OpenXcom Forum

Modding => Work In Progress => Topic started by: Wolfstarr on October 02, 2016, 02:43:13 am

Title: Unused Sprites from XCOM
Post by: Wolfstarr on October 02, 2016, 02:43:13 am
So in my quest to acquire lots of resources for my big mod pack I have planned I stumbled across this site that had some pretty cool looking sprites that were not put into the final game.

I do like the robocop and terminator ones! Would love to get them into the game somehow.

Anyways the more talented artists among us may have a use for these.

Apologies if posted before.
Title: Re: Unused Sprites from XCOM
Post by: Hobbes on October 02, 2016, 04:14:28 am
Always nice to see those :)

They are concept artwork for UFO: Defense that was released by Julian Gollop a few years back. There's already a few of them that have been modded, like the Holodrone (1st image, first row, third from the left) and a different color Cybermite (first image, second row, second from right). The names were made up by the modders.

I'd definitely be interested in those Terminators (and other people too) :)

My favorite is the giant bunny though ;)
Title: Re: Unused Sprites from XCOM
Post by: Wolfstarr on October 02, 2016, 02:30:33 pm
I thought they had probably been seen before :)

Wish I was better at drawing sprites!
Title: Re: Unused Sprites from XCOM
Post by: The_Funktasm on October 17, 2016, 04:09:22 am
I can see a good few based on references. I love that there's Robocop just obviously there.

I can see him, the Terminator, The Predator, ET, possibly the Evolver, and The Xenomorph from Aliens on page 1, a Lemming from the game of the same name on page 2, and what looks like Lobo from DC comics on the third one. If only these were full sprite sets. Even just as a set of base resources to make others, that'd be a lot to work with. Especially some of those aliens...
Title: Re: Unused Sprites from XCOM
Post by: nadir-1648 on October 20, 2016, 02:54:04 am
On the subject of unused graphics, I pulled these from the demo, and there are some handobs still in vanilla that seem to match up with them, though I'm too lazy to go get those.

Title: Re: Unused Sprites from XCOM
Post by: Solarius Scorch on October 20, 2016, 04:15:38 am
Cool!
I converted them to the standard bigob palette, see attached.
Title: Re: Unused Sprites from XCOM
Post by: _Brain322 on April 27, 2021, 10:18:39 pm
I deeply apologize for necroposting, but this might be interesting for someone.
I made a battescape sprite for one of the unused alien, I might do some UFO pedia pics later.
Title: Re: Unused Sprites from XCOM
Post by: _Brain322 on April 28, 2021, 09:41:55 pm
Ok, as I promised.
Hope you guys give it a good use
Title: Re: Unused Sprites from XCOM
Post by: efrenespartano on May 01, 2021, 03:25:49 pm
Ok, as I promised.
Hope you guys give it a good use

Thanks a lot for your efforts! :D Its awesome. If i use it on my mods i'll let you know. Looking forward to see more of your work!
Title: Re: Unused Sprites from XCOM
Post by: Leflair on July 18, 2021, 02:30:59 am
Awesome work _Brain322!

From what I've seen people have used a couple of the designs here, Cybermite, the "naked ethereal", the Xenomorph + the Waspite from the cover.

Has anyone made sprite sets for these ones?
(https://i.imgur.com/lhwAeKG.png)

Look to have the most potential (can't tell if they're from another IP).

Lil' green guy could be an early (non-psyker) alternative to the Sectoid.
White guy could be some sort of Doppelganger / Faceless.
Green warrior Bug, alternative to floaters
Beetleman. alternative in the Snakeman tier.
Hybrid Ethereal? Earlier/weaker psi unit.
The last two looks like good Muton-tier alternative enemies.
Title: Re: Unused Sprites from XCOM
Post by: The Martian on July 18, 2021, 06:32:19 am
Has anyone made sprite sets for these ones?
(https://i.imgur.com/lhwAeKG.png)

The second one in that row has been recreated by Gifty as a unit called "Calcium Man".
(https://i.imgur.com/Ne41YA0.jpg)

You can find it in this thread:
[UNFINISHED][ENEMY] Calcium Man/Oculon (https://openxcom.org/forum/index.php/topic,3252.msg37189.html#msg37189).

