OpenXcom Forum

Modding => Work In Progress => Topic started by: CanadianBeaver on July 30, 2016, 08:18:16 pm

Title: How to improve the Laser weapon
Post by: CanadianBeaver on July 30, 2016, 08:18:16 pm
I would like to make the LASER weapon looks better and more useful. I did the images but some of them are not good. Images of handobs for HEAVY LASER can be improved. I will be happy, if somebody can help me with this. Thank you.

https://www.openxcom.com/mod/awesomeguns-laser (https://www.openxcom.com/mod/awesomeguns-laser)

--- posts merged - Solarius Scorch ---

Also, it will be great, if somebody can help me with translation these strings into your language:

Code: [Select]
  - type: en
    strings:

      STR_LASER_PISTOL_UFOPEDIA: "Laser technology turn into minimum size. Fire range and accuracy are sacrified to get mobile using and powerful shooting comparing to the conventional pistol."
      STR_LASER_RIFLE_UFOPEDIA: "Adaptation of laser technology for using in the combat. This device is superior to the standard rifle, but due to the overheating is not able to conduct a quick fire."
      STR_HEAVY_LASER_UFOPEDIA: "This shotgun is able to fire three laser beams at once. Unfortunately, severe overheating does not allow to fire too often. But it has immense power and infinite ammunition."

      STR_LASER_WEAPONS: "Laser Weapons"
      STR_LASER_WEAPONS_UFOPEDIA: "Through experiments on Elerium-115 were discovered a unique opportunity to create a beam of light capable of transmitting power over distances. Using alien alloys and crystals of Ellerium-115 are possible to build a new type of weapon that will have a lot more ammunition and will not be less effective than the conventional weapons.{NEWLINE}{NEWLINE}It is necessary to develop as soon as possible a laser cannon using the UFO Navigation."

      STR_TANK_LASER_CANNON_FROM_TANK_CANNON: "Laser Tank from Tank Cannon"
      STR_TANK_LASER_CANNON_FROM_TANK_ROCKET: "Laser Tank from Tank Rocket"

  - type: ru
    strings:

      STR_LASER_PISTOL_UFOPEDIA: "Передел минитюаризации лазерной технологии. Дальность и точность стрельбы принесены в жертву мобильности устройства и мощности выстрела."
      STR_LASER_RIFLE_UFOPEDIA: "Попытка использования лазерной технологии на поле боя. Это устройство превосходит стандартную штурмовую винтовку по параметрам стрельбы, но из-за сильного перегрева не способно вести огонь очередью."
      STR_HEAVY_LASER_UFOPEDIA: "Лазерный дробовик способен выпускать 3 луча одновременно. К сожалению, сильный перегрев не позволяет вести огонь слишком часто, что компенсируется огромной мощью и бесконечным боезапасом."

      STR_LASER_WEAPONS: "Лазерное оружие"
      STR_LASER_WEAPONS_UFOPEDIA: "Проводя эксперименты над Элериум-115, была обнаружена уникальная возможность создавать луч света, способный передавать энергию на расстояния. Используя сплавы пришельцев и кристаллы Элериум-115, можно сконструировать новый тип вооружения, которое будет обладать намного большим боезапасом и не уступать в мощности современному стрелковому оружию.{NEWLINE}{NEWLINE}Нужно как можно скорее разработать лазерную авиапушку использую навигационный блок НЛО."

      STR_TANK_LASER_CANNON_FROM_TANK_CANNON: "Лазерный танк из пушечного танка"
      STR_TANK_LASER_CANNON_FROM_TANK_ROCKET: "Лазерный танк из ракетного танка"
Title: Re: How to improve the Laser weapon
Post by: Solarius Scorch on July 30, 2016, 11:33:39 pm
Code: [Select]
  - type: pl
    strings:

