OpenXcom Forum

Modding => Released Mods => The X-Com Files => Topic started by: Arthanor on November 11, 2016, 09:13:58 pm

Title: What to do with Zombies?
Post by: Arthanor on November 11, 2016, 09:13:58 pm
Either a cure or a proper end? Keeping people in cages as zombies is rather disrespectful as well.. what do you think happens when you "sell" them?

I'd say a "cure" that gives manufacturing project to turn zombies into... actually can't you produce soldiers? That'd be a cool way to get them. You give them back control over themselves but they're now strobger/faster/something because all their blood is this crazy substance, so they can't really go back to normal and they join you instead? Otherwise the cure could just give some blood plasma and cost money (you take the crazy blood out, replace it by proper blood and return the people as "well they got into a car accident and we just realized who they are, that's why they're so messed up".

Or just a project to give them "medical aid to die" because there's no cure and keeping people like that indefinitely isn't better. Then you return a corpse that's already "prepared" to the family, which usually includes removal of fluids any ways.

In fact, I think selling of most live (and even dead) specimen is pretty weird. It'd make sense for the accumulation of so much evidence of alien presence to become a problem for xcom and you either incinerate them or build more holding cells/cold storage for corpses. Selling them for a profit is weird. Who do you sell a live chupacabra to in good conscience? Unless it's fluffed as giving it to a government lab of a funding nation for money.. but then you should also be able to give "long term care" of zombies off to them too, which I guess is what selling them is..

Anyhow.. some rambling on the topic.. Maybe it helps somehow... I think a fluff article could be good.
Title: Re: What to do with Zombies?
Post by: Solarius Scorch on November 11, 2016, 09:35:48 pm
Either a cure or a proper end? Keeping people in cages as zombies is rather disrespectful as well.. what do you think happens when you "sell" them?

In my opinion it's not really disrespectful, or at least not any more than in normal medical facilities. (A bit different due to, umm, special circumstances, but still.)
And what happens if you sell them? I don't know, you decide. :)

I'd say a "cure" that gives manufacturing project to turn zombies into... actually can't you produce soldiers? That'd be a cool way to get them. You give them back control over themselves but they're now strobger/faster/something because all their blood is this crazy substance, so they can't really go back to normal and they join you instead? Otherwise the cure could just give some blood plasma and cost money (you take the crazy blood out, replace it by proper blood and return the people as "well they got into a car accident and we just realized who they are, that's why they're so messed up".

Both are perfectly valid options.
Comments, anyone?

Or just a project to give them "medical aid to die" because there's no cure and keeping people like that indefinitely isn't better. Then you return a corpse that's already "prepared" to the family, which usually includes removal of fluids any ways.

This is fine too, although I think it's too detailed for the game of this level of command. I could just as well give them a negative selling value to simulate all this.

In fact, I think selling of most live (and even dead) specimen is pretty weird. It'd make sense for the accumulation of so much evidence of alien presence to become a problem for xcom and you either incinerate them or build more holding cells/cold storage for corpses. Selling them for a profit is weird. Who do you sell a live chupacabra to in good conscience? Unless it's fluffed as giving it to a government lab of a funding nation for money.. but then you should also be able to give "long term care" of zombies off to them too, which I guess is what selling them is..

This is a problem since 1994, and I think yet another instance of "you decide" - it doesn't matter for the game if they are sold to good scientists or evil military researchers. At least not at this point.

Anyhow.. some rambling on the topic.. Maybe it helps somehow... I think a fluff article could be good.

Sure, I'll cook something up after hearing more opinions.
Title: Re: What to do with Zombies?
Post by: Nord on November 11, 2016, 11:17:19 pm
About cure of zombiizm - it is a great idea indeed. Dont know about make them soldiers, though. Modern soldiers are more training results, than physical conditions.
About return to family - definitly no. I even say NOPE. Read something about quarantine, anti-epidemical measures, so on. Burn them to cinder is more realistic idea. Better burn twice.
About selling live aliens - dont be so soft. There is over 7000000 scientists in world (according to unesco). Lets say that 1000000 of them are biologist. Ok, 500 000. How many of them want to look at xenobiological species? I think more than half. And do you know how many military scientists exist? They definetly not in unesco list.  8)
By Lore, x-com strongly connected to secret services. These guys not bother about morale and feelings at all.
So, my opinion: if our world encountered an alien invasion, we must cut out antigrav implants from live floaters, recycle zombies for elerium-infused biomass and grow tamed chryssalids, trained to eat only their previous masters. As we, humans, do. And maybe create reaper chivalry. ;D
Title: Re: What to do with Zombies?
Post by: Solarius Scorch on November 12, 2016, 12:21:38 am
About cure of zombiizm - it is a great idea indeed. Dont know about make them soldiers, though. Modern soldiers are more training results, than physical conditions.

Yeah, but these are agents, not soldiers. Which means they suck.
Still, a police agent at least knows how to shoot straight, so I agree.

About return to family - definitly no. I even say NOPE. Read something about quarantine, anti-epidemical measures, so on. Burn them to cinder is more realistic idea. Better burn twice.

You mean a cured, self-aware person? Really? :P

About selling live aliens - dont be so soft. There is over 7000000 scientists in world (according to unesco). Lets say that 1000000 of them are biologist. Ok, 500 000. How many of them want to look at xenobiological species? I think more than half. And do you know how many military scientists exist? They definetly not in unesco list.  8)

Yeah, but nobody was saying there would be no interest... Arthanor's point was more about whether it's ethical for X-Com to do so or not.

