OpenXcom Forum

Modding => Resources => Topic started by: drages on June 24, 2017, 02:38:15 pm

Title: Drages Weapon Sprite Collection
Post by: drages on June 24, 2017, 02:38:15 pm
Hey people of anti-aliens!!!

As i wrote here and there, i am collecting the various weapon tiers which fits to UFO visuals from all mods done until today, for UFO or TFTD. I collect them, get them together, repair/edit them, recolor them for other variations, making combinations and more.

I am looking for UFO style weapon branches, not "realistic" or "real" weapons. I don't like to have real weapons with real names on this kind of games, because most them are just same weapon with very little stats changed and for ultra early game as this is a Sci-Fi game.

I collected them to use at my mod but i am not sure when it will be released, because i mostly release something at late states, when it's enough to be playable. So for other modders sake, i wanted to make a topic for easy access for people who needs guns, lots of guns..

Every collection got 5 to 10 weapon types from pistols to cannons with all BIG-HAND-FLOOR images as sheets.

The finished collections are here:

-  Those 3 ballistics are steps for updates. The first one is replace for default starting guns and the other 2 are updates with 3 different ammo choices. (taken from Xeno Operations Mod from XOps who created nearly the best things for this game but then unseen for 1 year...)

-  First lasers are created for Aliens use. After long thoughts, i wanted to create plasma/laser hybrid visuals as laser weapons to aliens. Second group is for MiB guys, edited/recolored versions of default lasers with 3 different color and 2 different ammo types.. Third set is again from Xeno Operations Mod, with color variations and empty versions for weapon visual change script users (if the weapon is empty).

-  Gauss weapons with 3 and empty color variations. (From Gauss Arsenal Mod)

-  Pulse Weapons with 7 and empty color variations. (From Xeno Operations Mod)

-  Ion Weapons with 3 and empty color variations. (From Ion Weapons mod)

-  Projectiles and hit animations with many color variations to fit those weapon here i uploaded. Some created by me, some edited, some taken from other mods, all got with light, standard and heavy bullet versions.

-  Plasma weapon tier added with 1 color (finally) and 3 ammo variation (Xeno Operations Mod)

-  Alien uhmmm.. alien weapons added, weird looking ones but cool and real xeno style.. 5 color variations with big-small launchers and grenades.. (Xenoooo Mod)

I think, the ones left: Rail, Mass, Dart, Shock and sonic maybe... then melees and explosives will be handled.

I will add much more in near future.

Cya!

Some examples and download links are here.
Title: Re: Drages Weapon Sprite Collection
Post by: Meridian on June 24, 2017, 04:10:46 pm
You sure are passionate about this :)
Title: Re: Drages Weapon Sprite Collection
Post by: Solarius Scorch on June 24, 2017, 04:32:23 pm
Nice collection there.

X-Com Files contain more guns than FMP, so loot away :)
Title: Re: Drages Weapon Sprite Collection
Post by: ohartenstein23 on June 24, 2017, 04:36:51 pm
I always love seeing XOps' beautiful sprites passed around, even though he hasn't been around and developing the mod. :)
Title: Re: Drages Weapon Sprite Collection
Post by: drages on June 24, 2017, 04:48:58 pm
Nice collection there.

X-Com Files contain more guns than FMP, so loot away :)

I just started :). I am a visualist so i need to have perfect visual things to work before i start.

You sure are passionate about this :)

I hope i don't lose it. I like to mod rather then playing it.. but this time, i plan to play after i finish. :)

I always love seeing XOps' beautiful sprites passed around, even though he hasn't been around and developing the mod. :)

His art is sick... i mean, if they would be an X-Com 3, he would able to make all the visuals by himself. But why did nobody using his very unique sprites.. weapons, armors, and specially UFO's... i mean does ufos are crazy.. even only the hull is maybe 10 times better then vanilla dull ufos.. i checked many mods but i did not see them anywhere else.. is there a reason for this? I am not a map maker, i never was, but i would like to work with those if i were.

And ohartenstein23, can you update your sprite changing script to be special per weapon.. i want to use an ammo type at more then one weapon to make the numbers lower (for players sake) but i can't for now as you said before.
Title: Re: Drages Weapon Sprite Collection
Post by: ohartenstein23 on June 24, 2017, 05:59:04 pm
Both Dioxine and Solarius Scorch use bits of his spritework for their mods, even some of the tilesets.  The UFO exteriors are probably a bit too stylized for most people though.

I'll take a look at the script, and see what I can come up with.
Title: Re: Drages Weapon Sprite Collection
Post by: drages on June 24, 2017, 05:59:44 pm
Both Dioxine and Solarius Scorch use bits of his spritework for their mods, even some of the tilesets.  The UFO exteriors are probably a bit too stylized for most people though.

