OpenXcom Forum
OpenXcom => Suggestions => Topic started by: CanadianBeaver on September 02, 2016, 08:16:51 pm
-
I think the drawing of numbers in the OpenXcom 1.0 is better that in OXCE, is not it?
Number looks softy in the original game. In the OXCE is too strong and black.
-
Good catch.
I will have a look at it... I don't think I have changed anything, should be the same as in the nightlies.
I agree it looks better on 1.0 screenshots, if it's not too difficult (i.e. doesn't depend on the font itself), I will change it back to the way it was before.
-
This is some trash that sneak in one of my old merges:
https://github.com/Yankes/OpenXcom/blame/OpenXcomExtended/src/Battlescape/Inventory.cpp#L298
https://github.com/Yankes/OpenXcom/blame/SoldersColors/src/Battlescape/Inventory.cpp#L264
Current version of OXC do not have it. I think this is safe to drop.
-
Thanks. Fixed.
https://github.com/MeridianOXC/OpenXcom/commit/ed0deca54ac4308e738b0782be4643ae3fe26b06
-
This is some trash that sneak in one of my old merges:
https://github.com/Yankes/OpenXcom/blame/OpenXcomExtended/src/Battlescape/Inventory.cpp#L298
https://github.com/Yankes/OpenXcom/blame/SoldersColors/src/Battlescape/Inventory.cpp#L264
Current version of OXC do not have it. I think this is safe to drop.
I am afraid that situation is same in your OXCE...
-
I am afraid that situation is same in your OXCE...
That's what Yankes said too :)
But thanks for double-checking.