OpenXcom Forum

Modding => Released Mods => XPiratez => Topic started by: Surrealistik on August 18, 2016, 03:13:09 am

Title: Piratez Lore Discussion Thread
Post by: Surrealistik on August 18, 2016, 03:13:09 am
Why does Singapore still exist? Were they the ultimate sell outs?
Title: Re: Piratez Lore Discussion Thread
Post by: nrafield on August 18, 2016, 09:36:53 am
I am willing to be that casual usage of Chinese Dragons had something to do with it.
Title: Re: Piratez Lore Discussion Thread
Post by: niculinux on August 18, 2016, 10:06:15 am
And the crypt? Yhese names are referred to the ones who contributed to yhe game, i think :)
Title: Re: Piratez Lore Discussion Thread
Post by: Dioxine on August 18, 2016, 11:47:18 am
Why does Singapore still exist? Were they the ultimate sell outs?

There is no single reason, besides the self-obvious that it wasn't razed or resettled, nor it died off due to disease or famine, nor it was targeted during the nuclear exchanges, nor it was abandoned due to state-wide infrastructure collapse. Selling played a factor, since it's a maritime hub, and maritime trade never lost importance.
Title: Re: Piratez Lore Discussion Thread
Post by: Surrealistik on August 18, 2016, 11:50:44 am
There is no single reason, besides the self-obvious that it wasn't razed or resettled, nor it died off due to disease or famine, nor it was targeted during the nuclear exchanges, nor it was abandoned due to state-wide infrastructure collapse. Selling played a factor, since it's a maritime hub, and maritime trade never lost importance.

So in otherwords, no special lore related reason. Of all the cities that could have survived, why Singapore specifically? Is there a personal connection or was this pretty much random?

Also by 'sell outs' I meant betraying earth to the Star Gods, not literal commerce.
Title: Re: Piratez Lore Discussion Thread
Post by: legionof1 on August 18, 2016, 12:07:55 pm
Speaking from a disaster survival standpoint costal/island settlements are the best off if they get past the initial loss of supplies. Beyond that point it's is matter of security/defense and travel range/accessibility. Something water does like nothing else. Also Singapore has been a strategic trade hub because of it's geographic location and topography since the age of sail. Even if it was abandoned in the intervening time nothing short of total physical destruction  would make it a bad place to settle.
Title: Re: Piratez Lore Discussion Thread
Post by: Dioxine on August 18, 2016, 12:34:33 pm
All true.

Also by 'sell outs' I meant betraying earth to the Star Gods, not literal commerce.

It was a little joke on my part. Betraying or not wasn't a crucial factor; the deals were made with the elites, the fate of population centres was never directly dependant on signing the deal.
Title: Re: Piratez Lore Discussion Thread
Post by: Surrealistik on August 18, 2016, 12:39:31 pm
But of all the well-positioned cities, why Singapore in particular? RNG or otherwise?
Title: Re: Piratez Lore Discussion Thread
Post by: Dioxine on August 18, 2016, 12:54:08 pm
I have already answered that.
Title: Re: Piratez Lore Discussion Thread
Post by: Surrealistik on August 18, 2016, 01:08:05 pm
You've specified why Singapore survived where other major population centres did not, but not why, of all of these cities that feature those same attributes that allowed it to do so (and there are quite a few) Singapore was chosen to survive in particular, or rather, feature in the game.
Title: Re: Piratez Lore Discussion Thread
Post by: nrafield on August 18, 2016, 01:11:51 pm
Most likely because Europe is the center of the universe and thus had the brunt of all attacks, even though cities like Venice or Amsterdam could have potentially emerged relatively intact the same way.
Title: Re: Piratez Lore Discussion Thread
Post by: Dioxine on August 18, 2016, 01:21:11 pm
You've specified why Singapore survived where other major population centres did not, but not why, of all of these cities that feature those same attributes that allowed it to do so (and there are quite a few) Singapore was chosen to survive in particular, or rather, feature in the game.

There is no single reason, besides the self-obvious that it wasn't razed or resettled, nor it died off due to disease or famine, nor it was targeted during the nuclear exchanges, nor it was abandoned due to state-wide infrastructure collapse. Selling played a factor, since it's a maritime hub, and maritime trade never lost importance.
Title: Re: Piratez Lore Discussion Thread
Post by: Solarius Scorch on August 18, 2016, 01:38:56 pm
Most likely because Europe is the center of the universe and thus had the brunt of all attacks, even though cities like Venice or Amsterdam could have potentially emerged relatively intact the same way.

