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Modding => Released Mods => XPiratez => Topic started by: MAX BAX on February 27, 2017, 02:56:53 pm

Title: The most unusual moments at your campaigns
Post by: MAX BAX on February 27, 2017, 02:56:53 pm
At 4x strategy forums participants often lays out AAR (After Action Reports). I propose to organise something similar here, at this thread, but in brief form.

So... the unusual moments, which I memorized for a long time.

1. Unexpected creepy
It happened when jetbike chased one small ship, which subsequently makes landing in the desert. Imagine my astonishment when the seizure mission began: the ship was full of... zombies. As for me, a scene for a horror movie. However, the source of zombies shows up quickly, so my surprise did not lasts long. Of course it was a Cryssalid. But... wait... what he did on the ship all that time? Who ever guessed to take hostile Cryssalid on board?

2. The hunt on giant spiders turned into a civilians rescue mission. LITERALLY: when the mission began, at the site already been ... neutral civilians, which the girls had to rescue.

And what memorable for you?
Title: Re: The most unusual moments at your campaigns
Post by: sectopod on February 27, 2017, 06:57:32 pm
i keep being amazed about all that new content and game mechanics in piratez.

in my new newbie attempt on jack sparrow, i went on the mission with the yeti-like monsters. in which some of the gals froze stiff. but we made it.

then i landed next to an avenger with a spartan cohort in it. somewhere in a red desert. the spartans, like 15 or more of them, storming in the direction of my craft, were put to sleep one by one. by the heat? there was a strange sound. it felt like there was an invisible creature doing that. i could not find out. that would have been an awesome victory and a bunch of prisoners. but i had to pull out. next time i bring more refreshments to the desert.

then i lost 3 gals trying to raid an evil ceremony taking place somewhere in the jungle. there were werewolves there. first time. too fast and strong for the gals with spears, which usually make short work of human enemies. after the first loss i tried to bring a werewolf corpse to the craft before i pull out. to take it back to base for examination. but after the carrying gal and another one got slaughtered as well, i cut the losses and departed with the rest. but now i still don't know their weakness.

i like that kind of shit. ... it is just very cool.

i am thinking about writing a story post on how i (a newbie to piratez) am experiencing the mod.
Title: Re: The most unusual moments at your campaigns
Post by: nrafield on February 27, 2017, 08:07:54 pm
When the AI actually acts smart. Just likely there was a Church Zealot who actually was giving me trouble - he took a position on the second level of a church ship and used it to exit the ship's door, fire his explosive cannon at my gals, and retreat. Since I don't pay much attention/equip my gals for situations like this, I wound up losing 2 of my gals to this.
Title: Re: The most unusual moments at your campaigns
Post by: Marza on February 27, 2017, 09:13:51 pm
Casually doing a milkrun on an academy outpost with tac-armour, handles and domestic shotguns loaded with stun rounds, only to encounter a chrysalid and some zombies. Troll of the century.

Observing the DOOM faction engage in crackdown missions. Finally got a chance to see the elusive baron of hell.

Discovering baby nukes.

Pink ships.

Siberia.
Title: Re: The most unusual moments at your campaigns
Post by: Meridian on February 27, 2017, 09:56:53 pm
Seeing Provost pedia picture for the first (and hopefully last) time.

Hammering an armored car.

Mutated reaper vs. Cyclops

Parrots!
Title: Re: The most unusual moments at your campaigns
Post by: BetaSpectre on February 28, 2017, 03:17:19 am
Enemy Friendly fire, especially when the miss with baby nukes, killing everything around my gals. I recall in an old version with the Bonny some Osiron dude fired a mini-nuke it passed by my gal by a hair, and through the side of a building, then blew up around the ship. Incinerating 3 of his buds, but leaving no one injured from the crew.

Though one of my most shocking moments was finding the people controlling Siberia. I was not expected that faction, let alone facing one of their toughest units off the bat. Albiet Mercs are usually tougher.
Title: Re: The most unusual moments at your campaigns
Post by: LuigiWhatif on February 28, 2017, 09:37:59 am
I once had my aircar follow a pretty fast moving ship, and It turned out to be smugglers.  I felt pretty daring so I tried to level up my gal by sniping from the car.  I had taken out two when out of nowhere a bugbear walked into my car and put a light cannon shot right in her face.  She somehow survived, but I knew I had no way to kill them.  Then I remembered I was still in my car so I just took off, capturing them in the process.  The best part was that bugbear was the first engineer I got of that game.
Title: Re: The most unusual moments at your campaigns
Post by: legionof1 on February 28, 2017, 11:26:40 am
The first time i tried out the Dragon rocket. Wiped out 95% of a base defense in a single shot. The entire hanger floor ended up in the sewers. Unfortunately i damaged the room adjacent to the elevator to much so the whole base shut down for a month.
 