I'll take a look at the script, and see what I can come up with.

Thank yu!
Title: Re: Drages Weapon Sprite Collection
Post by: Solarius Scorch on June 24, 2017, 06:00:19 pm
I love these UFOs... But they're too good to be used on something random! So I'm still waiting.

(I might use them for Reptoids.)
Title: Re: Drages Weapon Sprite Collection
Post by: chaosshade on June 24, 2017, 08:50:26 pm
I'd love to see handob sets for these... my mod is currently stalled because of a lack of sprites...
Title: Re: Drages Weapon Sprite Collection
Post by: drages on June 24, 2017, 08:58:11 pm
I'd love to see handob sets for these... my mod is currently stalled because of a lack of sprites...

Those rar files got all the hand-floor-big images included, ready to use.

--- posts merged ---

Gauss, Pulse and Ion weapons added, including a projectile/hit animation collection.

----------------------------

Alien Xeno and Plasma weapons added.
Title: Re: Drages Weapon Sprite Collection
Post by: drages on June 27, 2017, 12:49:16 pm
I loved your weapon sprite collections.

The Gauss (I call the original TFTD gauss "Mags" because of their orb shaped magnetic plasma shots and a mod i was working on that will have Coilguns "references from LW2 the can fire AP and EM bullets" and Railguns) looks all okay.

I prefer some Gauss Mag Miniguns and Gauss Coil Miniguns.

Good job for making those. :)

EDIT: Oh yeah i forgot about the Pulse weapons and the others.

I like the Laser minigun. I recommend alien miniguns with plasma in it.
EDIT: Oh yes. I would like you to do a request of Gauss Coilgun conecepts and sprites including the bullets instead of orbs.

I will work on "rail" weapons soon. As i am not the original makers of this collection, i can't create something from 0.. so if you want to have different ammo styles, you can mix up with others. But probably rail weapons can be your answer..

Thank you!
Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 01, 2017, 11:39:19 pm
I tried some HW recoloring for alien recovered units. Cyberdisc and Sectopod were always my nightmares so having them at our side or giving more fearsome versions to the enemy would be a good option..

I tried Falco's tools but i got a problem with cyberdisc.. any help about that?

Here is the example.. i can make more if needed or i am open for all critic or suggestions.
Title: Re: Drages Weapon Sprite Collection
Post by: Dioxine on July 02, 2017, 12:55:10 am
The sectopods seem neat, especially the steel one, but it's hard to tell through these wonky filters. Try disabling them before doing anything serious ;)
Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 02, 2017, 01:44:00 am
The sectopods seem neat, especially the steel one, but it's hard to tell through these wonky filters. Try disabling them before doing anything serious ;)

Good point. I worked on them more.. I gave more blacker colors to dark-disc.. I worked on Triscene from TFTD. I made some pixel and color editing, tongue when walking and some more bloody teeth. The ones i saw at FMD got bad quality, noisy color pixels, so i wanted to make a right one. Photoshop did not allow me to create a green one for no-actual reason.. but i am fighting for it..

Cyberdisk got some falling blue things on top of it.. don't know how to correct it. Any ideas?

Title: Re: Drages Weapon Sprite Collection
Post by: Meridian on July 02, 2017, 09:07:57 am
Sectopod on the 3rd picture is nice.
Triscene on the 2nd picture needs some more love.
The rest is not so visually pleasing, yet.
Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 02, 2017, 01:14:46 pm
Sectopod on the 3rd picture is nice.
Triscene on the 2nd picture needs some more love.
The rest is not so visually pleasing, yet.

What is the problem at the disc? Why didn't you like that?

Black sectopod, is too black maybe for this game palette.. it's really hard to create a dark colored thing at this game.

--- posts merged; WTF, two consequent posts at the same time? ---

Triscene on the 2nd picture needs some more love.

I gave him so much love this time. Because of massy TFTD color palette, the weapon part was totally messed up. I recreated it pixel by pixel with repairing all the chassis.
Gave him cool eyes.
He got tongue and bloody teeth at every frame, not just at standing.
This version is X-Com Laser version and at the end alien plasma one. I try to fit the color to their branch (laser weapons are black at my mod so i did not made it blue but i could make any color.)
Every part of it parted by layers so i can change any part like weapon, weapon chasis, eyes, body..
Title: Re: Drages Weapon Sprite Collection
Post by: Solarius Scorch on July 02, 2017, 04:28:33 pm
When you're at it, perhaps you would be interested in making a weaponless Triscene? It would allow us to customize its mounted weapon, get some variants.

And maybe you would be interested in these pics:

(http://i.imgur.com/nJ2OUvs.gif)

(http://i.imgur.com/tYhAVDJ.gif)

And the RGB version:

(http://i.imgur.com/BBAmshk.png)

Also, would you mind adding smaller pics? I find them really hard to view, unless I open them in a new tab.
Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 02, 2017, 04:35:00 pm
Ok little pictures..