By Lore, x-com strongly connected to secret services. These guys not bother about morale and feelings at all.

Yes, but as I said, there isn't much difference between being good or bad, since the consequences of either aren't shown in the game. So you can decide yourself if your organization is sickeningly good or evil. I simply think it's the right design approach.

So, my opinion: if our world encountered an alien invasion, we must cut out antigrav implants from live floaters, recycle zombies for elerium-infused biomass and grow tamed chryssalids, trained to eat only their previous masters. As we, humans, do. And maybe create reaper chivalry. ;D

While I can't do some of these things (due to technical or balance reasons), I can't really argue. :)
Title: Re: What to do with Zombies?
Post by: Nord on November 12, 2016, 09:03:00 am
You mean a cured, self-aware person? Really? :P
No, i'm about dead body.
Title: Re: What to do with Zombies?
Post by: Drasnighta on November 12, 2016, 07:29:58 pm
You see, I am perhaps a little old school in the way I think.


But a Zombie basically has two definitions....  And it depends entirely on weather you're Haitian or not.

Essentially, a Zombie is an animated corpse.

Animated, yes, but still, a Corpse.  Removing the Animation form a Zombie, nets you...   a Corpse.

For most, the difference is weather the person was living or dead to begin with...  Most of the time, its Dead (but that's where the Haitian Zombie blurs the issue...)...  Which further perpetuates the fact that, a Zombie is an Animated Corpse.


If you remove the Animation or Root Cause from a Zombie, and get something other than a Corpse...  You didn't have a Zombie to start with...

So although a mass infection may produce something with zombie like symptoms...  They don't actually create Zombies...

So, how do you "Cure" a Zombie?  You destroy its animation and then you treat the Corpse with as much or as little respect as you treat corpses in your society.  For some, that's more than others, to be sure.  Especially given expressly dangerous and desperate situations...




(And lo and behold.  Remove the Animation behind a Haitian Zombie...  And you've still got a Corpse...  And perhaps a desperate need for an Alibi on a murder charge...)


...

Of course, this post has been less than helpful, and if anything, just Zombie-Stirs the Water even Murkier...  have a nice Day :D
Title: Re: What to do with Zombies?
Post by: Solarius Scorch on November 12, 2016, 08:29:20 pm
Well, "Zombie" is a colloquial name, probably given by X-Com agents... They're not "true" zombies, just like the werewolf is just a mutant, not a shapeshifting human. But I appreciate your diligence in keeping the right terminology. :)
Title: Re: What to do with Zombies?
Post by: Drasnighta on November 12, 2016, 11:49:05 pm
Of course, of course :D


Just pointing out the question of what to do is vastly easier to answer when you're dealing with actual Zombies :D
Title: Re: What to do with Zombies?
Post by: Solarius Scorch on November 12, 2016, 11:57:02 pm
Just pointing out the question of what to do is vastly easier to answer when you're dealing with actual Zombies :D

Yeah, that's why I started this thread. :)

Still haven't decided what to do. I kinda like recruiting them on the force, but it doesn't make much sense, since in most cases they're hardly agent material... This isn't Piratez. Maybe some other entity than agent, but I have no idea why.
Pity you can't get points from manufacturing projects, then you could simply use them to show the Council what a cool guy you are. (Manufacturing a useless "item" - cured zombie patient - which then can be sold for 0 or whatever.)
Title: Re: What to do with Zombies?
Post by: Nord on November 13, 2016, 10:05:14 am
(Manufacturing a useless "item" - cured zombie patient - which then can be sold for 0 or whatever.)
And gain scores!

Meanwhile, i look into your ufopaedia text:
Quote
These infected humans have been completely overtaken by an alien parasite. They possess little cognitive capabilities and show no higher brain functions; in fact, their brains are mostly consumed by the parasite.

So, even first grade zombies lost their humanity. If a brain is dead, then it's dead. Even if you remove parasits safely, they not become peoples they were before.
Instead of it i can propose only one recipe: gain control over parasites, force them to work as missing brainparts. So it will be not cure, but anti-symptome vaccine.
Title: Re: What to do with Zombies?
Post by: Solarius Scorch on November 13, 2016, 12:56:53 pm
And gain scores!

Yes, either by selling this item or producing this item, it doesn't really matter.

Meanwhile, i look into your ufopaedia text:
So, even first grade zombies lost their humanity. If a brain is dead, then it's dead. Even if you remove parasits safely, they not become peoples they were before.

Oh yes, their memories are likely all gone. It's not a question of bringing back the same person, at least not without amnesia.

Instead of it i can propose only one recipe: gain control over parasites, force them to work as missing brainparts. So it will be not cure, but anti-symptome vaccine.

They kind of do that already, I mean compliment the brain to maintain its relevant functions. I don't want to spoil too much, since the Zombie arc is only half done, but essentially Zombies can become much smarter. And it's essentially human type of intelligence, since the parasite itself is dumb like a caterpillar and doesn't evolve.
Title: Re: What to do with Zombies?
Post by: Nord on November 13, 2016, 02:36:12 pm
I don't want to spoil too much
Yes, i looked inside .rul files and saw some odd things, waiting me in future... :-X
dumb like a caterpillar and doesn't evolve.
Wow, wow, easy. Caterpillar now is pretty smart. I know many people  more stupid than it.  ;D
Title: Re: What to do with Zombies?
Post by: Solarius Scorch on November 13, 2016, 03:04:57 pm
Wow, wow, easy. Caterpillar now is pretty smart. I know many people  more stupid than it.  ;D

OK, point taken... Perhaps a better analogy would be those Braconidae which take over a caterpillar's metabolism. :)
Title: Re: What to do with Zombies?
Post by: Arthanor on November 13, 2016, 10:34:14 pm
In my opinion it's not really disrespectful, or at least not any more than in normal medical facilities. (A bit different due to, umm, special circumstances, but still.)
Zombies are kept in animal cages, that's pretty hard to spin as respectful treatment. I imagine them aware and raging at the bars in there, worse than normal animals which will give up, because they have the need to sustain/grow their parasite. If they were kept in normal human people cells or med bays, then yes, it might be respectful.

