I gave a very very quick shot, and finally the dart and gun rifle are really of some use! Personally, did not like the same damage on piercing that the gas cannon and the hydroget have, but whatever :D I wondering if it may be even possible to have separate damage fon surface and underwater, but probably that would be an openxcom feature, if it might be possible even to implement it :)
Some sell-able loot-resources have been added. (Gold, Iridium, Elerium) They are found randomly on some maps.
I can't download it :'( Both Chrome and Firefox detected viruses.
I force Chrome to take the file ...
How do I do that?
ICYMI: according to game lore Elerium (and Alien Alloys) become inert upon contact with seawater, which is the reason to justify why both can't be used underwater and why you're stuck to dart guns when fighting on land
1. Hair- and Face-coloring on custom armor does not work. If you REPLACE an existing armor, fine. Anything else will lead to always blonde/caucasian soldiers. My solution: I added helmeted armor variants (or hidden/stealth)You need enable this like in normal armors
Hey! It's a nice big mod.. just i found some little mostly visual bugs.
- Orca and shark missiles fires like beams at air fight. Gauss too..
- The gauss weapons look weak. No auto fire for rifle and there is no different types of them like snipers..
I did not get any different weapon even i start to see very big ufos. I did not start to sonic weapon research line, but before that there is no other weapons rather then defaults. Maybe 1-2..
I did not see any human enemies too..
Am i too early for that kind of new things?
... Getting too old I guess. ;)
Download here: https://s000.tinyupload.com/index.php?file_id=51264649009503422130
Screenshots here: https://openxcom.org/forum/index.php/topic,4157.0.html
I got all my roockies annihilated on mission 1, day 1 by aquatoids with M.C.!
And these weakling aquatoids can kill an unarmored soldier with built-in melee. In 1 hit!
* I don't like the way you renamed the standard equipment. It's standard, I get used to the old names.
* I also don't like the new torpedo launcher, the original one looked more "real"
* The new soldiers type, bionic, veteran, psyke etc cost too much money for too little gain.
* Too much stunning equipment: capturing aliens is too easy from the start.
* The "roach" is overpowered, being small render it a difficult target and a perfect scout in the open and, after the field is clean, arm a couple of these little drones with stun rods and they can clean the interior of any USO in a few turns, it kill the game.
A little glitch: when doing ancient USO (the squared and organic type) I often recover "Sonic Blast Clip" (STR_BLASTA_SINGLE_CLIP), but there is no research topic for this object. Maybe you wanted this SINGLE_CLIP to be unrecoverable.
All the rest is perfect, hard but doable, no weapon cluttering and the sounds you choose are very nice.
I'm just at month 3 but I love this mod.
Thank you new_civilian
I've seen this on a few mods, mostly old mods. Is there any way to fix this? Below is an example of a mod where this happens, played on oxce+ 3.9c of 10/10/17. In this case the xcom enforcer works okay but is just visually screwed up.
Link for mod doesn't work. Alternate link please?