I wanted to unarm him but it needs a pixel artist for sure. I can repair/edit what i have, but drawing something is more then me.. but i try to find some pixel artists to hire to do that. I am working on much cooler sectopod version now, i want to add rocket launchers to it but i can't do whatever i want for now as quality.

Pfff those pedia pictures are really bad.. their default is bad.. art is bad.. maybe i can find someone who can draw it more cooler, but i can edit those if needed with the colors wanted.

Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 02, 2017, 06:52:01 pm
After... 6? 7? hours of editing...

I present you.. ultra mega laser sectopod with dual rocket launcher support.. fck yeee...

I am happy with result.. even with pink launchers.. dunno it fits :)
Title: Re: Drages Weapon Sprite Collection
Post by: Solarius Scorch on July 02, 2017, 07:32:57 pm
Yes, very nice!

I have attempted something similar with my Men in Black Sectopod:

(http://i.imgur.com/7VYTjSw.gif)

(http://i.imgur.com/P7P2z7y.png)

But your design is also pretty cool. I like how dirty it looks - more like a prototype than a mass-produced machine. This can be a good thing; I know what I'd do with it. :)
Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 02, 2017, 07:49:15 pm
Wow, yours are really very nice too.. very clean work i can say.. yeah mine looks like dirty compared to it.. i need to clean it up.. :)

Do you have falkoo template of it? I can add the launchers to it.

Is there any normal creature editor for 1x1 ones?

Btw here is the files for final sectopod and Triscenes.:



Title: Re: Drages Weapon Sprite Collection
Post by: Solarius Scorch on July 02, 2017, 07:59:31 pm
Wow, yours are really very nice too.. very clean work i can say.. yeah mine looks like dirty compared to it.. i need to clean it up.. :)

Thanks! I like both, actually.

Do you have falkoo template of it? I can add the launchers to it.

Unfortunately not, since all I did was recolour, so no assembly was required.

Is there any normal creature editor for 1x1 ones?

You mean some sort of spriting tool? No, there is nothing like that. Not sure what it would do, though - you have to do the sprites by hand anyway.

Btw here is the files for final sectopod and Triscenes.:

Thanks! Grabbing it for future use. ;)
Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 02, 2017, 08:17:42 pm

You mean some sort of spriting tool? No, there is nothing like that. Not sure what it would do, though - you have to do the sprites by hand anyway.


I am using https://falkooxc2.pythonanywhere.com/hwpbuild for HWP, all the works i done here, used that.. I need to see what i do as a whole. So i asked that, is there any tool like that for single units.

If you can recolor your sectoids again with the template from https://falkooxc2.pythonanywhere.com/hwpbuild, i can add launchers.. Every sectopod deserves to fire rockets!

Templatas are like that:
Title: Re: Drages Weapon Sprite Collection
Post by: Solarius Scorch on July 02, 2017, 09:24:34 pm
I don't have particular plans for Sectopod rockets at the moment, so I wouldn't ask you to add them... But if you do, I will consider this change.
Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 03, 2017, 09:11:25 pm
I don't have particular plans for Sectopod rockets at the moment, so I wouldn't ask you to add them... But if you do, I will consider this change.

I would probably use yours too so i would like to use them launchers. I asked for that reason too.. but not needed for now..

--- posts merged ---

Heya..

I came with another attempt for greatness!.. I present you the little black disc of death!

They are so cute and deadly!

PS: Added default color version.

And big black ones final version.
Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 04, 2017, 08:58:37 pm
Thx for merging my comments.. i reply new ones to be seen.. i hope it does not bother you..

Anyway, some big and good news..

We need more violent dinos who want to swallow humanity alive. And when a dino does not enough, an armored dino would make your day worse!

Title: Re: Drages Weapon Sprite Collection
Post by: Solarius Scorch on July 04, 2017, 09:03:07 pm
Thx for merging my comments.. i reply new ones to be seen.. i hope it does not bother you..

Actually it does bother me a lot, have you heard of netiquette?

Anyway, some big and good news..

We need more violent dinos who want to swallow humanity alive. And when a dino does not enough, an armored dino would make your day worse!

...but if you keep making these wonderful things, I don't mind spending time on merging your posts! :D

I totally love that sprite.
Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 04, 2017, 09:10:35 pm
Actually it does bother me a lot, have you heard of netiquette?

...but if you keep making these wonderful things, I don't mind spending time on merging your posts! :D

I totally love that sprite.

My bad.. sry..

I just did not create those dinos.. its a paid work from a sprite artist.. I am happy with the result. They looks more though then default versions.. especially with arms and claws.. i will do some pixel editing for teeth and some details for sure.

