OpenXcom Forum

Modding => Released Mods => XPiratez => Topic started by: RSSwizard on September 25, 2017, 03:13:27 am

Title: alternate graphics for x-piratez
Post by: RSSwizard on September 25, 2017, 03:13:27 am
For those who want to spice up, alter graphics, etc etc. There was a thread in the OXCE+ board but I was directed to make a new one here instead. May link to other posts I made from there.

Attached graphics are modified "big guns" that were rotated to the side so they could be resized ever so slightly larger and detailed. They ought to be in the new palette (I think). Just differentiates between yer average 2x3 inventory to say "whoa, this is a really big gun". Some of them look a little more menacing rotated.

There's no real rhyme or reason to which direction they're facing but I figured most of them were better off flipped to the left, to additionally differentiate them. Some other creative modifications were made in a few cases.

Do whatever you want with em.
Title: Re: alternate graphics for x-piratez
Post by: Ethereal_Medic on September 25, 2017, 03:45:10 pm
So shiny  :D

A true gem to the eyes those look fantastic!
Title: Re: alternate graphics for x-piratez
Post by: ivandogovich on September 25, 2017, 09:31:38 pm
Yep!  Pretty neat! 

For convenience I've put them all in a little mod.

Title: Re: alternate graphics for x-piratez
Post by: RSSwizard on September 25, 2017, 11:12:49 pm
So shiny  :D

A true gem to the eyes those look fantastic!

Thanks man. I was going to do this to the ret plague launcher but it just made it look goofy because of the shading, so I didnt. Dont think its all that heavy for a 2x3 item anyway. There's a couple huge guns I missed, but im not aware of them off the top of my head, and the microwave cooker is big as it is.
Title: Re: alternate graphics for x-piratez
Post by: Bloax on September 26, 2017, 09:22:51 am
Thanks man. I was going to do this to the ret plague launcher but it just made it look goofy because of the shading, so I didnt.
Me coming along and fucking up everyone's plans, isn't that a classic
(https://dl.dropbox.com/s/d78reenijpwcx96/359420199050674176.png)
Title: Re: alternate graphics for x-piratez
Post by: Ethereal_Medic on September 26, 2017, 06:23:48 pm
I would like to mention one thing and that would be symmetry considering the facing of the picture.
If it's possible let all guns face from down right (gunbutt) to up left (pointy end for the bullets).

Just a personal opinion tho.
Title: Re: alternate graphics for x-piratez
Post by: RSSwizard on September 27, 2017, 12:53:29 am
Me coming along and fucking up everyone's plans, isn't that a classic

Nope you're fine actually, it looks so snazzy I didnt want to mess it up. Since I play with these, I didnt want to rotate it. Take it as a compliment.

I would like to mention one thing and that would be symmetry considering the facing of the picture.

Put the Assault Cannon and Rail Driver in the Left Hand if it makes you feel... uncomfortable for your hands to be holding it in their right.

You should probably flip those graphics both vertical and horizontal so that their dangerous end is pointing downwards...

---
Edit

Link to some other graphics I made so as to not double-host.
(particularly proud of that M-41b pulse... err... smartrifle)
https://openxcom.org/forum/index.php/topic,4187.msg87145.html#msg87145

also attached other sprites I use personally, and a fixed rail driver
Title: Re: alternate graphics for x-piratez
Post by: RSSwizard on September 27, 2017, 10:39:01 pm
These are variations on the Light Cannon to make it look more like the original xcom style. Included is a handob that ought to (ahem, do the job). Im aware that there's another heavy cannon in the game that looks similar, so I tried to make the barrel a little smaller.

Edit:  Added a new mortar. Along with the handob for it.

Also a planned modification for the silver snake to turn it into the "Broken Butterfly" from RE4 (dmg 30 + bonuses, cost is 34000, pretty much an expensive early game confederate eagle but it could be worth it).
Title: Re: alternate graphics for x-piratez
Post by: Bloax on September 28, 2017, 12:01:26 am
I went ahead and dicked the flameball cannon
(https://dl.dropbox.com/s/9ej9ukx6937741b/Fireball_Launcher.gif)
Title: Re: alternate graphics for x-piratez
Post by: RSSwizard on September 28, 2017, 12:14:34 am
I went ahead and dicked the flameball cannon

Cool. Not arm wrestling or anything but I put the original waffle cone on the front... and something happened... and now it looks even more evil somehow.