Title: Re: The most unusual moments at your campaigns
Post by: MAX BAX on February 28, 2017, 06:19:17 pm
Oh yes. When I try it first time, there was a shrine ship map. The key word is "was".
Title: Re: The most unusual moments at your campaigns
Post by: KiriKaneko on March 06, 2017, 02:29:16 pm
I was rushed by a chrysalid at an academy outpost once. It ran right up and face tanked like 10 heavy shotgun shells. Then it did a little dance in a circle and it was my turn again, it didn't get another chance

Did it panic?
Title: Re: The most unusual moments at your campaigns
Post by: legionof1 on March 06, 2017, 04:40:20 pm
The "herky jerky" is a side effect of the ai having a disposition to retreat if it has too many foes in line of sight. The triggering of this behavior is rechecked with every change of vision. So sometimes it turns away to begin running but only needs to face away to fail the retreat conditional, it goes back on the offense, turns around again triggers retreat conditions, ect, ect. Fault of attempting to emulate tactical reasoning with 1994 if X than Y logic. Melee only units suffer from it the most.
Title: Re: The most unusual moments at your campaigns
Post by: KiriKaneko on March 10, 2017, 12:58:14 am
O i c, that explains it then, too bad they dont reliably do this for me though
Title: Re: The most unusual moments at your campaigns
Post by: Scorrpio on March 16, 2017, 10:47:14 pm
...standing over my first Marsec bodyguard bleeding on the ground and agonizing if I want to patch him up for questioning or coup de grace for power armor research.  Finally decided on the former.   Got him questioned, and the free tech I get...  power armor.  :)
Then there was a deep one pogrom.  Final tally:31 dead enemies, 3 captured.  Top killers were my 140 melee gals with katanas. 
Title: Re: The most unusual moments at your campaigns
Post by: Marza on March 17, 2017, 05:48:50 am
Early game crackdowns from the Academy's mysterious Dr. X.
Title: Re: The most unusual moments at your campaigns
Post by: legionof1 on March 17, 2017, 06:56:26 am
Dr X turning up in year 7, cause new missions don't give a fuck.
Title: Re: The most unusual moments at your campaigns
Post by: khade on April 04, 2017, 02:21:23 am
This is really early in the game, and maybe not the strangest thing I've ever seen, but it amused me at least:

Due to a lucky early mission, I got a recharging laser before I could buy even niners, which led to the amusing scene of someone using a laser while others were still using muskets.  I misjudged a shot, and my gal with the laser got a musket ball in the back of the head, she survived and was still conscious, even killed a zombie before fainting, but it emphasized the laser/musket thing.
Title: Re: The most unusual moments at your campaigns
Post by: Roxis231 on April 04, 2017, 04:14:53 am
Landed ship popped up out of nowhere next the the base in the first month - so I took the gal's to raid it.

After 3 turns I descover that its an  Imperial probe - Doom faction mission.

While I'm still useing flintlocks and muskets.

Oww... A Lot.

While attempting to run away evacuate, started to loose gals. The last one got back to the Aircar - and got eaten by the pinky that was hideing inside.

RNG really sucked on that campain, I had just restarted it because Dioxine had just added the Aircar in that version too.
Title: Re: The most unusual moments at your campaigns
Post by: ivandogovich on April 04, 2017, 04:35:58 pm
In a recent WareHouse War, I had my gals combing the surrounding village looking for troops.  One G.O. was sniping from a second story window, so we made an approach on the building.  One gal stormed the stairs and swung at him with her stun baton to no effect.  Her backup, our melee specialist in ChainMail with an Auto Axe ran into the building on the floor below.  With her axe, she aimed at the ceiling above her and destroyed the tile and killed the enemy.  Huge moment of glee there!
Title: Re: The most unusual moments at your campaigns
Post by: ohartenstein23 on April 04, 2017, 05:25:14 pm
At the end of my previous campaign, I realized the Cydonia base's access lift was right next to the Solar Governor's chambers, and heavy chainsaws can cut through even plastasteel floors...
Title: Re: The most unusual moments at your campaigns
Post by: BBHood217 on June 16, 2017, 11:38:15 am
My radar actually managed to catch a very small craft flying at an impossible speed (5 million or so?).  One second later, it landed in a city and started a pogrom.