You mean they both are still above water? :)
Title: Re: Piratez Lore Discussion Thread
Post by: alinare on August 18, 2016, 01:45:01 pm

Hello everyone:
How about an underwater mission to collect valuable and rare type of red coral, while hungry sharks, surrounding the boldest Aquanauts?
Or for example, to recover a rare and exceptional property, plant industry, drug development, or suchlike.
Title: Re: Piratez Lore Discussion Thread
Post by: Surrealistik on August 18, 2016, 08:24:28 pm
@ Dioxine:

I don't think I'm being understood. You're saying that Singapore was the only notable old world city that survived the gauntlet of disasters and featured in the game; partially because of its traits and location, partially because of happenstance in avoiding the worst of the war; this is clear to me. I'm asking why you picked Singapore specifically to survive, when what lives and dies is entirely up to you. There are reasons that it's more likely to withstand the invasion than say New York, yes, okay. But why did you single out this specific city to endure the gauntlet as opposed to some other prosperous and notable coastal town/maritime hub that isn't likely to be targeted in the event of nuclear war? Was it the most prominent one that came to mind with these traits? Do you have a personal connection to it?
Title: Re: Piratez Lore Discussion Thread
Post by: Dioxine on August 18, 2016, 08:26:51 pm
Call it a fancy.
Title: Re: Piratez Lore Discussion Thread
Post by: Surrealistik on August 18, 2016, 08:45:17 pm
@ Dioxine: So RNG/impulse. See? That wasn't so hard.

Most likely because Europe is the center of the universe and thus had the brunt of all attacks, even though cities like Venice or Amsterdam could have potentially emerged relatively intact the same way.

If we're talking 90s/early 00s wouldn't that still be the States? If we're talking later, either the EU got its shit together and finally became a superstate (in which case it would indeed be the centre of the universe as humanity knows it), or Putin won and it shattered under the stresses of resurgent right wing nationalism and the long term economic untenability of having a common currency without common cause (and transfer/equalization payments).
Title: Re: Piratez Lore Discussion Thread
Post by: Dioxine on August 18, 2016, 09:29:19 pm
@ Dioxine: So RNG/impulse. See? That wasn't so hard.

Nah that wasn't any of these 2. No cigar. Certainly it wasn't RNG and impulses are good for lean and mean predators like yourself. I just don't feel the slightest need of undertaking the fruitless task of explaining myself to you.

Also, you seem to imply that it's the only city bearing the same name as today, which isn't true.

If we're talking 90s/early 00s wouldn't that still be the States? If we're talking later, either the EU got its shit together and finally became a superstate (in which case it would indeed be the centre of the universe as humanity knows it), or Putin won and it shattered under the stresses of resurgent right wing nationalism and the long term economic untenability of having a common currency without common cause (and transfer/equalization payments).

Everyone got crumped one way or another, sooner or later, Europe, States, China, India and Russia as well. The least brutalized was the African continent, Pacific and relatively empty areas like Siberia, Asian or American steppes, etc.
Title: Re: Piratez Lore Discussion Thread
Post by: Solarius Scorch on August 18, 2016, 09:34:46 pm
Dude, just drop it. :) I was there, right in Dioxine's flat, when I first saw the Piratez Earth. I immediately asked him the same question about Singapore as you did - me, his good friend, with whom he discusses modding incessantly - and still gathered no more info than you already have.
Seriously, don't drag this. There is nothing more to dig out.
Title: Re: Piratez Lore Discussion Thread
Post by: Surrealistik on August 18, 2016, 09:36:31 pm
Nah that wasn't any of these 2. No cigar. Certainly it wasn't RNG and impulses are good for lean and mean predators like yourself. I just don't feel the slightest need of undertaking the fruitless task of explaining myself to you.

Also, you seem to imply that it's the only city bearing the same name as today, which isn't true.

What do you mean 'fruitless task of explaining myself to you'? What have I failed to comprehend? Why is it so difficult to specify why you opted to have Singapore exist specifically and in particular in the game (yes, other old world cities may have survived, and this is acknowledged, but they are not featured in the game) vs any number of other prominent old world coastal trade cities outside of probable nuclear targets?

@ Solarius: I was up until the point he saw fit to basically insult me.
Title: Re: Piratez Lore Discussion Thread
Post by: Dioxine on August 18, 2016, 09:44:55 pm
@ Solarius: I was up until the point he saw fit to basically insult me.

My insult for your insult it was. Well, the real insult I only thought, what I said was only spiteful truth. None the less! Now only a duel can settle this! But I refuse to partake if magic is not allowed - being non combat class, I'm at a disadvantage anyway!
Title: Re: Piratez Lore Discussion Thread
Post by: Surrealistik on August 18, 2016, 09:53:14 pm
My insult for your insult it was. Well, the real insult I only thought, what I said was only spiteful truth. None the less! Now only a duel can settle this! But I refuse to partake if magic is not allowed - being non combat class, I'm at a disadvantage anyway!

