OpenXcom Forum
Modding => Released Mods => Topic started by: ave369 on November 23, 2017, 10:22:44 pm
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The TFTD Aqua Weapons Starter Pak is an attempt to recreate some of the popular community-made X-COM: UFO weapons for Terror from the Deep. TFTD has very few mods; yeah, there are big mods that remake everything, but I didn't want something that grand. I was looking for the TFTD equivalents of small mods that add early game weapons such as machine pistol and shotgun, and did not find them. So I decided to make my own.
This mod was made for my own use first and foremost, I played TFTD with it and enjoyed it very much. So I decided to share this mod with others. It is my very first OpenXcom mod, so it is not very "well made": there are no custom handobs and groundobs, and the Ufopedia images show some color shenanigans (I haven't yet figured how to deal with them). But it is functional and very playable.
What does it do? It adds early game weapons based on the community-made weapon mods.
TFTD Weapon X-COM UFO community equivalent
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Harpoon Pistol Magnum Revolver
Dart Carbine Machine Pistol
Flechette Gun Shotgun
Crossbow Sniper Rifle
WP Melter Flamethrower
Titanium Knife Combat Knife
Freezesprayer Taser
http://www.openxcom.com/mod/tftd-aqua-weapons-starter-pak
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Wow thank you! Hope to see some day a final mod pack for TFTD, but i'm afraid it will take a looong time...let's consider this (great) start! Any chance for screenshots?
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Okay, here are some screenshots:
On the last pic, the Flechette Gun at the moment of firing is portrayed. The bigob is not displayed because of that.
As for big mods such as the Final Mod Pack, aren't there already such mods, such as TWoTS and My_TFTD_Mod?
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Many thanks! For other resources/ideas for starting i'd advice the good Nord's Word of (Terryfing) silence (https://openxcom.org/forum/index.php/topic,5566.msg84983.html#msg84983) (really like that single shoot harpoon) Orz's TFTD Rework (https://openxcom.org/forum/index.php/topic,4265.msg58374.html#msg58374) and new civilian's My TFTD mod 1.02 (https://openxcom.org/forum/index.php/topic,4931.0.html).
Besides, don't forget to use research function in the forum, using the topic tag [TFTD] tag!
Edit: typos
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Thanks. My next mod will be a Sonic weapon diversifier similar to the Alien Armory Expanded for UFO. I'm going to add a Longwave Sonic Blasta (a sonic shotgun), a Shortwave Sonic Blasta (a blasta rifle with sniper accuracy, more accurate than the Sonic Cannon) and a Sonic Repeater (an automatic Sonic weapon). Maybe some other weapons like lethal terror bombs for the Thermal Shok launcher.
Again, the name of the game is porting popular small UFO mods to TFTD. I wonder what might be the underwater equivalent to attack dogs. Dolphins? But they cannot operate on land...
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Thanks. My next mod will be a Sonic weapon diversifier similar to the Alien Armory Expanded for UFO. I'm going to add a Longwave Sonic Blasta (a sonic shotgun), a Shortwave Sonic Blasta (a blasta rifle with sniper accuracy, more accurate than the Sonic Cannon) and a Sonic Repeater (an automatic Sonic weapon). Maybe some other weapons like lethal terror bombs for the Thermal Shok launcher.
There was also a Disruptor cannon mod on the portal, it does not has a page on the forum, so grab it here (http://www.openxcom.com/mod/disruptor-cannon) if you want.
Again, the name of the game is porting popular small UFO mods to TFTD. I wonder what might be the underwater equivalent to attack dogs. Dolphins? But they cannot operate on land...
Honestly i'd drop the idea, i just go for drones and vehicles since TFTD is more in the "technological" side of things. :)
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I know the disruptor cannon, I've played with it as well. Seems somewhat OP to me, especially the explosive ammo. An autofire from this thing destroys a whole small room in a colony or artifact site... three times. Makes absolutely sure there are no tentaculats in those nooks and crannies... because it vaporizes them. Nooks and crannies, not tentaculats (them too, though).
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As for big mods such as the Final Mod Pack, aren't there already such mods, such as TWoTS and My_TFTD_Mod?
An idea may be to create a new mod by mergin those togheter but bot are presenting sriois issus at the moment so taking separate stuff from there may be a good idea. :)
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You can also have this, if you want (from X-Com Files):
- type: STR_CONCUSSION_CANNON
categories: [STR_SHOTGUNS, STR_HEAVY_WEAPONS, STR_ALIEN_TECH, STR_SONIC, STR_UNDERWATER]
requires:
- STR_CONCUSSION_CANNON
size: 0.5
costSell: 800000
weight: 18
bigSprite: 235
floorSprite: 213
handSprite: 688
bulletSprite: 5
fireSound: 100
compatibleAmmo:
- STR_CONCUSSION_CANNON_CLIP
accuracyCloseQuarters: 50
accuracySnap: 25
accuracyAimed: 50
tuSnap: 30
tuAimed: 40
battleType: 1
twoHanded: true
shotgunChoke: 100
invWidth: 2
invHeight: 3
aimRange: 22
snapRange: 18
dropoff: 4
attraction: 10
listOrder: 3039
- type: STR_CONCUSSION_CANNON_CLIP
categories: [STR_SHOTGUNS, STR_HEAVY_WEAPONS, STR_ALIEN_TECH, STR_SONIC, STR_CLIPS, STR_UNDERWATER]
requires:
- STR_CONCUSSION_CANNON_CLIP
size: 0.4
costSell: 15600
weight: 5
bigSprite: 428
floorSprite: 330
hitSound: 0
hitAnimation: 26
power: 40
damageType: 6
blastRadius: 0
clipSize: 5
costThrow:
energy: 10
battleType: 2
shotgunBehavior: 1
shotgunSpread: 15
shotgunPellets: 10
recoveryPoints: 1
armor: 50
invWidth: 1
invHeight: 2
attraction: 10
listOrder: 3040
The graphics are in UFO palette though, so a conversion would be necessary.
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Is there any chance of a download link here as the one in the mod portal isn't working-see attachment?
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How many times have this happened for years? The mod site is not 'stable' yet, so uploading mods on it is useless unless it gets updated
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Attaching it here.
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Nice mod, download is also attached here, along a preview of what you get 8) 8)
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Version 1.2 is up.
Changelog:
* Fixed the bug that displayed the graphics for the Gauss Pistol Clip as the Titanium Knife
* Freezesprayer added.
* Gauss Sniper Rifle added
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Is this mod only for OXC and not OXCE as it works fine on the latest nightly but not on the latest extended-see attached.