Yeah, but these are agents, not soldiers. Which means they suck.
Still, a police agent at least knows how to shoot straight, so I agree.

Shitty starting stats (except good Stam, STR, HP and bravery since they went through being a zombie, have crazy adrenaline but are a bit disconnected, so hard to scare and can't aim), mediocre training caps (so you can't just fix the problem in the gym, because they don't learn very well in tame conditions, they need to be fired up), great stat caps (physically they're awesome, and when you get them to work up that crazy adrenaline, they can "reconnect" and learn/do great things)? That would be an interesting motivation to bring one bad agent per mission, just because if you keep them alive, they'll become really good. Also extra motivation to keep zombies alive instead of killing them all.

Other than that, I don't see much that adds to the game and keeping the selling as now is probably fine. Just a bit unfortunate that it gives an incentive to kill the zombies instead of the other way around.
Title: Re: What to do with Zombies?
Post by: Solarius Scorch on November 13, 2016, 11:00:00 pm
Zombies are kept in animal cages, that's pretty hard to spin as respectful treatment. I imagine them aware and raging at the bars in there, worse than normal animals which will give up, because they have the need to sustain/grow their parasite. If they were kept in normal human people cells or med bays, then yes, it might be respectful.

Yes, I can see your point of course, but remember they are lab "cages", probably with glass walls and spotless shiny white floors, not XIX century circus cages with iron bars*. I just think animal cells are more representative of what is required to sustain a Zombie than a cell for a human criminal. Anyway the game doesn't really go into such details, maybe they just keep the Zombies sedated or hibernated all the time.

Shitty starting stats (except good Stam, STR, HP and bravery since they went through being a zombie, have crazy adrenaline but are a bit disconnected, so hard to scare and can't aim), mediocre training caps (so you can't just fix the problem in the gym, because they don't learn very well in tame conditions, they need to be fired up), great stat caps (physically they're awesome, and when you get them to work up that crazy adrenaline, they can "reconnect" and learn/do great things)? That would be an interesting motivation to bring one bad agent per mission, just because if you keep them alive, they'll become really good. Also extra motivation to keep zombies alive instead of killing them all.

These are all very interesting thoughts, but there are certain technical difficulties with it; making a self-aware Zombie with human intelligence would require Elerium-based technology, which generally comes much later. I'll keep these ideas in mind.

Other than that, I don't see much that adds to the game and keeping the selling as now is probably fine. Just a bit unfortunate that it gives an incentive to kill the zombies instead of the other way around.

I fully agree, hopefully a better idea will come up :)

----------
* I think I might need to edit the battlescape map, lol.
Title: Re: What to do with Zombies?
Post by: Drasnighta on November 14, 2016, 02:34:51 am
I don't want Zombies that Feel.  Zombies that Think.  Zombies that elicit sympathy.

Wanton Destruction, Overt Annihilation, Cruel levels of hate and malice directed and focused upon them...  Ground to dust, without a shred of remorse....


Really, when it boils down to it - there's so few things you can basically do that to, in real life OR, in video games...

1) Zombies.
2) Nazis.

And even these days, 2) is a point that's starting to change (for the weirder, really...  But still...)

Even Aliens, well, aliens are sentient beings and all, and we're supposed to respect that concept - even if we do mow them down all the same - there's an implication there...  That is what makes the ALIEN HORROR trope work - because they are *no different to us*, and they started it... 


If we're supposed to feel sympathy for them, don't call them Zombies.  Call them Infects, or Rotters, or Drippys, or something other than Zombies.

Zombies exist in trope to be a tireless, endless horde, whose capability is only proportional to its hordesqueness...  Otherwise, they are something to be trampled under boots.




Besides,

In the immortal Words of Munchkin:

"LEVEL UP:  Kill some Nazis!  Because every game is better when you can kill some Nazis!"


It should apply to Zombies, too.




Title: Re: What to do with Zombies?
Post by: Solarius Scorch on November 14, 2016, 04:26:01 pm
...I find this hard to argue with.

That's why I put them in, dammit!

EDIT:

I meant animal cages which look like this:

(https://s-media-cache-ak0.pinimg.com/736x/17/d0/e5/17d0e51fffee2a38163a84ce48e92e66.jpg)
Torchwood

(Not really a Zombie, but pretty close.)
Title: Re: What to do with Zombies?
Post by: Arthanor on November 14, 2016, 05:16:21 pm
So I'm replying to a bunch of things, because I didn't have time in the past few days.
About cure of zombiizm - it is a great idea indeed. Dont know about make them soldiers, though. Modern soldiers are more training results, than physical conditions.
Consider it a field experiment: You have someone with great physical capabilities that need high adrenalin/excitement to perform. Where do you get more of that than in the field? And over time they might become skilled like a soldier (they might well never make as good of a sniper through lower acc caps, but could make better breachers from better reactions/str/HP for example)

Quote
About return to family - definitly no. I even say NOPE. Read something about quarantine, anti-epidemical measures, so on. Burn them to cinder is more realistic idea. Better burn twice.
Well, Solarius seemed to imply he thought there could be a cure. If you can make the person their former self, then why wouldn't you return them? I'm more than happy for there to not be a cure though.