See above; how is explaining your decision to include Singapore in the game as opposed to other similar cities 'fruitless'? What have I failed to comprehend? Further, how have I insulted you? I asked for an answer that was not yet provided, and stated that I seemed not to be understood for this reason. You are asserting that the answer was provided, but this is simply not the case: nothing in the quote you cited explains exactly why Singapore instead of say Sydney or Auckland (or any other Pacific trading hub of your choice that isn't a likely nuclear target). Yes, Singapore happened to survive the gauntlet, but why did you have it survive the gauntlet to feature in the game vs other similar cities?
Title: Re: Piratez Lore Discussion Thread
Post by: Dioxine on August 18, 2016, 10:03:57 pm
Backing off? Okay. The expanded truth is that I consider explaining myself (as opposed to explaining logic behind this or that decision, which I did to my best ability, and was expanded upon by Legion) a fruitless endavour in general, not to mention humiliating, unless in very special cases. Explaining oneself:
1. requires full knowledge of oneself no one really possesses;
2. requires intimacy or exibitionism;
3. requires the willingness to share secrets;
4. requires the hucpah to betray the secrets of others.
I will say only that: some things, like creativity, are beyond the realm of rationalism. So to a rational mind, which I assume you are, are best explained as 'fancies'.
Title: Re: Piratez Lore Discussion Thread
Post by: Surrealistik on August 18, 2016, 10:14:50 pm
As stated, the reasons given by you and Legion explain why a city with properties and geographic positioning comparable to Singapore is more likely to survive and feature in the game, but not why Singapore specifically is featured in the game versus the subset of other cities with similar properties and geographic positioning. If there are some nebulous or personal reasons for its specific selection you cannot or will not explain, fine; you could always say as much.


Also getting into an insult slug fest with a moderator on his own forums is like global thermonuclear warfare; the only winning move is not to play.
Title: Re: Piratez Lore Discussion Thread
Post by: Solarius Scorch on August 18, 2016, 10:38:55 pm
Can we talk about uber lolis now?
Title: Re: Piratez Lore Discussion Thread
Post by: Boltgun on August 19, 2016, 10:36:55 am
Can we talk about uber lolis now?

That are what the runts are to me.
Title: Re: Piratez Lore Discussion Thread
Post by: Solarius Scorch on August 19, 2016, 11:59:41 am
That are what the runts are to me.

I picture them as short but stocky (they need physical strength!), with cute faces.
Basically dwarven chicks.
Title: Re: Piratez Lore Discussion Thread
Post by: Star_Treasure on August 19, 2016, 12:35:54 pm
I imagine them looking like the girl in the backround of the manufacturing menu.  :P

That and most girls in the Bootypedia pinups are probably runts due to a lack of muscle.
Title: Re: Piratez Lore Discussion Thread
Post by: Dioxine on August 19, 2016, 02:06:13 pm
Or brainers.
Title: Re: Piratez Lore Discussion Thread
Post by: Bloax on August 19, 2016, 03:27:48 pm
It's obviously just a joke crafted specifically for the purpose of triggering nosy people and leaving their nosiness unsatisfied due to there not being any answer.

because that was the joke
Title: Re: Piratez Lore Discussion Thread
Post by: Dioxine on August 19, 2016, 03:34:23 pm
Now that's a man who has the ability to hear the spirits. Good answer.

Due to this, I will summon another related spirit, courtesy of Tom Waits.
https://www.youtube.com/watch?v=QywH5lialsU
Title: Re: Piratez Lore Discussion Thread
Post by: Surrealistik on August 19, 2016, 08:19:55 pm
It's obviously just a joke crafted speciofically for the purpose of triggering nosy people and leaving their nosiness unsatisfied due to there not being any answer.

because that was the joke

If that's honestly Dioxine's attempt at trolling me (I thought he was being merely obstinate as usual in trying to avoid having to admit he didn't actually answer my question), fuck asking this guy anything.
Title: Re: Piratez Lore Discussion Thread
Post by: Bloax on August 19, 2016, 09:26:30 pm
Oh but it's well worth asking him things.
It's just that we all enjoy our fair share of trolling for the lulz.
Title: Re: Piratez Lore Discussion Thread
Post by: Dioxine on August 19, 2016, 11:02:30 pm
Oh, it's not worth asking if you already know what kind of answer you want.
Title: Re: Piratez Lore Discussion Thread
Post by: Surrealistik on August 19, 2016, 11:30:25 pm
Oh, it's not worth asking if you already know what kind of answer you want.

What kind of answer was that? It was a legitimate question.
Title: Re: Piratez Lore Discussion Thread
Post by: Surrealistik on August 20, 2016, 10:59:50 pm
So do the Mercs have a 'mutants only' rule, or do they accept anyone that meets their standards? It would make sense for them to have human/Reticulan auxiliaries highly capable at psionics for example (and would help balance out the relative weakness of their forces to VD).