OpenXcom Forum
Modding => Help => Topic started by: Hyper2Snyper on December 24, 2017, 05:36:52 am
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I am trying to make a small laser pistol that has a clip since it takes up a 1x1 area. but when I fire it it makes it look like an incendiary.
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You need to give the ammunition a hitAnimation - it's just pulling a few of sprites from HIT.PCK (or whatever the .PCK that contains bullet hits is). If you want it to look like a laser hit, checkout the ruleset example for the laser pistol, and put things like the hitSound/hitAnimation/power on the clip item.
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oh so I cant have the hit animation on the weapon?
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You can, if the weapon uses itself as ammunition - this is the case for the standard laser weapons. Otherwise the hitAnimation on the clip is used instead.