      STR_LASER_PISTOL_UFOPEDIA: "Technologia laserowa w wersji zminiaturyzowanej. Zasięg i celność zostały poświęcone dla większej poręczności oraz zwiększonej siły ognia w porównaniu do konwencjonalnego pistoletu."
      STR_LASER_RIFLE_UFOPEDIA: "Adaptacja technologii laserowej do użytku bojowego. Broń ta przewyższa konwencjonalny karabin, lecz podatność na przegrzewanie się ogranicza jej szybkostrzelność."
      STR_HEAVY_LASER_UFOPEDIA: "Ta strzelba emituje trzy promienie laserowe naraz. Niestety problemy z przegrzewaniem się nie pozwalają na szybkie strzelanie z niej. Ma jednak wielką siłę i niewyczerpalną baterię zasilającą."

      STR_LASER_WEAPONS_UFOPEDIA: "Eksperymenty z Elerium-115 pozwoliły nam odkryć sposób emisji promienia świetlnego niosącego energię na znaczne odległości. Używając obcych stopów oraz kryształów Ellerium-115, możemy skonstruować nowy typ broni o znacznie większym zapasie amunicji  i nie mniej skutecznej, niż broń konwencjonalna.{NEWLINE}{NEWLINE}It is necessary to develop as soon as possible a laser cannon using the UFO Navigation." <-- I don't understand this last sentence, sorry - Solarius

      STR_TANK_LASER_CANNON_FROM_TANK_CANNON: "Czołg/Działo Laserowe z Czołgu/Działo"
      STR_TANK_LASER_CANNON_FROM_TANK_ROCKET: "Czołg/Działo Laserowe z Czołgu/Wyrzutnia Rakiet"

STR_LASER_WEAPONS is already included, so no need to translate it.

Also, an advice: STR_LASER_WEAPONS_UFOPEDIA is written like lasers were completely unknown to humanity before. A "beam of light capable of carrying energy over last distances", or lasers, were discovered and built decades before the year 1999, though of course not as military weapons.
Title: Re: How to improve the Laser weapon
Post by: CanadianBeaver on July 31, 2016, 05:40:13 am
Solarius Scorch, I appreciate your advice and thank you for your comment and Polish translation.

How about this variant:

Code: [Select]
STR_LASER_WEAPONS_UFOPEDIA: "Through experiments on Elerium-115 was discovered an opportunity caring energy transfer on distance - a beam of light like modern lasers. The alien alloys and crystals of Elerium-115 can improve the terrestrial laser to be used in combats. New laser weapons will have a lot more ammunition and will not be less effective than the conventional weapons.{NEWLINE}{NEWLINE}If the UFO Navigation is researched, then it will be possible to develop a laser craft cannon and start using the laser technology in combats."
Title: Re: How to improve the Laser weapon
Post by: Solarius Scorch on July 31, 2016, 10:27:14 am
Solarius Scorch, I appreciate your advice and thank you for your comment and Polish translation.

How about this variant:

Yeah, it's better.

My translation:
Code: [Select]
STR_LASER_WEAPONS_UFOPEDIA: "Eksperymenty z Elerium-115 pozwoliły nam odkryć sposób na przesyłanie energii na odległość za pomocą promienia światła - podobnego do współczesnych laserów. Ziemski laser, ulepszony dzięki obcym stopom i kryształom Elerium-115, może być wykorzystany na polu bitwy. Nowa broń laserowa ma znacznie większy zapas amunicji i jest nie mniej skuteczna niż broń konwencjonalna.{NEWLINE}{NEWLINE}Zbadanie systemu nawigacji UFO pozwoliłoby nam na stworzenie działka laserowego dla myśliwca i użycie go w walce powietrznej."
Title: Re: How to improve the Laser weapon
Post by: CanadianBeaver on July 31, 2016, 04:49:33 pm
Thank you, I will introduce your translation in my mod as soon as possible.
Title: Re: How to improve the Laser weapon
Post by: Solarius Scorch on July 31, 2016, 10:47:20 pm
Cool, good luck with the mod :)
Title: Re: How to improve the Laser weapon
Post by: The Reaver of Darkness on August 02, 2016, 08:22:59 am
May I use your heavy laser art for the heavy auto-laser in my mod?
Title: Re: How to improve the Laser weapon
Post by: CanadianBeaver on August 02, 2016, 03:17:48 pm
May I use your heavy laser art for the heavy auto-laser in my mod?

