OpenXcom Forum
Modding => Work In Progress => Topic started by: Ethereal on October 12, 2017, 01:23:37 pm
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I present to your attention several variations of the ship Triton, with increased capacity. An analogue of the mod "CraftMod_SkyCrafts", but for TFTD. Problems with these ships can arise on the map "LINER" - the first level of a passenger liner. This map has long needed to remove the placement of a transport ship from it. In converting this map under UFO, it's done. I do not think that this will raise the problem in TFTD.
Here, just maps and deployment. How to manage them - decide for yourself.
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I really like this four-winged one. Can he be put in 20 tiles length? Or no chance?
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I really like this four-winged one. Can he be put in 20 tiles length? Or no chance?
It is possible by details? Which option specifically? And what are 20 tiles in length? Ship for 60-80 seats?
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I mean to fit smallest of your designs in 2x1 map squares 10x10 tiles each.
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Here are the maps of the liner with the removal of the transport ship. It turned out that it is easier to do this than to minimize transport. :D
mapScripts:
- type: SHIP_P1
commands:
- type: addBlock
size: [3,7]
- type: addBlock
size: [3,2]
rects:
- [0,5,3,2]
- type: addBlock
size: [3,5]
terrains:
- name: LINERT
music:
- GMTACDRY
ambience: 67
ambientVolume: 0.25
mapDataSets:
- BLANKS
- DECKC
- LINERA
- LINERB
- LINERC
- LINERD
mapBlocks:
- name: LINERT00
width: 30
length: 20
- name: LINERT01
width: 30
length: 50
- name: LINERT02
width: 30
length: 50
groups: 2 #this block is unused
- name: LINERT2
music:
- GMTACDRY
ambience: 67
ambientVolume: 0.25
mapDataSets:
- BLANKS
- DECKC
- LINERA
- LINERB
- LINERC
- LINERD
mapBlocks:
- name: LINERT00
width: 30
length: 20
- name: LINERT02
width: 30
length: 50
- name: LINERT4
music:
- GMTACDRY
ambience: 67
ambientVolume: 0.25
mapDataSets:
- BLANKS
- DECKC
- LINERA
- LINERB
- LINERC
- LINERD
mapBlocks:
- name: LINERT00
width: 30
length: 20
- name: LINERT04
width: 30
length: 50
- name: LINERT5
music:
- GMTACDRY
ambience: 67
ambientVolume: 0.25
mapDataSets:
- BLANKS
- DECKC
- LINERA
- LINERB
- LINERC
- LINERD
mapBlocks:
- name: LINERT00
width: 30
length: 20
- name: LINERT05
width: 30
length: 50
alienDeployments:
- type: STR_CRUISE_SHIP_P1
script: SHIP_P1
terrains:
- LINERT
- LINERT2
- LINERT4
- LINERT5
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Ok, i has experimented myself in th mapview, and here is a screenshot of maximal long triton, fitting into 2 small map blocks.
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Well, I did not set a goal to achieve maximum long ship. I did them under a certain number of seats. Your option is also good.
Oops. Found an error. Here is the correct code for the liner.
mapScripts:
- type: SHIP_P1
commands:
- type: addCraft
rects:
- [1,0,1,1]
label: 1
- type: addCraft
rects:
- [1,0,1,2]
conditionals: [-1]
- type: addBlock
size: [3,7]
- type: addBlock
size: [3,2]
rects:
- [0,5,3,2]
- type: addBlock
size: [3,5]
- type: SHIP_PA1
commands:
- type: addBlock
size: [3,7]
- type: addBlock
size: [3,2]
rects:
- [0,5,3,2]
- type: addBlock
size: [3,5]
alienDeployments:
- type: STR_CRUISE_SHIP_P1
script: SHIP_PA1
By the way, at the maximum length, the newt blocks the passage to "CARGO_SHIP_P1". So to retreat from the edge of one cell all the same need.
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Here are the maps of the liner with the removal of the transport ship. It turned out that it is easier to do this than to minimize transport. :D
How are you spawning the XCom units without any crafts present?
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How are you spawning the XCom units without any crafts present?
I just looked at how the X-COM generation sites were configured on other maps where there is no ship generation. Then I re-created it on another map. In principle, in the same way, it can be done on any maps.
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These transports are a great idea indeed. Can i use them in my mod?
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These transports are a great idea indeed. Can i use them in my mod?
Of course.
How to manage them - decide for yourself.
;)
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That last one carries 50% more than my Heracles. I don't know if that much transport capacity is ever needed, and I sure wouldn't want to move that many soldiers every turn. Even if it was all tanks, it's still a lot.
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For fans. In fashion for UFO, there is transportation and for 60 seats, but this does not mean that it needs to be fully loaded with landing gear. Although, when storming a colony, the numerical superiority will be useful.
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Something like that.
I has inserted it into my mod as Poseidon (aquaplastic transport).
Thanks for idea.
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What version of this WIP mod is? Probably a beta or alpha or early build.
This is not an independent mod. This is the raw material for those who make mods.
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I do not work with Google. I only use an interpreter, because in Yandex it is extremely lousy (with translators in our country, it's just a misfortune). And DropBox descended itself by spreading malicious software so much that it's more expensive to contact it. Files downloaded from there have to be run through a dozen antiviruses.
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Oh i see. I guess i won't download this mod then. :(
It's funny. Actually, this site has its file-sharing server and all the mods, usually, are downloaded to it, bypassing Yandex, Google and everything in the world. :D
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Made something incomprehensible (and it is unclear why) of Hammerhead and Lefiyafan. If anyone needed to mod - take away.