OpenXcom Forum

Modding => Released Mods => XPiratez => Topic started by: RSSwizard on September 27, 2017, 02:59:48 am

Title: Nightmare Entry/Exit
Post by: RSSwizard on September 27, 2017, 02:59:48 am
Okay I love the blue hover pad the NIGHTMARE craft has, along with its sparkles. But there's a problem, and that problem is that there is no ground access to get in the plane. So how exactly are you supposed to exit a mission if you have hands without flying armor.

> ayuk ayuk, dontcha know you should Only be using flying armor by the time you can get the Nightmare

> you assume far too much, like that both of my operatives weren't wearing normal armor



Offhand note: Is there anywhere to make suggestions for the game/engine? Or can I just make a regular post for it?
Title: Re: Nightmare Entry/Exit
Post by: Dioxine on September 28, 2017, 08:30:49 am
It's you who assumes too much, it was just an omission.
Title: Re: Nightmare Entry/Exit
Post by: RSSwizard on September 30, 2017, 08:52:09 pm
Sorry about that.
You could put a "ladder" down below to avoid having to put a floor panel on the 0-Level, while keeping the blue sparkly effects for the vertical travel.