I wanted to have a real melee unit which is very dangerous, even kill a power armored guy with 1-2 bite.. armored ones will be a ultra dangerous one with the armour.. and armored one can have turrets too probably..
Title: Re: Drages Weapon Sprite Collection
Post by: Solarius Scorch on July 04, 2017, 09:13:55 pm
I can use it when it's done, right? :)
Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 04, 2017, 09:17:30 pm
I can use it when it's done, right? :)

It's all for communities and XCOM's sake of course. I will share the sprite sheets soon.

------------------------------------------------------------

I finished the editing and recoloring. Good Use!

Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 06, 2017, 10:50:09 pm
Newwww poooosst!!!...

I did not see any UFO mod used TFTD tanks.. don't know why.. but i wanted to add them. I don't have any idea how to mod the turrets..i will see what i can do.

Title: Re: Drages Weapon Sprite Collection
Post by: Solarius Scorch on July 06, 2017, 11:43:29 pm
Can you make a white variant?
Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 06, 2017, 11:54:50 pm
Can you make a white variant?

This white?
Title: Re: Drages Weapon Sprite Collection
Post by: Solarius Scorch on July 07, 2017, 12:46:29 am
Something like that, yes, but not so monochromatic. Maybe combined with blue, or orange?
Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 07, 2017, 01:00:48 am
Something like that, yes, but not so monochromatic. Maybe combined with blue, or orange?

White is really tricky, like black at this game.

I put you another example. I am putting the files too so maybe you can recolor it with the needs of you. You can get the spritesheets at falkos tool as sectoid template.
Title: Re: Drages Weapon Sprite Collection
Post by: Wolfstarr on July 07, 2017, 03:37:05 am
Nice work Drages :)

A quick question, what is your workflow for colour swaps? Do you use photoshop or some kind of plugin?
Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 07, 2017, 12:32:46 pm
Nice work Drages :)

A quick question, what is your workflow for colour swaps? Do you use photoshop or some kind of plugin?

Thx. I am working on photoshop. I take image, make it rbg color then indexed mod with ufo palette. Then I go to rbg again and work on it. After final indexing with ufo palette, if I am happy with result, I go for pixel by pixel editing.

There is much better tricks pixel artists know. But they hate limited palettes.

OpenXcom should have change this palette system. I see no reason to use this.
Title: Re: Drages Weapon Sprite Collection
Post by: yrizoud on July 07, 2017, 07:25:17 pm
There is much better tricks pixel artists know. But they hate limited palettes.
It's a misunderstanding. People who learn and master 24bit painting (typically in Photoshop) feel they are completely crippled because it's a completely different way of drawing a picture. And it's a way which can't be replicated in Photoshop, which is why a lot of professional game artists do most of their work in a different program (ex: Cosmigo Promotion for all the pixel-level graphics in Shantae DS games)

Now, it would still be nice to have OpenXCOM allow expanding the palette beyond the 256 original battle colors. Currently, this idea is completely stalled by the way the lighting work : The original game's lighting is so special, that nobody has been able to produce a mathematical formula which would extrapolate the same behavior for the entire RGB color space.

IMO, the issue could be nicely resolved by allowing multiple battlescape palettes. You'd only need a handful of knowledgeable people to produce some well-working palettes, and then many more people can draw modded graphics with these palettes, or convert to them.
Title: Re: Drages Weapon Sprite Collection
Post by: The Reaver of Darkness on July 07, 2017, 09:05:16 pm
The original game's lighting is so special, that nobody has been able to produce a mathematical formula which would extrapolate the same behavior for the entire RGB color space.
It's not really very complex. The battlescape's palette (as well as all of the other palettes) are arranged into a set of 16 combinations of hue and saturation, with each color then having 16 shades. Each unit a square is darker, it takes all of its colors and moves them one position darker on the palette. When the pixels must go darker than the darkest position, they turn to black. Interestingly enough, since some of the darkest colors look brighter than others, some color schemes will appear to glow in the dark. This is probably just a natural aspect of things such as yellow being a brighter hue, for instance.

The same effect can easily be replicated on a 24 bit color system. Instead of using a RGB palette, you would want a HSL (Hue/Saturation/Luminosity) palette. This palette will have 256 hues, each with 256 saturation levels, and any given hue/sat combination will have 256 luminosity levels. Then on the battlescape when something gets one unit darker, you move its colors down 16 places on the luminosity scale.
Title: Re: Drages Weapon Sprite Collection
Post by: yrizoud on July 07, 2017, 10:20:42 pm
Here's one of the unsolvable cases :
Color 248,248,248 is a pure grey, but with vanilla behavior, it shades to a slighty pink tone as it gets darker.
Colors 252,252,252 and 232,232,232 are pure greys, and part of the colorless range.