Quote
About selling live aliens - dont be so soft. There is over 7000000 scientists in world (according to unesco). Lets say that 1000000 of them are biologist. Ok, 500 000. How many of them want to look at xenobiological species? I think more than half. And do you know how many military scientists exist? They definetly not in unesco list.  8)
Well, it takes a LOT to go through and believe me, universities (where a good chunk of "free" researchers who could just jump onto the next interesting thing are, don't have the facilities to handle alien species and the risk they represent. Let alone during the XComFiles time where the alien invasion isn't well known. Government scientists usually have a specific mandate and they don't have the freedom to deviate from it. Sure, some governments will dedicate resources to investigating aliens if they can, which I always believed to be what happened when XCom sells aliens: You get money from one of the founding nations as a reward for providing them with a research subject. But it kinda sucks too as an explanation: if the funding nations are researching aliens, why don't they ever come up with something useful? So in the end we're left with my cousin's explanation: They're sold to fancy sushi restaurants. That's why I asked Solarius about it, I wanted to know his view.

Quote
By Lore, x-com strongly connected to secret services. These guys not bother about morale and feelings at all.
So, my opinion: if our world encountered an alien invasion, we must cut out antigrav implants from live floaters, recycle zombies for elerium-infused biomass and grow tamed chryssalids, trained to eat only their previous masters. As we, humans, do. And maybe create reaper chivalry. ;D
There we need to find out which vision of XCom we want to portray:
- The utopian XCom where the countries work together to dashingly defend the Earth from the evil space invaders/mind enslavers?
- The dystopian XCom where alien terrors have come to get you and you need to do everything possible to save humanity?

Generally, XCom is more of an utopian game, as can be seen by the choice of colors, the fast progress of scientific understanding and generally the growth of XCom. It's not a losing battle and you go to Cydonia more to kick the aliens in the nuts than as a last ditch effort even though it is presented as such. You go from getting vaporised by plasma pistols to slaughtering aliens with heavy plasmas while walking in power suits and controlling them like puppets. Now is XComFiles different? It could be, but so far it isn't really. Agents investigate, save poor civilians in monster attacks, scientists research stuff and eventually start cracking alien tech and then it's humanity's rise in power so it can topple the martians.

I don't want Zombies that Feel.  Zombies that Think.  Zombies that elicit sympathy.

Wanton Destruction, Overt Annihilation, Cruel levels of hate and malice directed and focused upon them...  Ground to dust, without a shred of remorse....

Really, when it boils down to it - there's so few things you can basically do that to, in real life OR, in video games...

1) Zombies.
2) Nazis.

And even these days, 2) is a point that's starting to change (for the weirder, really...  But still...)

Even Aliens, well, aliens are sentient beings and all, and we're supposed to respect that concept - even if we do mow them down all the same - there's an implication there...  That is what makes the ALIEN HORROR trope work - because they are *no different to us*, and they started it... 

If we're supposed to feel sympathy for them, don't call them Zombies.  Call them Infects, or Rotters, or Drippys, or something other than Zombies.

Zombies exist in trope to be a tireless, endless horde, whose capability is only proportional to its hordesqueness...  Otherwise, they are something to be trampled under boots.

Besides,

In the immortal Words of Munchkin:

"LEVEL UP:  Kill some Nazis!  Because every game is better when you can kill some Nazis!"

It should apply to Zombies, too.
Well, I certainly agree with #2 needing to change.. As for zombies, they should fall in a similar category as orcs/orks and other fantasy monsters which are totally fine to kill because they're totally evil.

So either you can cure them and they're not really zombies, or they're really nonredeemable and there should be no problem finishing off those that were stunned and getting their fancy blood from them. I would prefer the 2nd, but Solarius has an issue with draining formerly human monsters.

...I find this hard to argue with.

That's why I put them in, dammit!
Indeed, so let's just drain them and be done with this! :P

Quote
EDIT:

I meant animal cages which look like this:

(https://s-media-cache-ak0.pinimg.com/736x/17/d0/e5/17d0e51fffee2a38163a84ce48e92e66.jpg)
Torchwood

(Not really a Zombie, but pretty close.)
Fair enough, and they do keep alien affected humans in those too. It's easy to make your own vision of something in this game, which is why I was asking/challenging yours. No I know! :D

But yeah, really you have a choice:
1 - Zombies are redeemable and we shouldn't drain them but we should do something with them more than just keeping them around in prisons/selling them (especially selling them while rabid).
2 - Zombies are monsters and should be treated like any other ones.

In fact, I'd argue for zombies to recover really quickly from stun damage (but not being immune to it), so that it's very unusual to bring them back and they need to be really put down or they'll rise behind you and get you. Then the game is set for killing zombies being the right thing and draining them is fine. It's by far the easiest and simplest, most elegant solution, especially since it's what players have been asking for multiple times.
Title: Re: What to do with Zombies?
Post by: The_Funktasm on November 14, 2016, 06:03:20 pm
While I think selling aliens and alien derived states of mankind as ethical at least as far as research purposes and less weaponization... I think that it's perfectly logical to sell high-priority research subjects to various third-party research institutions. XCOM can't be expected to be a defense force up to public standards (where it's known about) and be completely stand-alone, and able to keep research materials independent of the global science community's reach, and to with all those previous standards intact, gather and deliver sufficient knowledge of the invading force and how to deal with it. A compromise has to exist in some area of XCOM's involvement...