(arena fireball launcher... somebody needs to put this in zdoom pronto...)
Title: Re: alternate graphics for x-piratez
Post by: Bloax on September 28, 2017, 12:31:10 am
Oh trust me, I like some back-and-forth.

(https://dl.dropbox.com/s/n23eritdjwsa9ji/disc2.gif)
(https://dl.dropbox.com/s/atd0q6pjcpyqqod/disc2b.gif)

did ??something?? in the meantime

edit:

(https://dl.dropbox.com/s/fca7v2gvp7kucm3/Fireball_Launcher%20bloax%20v4.gif)
Title: Re: alternate graphics for x-piratez
Post by: RSSwizard on September 28, 2017, 12:57:07 am
Oh trust me, I like some back-and-forth.

Ooh now we're talking, I like that launcher. Only prob is the front of it looks like its got white pixels on the edges. Even though I know its not, it does appear that way. It might not be possible to embellish the waffle cage just because of the resolution. That larger heat coil right on the end kinda does the job all by itself.

The others are throwing disks? (chakram?)

posted is a generally unmodified ES sniper rifle, the new palette glitched a little bit on its shading so I fixed it (normally wouldnt mind, but the ES weapons are kinda a big thing to unlock, as a kind of reward they should look snazzy like the arena weapons)

(...which reminds me of wanting to do a golden UT style flak cannon for the arena flak... which will probably be based on the UT4 version ive seen floating on the internet)

Edit:
The UT Flak Cannon became a reality, with a handob too.
And a second version with standard vertical orientation.
Title: Re: alternate graphics for x-piratez
Post by: Bloax on September 28, 2017, 03:45:40 am
If you want life to be easier then here's what's probably going to be the next iteration of the unhallowed palette mod:
(https://dl.dropbox.com/s/hgemrun6qosuib9/laterp2.png)
first color (pure white hah hah hah) translucent o f c
Title: Re: alternate graphics for x-piratez
Post by: RSSwizard on September 28, 2017, 04:56:00 am
If you want life to be easier then here's what's probably going to be the next iteration of the unhallowed palette mod:
first color (pure white hah hah hah) translucent o f c

Ill keep it. But actually I still use my own (palettes.dat, compatible with vanilla) and I deleted the palettes rul file to keep the game from overriding it. However its got its own strengths and I may be migrating to it with the exception of the red palette range which id just modify in the .rul.

Thats just personal use on my end though. I dont know why they didnt go with my version of red. The adjustment I made for the ES sniper was just because I was noticing this splotch of difference up near the end of the barrel, and while it was less noticeable in vanilla that difference became stronger here. Normally I wouldn't care but the ES guns along with a variety of others are kinda prestigious to get in the game - hard fought or came with risks, so they should be presented as well as possible. I should probably check the other ES weapons to see if they have a problem.

Ooh I am glad they are going to go with a bona-fide Cyan just like TFTD had...

(I wonder if the TFTD sonics are gonna make it into the game... we already have the oscillator... it would be awesome on underwater missions to encounter deep ones that are literally fighting like TFTD except against the player who is always nerfed as hell underwater, and then have the weapons be practically unusable and only capable of being scrapped for aqua plastics).
Title: Re: alternate graphics for x-piratez
Post by: Dioxine on September 28, 2017, 12:43:48 pm
Very interesting stuff, RSS Wizard! Thumbs up!
Title: Re: alternate graphics for x-piratez
Post by: chaosshade on September 28, 2017, 03:57:07 pm
These look fantastic!  How about taking a whack at some of the other UT weapons?
Title: Re: alternate graphics for x-piratez
Post by: RSSwizard on September 28, 2017, 10:04:33 pm
These are a couple modified RCF clips, I made some before but they seemed a tad bulky for being only 5.56 so I compressed them slightly and updated the colors.

These look fantastic!  How about taking a whack at some of the other UT weapons?
Thanks! credit goes to whoever did that UT4 model really. I might go after one of the 'tournament miniguns to make a minigun replacement but the main reason I replaced the flak was because, we have a flak that's supposed to be a direct reference to UT. So I figured id just make it a UT flak. The arena combat contacts only yields this and the fireball launcher so thats the only bit I changed.

The fireball launcher isn't from any games I know... but in reverse fashion it would be excellent to mod it into an FPS game. Monsters throw fireballs, now players have a gun that throws fireballs.

