OpenXcom Forum
Contributions => Builds & Ports => Topic started by: darklord42 on February 14, 2017, 06:44:21 am
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Hi all
This app bundle is based on on the changes in nightly as of 7/20/18
Now built for OSX 10.9 and up.
(I can probably do x86_64 10.6 and up, but it would require reworking the yaml-cpp.framework, which is non standard. If there is any interest, let me know.)
download (http://www.mediafire.com/file/db96y8riddb916i/OpenXCom-OSX-10.9-Dev-20180720.dmg)
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New user here.
Downloaded the file provided, and it works (so far) with my machine running 10.12.
I had to delete the libSDL_gfx.13.dylib symlink and create a new one (also pointing to libSDL_gfx.14.dylib). Otherwise the binary complains about not being able to find the dylib.
Thanks for the good work!
EDIT: In hindsight, the problem might have been due to permission on the symlink. I'm not sure, but perhaps all I had to do was chmod +rwx on the symlink instead of creating a new one?
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Ah, sorry, I didn't think that would be an issue. Yes, permissions is most likely the main culprit. I'll see if I can fix it next time.
[EDIT]
There, fixed the issue simply by getting rid of the simlink and linking the openxcom binary directly.
Ideally I wanted to replace the dylibs with the frameworks which were built for 10.5+ thereby ensuring 10.10 compatibility, but there was some weird dylib version incompatibility between the dylib and frameworks despite being the same library in a different package... The only way to fix it would be compile OpenXcom against the OSX frameworks instead...
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Greetings, thank you for the build! i seem to have it working as expected accept for one thing - painfully slow animations. In particular, the "window open" animations in many of the dialogs are truly sluggish.
Are there any settings I can tweak to speed things up a bit?
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Hello! Is it ok, that openXcom is draining battery so fast? My mbk air 2015 (13" i5 8gm ram) is also heating as shit. Maybe there is something i can tune up?
Btw, thanks for a great work, guys. I love it.
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Try deselecting the logcat and log write
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Try deselecting the logcat and log write
Hi! Where can i find those options?
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In system options in-game
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Hi! Where can i find those options?
Hi,
there are no such options in Windows/Linux/OSX version... only in Android version.
Don't bother looking for them.
M.
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Also writing to a log should normally not be too expensive.
If you are suffering from draining battery and overheating the most likely cause is graphics (normally an expensive operation) and high resolution display.
I'm not sure what resolution you are currently using for openxcom, but it might be worth a try lowering it.
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Also writing to a log should normally not be too expensive.
If you are suffering from draining battery and overheating the most likely cause is graphics (normally an expensive operation) and high resolution display.
I'm not sure what resolution you are currently using for openxcom, but it might be worth a try lowering it.
After i limited fps to 30 and turned off aliasing option its going much better.
Thank you.
the resolution is 1024x768
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I'm getting the dreaded text not rendering - can anyone point me in the right direction?
Update: October 22, 2017, 10:48:35 pm - Its playable for me on OSX 10.12.6, grateful!
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hello guys,
thanks for the build ! but i cant seems to run this. It says it is not signed at all.
Is it possible to ignore signature ?
edit: ok sorry I got this working !
I have another problem now though. Mod weapons seems to be not loading/displaying. Eg I got Flamethrowers & Shotguns etc, but they are invisible.
There seem to be no problems in the logs.
I have this 20171022 nightly and the latest Final Mod pack. Here are the logs and my options :
coze ~ $ cat /Users/coze/Library/Application\ Support/OpenXcom/openxcom.log
[11-11-2017_23-36-51] [INFO] Data folder is:
[11-11-2017_23-36-51] [INFO] Data search is:
[11-11-2017_23-36-51] [INFO] - /Users/coze/Library/Application Support/OpenXcom/
[11-11-2017_23-36-51] [INFO] - /Users/Shared/OpenXcom/
[11-11-2017_23-36-51] [INFO] - ./
[11-11-2017_23-36-51] [INFO] User folder is: /Users/coze/Library/Application Support/OpenXcom/
[11-11-2017_23-36-51] [INFO] Config folder is: /Users/coze/Library/Application Support/OpenXcom/
[11-11-2017_23-36-51] [INFO] Options loaded successfully.
[11-11-2017_23-36-51] [INFO] SDL initialized successfully.
[11-11-2017_23-36-51] [INFO] SDL_mixer initialized successfully.
[11-11-2017_23-36-51] [INFO] requested file not found: openxcom.png
[11-11-2017_23-36-51] [INFO] Attempting to set display to 1280x800x32...
[11-11-2017_23-36-52] [INFO] Display set to 1280x800x32.
[11-11-2017_23-36-52] [INFO] Loading data...
[11-11-2017_23-36-52] [INFO] Scanning standard mods in 'standard'...