Now, when somebody paints in photoshop with soft brushes and and pure greyscale, it WILL produce 248,248,248 sometime, and I'll wager the artist does not want these specific pixels to become pinkish when shaded, while the rest of the picture follows the greyscale range and stays grey.
 
Title: Re: Drages Weapon Sprite Collection
Post by: The Reaver of Darkness on July 07, 2017, 10:52:45 pm
Here's one of the unsolvable cases :
Color 248,248,248 is a pure grey, but with vanilla behavior, it shades to a slighty pink tone as it gets darker.
That's because they're using a RGB palette.

248,248,248 in RGB is 248 luminosity, moving down 16 points in luminosity should produce 232,232,232 which is a perfect grey. But if the algorithm is using a simpler function to generate the base colors, it might misalign the numbers. I don't know what programming people were trying to use, so I can't tell you what's wrong with it. Now the colors should work fine with grey if you use a proper RGB scale, but they won't work right with many other colors. For example, if you have 218,126,33 (a slightly desaturated orange), its luminosity is roughly 118 using Paint's luminosity scale (0-240). Its true luminosity is 125.667. If you try to go down 16 points in Paint luminosity, you get 188,108,29 on RGB which has reduced the red by 13.8%, the green by 14.3%, and the blue by 12.1%. This unevenness results in the darker color looking like a slightly different color.

If this were done in the HSL palette, it would be 20,177,118 moving to 20,177,102 and it would make a perfect transition into a darker color with exactly the same hue and saturation.


Something I've seen in Microsoft's Paint:
Standard graphics use a 32-bit RGBA palette which is fully compatible with the 24-bit RGB palette (the extra 8 bits add only an alpha channel for transparency), and while Paint uses this palette, the program functions as if it were on a 241-length HSL palette. If you select a color by choosing its exact RGB coordinates, Paint will save that color based on the closest HSL coordinates, which themselves may be a better match for a slightly different set of RGB coordinates. So Paint will have the screen display a different color from what you had selected. The only colors Paint gets correct are anything along the greyscale.

I don't know what people are doing to make grey turn pink as it gets darker, but it reminded me of what Paint does. Ultimately, while I don't know what's going on in the code, I can assure you that the code is written wrong at some point and that there is no mathematical difficulty in making a true HSL palette work perfectly for this. The trick, then, might be to get modern graphics cards to use HSL. I don't know if they're compatible.
Title: Re: Drages Weapon Sprite Collection
Post by: yrizoud on July 08, 2017, 12:55:57 am
I disagree with most everything you just posted :-\ I'm reluctant to derail this thread further, so I'll just advise you to read this entire thread to see what has been proposed, tested, and abandoned (and why!).
https://openxcom.org/forum/index.php/topic,896.60.html
If you test your idea and still think that you found the holy grail, please show it and we'll be very happy.
Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 12, 2017, 06:39:25 pm
Hey fellas..

I finished 3 different Sectopod types by default and black colors. Because, one is never enough..

- Default Sectopod with balck/blue colors.
- Rocketer Sectopod, default and black
- Heavy Cannon Sectopod, default and black
- Missile-Heavy Cannon WTF Sectopod default and black.

Rar file got all versions ready with photoshop file who wants to edit further.

Enjoy!

Title: Re: Drages Weapon Sprite Collection
Post by: Wolfstarr on July 12, 2017, 09:20:43 pm
Loving these Drages!

I think after the next commission il look at getting the sprite artist to do an ED209 :)
Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 12, 2017, 09:44:23 pm
Loving these Drages!

I think after the next commission il look at getting the sprite artist to do an ED209 :)

OMG ED209!!! the most cool robot human created at that size! I made it for Xenonauts but never added.

Btw i worked on default tanks and their coloring... i don't know why but i want to make everything black.. maybe i can make MIB game as the X-Com one of the enemies.. hmm a different concept but i can't shoot to xcom.. so nop :P..

I want to make more little turrets but bigger guns as they are heavy weapon platforms but then we will lose the "turning turret" thing because the turret won't be at the middle anymore..

Title: Re: Drages Weapon Sprite Collection
Post by: Solarius Scorch on July 12, 2017, 09:46:20 pm
Loving these Drages!

I think after the next commission il look at getting the sprite artist to do an ED209 :)

It's not exactly the same, but maybe you can use this for a start:

(http://i.imgur.com/fr65fPu.png)
Title: Re: Drages Weapon Sprite Collection
Post by: Wolfstarr on July 13, 2017, 12:06:04 am
Thanks Both :)

I saw that one Scorch and have tried to overlay a voxel I found onto it but I can't get it to look right :( I'm rubbish at the spriting thing. The best I could do was extract the top layer of the voxel.