Edit - I absolutely love the hydra laser. However I was thinking, since the UT pulse gun could be seen in the same light, I figured id use it as an opportunity to make another ut sprite like you suggested. Somehow it turned out very green.
Title: Re: alternate graphics for x-piratez
Post by: chaosshade on September 28, 2017, 11:16:59 pm
I'm admittedly working on a mod to put the UT4 weapons (the Flak Cannon you made is from UT4) into the game, so I need sprites for it.  If you'd like to work together on that project, I'd love to have assistance ^^
Title: Re: alternate graphics for x-piratez
Post by: RSSwizard on September 28, 2017, 11:44:17 pm
I'm admittedly working on a mod to put the UT4 weapons (the Flak Cannon you made is from UT4) into the game, so I need sprites for it.  If you'd like to work together on that project, I'd love to have assistance ^^

you can use anything im putting here personally, but right now ive just got too much on my plate (real life stuff) to be able to get involved with a project.

Added:
Omega Rifle Clips in a similar style to the rcf clips, using the bulky original ones I made. I forget exactly what ETAP ammunition is for, but I tried to follow the color code.

Edit - also added a slightly smaller Frag Grenade (looks more plasticy now, similar to some new grenades that are coming out for military use)
Title: Re: alternate graphics for x-piratez
Post by: chaosshade on September 28, 2017, 11:53:24 pm
Thanks RSS, I'll keep an eye on this topic and grab what I can use ^^

Edit:  Flak Cannon Sounds!  Thanks to nadir, but relayed by me.  I think these are from UT99.
Title: Re: alternate graphics for x-piratez
Post by: Bloax on September 29, 2017, 05:53:16 am
(https://dl.dropbox.com/s/x1y32bfhidemlf9/enforcer_3x.gif)(https://dl.dropbox.com/s/0rljl2fjuy1tzry/shockrifle3_3x.gif)
did some dUmB shit asdf

yes that's a pistol bigger than just about anything
no rugrats
Title: Re: alternate graphics for x-piratez
Post by: RSSwizard on October 01, 2017, 11:13:14 pm
This ut plasma gun matches the piratez color scheme better. It could be used for the hydra laser, but it could also be implemented as a new item for a Humanist faction weapon to replace their standard Lasgun disbursement. And using hydra laser ammunition sorta replicates the wolfenstein3d minigun (trading accuracy for fire rate, at least one 8 shot burst per round plus a couple snaps maybe on top of that). Humanists are all about extermination yknow.

As a further slap in the players' face courtesy of the humanists, it doesn't have to be O-G capable, as despite being a laser its construction makes it vulnerable to being damaged by decompression for one reason or another.

Added:
Tiny explosion impact graphics for hard, hard hitting AP shots such as the Recoilless Rifle, Mag Rocket, etc. Idea being that it actually explodes but only the guy who was hit actually took the brunt of that damage. This is from a stock hollywood explosion.

Inserting it into the game can be as simple as adding your own extrasprites entry in a .rul file (which can be inserted in the piratez ruleset folder, or another mod you're using) and setting the start index to be really high, like 606 or 706 or something (it should probably start with single digit of 6 since all the other impacts do). Impact graphics and explosions are always 10 frames of animation.

Also Added:
For the doom connoisseurs the UAC plasma gun impact, and baron plasma impact. Courtesy of the "smooth doom" mod for the latter.
Title: Re: alternate graphics for x-piratez
Post by: chaosshade on October 02, 2017, 05:23:34 am
Absolutely fantastic!  I love your work, RSS Wizard.  One thing I haven't been able to quite puzzle out, however, is which handob the Hydra Laser uses.

Edit:  Thanks to the OXC Discord we worked out that it shares the Slugthrower's handob set.
Title: Re: alternate graphics for x-piratez
Post by: RSSwizard on October 03, 2017, 11:06:26 pm
I did goof up on the light/heavy cannon I dropped in here, forgetting that its a 1x3 size item now as well as picking (I suppose) a wrong handob to go with it that now looks kinda odd being held one handed. I might get around to modifying it, but at the moment im on a zdoom binge.
Title: Re: alternate graphics for x-piratez
Post by: Bloax on October 04, 2017, 06:17:57 am
zdoom binges?
(https://dl.dropbox.com/s/2opjfydp4igzkz7/mmh.png)
yeah i know those 8)
Title: Re: alternate graphics for x-piratez
Post by: RSSwizard on October 06, 2017, 01:21:00 am
zdoom binges?
spoiler
yeah i know those 8)

At least you're healthier about it than I am.
(https://i.imgur.com/DUxgmn0.png)
(https://i.4cdn.org/vr/1507056846715.png)

--- posts merged - Solarius Scorch ---

I did goof up on the light/heavy cannon I dropped in here, forgetting that its a 1x3 size item now.

