OpenXcom Forum

OpenXcom => Offtopic => Topic started by: The Reaver of Darkness on January 18, 2018, 04:42:37 am

Title: X-Com Explosions are skulls
Post by: The Reaver of Darkness on January 18, 2018, 04:42:37 am
I love that the explosion graphic is somewhere between a mushroom cloud and a skull. It makes for a neat easter egg when you manage to notice it. The easiest way to see it is by screenshotting or slowing the game down, but I first began to notice it as a nearly subliminal skull that seemed to pop up and disappear just barely too fast to see.
Title: Re: X-Com Explosions are skulls
Post by: Warboy1982 on January 18, 2018, 06:57:09 am
spoiler: everything in xcom is skulls

Title: Re: X-Com Explosions are skulls
Post by: The Reaver of Darkness on January 18, 2018, 08:45:24 am
(http://cinevenger.com/wp-content/uploads/2012/03/vlcsnap-2012-03-15-20h51m26s79.png)
Title: Re: X-Com Explosions are skulls
Post by: Solarius Scorch on January 18, 2018, 07:11:17 pm
Are you interested in a hit animation as well? :)

https://openxcom.org/forum/index.php/topic,5097.msg77668.html#msg77668
Title: Re: X-Com Explosions are skulls
Post by: RockDoctor on March 24, 2018, 09:35:21 am
Quote
I love that the explosion graphic is somewhere between a mushroom cloud and a skull.
I think I was still dealing with swapping DOS memory configurations when I spotted that.
But on the other hand, I'd probably been playing the game for a year or so too. It is a nice touch, and I've got a faint memory of having seen such an effect in a movie and thinking "that director plays UFO!"