From what I've seen people have used a couple of the designs here, Cybermite, the "naked ethereal", the Xenomorph + the Waspite from the cover.

When you mention the "Naked Ethereal" are you referring to unit in oXc - War of Shadow (https://openxcom.org/forum/index.php/topic,3097.msg35486.html#msg35486) mod by Jackstraw2323?
Title: Re: Unused Sprites from XCOM
Post by: Leflair on July 18, 2021, 10:34:57 am
I was thinking of the second stage Ethereal leader in Vigilo Confido.

(https://i.imgur.com/TbJDHuU.png)
Originally made by jackstraw2323?

I noticed the Calcium man uses the old unit format which each limb/body part being its own image. Is there a converter to put together a spritesheet? I do be sitting on another unit that could use it as well.

e: Digged into some others threads in resources and found the Sethian and Gemini by The Martian were based on some of the other aliens on the concept art sheets (the dual flying jars and the samurai looking alien with a sword).

 
Title: Re: Unused Sprites from XCOM
Post by: The Martian on July 18, 2021, 04:19:17 pm
I noticed the Calcium man uses the old unit format which each limb/body part being its own image. Is there a converter to put together a spritesheet? I do be sitting on another unit that could use it as well.

Indeed there is, it is an excellent tool created by Falko.

Code: [Select]
Features:
. combine sprites: makes many small singlesprites into one big spritesheet (better for linux/ easier filehandling)
. palette converter: has many option to fix and recolor images
. hwp builder: makes creating 4tile - tanks easy
. xcomconverter: convert vanillaxcom files to png, convert png back to PCK (for new terrains), splitup a spritesheet
. world editor: to change all parameters in regard to placement of things on the globe
. language editor: makes editing languages in rulesets easier


I'm constantly using Falko's "Palette Converter" and I don't want to think about trying to edit a 2x2 unit without access to Falko's "HWP Builder".

Here is the OpenXcom forum post for it:
https://openxcom.org/forum/index.php/topic,2980.msg33097.htm

And here is the website you can use to access the tool: (No install required)
https://falkooxc2.pythonanywhere.com/


Also, if you need to merge a split 2x2 unit there is another tool created by Buscher that is pretty easy to use, it can be found here:
https://openxcom.org/forum/index.php/topic,9548.0.html


I was thinking of the second stage Ethereal leader in Vigilo Confido.
Yeah! That is the one from oXc - War of Shadow (https://openxcom.org/forum/index.php/topic,3097.msg35486.html). It's great.
(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54471)
(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54473)
(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54475)


In the case of the "Calcium man" Falko's tool loaded the sheet with a bit of corruption.
(I haven't seen it do this before)
(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54468)

I fed the 272 frames through Falko's palette converter and then recombined them without a problem.

So to save you some time, here is the fixed version pre-combined with the 8 rows and 16 rows setting:
(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54464)

(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54466)

I'll also attach the palette converted individual frames in a .zip file for convenience:
Calcium Man Palette Converted Frames.zip (https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54470)

Title: Re: Unused Sprites from XCOM
Post by: The Martian on July 18, 2021, 04:41:22 pm
Digged into some others threads in resources and found the Sethian and Gemini by The Martian were based on some of the other aliens on the concept art sheets (the dual flying jars and the samurai looking alien with a sword).


Units highlighted in BLUE made it into the base game.
Units highlighted in GREEN have been recreated.

Units highlighted in YELLOW appear to be recolours of units that now exist.
(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54553)

To make it easier to locate I'm going to list the concept art units I'm aware of and where you can find them.