Zombies are likely processed to a point, guaranteeing an individual a chance to regain a true civilian status if they respond within a set of parameters. If not, being used as psionic decoys by a practical XCOM faction, or being disposed of/put out of their misery by a separate XCOM squad/division/group. But those are my two Lincolns. Cents, to those who find that relevant.
Title: Re: What to do with Zombies?
Post by: Slaughter on November 15, 2016, 05:31:16 am
 Cook 'em and eat 'em. They do the same to us. Return the favour!

Enviado de meu SM-G3502T usando Tapatalk

Title: Re: What to do with Zombies?
Post by: Solarius Scorch on November 16, 2016, 10:29:59 pm
After all this deliberation i've deicded to withhold any final decisions regarding Zombies until more of the Zombie arc is ready. It will shed more light on the Zombies phenomena and give us all a better ground for discussion. I hope to resume this arc soon, at least a little bit. For now, feel free to discuss it further!

As for what happens to the sold specimen... I'm deliberately keeping it vague, so everyone can have their own headcannon. But I agree X-Com is more utopian than dystopian; there's a lot of bad stuff in the X-Com setting, like all the shadow war and conspiracy, but I think it doesn't make the game more grimdark, only provides more background as to why you need to blow up Cydonia so badly (because otherwise your earthly enemies will eat you).
Title: Re: What to do with Zombies?
Post by: Dioxine on November 27, 2016, 01:34:11 pm
Don't zombies provide you with more Blood Plasma when taken alive? That should be reason enough to try to keep them alive :)
Title: Re: What to do with Zombies?
Post by: Solarius Scorch on November 27, 2016, 04:22:22 pm
Don't zombies provide you with more Blood Plasma when taken alive? That should be reason enough to try to keep them alive :)


...for as while, yes :)
Title: Re: What to do with Zombies?
Post by: Slaughter on November 28, 2016, 02:25:03 am
Use zombies to research cybernetics and genetic engineering on humans. Hey, they're dead and don't care anymore!

Put some cybernetics on them and turn them into controllable meat-drones to use as cannonfodder!

Ethics are for the weak!
Title: Re: What to do with Zombies?
Post by: Nord on November 28, 2016, 09:32:20 am
Ahahahah ;D ;D ;D
Sorry, i could not resist.

Also, about live zombies as source of blood plasma: as i understand, blood plasma is elerium-infused mixture? So, zombies can not produce it, only ... store.
And yes, NOW alive zobies can not be used for anything, except selling.
Title: Re: What to do with Zombies?
Post by: Solarius Scorch on December 28, 2016, 06:26:19 am
I just realized: since we have Zombie troopers now (thanks to Nord), then maybe we can actually use the Zombies for ourselves? Zombie defence squad, anyone?
Title: Re: What to do with Zombies?
Post by: Drasnighta on December 28, 2016, 09:15:31 pm
I just realized: since we have Zombie troopers now (thanks to Nord), then maybe we can actually use the Zombies for ourselves? Zombie defence squad, anyone?


Still more Questions to ask.

Do you have to pay them in advance in Brains, or do they get to eat what they kill, mercenary style?
Title: Re: What to do with Zombies?
Post by: Solarius Scorch on December 29, 2016, 12:13:01 am
Do you have to pay them in advance in Brains, or do they get to eat what they kill, mercenary style?

Zombies (here) don't have to eat people, and especially not their brains. They need Elerium, which is generally found in other Zombies.
Title: Re: What to do with Zombies?
Post by: Nord on December 29, 2016, 07:55:28 am
If they can use advanced weapons, you need to make some large debuff. E.g. large hp, but very low tu.
Title: Re: What to do with Zombies?
Post by: Drasnighta on December 30, 2016, 06:44:26 am
Zombies (here) don't have to eat people, and especially not their brains. They need Elerium, which is generally found in other Zombies.

I shall endeavour to refer to them from this point on as NotZombies :D
Title: Re: What to do with Zombies?
Post by: Solarius Scorch on December 30, 2016, 05:19:09 pm
If they can use advanced weapons, you need to make some large debuff. E.g. large hp, but very low tu.

Yes, I'll think about it. But the unit as such is already in the game (as an enemy unit), so making a different version for X-Com would be weird... There are some limiting factors here, like combat stats (shooting abilities, TUs) and needing a living specimen, but I am aware of the problem.

I shall endeavour to refer to them from this point on as NotZombies :D

Yes, naming them as such is a gross misconception even in the in-game universe... Even though they look like zombies. ;)
Title: Re: What to do with Zombies?
Post by: yrizoud on January 14, 2017, 08:22:17 pm
If you're looking for a lore which fits the mechanisms that you put in the mod, possessed people are a good alternative for zombies. It fits the existing graphics and sounds, and justifies that they can be taken alive. It's also less of a surprise that XCOM can research a way to cure the victims.
For example the disfigured monsters in Evil Dead movies are not reanimated corpses, but living people who get possessed. Ash himself gets briefly possessed at a time, and luckily recovers.
https://evildead.wikia.com/wiki/Deadite#Possession
If zombies are actually possessed, it justifies making them a bit faster (probably more challenging), and holding improvised weapons, especially horror-themed weapons like meat cleaver and the occasional chainsaw or molotov cocktail.
Also, Evil Dead uses the Necronomicon, so that's one more thing linked with the Cthulhu mythos.
Title: Re: What to do with Zombies?
Post by: Solarius Scorch on January 14, 2017, 08:33:26 pm
If you're looking for a lore which fits the mechanisms that you put in the mod, possessed people are a good alternative for zombies. It fits the existing graphics and sounds, and justifies that they can be taken alive. It's also less of a surprise that XCOM can research a way to cure the victims.
For example the disfigured monsters in Evil Dead movies are not reanimated corpses, but living people who get possessed. Ash himself gets briefly possessed at a time, and luckily recovers.
https://evildead.wikia.com/wiki/Deadite#Possession
If zombies are actually possessed, it justifies making them a bit faster (probably more challenging), and holding improvised weapons, especially horror-themed weapons like meat cleaver and the occasional chainsaw or molotov cocktail.
Also, Evil Dead uses the Necronomicon, so that's one more thing linked with the Cthulhu mythos.

