OpenXcom Forum
Modding => Work In Progress => Topic started by: Neville on August 26, 2017, 05:19:16 am
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I have the entire X-Com series on Steam, and I have the three games of the Collector's Edition on CDs, with "X-Com: Interceptor" on another CD. I am trying to find a way to make Aquanauts keep their helmets on in all environments. I can modify sprites from PCK and TAB files, but I cannot change multiple PNG sprites back to single PCK and TAB files. Can someone help?
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Switch to OpenXcom?
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Look here: https://openxcom.org/forum/index.php/topic,2980.0.html (https://openxcom.org/forum/index.php/topic,2980.0.html). There is a tool to combine multiple png into one pck. Not always work, but useful.
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Falko's tool will (probably) not work... TFTD has different file format than UFO.
I'm attaching modified unarmored TFTD spritesheet... try if it works for you... if yes, I can write a routine to convert the other spritesheets too.
I tried it only with openxcom, don't have the original game handy atm.
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Falko's tool will (probably) not work... TFTD has different file format than UFO.
I'm attaching modified unarmored TFTD spritesheet... try if it works for you... if yes, I can write a routine to convert the other spritesheets too.
I tried it only with openxcom, don't have the original game handy atm.
Thank you! I have tested the sprites on islands and in ports, and they work for both. They seem to work just as well in underwater environments as the original sprites.
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Attaching the rest, with backups in case you decide the air is not toxic yet in 2040.
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Which files affect the standard diving suit images in Terror From the Deep?
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If you need any other help, please let me know :)
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I am trying to find a way to make Aquanauts wear helmets with some suits (entries for Plastic Aqua-Armor, Ion Armor, and Magnetic Ion Armor show Aquanauts wearing helmets). It never made sense to me that soldiers in the original game and Enemy Unknkown usually do not wear helmets.
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Just modify the sprites to always have helmets then, export the image out with PCKView, edit the sprite and load it back into your mod.