:45 am
Reaver... i really really love you the best, but maybe in a better future or place. I'll try not harass you with PMs and other things related to messages i suppose (JIC it's HIVE or Tumblr or other messaging alternatives to OXC forum PMs, excluding Discord to my likes and living).

I like you, and I'm glad you like me. I'm glad you are showing restraint, but I don't mind if you message me every few days or so.

I wish there was a place where you could message me more--though I have to caution you: the more messages you send, the less likely I am to read them. I did log in to my Tumblr, I suppose you could send me all the messages you like there. Can't guarantee I'll read em all, but I will say that no matter how many you send, I won't get bothered by it. <3
I am thereaverofdarkness on Tumblr.

Keep being awesome, J-Kun.