Yes, of course. Please, read the License Information on the https://www.openxcom.com/mod/awesomeguns-laser
Title: Re: How to improve the Laser weapon
Post by: The Reaver of Darkness on August 03, 2016, 05:38:26 am
Sweet! I can make use of all three of those!
Title: Re: How to improve the Laser weapon
Post by: hellrazor on August 07, 2016, 09:05:08 pm
According to the information on the modportal page, all the graphics were made by you.
You should give proper credit to the authors and creators of the gaphics you do use.

Also this information is not represented on your github page.

Also I am not sure if you simple can apply the GPL 3 licence towards the mod, since your are using artwork which was not licenced or the creator/author of it gave not gave permission to apply towards useing the GPL 3.

I kindly would request that you add proper credits to all author/creators of graphics in the mod.
Since this is how things have always been in this small community.

EDIT: Sorry didn't wanted to sound like asshole, but you should always give proper credit towards creator...
Title: Re: How to improve the Laser weapon
Post by: CanadianBeaver on August 07, 2016, 10:29:54 pm
hellrazor, Thank you for your participation. Your message is very important for me.

Be aware, that you can find information about credits and authors on the main page of the web-site: https://canadianbeaver.github.io/AwesomeGuns/index.html#credits (https://canadianbeaver.github.io/AwesomeGuns/index.html#credits). Moreover, this information there is on the top of the .rul file: https://github.com/CanadianBeaver/AwesomeGuns/blob/master/Ruleset/AwesomeGuns.rul (https://github.com/CanadianBeaver/AwesomeGuns/blob/master/Ruleset/AwesomeGuns.rul).

Quote
I got images and ideas from many mods, but I never copy these without adaptation. Basic of them are:
- Weapon Rework/Expansion - templates for conventional weapon
- XenoOperations - the biggest special thanks to XOps who is the author and who allowed me to use images of plasma weapon
- Robin's Extra Weapons - images for machine pistol and sniper rifle
- Improved Hand Objects - the small images for hands objects
- Lukes Inventory Images - alien images
- Advanced_Medikit - image for medi chest
- NewTUReserveUI - image for control panel
- 2012DeathSounds - sound files
- CraftMissleSound - sound files
- Doom_Skill_Levels - just for fun
- Laser Rifle Recolor - idea to make a laser weapons in a same color gamma
- GrenadeLauncher - nice launcher for beginning
- Incendiary grenade - images
- EqualTerms1.03 - images for sniper rifle
- WolframLance - images for rockets
- Ryskeliini_GunsNGadgets_1st_pack_v12 - sound files
- OpticalEleriumV0-94b - image for laser cannon
- Raven - new improved interceptor
- Air Combat Rebalanced - idea and balancing values
- Railgun - images and idea
- Better look personal armor - images for heavy armour
- Grey armored vest - images for light vest
- Scout Power Armor - images for light and flying armour
- Quick-Draw Hip Slot - idea
- Reproduction - implementation
- FastRamp - implementation
- HQSounds_FinalModPack - sound files
- If I have forgotten someone, please let me know.

I am developing the AwesomeGuns (https://canadianbeaver.github.io/AwesomeGuns) modification about three months and maybe something is missing. Please, feel free to tell me, if I have forgotten something.
Title: Re: How to improve the Laser weapon
Post by: CanadianBeaver on August 07, 2016, 11:04:03 pm
EDIT: Sorry didn't wanted to sound like asshole, but you should always give proper credit towards creator...

I believe, that your subject is very important, because credits and telling thanks to authors is necessary. Thank you once again for pointing to this situation. I promise, if the mistake exists, it will be corrected.
Title: Re: How to improve the Laser weapon
Post by: hellrazor on August 08, 2016, 01:45:48 am
Jeah sorry just noticed.