[11-11-2017_23-36-52] [INFO] Scanning user mods in '/Users/coze/Library/Application Support/OpenXcom/mods'...
[11-11-2017_23-36-52] [INFO] no master already active; activating xcom1
[11-11-2017_23-36-52] [INFO] Mapping resource files...
[11-11-2017_23-36-52] [INFO] Resources files mapped successfully.
[11-11-2017_23-36-56] [INFO] Loading fonts... Font.dat
[11-11-2017_23-36-56] [INFO] Loading extra resources from ruleset...
[11-11-2017_23-37-01] [INFO] Data loaded successfully.
[11-11-2017_23-37-01] [INFO] Loading language...
[11-11-2017_23-37-01] [INFO] Language loaded successfully.
[11-11-2017_23-37-01] [INFO] OpenXcom started successfully!
[11-11-2017_23-37-01] [INFO] Playing flx, 320x200, 890 frames
[11-11-2017_23-37-02] [INFO] SDL_mixer initialized successfully.
[11-11-2017_23-37-02] [INFO] SDL_mixer initialized successfully.
coze ~ $ cat /Users/coze/Library/Application\ Support/OpenXcom/options.cfg
mods:
- active: true
id: xcom1
- active: true
id: Aliens_Pick_Up_Weapons
- active: true
id: Limit_Craft_Item_Capacities
- active: false
id: Aliens_Pick_Up_Weapons_TFTD
- active: false
id: Limit_Craft_Item_Capacities_TFTD
- active: true
id: OpenXCom_Unlimited_Waypoints
- active: true
id: PSX_Static_Cydonia_Map
- active: false
id: StrategyCore_Swap_Small_USOs_TFTD
- active: false
id: TFTD_Damage
- active: true
id: UFOextender_Gun_Melee
- active: false
id: UFOextender_Gun_Melee_TFTD
- active: true
id: UFOextender_Psionic_Line_Of_Fire
- active: false
id: UFOextender_Psionic_Line_Of_Fire_TFTD
- active: true
id: UFOextender_Starting_Avalanches
- active: false
id: XCOM_Damage
- active: false
id: XcomUtil_Always_Daytime
- active: false
id: XcomUtil_Always_Daytime_TFTD
- active: false
id: XcomUtil_Always_Nighttime
- active: false
id: XcomUtil_Always_Nighttime_TFTD
- active: false
id: XcomUtil_Fighter_Transports
- active: true
id: XcomUtil_High_Explosive_Damage
- active: false
id: XcomUtil_High_Explosive_Damage_TFTD
- active: false
id: XcomUtil_Improved_Gauss
- active: true
id: XcomUtil_Improved_Ground_Tanks
- active: true
id: XcomUtil_Improved_Heavy_Laser
- active: false
id: XcomUtil_Infinite_Gauss
- active: true
id: XcomUtil_No_Psionics
- active: false
id: XcomUtil_No_Psionics_TFTD
- active: true
id: XcomUtil_Pistol_Auto_Shot
- active: false
id: XcomUtil_Pistol_Auto_Shot_TFTD
- active: true
id: XcomUtil_Skyranger_Weapon_Slot
- active: true
id: XcomUtil_Starting_Defensive_Base
- active: false
id: XcomUtil_Starting_Defensive_Base_TFTD
- active: true
id: XcomUtil_Starting_Defensive_Improved_Base
- active: false
id: XcomUtil_Starting_Defensive_Improved_Base_TFTD
- active: true
id: XcomUtil_Starting_Improved_Base
- active: false
id: XcomUtil_Starting_Improved_Base_TFTD
- active: true
id: XcomUtil_Statstrings
- active: true
id: final-mod-pack
options:
FPS: 60
FPSInactive: 30
StereoSound: true
aggressiveRetaliation: false
alienBleeding: true
allowBuildingQueue: true
allowPsiStrengthImprovement: true
allowPsionicCapture: false
allowResize: false
anytimePsiTraining: false
asyncBlit: true
audioBitDepth: 16
audioChunkSize: 1024
audioSampleRate: 22050
autosave: true
autosaveFrequency: 5
battleAlienSpeed: 30
battleAutoEnd: true
battleConfirmFireMode: false
battleDragScrollButton: 2
battleDragScrollInvert: false
battleEdgeScroll: 2
battleExplosionHeight: 3
battleFireSpeed: 6
battleHairBleach: true
battleInstantGrenade: true
battleNewPreviewPath: 3
battleNotifyDeath: true
battleScrollSpeed: 8
battleSmoothCamera: false
battleTooltips: true
battleUFOExtenderAccuracy: true
battleXcomSpeed: 30