(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54476)
Robin's "Holodrone" is found in the "Gazer Alien" mod:
[ENEMIES] Men in Black 4.5 | Cover 2.3.2 | Gazer 1.9.1 | Anthropod 1.5.2 (https://openxcom.org/forum/index.php/topic,2180.0.html)

(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54477)
Wolfstarr's "Xenomorph" sprite sheet can be found here:
[WIP] Xenomorphs ... at last! (https://openxcom.org/forum/index.php/topic,5539.0.html)

(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54478)
Gifty's "Calcium Man" can be found here:
[UNFINISHED][ENEMY] Calcium Man/Oculon (https://openxcom.org/forum/index.php/topic,3252.msg37189.html)

(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54479)
Duke_Falcon's "Venom Toad" can be found here: (Look inside: AlienNavy.zip)
Altoid aliens - All sprites are free to use! (https://openxcom.org/forum/index.php/topic,2963.msg35889.html#msg35889)

(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54480)
Gifty's "Purple Floater" can be found here:
Colour Replaced Aliens (https://openxcom.org/forum/index.php/topic,737.msg15227.html#msg15227)

(https://openxcom.org/forum/index.php?action=dlattach;topic=9335.0;attach=52881)
The "Gemini" can be found here:
[UNIT][GRAPHICS] Gemini (https://openxcom.org/forum/index.php/topic,9335.msg136355.html)

(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54482)
Jackstraw2323's "Ethereal Leader" can be found in the "oXc - War of Shadows" mod:
[Total Conversion][WIP] oXc - War of Shadows v0.92 (https://openxcom.org/forum/index.php/topic,3097.0.html)

(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54483)
Duke_Falcon's "Doppelganger" can be found in the "DFs OXC stuffs.zip" here:
Altoid aliens - All sprites are free to use! (https://openxcom.org/forum/index.php/topic,2963.msg140044.html#msg140044)

(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54484)
_Brain322's "Beta Alien / Batarian / Betharian" is in the thread you are reading: (Scroll up)
Unused Sprites from XCOM (https://openxcom.org/forum/index.php/topic,4960.msg138418.html#msg138418)

(https://openxcom.org/forum/index.php?action=dlattach;topic=9342.0;attach=52932)
The "Sethian" can be found here:
[UNIT][GRAPHICS] Sethian (https://openxcom.org/forum/index.php/topic,9342.msg136108.html)

(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54507)
The "Grasper" can be found here:
Unused Sprites from XCOM (https://openxcom.org/forum/index.php/topic,4960.msg140106.html#msg140106)

(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54508)
The "Fat Muton" can be found here:
Unused Sprites from XCOM (https://openxcom.org/forum/index.php/topic,4960.msg140106.html#msg140106)

(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54509)
The "Glowing Silacoid" can be found here:
Unused Sprites from XCOM (https://openxcom.org/forum/index.php/topic,4960.msg140106.html#msg140106)

(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54510)
The "Wormwood" can be found here:
Unused Sprites from XCOM (https://openxcom.org/forum/index.php/topic,4960.msg140106.html#msg140106)

(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54511)
The "Lemming" can be found here:
Unused Sprites from XCOM (https://openxcom.org/forum/index.php/topic,4960.msg140106.html#msg140106)

(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54551)
The "Trench" can be found here:
Unused Sprites from XCOM (https://openxcom.org/forum/index.php/topic,4960.msg140142.html#msg140142)
Title: Re: Unused Sprites from XCOM
Post by: Leflair on July 19, 2021, 06:52:03 pm
Going out of your way The Martian, great resources!

I fiddled around a little with the LOBO(Loboid?) to see if there's some potential for a... dumber Muton? (close combat oriented), Regen gimmick? A terror unit? Bodyguard for the ethereals? Take your pick.
(https://i.imgur.com/HB9q1ME.png) W/Shaggy mane
(https://i.imgur.com/9kDbfZZ.png) Without shaggy mane

Most of the other Concept Art Based sprites that have already been fleshed out feel like they fit in well in the tier 0-1-2 (up to snakemen, possibly) early game alien variety show.
Title: Re: Unused Sprites from XCOM
Post by: The Martian on July 21, 2021, 03:12:06 pm
May as well check a few more off the list.

