OpenXcom Forum

Contributions => Programming => Topic started by: Caleb13 on September 01, 2016, 11:26:44 pm

Title: Biodrones don't explode when killed by melee weapons?
Post by: Caleb13 on September 01, 2016, 11:26:44 pm
I've just noticed that biodrones don't explode when killed by melee weapons. Is this bug or feature? I vaguely remember they exploded in the DOS version.  :-\

I'm attaching a save where you can test it. I have a MC'd biodrone that you can move in front of aquatoid with thermic lance (the aquatiod will reaction-fire, usually killing the bidorone). Or you can MC a triscene in the back and chew the biodrone up. If you use other aliens to shoot the biodrone, it will explode as usual.
Title: Re: Biodrones don't explode when killed by melee weapons?
Post by: Meridian on September 01, 2016, 11:44:12 pm
I believe it's the same as original. I have enough old saves, will test it tomorrow.
Title: Re: Biodrones don't explode when killed by melee weapons?
Post by: Hobbes on September 02, 2016, 01:18:38 am
UFOPaedia.org confirms this and it is also the memory I have from playing TFTD. But, of course, always better for someone to recheck. :)
Title: Re: Biodrones don't explode when killed by melee weapons?
Post by: hellrazor on September 03, 2016, 11:52:04 pm
Yes Biodrones and all other Terror units with specab will not explode when killed with melee.
I was so glad i had researched some drills as my base in DOS Tftd got attacked by lobsterman in the past ^^