Drages, did you get round to doing the full sprite or just that one frame?
Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 13, 2017, 12:09:03 am
I got the model, but at rendering there was a problem so i need to reanimate it.. not so big problem if someone can use it..

do you have the voxel animated?
Title: Re: Drages Weapon Sprite Collection
Post by: Wolfstarr on July 13, 2017, 12:31:29 am
Here you go :) Along with a few other beauties I found ;)
Title: Re: Drages Weapon Sprite Collection
Post by: Solarius Scorch on July 13, 2017, 01:04:31 am
Try downloading "War of Shadows" mod, by jackstraw2323. It has several interesting mechanoids.
Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 13, 2017, 01:46:22 am
Try downloading "War of Shadows" mod, by jackstraw2323. It has several interesting mechanoids.

I checked that mod.. it's robots are already at Falkoos tools. They are just... mecha.. and as shading they are not well fitting.. anyway but i found a nice tank! I will probably work on that tank!

As mechanic 2x2's.. sectopod is already cool.. we can have one more.. maybe.. if we can find somewhere to put it in.. sadly the work space is limited for HWP as their image.. I will give robocop robot a chance... it's the best one because its really created to be that size at first place.. not a mech, not a mecha.. just a big robot..

I will see what i can do..
Title: Re: Drages Weapon Sprite Collection
Post by: Wolfstarr on July 13, 2017, 01:51:52 am
Sounds good :)

P.S. I found another ;)
Title: Re: Drages Weapon Sprite Collection
Post by: Solarius Scorch on July 13, 2017, 11:30:51 am
These are pretty good. Sprites when?  8)
Title: Re: Drages Weapon Sprite Collection
Post by: Wolfstarr on July 13, 2017, 01:12:31 pm
Lol i tried converting them Scorch but can't get them to look right in the dimensions we need.

I used Open Source Voxel Viewer to generate the gifs and the voxels come from MadHQ graveyard which is all about command and conquer units - there is some pretty cool stuff on there!
Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 13, 2017, 01:36:14 pm
The spider one looks cool and different.. I can give it a shot..

I created another tank from that shadows mod.. Worked on it.. some color and pixel editing to correct the sprites i did not like.. the result was fine..

And I worked on the spider one just for one sprite to see how it goes.. not so good as i wanted but it could be added as a cool big alien.

I will be out of country for a while.. my internet will be limited for 1 month..

Sidequests, can you send me "5" frames from those spider gifs to put them into sectopod template..
Title: Re: Drages Weapon Sprite Collection
Post by: Wolfstarr on July 13, 2017, 02:25:43 pm
Did you want me to extract them into separate pngs the one I posted earlier? The gifs are posted above :)

Loving the tank btw!

Il send some stuff when I get home as at work at the mo so let me know your shopping list!
Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 13, 2017, 02:30:21 pm
Yeah png is much better for in a rare file. Only the quad pod.
Title: Re: Drages Weapon Sprite Collection
Post by: hellrazor on July 13, 2017, 04:27:06 pm
Hi,

I did just take a look at your ballistic weapon sprites.
And have some questions, since there are 4 types of pistols, and as it seems 3 types of rifles.
Whats their purpose?
And i also see 3 ammo types, normal, probabely alien alloy and unknown.

Would you mind to enlighten me?

The sprites look really nice and I am currently searching for some for a custom faction.
Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 13, 2017, 04:50:09 pm
Hi,

I did just take a look at your ballistic weapon sprites.
And have some questions, since there are 4 types of pistols, and as it seems 3 types of rifles.
Whats their purpose?
And i also see 3 ammo types, normal, probabely alien alloy and unknown.

Would you mind to enlighten me?

The sprites look really nice and I am currently searching for some for a custom faction.

Those are small, normal, magnum and mashine pistols, uzi, mp5, pdw, shotgun, rifle, sniper and goes on. It's your choice which ones to use.

Bullets are purple as alien alloy and yellow as elenium. Of course again you can do whatever you name them. I just try to give as much option as I can.
Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 15, 2017, 03:36:40 pm
We need much more cooler organisation then Men In Black.. XCom soldiers should be cool looking when they miss..

Anyway, probably i will have another organisation then XCom, XCool maybe.. because there is no point even you win, if you are not cool anyway...

And I created the default uniform too..

Title: Re: Drages Weapon Sprite Collection
Post by: Wolfstarr on July 16, 2017, 12:45:29 am
Hi Drages,

Sorry for the delay in uploading this!
Title: Re: Drages Weapon Sprite Collection
Post by: Wolfstarr on July 17, 2017, 02:50:43 am
Tried creating ED-209 ... not quite the quality I wanted lol
Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 17, 2017, 10:12:58 am
Tried creating ED-209 ... not quite the quality I wanted lol

It's great to be honest, but a pixel artist should work on it for details.. Can't your pixel guy help which made the xenomorph drone?
Title: Re: Drages Weapon Sprite Collection
Post by: The Reaver of Darkness on July 17, 2017, 11:11:57 am
I'm a pixel guy, I might take a shot at it at some point.