battlescapeScale: 0
borderless: false
canSellLiveAliens: true
canTransferCraftsWhileAirborne: true
captureMouse: false
changeValueByMouseWheel: 0
checkOpenGLErrors: false
craftLaunchAlways: true
cursorInBlackBandsInBorderlessWindow: false
cursorInBlackBandsInFullscreen: false
cursorInBlackBandsInWindow: true
customInitialBase: true
debug: false
debugUi: false
disableAutoEquip: false
displayHeight: 800
displayWidth: 1280
dogfightSpeed: 30
dragScrollPixelTolerance: 10
dragScrollTimeTolerance: 300
fieldPromotions: true
forceFire: false
fpsCounter: false
fullscreen: true
geoClockSpeed: 80
geoDragScrollButton: 2
geoDragScrollInvert: false
geoScrollSpeed: 20
geoscapeScale: 0
globeAllRadarsOnBaseBuild: true
globeDetail: true
globeFlightPaths: true
globeRadarLines: true
globeSeasons: true
includePrimeStateInSavedLayout: true
keepAspectRatio: true
keyBaseSelect1: 49
keyBaseSelect2: 50
keyBaseSelect3: 51
keyBaseSelect4: 52
keyBaseSelect5: 53
keyBaseSelect6: 54
keyBaseSelect7: 55
keyBaseSelect8: 56
keyBattleAbort: 97
keyBattleCenterEnemy1: 49
keyBattleCenterEnemy10: 48
keyBattleCenterEnemy2: 50
keyBattleCenterEnemy3: 51
keyBattleCenterEnemy4: 52
keyBattleCenterEnemy5: 53
keyBattleCenterEnemy6: 54
keyBattleCenterEnemy7: 55
keyBattleCenterEnemy8: 56
keyBattleCenterEnemy9: 57
keyBattleCenterUnit: 278
keyBattleDeselectUnit: 92
keyBattleDown: 274
keyBattleEndTurn: 8
keyBattleInventory: 105
keyBattleKneel: 107
keyBattleLeft: 276
keyBattleLevelDown: 281
keyBattleLevelUp: 280
keyBattleMap: 109
keyBattleNextUnit: 9
keyBattleOptions: 27
keyBattlePersonalLighting: 108
keyBattlePrevUnit: 304
keyBattleReload: 114
keyBattleReserveAimed: 284
keyBattleReserveAuto: 285
keyBattleReserveKneel: 106
keyBattleReserveNone: 282
keyBattleReserveSnap: 283
keyBattleRight: 275
keyBattleStats: 115
keyBattleUp: 273
keyBattleUseLeftHand: 113
keyBattleUseRightHand: 101
keyBattleVoxelView: 291
keyBattleZeroTUs: 127
keyCancel: 27
keyFps: 288
keyGeoBases: 98
keyGeoDown: 274
keyGeoFunding: 102
keyGeoGraphs: 103
keyGeoIntercept: 105
keyGeoLeft: 276
keyGeoOptions: 27
keyGeoRight: 275
keyGeoSpeed1: 49
keyGeoSpeed2: 50
keyGeoSpeed3: 51
keyGeoSpeed4: 52
keyGeoSpeed5: 53
keyGeoSpeed6: 54
keyGeoToggleDetail: 9
keyGeoToggleRadar: 114
keyGeoUfopedia: 117
keyGeoUp: 273
keyGeoZoomIn: 43
keyGeoZoomOut: 45
keyInvApplyTemplate: 118
keyInvAutoEquip: 122
keyInvClear: 120
keyInvCreateTemplate: 99
keyOk: 13
keyQuickLoad: 290
keyQuickSave: 286
keyScreenshot: 293
keyboardMode: 1
language: en-US
maxFrameSkip: 0
maximizeInfoScreens: false
meetingPoint: true
mousewheelSpeed: 3
musicAlwaysLoop: false
musicVolume: 84
newSeedOnLoad: true
noAlienPanicMessages: true
nonSquarePixelRatio: false
pauseMode: 0
playIntro: true
preferredMusic: 0
preferredSound: 0
preferredVideo: 0
psiStrengthEval: true
retainCorpses: true
rootWindowedMode: false
saveOrder: 3
showFundsOnGeoscape: true
showMoreStatsInInventoryView: true
skipNextTurnScreen: false
sneakyAI: true
soldierDiaries: true
soundVolume: 84
storageLimitsEnforced: true
strafe: true
touchEnabled: false
traceAI: false
uiVolume: 42
useHQXFilter: false
useOpenGL: true
useOpenGLShader: Shaders/scanline-3x.opengl.shader
useOpenGLSmoothing: true
useScaleFilter: false
useXBRZFilter: false
vSyncForOpenGL: true
verboseLogging: false
weaponSelfDestruction: false
windowedModePositionX: 0
windowedModePositionY: 0
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Sorry, I can't code sign the app as I am not a paying developer for apple. Nor do I plan on spending the $100 a year to do this.
