OpenXcom Forum

Modding => Work In Progress => Topic started by: Wolfstarr on July 08, 2017, 01:58:10 am

Title: [WIP] Sentry Gun
Post by: Wolfstarr on July 08, 2017, 01:58:10 am
So I saw an older thread about some sort of Sentry Gun which utilised limited time units I thought I would try something out, tonights experiment is the Overwatch Sentry Gun system.

Currently I have a sprite which is a combination of the scout drone tank tracks and a turret sprite from another game and it doesn't look too bad.  Through in a drone gun sound from Aliens and hey presto!
Title: Re: [WIP] Sentry Gun
Post by: SuperCaffeineDude on July 09, 2017, 11:35:46 pm
I don't know if it can be coded, but it'd be cool if you could hook up a static sentry-unit a soldier can spawn from an inventory obj, like the ones from alien for securing an area or corridor, rather than as a lesser-soldier that takes up a transport slot. Looks cool though man!
Title: Re: [WIP] Sentry Gun
Post by: The Reaver of Darkness on July 10, 2017, 02:30:54 am
Yes, this post here (https://openxcom.org/forum/index.php/topic,5570.msg85067.html#msg85067) embeds a video showing someone having done that very thing. I think it could work great with low time unit sentries.
Title: Re: [WIP] Sentry Gun
Post by: SuperCaffeineDude on July 10, 2017, 03:37:35 pm
Cool video, hopefully it can be done by someone.

A large heavy 2x6 Auto-Sentry you "throw" at a max of one space would be cool, maybe with a short targeting range, no movement. Like a high end proximity grenade.
I like the video's idea of a flying-probe unit, keeps the use limited as a tool.

I wonder too though if it might be possible to have a mind-control device just for machines, so you lose a soldier's TU on a radio-control-device to make use of a robot for a turn.

I'd like to use drones in my games, but I think I'd end up not using them at all, so I can train a disposable  rookie.
Title: Re: [WIP] Sentry Gun
Post by: Wolfstarr on July 10, 2017, 07:51:25 pm
In one of the mods there is a flying UAV you can build, think it's Area 51 :)
Title: Re: [WIP] Sentry Gun
Post by: Warboy1982 on July 10, 2017, 10:10:04 pm
https://openxcom.org/forum/index.php/topic,1304.0.html

this was the original thread, i'm not sure what happened to the code but it's probably either out there somewhere or easy to recreate
Title: Re: [WIP] Sentry Gun
Post by: Wolfstarr on July 10, 2017, 10:17:41 pm
In my downloads of other mods it pops up in Xeno Operations :)
Title: Re: [WIP] Sentry Gun
Post by: hellrazor on July 10, 2017, 10:27:33 pm
If you need some other sprites for small tanks size 1x1 maybe also take a look at the Support Drone Mod i made.
Located here: https://openxcom.org/forum/index.php/topic,5517.0.html (https://openxcom.org/forum/index.php/topic,5517.0.html)
Title: Re: [WIP] Sentry Gun
Post by: Wolfstarr on August 04, 2017, 02:25:24 am
Had a quick play with this concept again.  Thought could I simply take the vanilla handobs and overlay them onto the scout drone mod ...

Think it might look a bit better than the original version I came up with.
Title: Re: [WIP] Sentry Gun
Post by: bulletdesigner on August 04, 2017, 04:20:23 pm
https://openxcom.org/forum/index.php/topic,1304.0.html

this was the original thread, i'm not sure what happened to the code but it's probably either out there somewhere or easy to recreate

this is amazing, even for UAV and drone deployment, does someone knows any mod with this mechanics?