(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54507)
Grasper (Inventory, BigOb, FloorOb & Unit) (Requires deathFrames: 13 (https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#Armor)) (drawingRoutine: 9)
Grasper.zip (https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54528)

(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54508)
Fat Muton (Unit) (drawingRoutine: 10)
Fat Muton.zip (https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54529)

(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54509)
Glowing Silacoid (FloorOb & Unit) (Requires deathFrames: 4 (https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#Armor)) (drawingRoutine: 9)
Glowing Silacoid.zip (https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54530)

(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54510)
Wormwood (FloorOb & Unit) (Requires deathFrames: 4 (https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#Armor)) (drawingRoutine: 9)
Wormwood.zip (https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54531)

(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54511)
Lemming (Unit) (Requires deathFrames: 14 (https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#Armor)) (drawingRoutine: 4)
(Sprites are from the Amiga version of the game, the unit turned out funnier than I thought it would be.)
Lemming.zip (https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54532)


I fiddled around a little with the LOBO(Loboid?) to see if there's some potential for a... dumber Muton? (close combat oriented), Regen gimmick? A terror unit? Bodyguard for the ethereals? Take your pick.
(https://i.imgur.com/HB9q1ME.png) W/Shaggy mane
(https://i.imgur.com/9kDbfZZ.png) Without shaggy mane

Loboid (https://en.wikipedia.org/wiki/Lobo_(DC_Comics)), I like the sound of that.   ;D

A Muton variant with regenerating HP would definitely make taking it down on the same turn as engaged a priority.

Shaggy version is probably the more distinct of the two, but if it is to be a "dumber Muton" then perhaps without hair is better to match the other Muton's look?
Title: Re: Unused Sprites from XCOM
Post by: Nord on July 22, 2021, 04:55:29 am
My 5 cents: celatid cloning effect for use as hit animation:
Title: Re: Unused Sprites from XCOM
Post by: The Martian on July 22, 2021, 06:26:31 am
My 5 cents: celatid cloning effect for use as hit animation:

If the animation is displayed where a Celatid's acid impacts perhaps the purple sections should be replaced with green to be more visually related to the attack?
(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54544)

Then again, the original purple looks more organic which better suggests the Celatid's cloning process...
(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54540;image)

If you don't mind I'd like to make use of your smoke_celatid.png in a mod I'm working on.

The transition from the initial orb to the full sized lifeform is really fluid.
Title: Re: Unused Sprites from XCOM
Post by: The Martian on July 22, 2021, 04:05:33 pm
Here is another unit created from the concept art.

It should be able to handle using movementType: 1 (Flying), but please use it however you wish.

(https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54551)
Trench (BigOb, FloorOb x2, Unit x2) (drawingRoutine: 9 / deathFrames: 23) (drawingRoutine: 4 / deathFrames: 8)
Trench.zip (https://openxcom.org/forum/index.php?action=dlattach;topic=4960.0;attach=54552)

Additional credits:
This unit was constructed with fragments of images from Bladum's "Bladum Mod (https://openxcom.org/forum/index.php/topic,3519.msg41700.html#msg41700)".
Title: Re: Unused Sprites from XCOM
Post by: Leflair on July 27, 2021, 12:14:56 am
Hey the Martian, I'm finishing up work on a new alien but I'm a little lacking in the terror unit department, figured I´d reuse some of the existing ones like the Silacoid but that´s a little boring. Can I use the Glowing Silacoid/Wormwood you posted earlier? I got some ideas.
Title: Re: Unused Sprites from XCOM
Post by: The Martian on July 27, 2021, 11:16:36 pm
I'll look forward to seeing what you are cooking up.

You are welcome to make use of them. (https://openxcom.org/forum/Themes/InsidiousV1-k/images/post/thumbup.gif)
Title: Re: Unused Sprites from XCOM
Post by: Leflair on July 31, 2021, 07:52:00 pm
I've put together the pack that includes them, you can find them in the mod pack I put up here:
https://openxcom.org/forum/index.php/topic,599.0.html

I increased the contrast a little on their battlesprite, and they're nasty little guys in battle.
Title: Re: Unused Sprites from XCOM
Post by: _Brain322 on August 05, 2021, 03:55:55 pm
Genuinely glad that you guys liked it :)