But you really should consider not putting it completly under GPL 3. OR only use it GPL 3 for assets you made completly yourself.
Title: Re: How to improve the Laser weapon
Post by: CanadianBeaver on August 08, 2016, 02:35:13 am
I wonder if you have a better idea about license.
Title: Re: How to improve the Laser weapon
Post by: hellrazor on August 08, 2016, 03:17:17 pm
I wonder if you have a better idea about license.

Noone puts a licence on the mods.
So my suggestions is also to use none.

Since in some case you may use modified vanilla content which is still under ownership of the original game intellectual propety holder.

So no Licence.
Title: Re: How to improve the Laser weapon
Post by: ivandogovich on August 08, 2016, 03:47:29 pm
Yeah, pretty much we just go with the no license around here, and just state that open use of the mod or resources is welcome.  Almost all art asset generated for mods end up being used elsewhere by other modders in the community.  Its kind of fun to see how far they move around. ;)
Title: Re: How to improve the Laser weapon
Post by: CanadianBeaver on August 08, 2016, 04:35:42 pm
If you ask me, I do not see the problem and I do not see the restriction in the GPL license (https://www.gnu.org/licenses/gpl-3.0.en.html) for that. Can you explain, why I can not take something that does not have the licenses and offer it under GPL license? Also, explain me please, what is the purpose of this file: https://github.com/SupSuper/OpenXcom/blob/master/LICENSE.txt (https://github.com/SupSuper/OpenXcom/blob/master/LICENSE.txt) ?
Title: Re: How to improve the Laser weapon
Post by: ivandogovich on August 08, 2016, 06:21:50 pm
If you ask me, I do not see the problem and I do not see the restriction in the GPL license (https://www.gnu.org/licenses/gpl-3.0.en.html) for that. Can you explain, why I can not take something that does not have the licenses and offer it under GPL license? Also, explain me please, what is the purpose of this file: https://github.com/SupSuper/OpenXcom/blob/master/LICENSE.txt (https://github.com/SupSuper/OpenXcom/blob/master/LICENSE.txt) ?

fair enough.  I'll admit my eyes glazed over trying to scan through that document after about a minute.  :o

If you wanna use my stuff, fine. Just feel free to share what you make as well. Thats good enough for me.   :D
'I'm gonna guess thats the gist of the gpl license in the first place.
Title: Re: How to improve the Laser weapon
Post by: hellrazor on August 08, 2016, 06:35:03 pm
fair enough.  I'll admit my eyes glazed over trying to scan through that document after about a minute.  :o

If you wanna use my stuff, fine. Just feel free to share what you make as well. Thats good enough for me.   :D
'I'm gonna guess thats the gist of the gpl license in the first place.

The GPL 3 Licence requires that idf something was once put under it has to stay under it.
This might be a problem, since we are actually moving here in a kinda grey area.
Especially if you consider we sometimes use modified vanilla stuff from original game.

EDIT: That Supsuper puts the OpenXcom Source under GPL 3 is totally ok and the LICENCE.TXT is mandatory in such cases.
Title: Re: How to improve the Laser weapon
Post by: CanadianBeaver on August 08, 2016, 07:49:33 pm
If you wanna use my stuff, fine. Just feel free to share what you make as well. Thats good enough for me.   

Thank you. I will.

The GPL 3 Licence requires that idf something was once put under it has to stay under it.
This might be a problem, since we are actually moving here in a kinda grey area.
Especially if you consider we sometimes use modified vanilla stuff from original game.

How I realized, GPLv3 protects users, not authors. GPLv3 allows somebody to do something without author's restrictions. I think, GPLv3 is not related to "moving here in a kinda grey area" or to prohibition "modified vanilla stuff from original game".
Title: Re: How to improve the Laser weapon
Post by: hellrazor on August 08, 2016, 10:21:46 pm
Sorry but you are not getting it.