So that's how it's done ;)
Title: Re: The most unusual moments at your campaigns
Post by: Ethereal_Medic on June 17, 2017, 02:03:13 pm
My radar actually managed to catch a very small craft flying at an impossible speed (5 million or so?).  One second later, it landed in a city and started a pogrom.

So that's how it's done ;)

In later stages of the game you will learn with the hyper-wave decoder that this thing is a "Comm Wave" and entirely used for purposes like starting a pogrom.
Title: Re: The most unusual moments at your campaigns
Post by: Bacon_Hero on June 17, 2017, 08:55:18 pm
I played a lot of UFO Defense so I try this on Super Human.

A big ass guild ship lands early in the game, I'm like less than 6 months in with 8 girls in a turtle. Best guns I have is the Ol' Carbine which I can't even buy yet. I use land mines don't bring Frag grenades because I have like 6 in total.

First time I meet a Marsec Bodyguard.

Bullets bounce off him like pebbles. Go through heaps of clips and mags and they don't even bleed. I get lucky and someone baby-nukes a large chunk of their army away.

4 Marsec body guards left. My girls are tired. My best girls are in barbarian armour, they are armed with a spear and barbarian axe. WTF will that do to something in fucking Power Suits?

I moonshine up my 2 best girls then start sending everyone else back to the ship. I don't know what my primitive weapons can do...

...A LOT APPARENTLY!!

Spear Woman instantly kills a Marsec Bodyguard from behind. Instantly! WTF?! A humble spear!

Barbarian Axe wielding maniac runs up to another and slices the other MB beside him, 2 HITS AND HE'S DEAD! Something the rest of my gun girls couldn't dent with a dozen hits!

They clean up the rest and even manage to capture one alive!

---------------------------------------------------------------------------------------

Found a base where that UFO landed. Not good. Score going down rapidly.

It's a guild base. 8 girls, some better weapons in the next month.

I form a box trap and just camp for about 6 tuns.

AMG cleans up most of the weak troops. Harpoon with Stun takes out Guild VIPs.

Guild Master walks down the corridor with his golden armour.

Riot Grenade out and I run back into the box. The grenade explodes at his feet, AND HE WALKS INTO THE BOX. He's surrounded by 6 girls now LOLOLOL!

3 girls ply him with moonshine. 12 units of moonshine get force fed into him.

1 girl comes up from behind with a cattle prod - ZAP! He instantly goes down into dream land
Title: Re: The most unusual moments at your campaigns
Post by: khade on June 17, 2017, 10:23:00 pm
Offensive use of booze? Interesting...  ;D
Title: Re: The most unusual moments at your campaigns
Post by: Marza on June 18, 2017, 12:05:32 am
Wait, you fed moonshine to a guildmaster to stun them?

I've gotta play with that.
Title: Re: The most unusual moments at your campaigns
Post by: Bacon_Hero on June 18, 2017, 08:30:53 am
It's probably cheese but yeah, feeding enemies moonshine is guaranteed stun damage.... so....

 ;D ;D ;D ;D ;D 8) 8) 8) 8) 8)

And now that I've researched more potent drugs the sky's the limit. I mean you can use combat drugs to force enemies to go insane and surrender - that's way better than any stun device in my current arsenal. -66 Morale is probably better than any psi attack (I'm referring to UFO Def, I don't have Voo Doo yet in my game)

Downside is that I can't buy or manufacture it yet lol

Considering that leather whips are more combat effective than electric lassos, I'd rather use moonshine and combat drugs to incapacitate my enemies.

Crack does a small amount of health damage but I don't know if I want to use that against... maybe lobstermen? But rope and barbarian axe can 1 shot them most of the time
Title: Re: The most unusual moments at your campaigns
Post by: juff on June 18, 2017, 02:53:17 pm
hilarious. reminds me of assassinating people with super stimpacks in fo2.
Title: Re: The most unusual moments at your campaigns
Post by: Ethereal_Medic on June 18, 2017, 03:55:17 pm
hilarious. reminds me of assassinating people with super stimpacks in fo2.

We all superstim the president and went off-screen 24 hours to get his stuff :3
Title: Re: The most unusual moments at your campaigns
Post by: Bacon_Hero on June 18, 2017, 04:02:20 pm
Ah after finally collecting enough combat drugs to try out my theory I find that it doesn't work  :'( :'(

Combat drugs can only be applied on the guy holding it even though it says "TARGET ENEMY" or "TARGET FRIEND"

Still, the Moonshine tactic works wonders. I've captured another Guild Master and Church Matron with this.