Fixed, its abit fat for a 1x3 but it'll do. Hazard stripes differentiate this weapon as unusual when you see it in NPC hands.
Title: Re: alternate graphics for x-piratez
Post by: RSSwizard on November 16, 2017, 02:55:18 am
Since the RPG is no longer the launcher for the baby nuke I figured id drop these here. No modifications or anything, they're simply the RPG sprites from a previous version of X-Piratez if you prefer those over the new ones.
(rpg.png goes in the hand objects resource folder)
Title: Re: alternate graphics for x-piratez
Post by: RSSwizard on January 18, 2018, 01:30:22 am
Wouldnt say these are exactly replacements for anything, but I got creative and since I had this thread going figured id drop them here.

The gauss weapons need no introduction but I thought the pistol was pretty nifty. One of the background splash screens from tftd showed a soldier shooting or holding the gauss pistol and I wanted to make it look a little bit more like that. Instead it ended up looking like something reminiscent of the plasma gun from TekWar, full of meanness. And I gave the heavy an obnoxiously, big, fat, nose. I also put a scope on the rifles and altered the scope for the heavies (so that its more like a reflex sight with a wide lens).

The yellow scuba weapons are intended to be Underwater Lasers firing in the aqua-blue range. The gadgets next to them are intended to be their energy cells, which have a grungy slapped together kind of feel as if its a separate device altogether which just happens to power and suppliment the weapon. I wouldnt dictate stats but as a weapon designed for a specialized environment and being ruggedized id believe it would do less damage and have a lower capacity than regular lasers.
Title: Re: alternate graphics for x-piratez
Post by: chaosshade on January 18, 2018, 09:31:52 pm
Cool stuff, RSSWizard, I love how they look!  The kind of "cyberpunk" look you gave the TFTD-based weapons really works ^^
Title: Re: alternate graphics for x-piratez
Post by: RSSwizard on January 19, 2018, 11:49:37 pm
Cool stuff, RSSWizard, I love how they look!  The kind of "cyberpunk" look you gave the TFTD-based weapons really works ^^
And these gauss weapons are made of aqua plastic, its a possible theme for converting aqua plastics to the ufo palette. Aside from that I think the UV look makes them look alot more menacing (I expanded the size of the heavy clip so it could technically be used as a replacement for piratez' heavy).

I intend on making a heavy gauss lookalike as a replacement for the microwave cooker.
Edit - this was accomplished. It comes with two versions, one looks a little more shiny than the other. Just check out... the frigging grunge on this thing... talk about heavy metal... I took inspiration from the microwave cooker as well as a few odd bits on the top.

Now it has a discernable handle, trigger, and business end, and since the factions use gauss weapons its easy to believe they just followed the same pattern as the heavy for making this contraption.
Title: Re: alternate graphics for x-piratez
Post by: RSSwizard on February 02, 2018, 10:45:46 pm
This is a gritty used-future version of the Machinegun available from the mutant alliance. It has a folding bipod (borrowed from the mortar) to suggest the better kneeling bonus for firing.

Edit Merge:
I also have a particularly nasty bright fire sprite that looks more realistic (abit like a bonfire). Now your hands can feel just like a christmas tree on the night before christmas.

Also some more replacements for vanilla impacts that are more appropriate for the piratez setting.

Fire updated
Now obscures the ground on which the fire has been set
Title: Re: alternate graphics for x-piratez
Post by: RSSwizard on February 10, 2018, 06:09:55 pm
This is what the fire looks like in practice.
Title: Re: alternate graphics for x-piratez
Post by: Bloax on February 10, 2018, 07:47:12 pm
Groovy.
Title: Re: alternate graphics for x-piratez
Post by: Ethereal_Medic on February 12, 2018, 04:21:40 pm
"I am the god of hellfire!"
Title: Re: alternate graphics for x-piratez
Post by: RSSwizard on February 14, 2018, 10:32:05 pm
"I am the god of hellfire!"
I know whats missing from this... look at the roof of those buildings, you can still see them through this massive sheet of fire. You wouldnt be able to see through that in real life, so I should probably attend to the ground tile coverage under those flames through the transparent areas.

Edit - updated this in the post where it was attached
also changed screenshot, which in this shrine ship somehow looks spectacular and movielike