Once you use assets from the original game and modify them or use them directly you can not licence them.
Because you are not the property owner.
And i do not wanna see this backfire legally against all modders in our community here.
Title: Re: How to improve the Laser weapon
Post by: CanadianBeaver on August 08, 2016, 10:44:46 pm
Sorry but you are not getting it.

Once you use assets from the original game and modify them or use them directly you can not licence them.
Because you are not the property owner.
And i do not wanna see this backfire legally against all modders in our community here.

May I ask you, It is your assumption or you can provide proofs or quotes from license articles or legal documents?

OK, I will think about your idea to make my modification without license. Thank you very much.
Title: Re: How to improve the Laser weapon
Post by: The Reaver of Darkness on August 11, 2016, 01:28:43 am
You can't put it under the GPL because that license asserts that other people can accept payment for distributing your works. Because X-Com: Enemy Unknown is a licensed and protected product, your freedoms extend only to the capacity to make alterations to it and offer these alterations to people who own a licensed copy of the game, and you cannot transfer funds in any way relating to your works on the protected product.
Title: Re: How to improve the Laser weapon
Post by: CanadianBeaver on August 11, 2016, 02:32:34 am
The Reaver of Darkness, thank you for your remark. May I ask you to explain your point much more?
that license asserts that other people can accept payment for distributing your works.

Ok, let other people do it. I cannot see the problem.

X-Com: Enemy Unknown is a licensed and protected product, your freedoms extend only to the capacity to make alterations to it

Exactly, I do not distribute the X-Com: Enemy Unknown. I distribute only my alterations.

and offer these alterations to people who own a licensed copy of the game

Of course, people should have a licensed copy of the game.

and you cannot transfer funds in any way relating to your works on the protected product.

I'm afraid I did not understand, but anyway I do not have any commercial plans.

Bottom line: "You can't put it under the GPL" - can you explain why not?
Title: Re: How to improve the Laser weapon
Post by: hellrazor on August 11, 2016, 11:35:02 am
The Reaver of Darkness, thank you for your remark. May I ask you to explain your point much more?
Ok, let other people do it. I cannot see the problem.

Exactly, I do not distribute the X-Com: Enemy Unknown. I distribute only my alterations.

Of course, people should have a licensed copy of the game.

I'm afraid I did not understand, but anyway I do not have any commercial plans.

Bottom line: "You can't put it under the GPL" - can you explain why not?

I already told you that no one here uses licences for his mods.
The reason for this was that working and distributing modified vanilla assets is juristically a grey area.
Meaning that if ever one of the current X-Com UFO Defense Licence holders (e.g. Firaxis) steps forward and forces us to remove content because we violate the original Licence of UFO Defense we are fucked.
Since we encourage to buy the original and it is mandatory to play either OpenXcom or possible Mods our modding activity here goes basically undisturbed.
And I for myself would like to keep it that way.

And you can not put already licensed content under a licence of your choice because you are not the owner of the intellectual property in question.
When you have no ownership, you have no right to licence.

EDIT:
As much as I like the GPL Licence and all the wonderful software the GNU project has so far produced and which I use myself daily, it is not applicable here.
Title: Re: How to improve the Laser weapon
Post by: CanadianBeaver on August 11, 2016, 03:21:07 pm
hellrazor, I have listened your point, but your behavior is very rude. I ask you to be politely.
Title: Re: How to improve the Laser weapon
Post by: hellrazor on August 12, 2016, 08:58:41 am
hellrazor, I have listened your point, but your behavior is very rude. I ask you to be politely.

I am polite. I was just trying to explain it more explizit.
Since my expression was that you did not understand.

Sorry if that sounded rude or so, its just it is a important topic.
Title: Re: How to improve the Laser weapon
Post by: CanadianBeaver on August 26, 2016, 09:53:06 pm
AwesomeGuns.Laser has been updated to new 1.3 version.

In new version all images have been improved.
Also, weight and damage of laser weapons were balanced.

https://www.openxcom.com/mod/awesome-guns-laser