OpenXcom Forum
Modding => Released Mods => XPiratez => Topic started by: AngelicJoker on December 03, 2017, 11:30:57 pm
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Good afternoon, everyone. I've gotten it in my head that I'd like to make a video introduction for new players to get used to the game. Can you offer any suggestions for me to include? Here's a partial list of what I have planned so far:
Menu Options
New Game (differences between difficulties, base placement)
RTFM (Bootypedia)
Keyboard Shortcuts (alternate movement, night vision, damage estimate, middle click)
Manufacturing Tips (Hellerium -> XGrog -> Chauteau, etc)
Importance of prisoners (building an extra prison)
Useful starting equipment (more axes, handles)
Research tips (Bounty Hunts, recruitment, live prisoners, research tree)
Walkthrough of early missions (healing, stun/shock damage, energy management, skill improvement, terrain damage for shortcuts)
Anything else you can suggest?
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Sounds Tremendous!
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Don't forget the most important thing, that is, using Bootypedia :)
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Added. Let me know what else comes to mind.
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Subsections to research: the major tech blocks like back to school, ect. Also step by step instructions for built items that then must be researched. Big fat warning about deleting projects consuming items(the number of folks with lost tiny drills ugh)
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Big fat warning about deleting projects consuming items(the number of folks with lost tiny drills ugh)
This problem is no longer a thing since quite a few versions, not for critical items or people anyway.
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I was going to save talk about codex choice, research bottlenecks, new bases, and the like for a more advanced tips and tricks video if the introduction one goes over well. I'm literally looking at tips for the first month or two of play.
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This problem is no longer a thing since quite a few versions, not for critical items or people anyway.
point i had forgotten some changes, but might still be worth a mention. Anything that cuts down on the frequency of a common user error is worth it in my book.
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Well besides bootypedia, simple Xcom tactics and things to know, the stats(And especially how important many of them are now), mods that are in game already (Build your own starting base is probably the most important for long term planning), and beginning disclaimers on game breaking and stuff (Tiny drill may have been fixed but by god it deserves a mention, the Old Earth Lab is sacrosanct as well), and finally explanation that EVERYTHING you get will at some point be useful. I'm looking at your mutant porn!
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EVERYTHING you get will at some point be useful.
Not everything, silver bars and oranges do absolutely nothing. If an item has no manufacturing dependencies, is unusable in battle, and researching it leads nowhere if it's reserarchable, then it's most likely vendor trash.
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Well 99% of the stuff Dioxine adds does end up being useful eventually, just sometimes it's in a much later patch.
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Not everything, silver bars and oranges do absolutely nothing. If an item has no manufacturing dependencies, is unusable in battle, and researching it leads nowhere if it's reserarchable, then it's most likely vendor trash.
The oranges are very important, they offset the apples so well.