As for the bugs in the mod, I woudn't be at all surprised if a mod needed to be updated to work with the latest code changes in git master.
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Thank you for doing this! So happy to play
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Hi! Is there a problem with the source repository on https://bitbucket.org/grrussel/openxcomosx (https://bitbucket.org/grrussel/openxcomosx)? I cannot seem to download anything from there. All links provided on that page helpfully respond with "Something went wrong"...
Reason for messing with sources is that I need a fresh nightly build to run Final Mod on macOS, but there is no .app build available later than March '18.
Regards,
-- Alex.
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^ In the same boat here, though I think the nightly builds from that link are even older than this app build. At the moment I'm just playing the latest TFM anyway
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Hey guys I broke out my beat up macbook again and updated the package. Hopefully that will fix your mod troubles :)
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Darklord thank you !
Where can we download it ? 8)
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oh you edited the original post with new link :banghead
thank you !
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Am I right that this is was a last build compiled for macOS X ?
Newest January 2019 versions nobody did else?
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Am I right that this is was a last build compiled for macOS X ?
Newest January 2019 versions nobody did else?
I think most macOS users just compile the newest version themselves.
I can do one for you if you want... or if you're ok with using OXCE, there are regular builds here: https://openxcom.org/forum/index.php/topic,5258.0.html
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I think most macOS users just compile the newest version themselves.
I can do one for you if you want... or if you're ok with using OXCE, there are regular builds here: https://openxcom.org/forum/index.php/topic,5258.0.html
Well thank you, but firstly I need to understand for what is the difference between OXCE and OpenXcom
Then decide
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Well thank you, but firstly I need to understand for what is the difference between OXCE and OpenXcom
Then decide
List of differences: https://openxcom.org/forum/index.php/topic,6459.0.html
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List of differences: https://openxcom.org/forum/index.php/topic,6459.0.html
I will try OXCE later, and I was looking for Ethereal mode here on forum in the proper topic and think it is interesting, does it based on OXCE?
So I can do double things to check it out both and maybe make a proper DMG pack for just download and ready to play for macOS X with all the icons
Here I did one : https://rutracker.org/forum/viewtopic.php?t=5690893 (https://rutracker.org/forum/viewtopic.php?t=5690893)
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Oh this topic is old, but I just found it.
Running on Macbook Pro, Early 2008 (yes, that old) with 6Gig (max it goes) OSX 10.11.6 El Cap
Started a game in "experienced" mode and so, runs great although the Xcom operatives move a bit slow but hey, it's alive and kicking butts !
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Hi, I recently got into openxcom, and its been fun, but when I updated my Mac to osx 11.1 Big sur, when i try to placy the game, it opens but its just a white screen, I can still hear the audio, and the game is working, but all the visuals are mess up for some reason. It was working fine before on the older OSX 10, but something about this update must have messed it up. Is their any fix for this or a newer version of OSX openxcom so I can continue to play this great game.
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Hey guys, I run a site called Mac Source Ports and I'm trying to do Universal 2 signed and notarized builds of as many source ports as possible.
I thought I'd point out that I now have current builds of OpenXcom on my site, and they run on modern Macs. They're native on M1.
So just in case someone is checking this and wants to download them they're on my site. As a new user I can't post a link apparently but google "Mac Source Ports" and you can find it easily enough.
Mod Edit: https://macsourceports.com/game/xcomufo
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I can confirm that this worked for me. Great job! Running it now on Apple Silicon M1 PRO. Thanks man!
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Hi, I downloaded the bulid in the beginning of this thread and it does not work on my MacBook Pro 2019 with i5 processor. Version of OSx is 12,6. When I start it there is just small empty window. I can not do even the screenshot because when I try to make key shortcut (cmd + shift + 5) it just turns off so I had to photograph it by my phone :D
Can someone help me to make it work? OpenXcom works on my computer flawlessly on virtual windows through Parallels but I would love to get it rid of windows from my computer.
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Hey guys, I run a site called Mac Source Ports and I'm trying to do Universal 2 signed and notarized builds of as many source ports as possible.
I thought I'd point out that I now have current builds of OpenXcom on my site, and they run on modern Macs. They're native on M1.
So just in case someone is checking this and wants to download them they're on my site. As a new user I can't post a link apparently but google "Mac Source Ports" and you can find it easily enough.
Hey man! It works perfectly from your web page. Thank you very much. I think that it would be nice to put link to download it from your page to main post. The old one looks really obsolete and it would save peoples time so they dont have to download unfunctional stuff. Or you should start new topic. There is lot of old OSx topics here anyway so if there is someone who can keep it working he should be allowed to post it here.
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