OpenXcom Forum

OpenXcom => Open Feedback => Topic started by: Countdown on November 28, 2016, 07:52:05 am

Title: Haven't played in a while ... what's new? Will old saves/mods crash?
Post by: Countdown on November 28, 2016, 07:52:05 am
Hey all! Haven't really been playing OXC since early August, combination of getting frustrated with TFTD (https://openxcom.org/forum/index.php/topic,5099.msg75232.html#msg75232) and busy on other things. Wondering if there's been any big updates/fixes/changes recently? I've skimmed the Git Hub page (https://github.com/SupSuper/OpenXcom/commits/master?after=19TQFrW1NigDaW2tRHFq72AEe04rMzQ%3D), and some of the changes look interesting, but the descriptions aren't all specific and the code is mostly gibberish to me. I see talk on line of fire and "goomba stomping" at the top, but anyway for a layman to find out what the actual game mechanic change is for these updates? I know what "goomba stomping" means, but not what the change was. Likewise with LOF.

Just curious what I've missed in OXC world. I see there is an installer for the Nightly now. That's cool, although I'll probably stick with my zip files for now.

My main question though is this: Might I experience problems using a campaign saved back in August with the Latest Nightly now? Any easy way to check that my mods haven't become incompatible with a change? I'm just thinking of when the ruleset way points thing changed for blaster launchers a while back and if I had been MIA during that time, I'd have no idea why all of a sudden mods weren't working. Are those types of updates/changes all listed somewhere as a heads up to people using mods?

Thanks!
Title: Re: Haven't played in a while ... what's new? Will old saves/mods crash?
Post by: SupSuper on November 28, 2016, 09:40:46 pm
The recent months have mostly just been fixes, it's very unlikely anything will break. If there were any noteworthy changes we would make a newspost about it.

If you were using any popular mods you should probably check if they've been updated since.
Title: Re: Haven't played in a while ... what's new? Will old saves/mods crash?
Post by: Countdown on December 01, 2016, 09:25:53 am
Thanks, played a few missions and so far so good, no problems. Haven't tested all my mods, but they were mostly my own and not huge mega-mods so only small changes here and there.