I disagree with most everything you just posted :-\ I'm reluctant to derail this thread further, so I'll just advise you to read this entire thread to see what has been proposed, tested, and abandoned (and why!).
https://openxcom.org/forum/index.php/topic,896.60.html
If you test your idea and still think that you found the holy grail, please show it and we'll be very happy.

I think I misunderstood you, or perhaps I wasn't reading your post very carefully.

There simply is no way to perfectly replicate the original shading while taking non-paletted sprites into account.

This is what you meant, right?

My personal feelings on the subject are that there's nothing wrong with changing the way things get darker in the game if you're just making everything look better. People probably won't notice until they play the original and think hmm...this looks shittier than I remember. But alternatively, if someone wanted to code in something more complex, they could make 24-bit sprites darken using 24-bit darkening, and paletted sprites darken using specific palette values--or their closest 24-bit equivalent. The game would simply need to identify the palette and hold it in memory while using 24-bit graphics, dynamically confining some images to the palette and not others.
Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 17, 2017, 01:44:46 pm
I'm a pixel guy, I might take a shot at it at some point.

It would be great!

I finished all sectopod variations.. probably i will make a package from them..

Side weapons:
-Laser
-Gauss
-Plasma
-Rocket Pod
-Missile+LMG (need shoulder cannons)

Shoulders:
-Cannon
-Rocket
-Gattling

They will have default and black color variations.

I will create a mod for a learning AI which uses Sectopod Chasis.. It will get experience and stats in time like soldiers. You will sacrifice your rookies to save it!

Let me introduce you S.A.R. (Study Analyze Reprogram) units...
Title: Re: Drages Weapon Sprite Collection
Post by: Wolfstarr on July 17, 2017, 02:35:25 pm
It's great to be honest, but a pixel artist should work on it for details.. Can't your pixel guy help which made the xenomorph drone?

It is next on the list Drages, I have him working on something else at the moment :) I'm keeping quiet but I think people will like it.
Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 17, 2017, 09:26:09 pm
It is next on the list Drages, I have him working on something else at the moment :) I'm keeping quiet but I think people will like it.

New visuals are always welcome!

--- posts merged ---

And.. i am nearly finished the visuals of all i can do about mechanic things in the game and mods together..

As a result of todays work:

- I finished all the "tank-hovercraft" turrets.. (about 20) nearly, 1-2 left i think..
- Finished Heavy tank
- Finished Hovercraft
- Added new bigger Cyberdisk (need default color one)
- Sectopods are done with all weapons.

What is left?


-TFTD tank rework with it's turrets.. it will be first lame tank, so not much tower for it..
-Little cyberdisk versions for 1x1 tiles..
-Organizing all the combinations and makes game file for them at Falko's tool
-Coding the ultimate SAR mode!

Yep, i will be on the sea for some days.. cya later!

Title: Re: Drages Weapon Sprite Collection
Post by: The Reaver of Darkness on July 17, 2017, 11:53:55 pm
I don't see anything wrong with the ED-209, but if I was going to make changes to it, I'd prefer to work with a proper sprite sheet, with all the pieces properly disassembled.

I could take out the grey specks on the blue areas.
Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 18, 2017, 12:05:00 am
I don't see anything wrong with the ED-209, but if I was going to make changes to it, I'd prefer to work with a proper sprite sheet, with all the pieces properly disassembled.

I could take out the grey specks on the blue areas.

You can create sprites using Falco tool. This is sectopod layout. I think it could have a more proper shading to fit battles cape. I did not try it by myself.

I work on sectopods because you can attach weapons to it. I think I can't add anything to this. It's huge too. Even bigger then the triscene. I would like to have it at least sectopod size.

But having a robocop robot is always cool. I will probably find a place to use it. Maybe before sectopod as first robot for xcom research.
Title: Re: Drages Weapon Sprite Collection
Post by: Wolfstarr on July 18, 2017, 03:11:51 am
I don't see anything wrong with the ED-209, but if I was going to make changes to it, I'd prefer to work with a proper sprite sheet, with all the pieces properly disassembled.

I could take out the grey specks on the blue areas.

Thanks Reaver :)

Unfortunately the source is a voxel which I little experience with other than using the tool to extract the animations as gifs, as per earlier up the thread.
Title: Re: Drages Weapon Sprite Collection
Post by: The Reaver of Darkness on July 18, 2017, 03:39:52 am
You can create sprites using Falco tool. This is sectopod layout. I think it could have a more proper shading to fit battles cape. I did not try it by myself.

I work on sectopods because you can attach weapons to it. I think I can't add anything to this. It's huge too. Even bigger then the triscene. I would like to have it at least sectopod size.

But having a robocop robot is always cool. I will probably find a place to use it. Maybe before sectopod as first robot for xcom research.