Not a bad idea, but Zombies background is quite established for a long time.

That possession thing may happen elsewhere, though!
Title: Re: What to do with Zombies?
Post by: Slaughter on January 15, 2017, 09:41:52 am
Possession = Infection? By What? That leads from virus to parasites (like Headcrabs) and through X-COM Apocalypse to the Micronoids which leads to further parallels with the "Black Oil" from The X-Files.

If one sees zombies as a alien experiment to create cheap human soldiers and slaves using the available material, then fast zombies and eventually zombies smarter zombies make sense, possibly ending with zombies smart enough to use tools and weapons. So you end with Doom-style zombies capable of using guns, and maybe even tactics (minus demoniac possession).

Another avenue of research, of course, would be the Resident Evil path - mutate them into more and more gruesome and powerful mutant monster things.

Then there's the Cyber-Zombie route, which is either "reviving" dead bodies with cybernetics (Universal Soldier-style), cyborging people into zombieness, or sticking cybernetics in already-existing zombies.

Title: Re: What to do with Zombies?
Post by: Dr.Crowley on February 09, 2017, 10:59:13 pm
And so I've reached that point where living zombies (and other living specimens) became a real problem for my storage department too. All I have to say regarding this - "somebody call the shooting squad, goddamit!" ;D
If to say seriously, I see only two ways to "dispose" living zombies - either literally convert them to dead tissue and then extract bioplasma just as usual, or convert them to some sort of "biodrone" using mind control function of X-Com Psyclone (or its specially tweaked version).

P.S.:
As for further development of zombie arc (and it's purpoise) - my headcanon is that "zombies"are just another alien experiment aimed to create perfect soldier for first stages of invasion (just like mutants, btw) and terror missions (zombie outbreaks in major cities would be ever worse than any alien invasion). I must admit that I wasn't much happy to realize that aliens are involved in zombie plot - but mr. Solarius is the captain :-X
Title: Re: What to do with Zombies?
Post by: HelmetHair on February 10, 2017, 01:14:48 am
Live alien sale.
Title: Re: What to do with Zombies?
Post by: yrizoud on February 10, 2017, 02:58:09 am
In case you didn't know it already, you can right-click your prison to enter a management screen.
- If "live alien sale", you have the option to sell prisoners
- Otherwise, you have the option to, err, convert them to non-live prisoners.
Title: Re: What to do with Zombies?
Post by: khade on February 10, 2017, 06:16:53 am
Could make sense to always have the second option, as sometimes they're just worth more to you after being killed.

edited for clarity
Title: Re: What to do with Zombies?
Post by: Solarius Scorch on February 10, 2017, 06:08:45 pm
Yeah, I plan to make both options available: slaughtering and repurposing.
Title: Re: What to do with Zombies?
Post by: Dr.Crowley on February 11, 2017, 11:52:27 am
In case you didn't know it already, you can right-click your prison to enter a management screen.
- If "live alien sale", you have the option to sell prisoners
- Otherwise, you have the option to, err, convert them to non-live prisoners.
Well, selling living monsters would be weird, so I have only one option: "dispose" them by "converting" to dead tissue (ex-specimens, yeah). That's why I asked.
Title: Re: What to do with Zombies?
Post by: Solarius Scorch on February 11, 2017, 03:52:46 pm
Well, selling living monsters would be weird

Maybe, but very much justified, considering how much scientific institutions would scramble to get their hands on one. :) Especially military ones.
Title: Re: What to do with Zombies?
Post by: Dr.Crowley on February 12, 2017, 12:58:55 am
Maybe, but very much justified, considering how much scientific institutions would scramble to get their hands on one. :) Especially military ones.
Well, I mean zombies actually. Even if common and fat zombies are relatively "safe" (they can't infect humans), Infectors are not.
Title: Re: What to do with Zombies?
Post by: The Think Tank on February 22, 2017, 06:49:27 pm
What if, just a random idea, curing them would give you a chance to either generate one engineer, scientist or agent. I mean, as you said not everyone is cut out to be a soldier, but certainly they could benefit the X-Com organization in some way or another, and having the possibility for them to become either a scientist, engineer, or agent would give an element of random chance and some incentive (other than morals) to actually save them.
Title: Re: What to do with Zombies?
Post by: Solarius Scorch on February 22, 2017, 06:53:58 pm
What if, just a random idea, curing them would give you a chance to either generate one engineer, scientist or agent. I mean, as you said not everyone is cut out to be a soldier, but certainly they could benefit the X-Com organization in some way or another, and having the possibility for them to become either a scientist, engineer, or agent would give an element of random chance and some incentive (other than morals) to actually save them.

Makeng them into soldiers would be possible (engineers and scientists I think not), but I think it wouldn't be a good decision... Zombies are one of the not so many targets who are completely unworthy of pity as mindless monsters, and also not really that useful alive, so I guess I'll let the players kill them without regrets.