It's kind of weird, you feed your target several bottles of moonshine and they're still standing, but once you shoot with one of your units somewhere else or get reaction shot by another enemy the game recalculates and your target falls asleep.

Now... I'm wondering if you can feed moonshine to tanks and drones.
Title: Re: The most unusual moments at your campaigns
Post by: Ethereal_Medic on June 18, 2017, 09:55:07 pm
You can't booze tanks and drones. Those can't be targeted.
Title: Re: The most unusual moments at your campaigns
Post by: BBHood217 on June 26, 2017, 03:28:44 am
In later stages of the game you will learn with the hyper-wave decoder that this thing is a "Comm Wave" and entirely used for purposes like starting a pogrom.

Are comm waves used for anything other than starting a pogrom without a terror ship?  Also, what does it look like?  Actually never mind that, it probably just looks like "jammed" and it's not like anything can ever intercept it.
Title: Re: The most unusual moments at your campaigns
Post by: BBHood217 on June 26, 2017, 03:34:21 am
So I detected this escort that was on a courier run, and it was being flown by "unknown".  I shot it down and checked it out.

It was full of zombie troopers, heavily armed ones at that.  And the precious cargo they were carrying?

A single zombie fatman.  All that firepower just to protect a fatman.  It was an amusing sight, not to mention difficult as zombie troopers are quite tough.
Title: Re: The most unusual moments at your campaigns
Post by: Ethereal_Medic on June 28, 2017, 11:27:30 pm
Most "unknown" will be zombies, sometimes you'll get surprised by even basic missions like Church Temple or monster hunts.

Pest-Control Managers/Nomads/Ratman Bandits bumrushing your craft in BIG numbers.
A temple of sirius is suddenly inhabitated by zombies, have fun pumping leed into them.
Title: Re: The most unusual moments at your campaigns
Post by: BBHood217 on June 29, 2017, 01:28:21 am
Most of my "monster" hunts have actually been non-basic; I've only had one such hunt where it was actually monsters (blood hounds), but the rest so far have been not-monsters like ratmen, nomads, and sky ninjas.

At least shambler hunts always gave me shamblers, but I don't think those count as monster hunts.
Title: Re: The most unusual moments at your campaigns
Post by: juff on June 29, 2017, 03:43:48 am
shamblers will always only have shamblers. the other monster hunts only spawn monsters 35% of the time after the first 16 months
Title: Re: The most unusual moments at your campaigns
Post by: BBHood217 on June 29, 2017, 07:41:16 am
Well, I just got another monster hunt with actual monsters this time.  It was blood hounds again.

The weird part was that the hunt took place at an Academy facility, the kind that you see in science experiment missions.  So I even got an experiment victim after the hunt was done.
Title: Re: The most unusual moments at your campaigns
Post by: Absalom on July 05, 2017, 12:09:31 am
Monster hunts in superhuman are a strange thing indeed

(http://i.imgur.com/fuqwqqX.png)
Title: Re: The most unusual moments at your campaigns
Post by: legionof1 on July 05, 2017, 09:33:03 am
Reminds me of the Watchtower completely filled with zombies, i saw once. The highest difficulty setting do odd things to the smallest map deployments.
Title: Re: The most unusual moments at your campaigns
Post by: Bacon_Hero on July 05, 2017, 12:12:48 pm
I had something very similar happen once, also on a superhuman beast hunt with nomad spawns. It was in a ratman village map.

The entire front of the map only had 6 enemies. The rest of the nomads were in an open field at the back - like more than 15 of them I think. They were confused and kept walking left and right but they didn't leave the field.

My grav girls armed with arena fireball launchers and mortars had such a good time - it was a fiery massacre
Title: Re: The most unusual moments at your campaigns
Post by: greattuna on July 06, 2017, 12:16:26 am
I wish I had the same luck as you. One of my monster hunts got ugly very fast, because I landed on megascorpion hunt... at night... in desert, where my armored gals take a lot of stun damage... and got instantly surrounded by 40 ratmen, wielding hunting rifles, muskets and shotguns, while I have to walk into their fire just to see them. Of course, I had to win, because it was the first time I saw hunting rifles, and I really really wanted them.
Title: Re: The most unusual moments at your campaigns
Post by: Bacon_Hero on July 06, 2017, 03:47:35 am
Hah reminds me of my first and only Deep One terror mission. Surrounded by a million creeps and lobstermen covered by fartbags that can instant kill a girl. I had to resort to my super cowardly strategy of laying mines near the ramp of my Shadow Bat and end turn with my girls up the ramp  ;D I spent like the first 6 turns running out, laying mines and taking pot shots, running back and waiting for those fools to walk up

