OpenXcom Forum

Modding => OpenXcom Extended => OXCE Suggestions DONE => Topic started by: Meridian on August 07, 2017, 03:51:09 pm

Title: [Documentation] Debug mode options
Post by: Meridian on August 07, 2017, 03:51:09 pm
So, after years, I finally got tired of manually editing save files for testing purposes.

I'll be adding shortcuts (for debug mode only of course), to cover the most frequent/repetitive editing.
So far, I have:
ctrl+1 = set funds to 999 999 999
ctrl+2 = finish all facility construction projects
ctrl+3 = +50 scientists and engineers
ctrl+4 = +2 of all items (recoverable, not live alien, sell cost > 0)
ctrl+5 = +2 of all live aliens (recoverable, sell cost > 0)
ctrl+6 = reset monthly xcom and alien region/country activity

Anything else I've missed for geoscape?
What other things do you edit when you test?
I could think of "remove all ufos", "remove all ongoing missions", "perform monthly mission generation" etc... not sure how useful it would be for modders?
Maybe show a list of running missions in-game?
How about more battlescape debug commands?

Hit me with ideas...
Title: Re: Debug options
Post by: Solarius Scorch on August 07, 2017, 04:16:44 pm
An option for editing ongoing missions would be useful. I imagine it would be done from a list of missions.
Title: Re: [Documentation] Debug mode options
Post by: Meridian on February 09, 2022, 03:18:18 pm
how about ctrl+7 give +1 all the itens in game regard the storage space limit like ( guns, ammos and consumables) except crafts, it would speed up modding debugging quite a lot cutting the "wait" to manufacture the item or have to play the game to acquire the particular item

isn't that what ctrl+4 does already?
maybe I misunderstood...
Title: Re: [Documentation] Debug mode options
Post by: Meridian on February 09, 2022, 04:55:53 pm
ctrl+4 gives all human stuff too... xcom craft weapons, xcom weapons and ammo, xcom armors, etc.

what is a geko?
Title: Re: [Documentation] Debug mode options
Post by: Reuged on February 09, 2022, 05:13:02 pm
really I thought the ctrl+4 only was about battlescape recoverables like (zbrite, aquaplastics, live aliens) "on the geko" is a salng it means obtainnig something immediately so if it already been cover i will delete my post
Title: Re: [Documentation] Debug mode options
Post by: Yankes on February 10, 2022, 12:07:42 am
really I thought the ctrl+4 only was about battlescape recoverables like (zbrite, aquaplastics, live aliens) "on the geko" is a salng it means obtainnig something immediately so if it already been cover i will delete my post
Please do not delete post as make other post "broken" as referring to not existing post.