But you can already grind them for blood plasma (more efficiently than corpses), and I might add the option to make them into kind of security drones - more for fun than actual usefulness, but still.
Title: Re: What to do with Zombies?
Post by: Dr.Crowley on February 23, 2017, 06:01:44 am
Let's think a little deeper into this "zombie cure" topic.
Even if we could cure common zombies, what should we do with more mutated forms? Yep, it would be somewhat nice to have additional personnel virtually for free, but I'm not sure that fat zombie or mutator could become engineer or scientist. And remember - even cured mutator is still dangerous because of parasites he's breeding inside of him. I can tolerate cured fat zombies as janitors but not infectors roaming free in my base and turning my staff into zombies - no matter if he does it unintentionally. Yeah, do you think that any cured "alternatively-alive" will be nice person? What if he/she will be a nihilistic asshole, superhuman-wannabe or yet another mad-scientist-type who will start a zombie outbreak just FOR SCIENCE?
I shall admit that my point may be arguable (and controversial a bit) but I just wonder how the one could be so naive about zombies. Once they are infected, there is no way back for them, sorry.
Title: Re: What to do with Zombies?
Post by: HelmetHair on February 23, 2017, 06:52:32 am
I've found that the Biological side of the X-Com Files is a touch under developed.

Zombies are one of the things that I feel should be a serious resource that we should be striving and excited about collecting instead of a hassle that I kill for points and corpse money. Blood plasma is pretty meh. Cool, but not exactly super useful when compared to other options especially since it relies on killing monsters and then processing them so call it 3 steps. KIll, Bioextract, fabricate for a meh reward.  Plus, the damage resistance of zombies being what it is often means you have tons of live ones that just piss you off by not dying because they are so useless.

I would propose there simply needs to be more bioextractions from different monsters and aliens that take advantage of the resources of corpses. Soldier buffs that increase stamina, strength, Reactions, etc that in general make a soldier better.

Imagine a soldier with a moderate amount of regeneration, say 1 fatal wound a turn and 5 health. It would mean Rookies stand a better chance of not dying from blood loss utilizing a transfusion of energetic blood plasma and alien electronics

Imagine having a trooper with spliced in artifical muscles that enhance strength or change the rate in which they improve via training.

I think we haven't even scratched the surface :)
Title: Re: What to do with Zombies?
Post by: Dr.Crowley on February 23, 2017, 07:04:22 am
I've found that the Biological side of the X-Com Files is a touch under developed.

Zombies are one of the things that I feel should be a serious resource that we should be striving and excited about collecting instead of a hassle that I kill for points and corpse money. Blood plasma is pretty meh. Cool, but not exactly super useful when compared to other options especially since it relies on killing monsters and then processing them so call it 3 steps. KIll, Bioextract, fabricate for a meh reward.  Plus, the damage resistance of zombies being what it is often means you have tons of live ones that just piss you off by not dying because they are so useless.

I would propose there simply needs to be more bioextractions from different monsters and aliens that take advantage of the resources of corpses. Soldier buffs that increase stamina, strength, Reactions, etc that in general make a soldier better.

Imagine a soldier with a moderate amount of regeneration, say 1 fatal wound a turn and 5 health. It would mean Rookies stand a better chance of not dying from blood loss utilizing a transfusion of energetic blood plasma and alien electronics

Imagine having a trooper with spliced in artifical muscles that enhance strength or change the rate in which they improve via training.

I think we haven't even scratched the surface :)
Woah, woah, I almost heard Deus Ex main theme while reading your post  8) But hell yeah, it would be a nice way to face aliens much more better prepared.
P.S.: Is it me or this mod can take "let's get rid of traditional bodybag hell of the early game" direction?
Title: Re: What to do with Zombies?
Post by: Solarius Scorch on February 23, 2017, 05:32:44 pm
Let's think a little deeper into this "zombie cure" topic.
Even if we could cure common zombies, what should we do with more mutated forms? Yep, it would be somewhat nice to have additional personnel virtually for free, but I'm not sure that fat zombie or mutator could become engineer or scientist. And remember - even cured mutator is still dangerous because of parasites he's breeding inside of him. I can tolerate cured fat zombies as janitors but not infectors roaming free in my base and turning my staff into zombies - no matter if he does it unintentionally. Yeah, do you think that any cured "alternatively-alive" will be nice person? What if he/she will be a nihilistic asshole, superhuman-wannabe or yet another mad-scientist-type who will start a zombie outbreak just FOR SCIENCE?
I shall admit that my point may be arguable (and controversial a bit) but I just wonder how the one could be so naive about zombies. Once they are infected, there is no way back for them, sorry.

I don't think these dangers apply in this case; the parasites are reasonably big (the size of a large bean) and easy to isolate, and they keep their offspring inside their bodies, not all over the zombie's system.

However, the problem is, that the zombified human is completely dead. Their higher brain functions are completely, physically destroyed. These brain parts can be regrown, using parasite abilities (and enough Elerium), making the person human-like again, but it won't be the same person. The former human is dead, their memories are gone, their psi signature is gone, their soul is no longer present.

