OpenXcom Forum

Modding => Work In Progress => Topic started by: robin on January 06, 2017, 11:49:29 am

Title: [SOLVED] rendering order, walking animation: torso or legs in the foreground?
Post by: robin on January 06, 2017, 11:49:29 am
What is rendered in the foreground, during walking animation, between legs and torso?
Because I'm drawing this alien that has a huge torso and some of it overlaps the legs: if legs are rendered over the torso, those torso parts would end up covered (which ofc is wrong). If that's the case I'd like to know, so I fix my sprite accordingly.

edit:
alright, I tested it myself, it was actually trivial to do so but I didn't think about it initially, my brain shuts off easily, specially if I'm drawing.
Anyway: torso is in the foreground, legs are in the back. Perfect.