I have some ideas for shading it, but I might never get around to doing it. It's a lot of images to get through.

It's basically the same size as the sectopod, taller but not as wide:
(http://i.imgur.com/MEiIpx3.png)

It should easily fit into the 2x2 battlescape square format, though it will probably stick up above the tile block.

I did a bit of pixel work with the image, still has a ways to go but I'm beginning to see its flaws as I work on it. It could take a lot of work to really bring out its image. I'm starting to uncover what it really looks like, and at the same time there's a lot I can't make out due to the resolution.
Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 18, 2017, 10:17:28 am
For a reason I don't know, the south sprite of sectopod is huge compared others.
Title: Re: Drages Weapon Sprite Collection
Post by: The Reaver of Darkness on July 18, 2017, 12:43:45 pm
For a reason I don't know, the south sprite of sectopod is huge compared others.
Its legs are spread wide. The northwest and southeast facings look big. You should be able to have the sprite go out beyond the edges of the tile blocks, but the sectopod actually does not protrude outside of it.
Title: Re: Drages Weapon Sprite Collection
Post by: chaosshade on July 18, 2017, 06:36:31 pm
Drages, can you make ammo sprites for this set of weapons?
Title: Re: Drages Weapon Sprite Collection
Post by: Solarius Scorch on July 18, 2017, 06:40:02 pm
Drages, can you make ammo sprites for this set of weapons?

Very nice recolours. Are they yours?
Title: Re: Drages Weapon Sprite Collection
Post by: chaosshade on July 18, 2017, 08:38:54 pm
No, they're from XenoOps, XOps made them.
Title: Re: Drages Weapon Sprite Collection
Post by: The Reaver of Darkness on July 18, 2017, 10:03:53 pm
Drages, can you make ammo sprites for this set of weapons?
Those are basically the same as UFO-Weapons-Lasers\Lasers-3\Laser_3Y available in the OP. It comes with ammo sprites.
Title: Re: Drages Weapon Sprite Collection
Post by: chaosshade on July 19, 2017, 12:57:43 am
*laughs nervously*  I am made of fail... request withdrawn ^^;
Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 21, 2017, 06:06:04 pm
*laughs nervously*  I am made of fail... request withdrawn ^^;

Those are one of the best weapons done for UFO.. that Xop guy should work with Gallop himself..

------------------------------------------------

-I finished all Tanks and Hovers with their turrets..

-I finished 4 armor sets for X-Cool

-Alien Queen done!.

Title: Re: Drages Weapon Sprite Collection
Post by: drages on July 31, 2017, 01:24:12 am
Hey ppl..

A little update about SAR HWP mod.. to be honest, i am working on other things as well for my big mod..

At the coding part, i learned many thing about possibilities and limits. As i saw that, there is not many people who worked on HWP's or HWP type soldiers before. For that reason, i experience many new things.. As a result, i could create %90 of what i planned.

Even this mod looks like "a HWP mod" and simple enough compared to other huge projects, it gone behind that line.. I redesigned many graphics and added much more code then i planned. For example, this mod got much more weapons then whole XCOM 1.. i don't count the combinations.

So there will be 3 type of SAR unit..

- Tanks - Heavy Cannons with mini rocket launchers
- Flying Tanks - Burst weapons with rocket pack
- Sectopods - Dual Burst weapons/Dual cannons with rocket/missile/autocannon support

Every unit will have inventory and it's up to you which ammo you want to bring. Every weapon types got their own ammo and fire mods. The mod will be for vanilla XCE+ game but will have much more weapon types to easily integrate to other huge mods.

- Cannon, laser, plasma, and their auto versions with rocket launchers for vanilla.
- Gauss, Pulse, Rail, Ion weapon types for more non-vanilla choices.. 

Every hull will have cons and pros..

and btw i finished X-Cool armor sets too :)
Title: Re: Drages Weapon Sprite Collection
Post by: Wolfstarr on August 02, 2017, 01:10:58 am
Nice work as always Drages :)

Can you do anything with these ;)
Title: Re: Drages Weapon Sprite Collection
Post by: drages on August 04, 2017, 04:00:44 pm
I liked spider so much! a totally new design and fit to the game. I will work on it for sure. Can you give me the png files of them?
Title: Re: Drages Weapon Sprite Collection
Post by: Wolfstarr on August 04, 2017, 11:18:16 pm
Here you go :)
Title: Re: Drages Weapon Sprite Collection
Post by: Wolfstarr on August 07, 2017, 03:35:33 am
Ohhh I'm going to see if I can sort this one out :)
Title: Re: Drages Weapon Sprite Collection
Post by: Wolfstarr on August 10, 2017, 04:07:54 am
So I tested this but walk animation not so good lol :( Had to reduce from 14 frames to 5 lol