If you think that was bad look at the last mission I got \/ \/


Incidentally, I've found out that the neural whip can 1-shot KO, if you're lucky, cyberdiscs but they may not survive the subsequent blast. Your girl will definitely take blast damage as well Old version nevermind

Title: Re: The most unusual moments at your campaigns
Post by: Ethereal_Medic on July 06, 2017, 11:23:48 pm
Church of Sirius (Temple Raid)
January 2601
Population: Zombies
Lack of Firepower = Retreat into Airbus
Title: Re: The most unusual moments at your campaigns
Post by: khade on July 07, 2017, 12:40:04 am
For my current campaign, Save a Sister mission, day, landed south of the target building, across a good sized street. No really great cover and lots of Hoes wandering around. I ended up in a shootout with a bunch of whores, while trying to snipe the johns and pimps in the building.  Luckily no one seemed to have anything stronger than a niner and mostly had holdouts.
Title: Re: The most unusual moments at your campaigns
Post by: karadoc on July 07, 2017, 07:39:11 am
The talk of zombie missions reminded me of a screenshot that I got from early in the campaign.

It was a zombie mission, and I'd cleared it out except for one enemy which I couldn't find. Eventually, "bug hunt mode" activated and so I found where they were...    It turned out to be a chrysalid.

Now, if I'd seen the chrysalid early in the mission I would have just bailed immediately; but this was after I'd already taken ages clearing out the entire map. I didn't want to lose all my loot and waste all that time. So I carefully set up a situation where the 'lid would charge towards me and not quite get a chance to attack, then I'd slam it with a heap of melee attacks; axes, sabres, etc.

The plan worked. At least, the part I described worked. It charged, and I hit it with melee weapons. Unfortunately, it didn't actually die.

The screenshot is what the start of the next turn looked like.

The only reason I had one soldier left alive was that they were already panicking too much to get into position properly for the ambush...

This particular situation went so poorly that I reloaded a geoscape autosave and didn't do the mission. I figured that it was basically game-over if I played on, given that I'd lost my entire crew and my only ship. (There's actually a follow-up story to this as well, but I'll save that for another time.)
Title: Re: The most unusual moments at your campaigns
Post by: Bacon_Hero on July 07, 2017, 01:42:59 pm
Holy shit wow!

I haven't seen crysalids yet and I'm already starting my 3rd year
Title: Re: The most unusual moments at your campaigns
Post by: Serpentium on July 07, 2017, 08:18:50 pm
I started playing with the new update, things have been pretty good so far. First year, into October, I stumble upon a ship that just so happens to have smugglers aboard. I'm still using the Airbus and I only have weapons like niners, domestic shotguns and harpoon guns with stun rounds. I decide to take a gamble and have my gal with the highest firing accuracy take pot shots with the Harpoon gun and... it works fantastically! I capture some bugbears, the goons and their smuggler captain, and even one of their cat girls (who, like an idiot, stood over the sleeping body of one of the goons I took out via melee near my Airbus).

Guess what I found them smuggling? Freaking Assassin Armor and a damn Splatty gun! At first, I didn't know what the Splatty gun did, but I soon found out that it works a lot like the Self-Charging laser pistol, but fires like a shotgun!

So here I am with my best stated gal running around in Assassin Armor, with a Splatty gun that just murders everything around the first year in-game. Unfortunately, a few missions later, I bump into a Cyberdisk after sneaking up on a landed Academy ship. Before I knew what I was getting into, my crazy gal with the Splatty and Assassin Armor ends up taking reaction fire from the Cyberdisk and instantly dies. I think she even had the disintegration animation play, because I couldn't even find a freaking body left! I had two more gals run out to recover the Splatty gun; the first one takes the remaining reaction fire and disintegrates aswell, the other one manages to take the gun and we all get the hell out of there.

At least I still have that awesome gun, easy come, easy go!
Title: Re: The most unusual moments at your campaigns
Post by: doctor medic on July 18, 2017, 01:43:11 pm
Once i went to a ratman rodeo i had the leader spawn right outside the craft and shot a gal with skorpion inci rounds.
I proceded to have another gal use the fire extinguisher but she end up whacking her on the head with it.