So, a hypothetical "cured" zombie will effectively be an alien hybrid, with generally human brain (and psychology) but alien metabolism and no memories.
Title: Re: What to do with Zombies?
Post by: HelmetHair on February 23, 2017, 06:53:57 pm
Enter the alien learning machines and now we have a perfect soldier :) Nah... fuck that. That's gross.
Title: Re: What to do with Zombies?
Post by: Dr.Crowley on February 24, 2017, 03:06:55 am
I don't think these dangers apply in this case; the parasites are reasonably big (the size of a large bean) and easy to isolate, and they keep their offspring inside their bodies, not all over the zombie's system.
Oh, that's good.
However, the problem is, that the zombified human is completely dead. Their higher brain functions are completely, physically destroyed. These brain parts can be regrown, using parasite abilities (and enough Elerium), making the person human-like again, but it won't be the same person. The former human is dead, their memories are gone, their psi signature is gone, their soul is no longer present.
Yes, that's why I think that "zombie cure" is ridiculous. The best analogy I can use for this would be Half-Life "headcrabed" zombies - the human whose brain was destroyed and body was completely overtaken by alien parasite and heavily mutated by its presence.

So, a hypothetical "cured" zombie will effectively be an alien hybrid, with generally human brain (and psychology) but alien metabolism and no memories.
No human psychology at all, I'm afraid. The alien metabolism will require completely different brain structure and functions just  to control all new Ellerium-based body processes. And yes, different brain structure means no human mind because... argh, look, the human mind is the product of long evolution of human brain AND human (or mammalian at least) metabolism. And we have a human body with almost no brain AND altered metabolism. Obviously, this human is no more (he's ex-human now).  As far as I understand, the presence of the Ellerium alone makes the zombie a new life-form, so.... argh again.

Sorry, I haven't sleep last 48 hours and my thoughts got very messy and chaotic. I hope there's at least something that makes sense in this post.
Title: Re: What to do with Zombies?
Post by: khade on February 24, 2017, 05:07:09 am
With a bit of work, you could end up with some sort of alien hybrid soldier type.  Though the benefits would have to severely outweigh the negatives for it to be considered even remotely a good idea.
Title: Re: What to do with Zombies?
Post by: mumble on March 04, 2017, 04:31:33 pm
Instead of having zombies be rescued, what if you could develop a sort of hormonal CONTROL of zombies, and produce them as replacements for dogs?

Would be an interesting effect : you could do some very basic alterations to genetics, to get them to attack aliens or hostiles, using a "hive" mentality (working for a central host, being the commander) and in return, you have soldiers who dont feel pain dont have morale, and are extremely disposable, but at the cost of needing to feed in new humans to keep production up, as well as putting in new parasites. On top of that, maybe a small moral hit per zombie in the squad, because having one in the crew is creepy as all hell.

....Forgive me if this is already an idea, I've barely scratched the surface, and not even reached 1999, but the idea of feeding in captive humans of any type, and zombifying them with the xcom brand zombie parasite sounds very cool, particularly if you can use spare dead zombies to then create infector zombies, and then use infector zombies to convert hostages into other zombie.

It would be a pain to get done with all the ways to zombify (kinda like the rob / enslave section in piratez) But it would be a really cool effect, and really neat to throw an infector into a house of exalt crew.
Title: Re: What to do with Zombies?
Post by: Solarius Scorch on March 04, 2017, 04:36:25 pm
Instead of having zombies be rescued, what if you could develop a sort of hormonal CONTROL of zombies, and produce them as replacements for dogs?

Yes, it's sort of planned, when I don't have anything better to do. ;)
Title: Re: What to do with Zombies?
Post by: Dr.Crowley on March 04, 2017, 11:01:02 pm
Instead of having zombies be rescued, what if you could develop a sort of hormonal CONTROL of zombies, and produce them as replacements for dogs?
Yes, it's sort of planned, when I don't have anything better to do. ;)
Oh man, we all know that we'll can control them using tweaked X-Com Psiclone someday  :P
Title: Re: What to do with Zombies?
Post by: The_Funktasm on December 17, 2017, 05:25:09 am
This sounds like a good avenue for the less moral, and more results based leaders of the world to fight invasion. Reuse the victims as shock troops.

Part of my own mod was based on the logic that people use threats as an excuse for rapid development. We take potential threats and fine tune them for our own use.

I can't help but like settings where the theme "what will you do to survive? what triumphs? what atrocities?" arises. It can be impressive or horrifying. Or both.
Title: Re: What to do with Zombies?
Post by: Warboy1982 on December 17, 2017, 05:42:52 am
This sounds like a good avenue for the less moral, and more results based leaders of the world to fight invasion. Reuse the victims as shock troops.
biodrones? biodrones.
Title: Re: What to do with Zombies?
Post by: GreenCake on January 02, 2018, 02:03:39 pm
Mission with zombies too boring just a shooting gallery. No dangerouse from them. Did any changes since 0.6.8?

I know another russian guy here. He can translate for me, i think :^)

Миссия с зомби слишком скучная, просто тир. Никакой опасности от них. Произошли ли какие-то изменения с версии 0.6.8?
Title: Re: What to do with Zombies?
Post by: Solarius Scorch on January 02, 2018, 04:13:55 pm
Mission with zombies too boring just a shooting gallery. No dangerouse from them. Did any changes since 0.6.8?

Everything has changed since 0.6.8. ;) Also with Zombies, though the changes are subtle.
Please update to 0.7.1 and have fun!
Title: Re: What to do with Zombies?
Post by: GreenCake on January 02, 2018, 07:20:10 pm
Everything has changed since 0.6.8. ;) Also with Zombies, though the changes are subtle.
Please update to 0.7.1 and have fun!

You mean 0.8.1? .-.
Title: Re: What to do with Zombies?
Post by: Solarius Scorch on January 02, 2018, 09:41:15 pm
You mean 0.8.1? .-.

...yes. :P