OpenXcom Forum

OpenXcom => Suggestions => Topic started by: REDACTED_KUN on May 07, 2016, 02:22:29 am

Title: Tank/Hovertank/HWP UFOpaedia Image/Inventory Sprite
Post by: REDACTED_KUN on May 07, 2016, 02:22:29 am
You know guys. Can i ask you something.

Last year when i played TFTD. You noticed that there's a Coelacanth/Displacer UFOpaedia image.
(https://i.imgur.com/lEsbI.png)
(https://i4.photobucket.com/albums/y143/Uberbucket/TFTD%20Lets%20Play/02%20Meet%20The%20Troops/09Coelacanth.png)
That i would suggest that you can probably make your guys own UFOpaedia Image and inventory sprite for all of the Tanks/Hovertanks/HWPS just like that maybe.

Is that okay?

EDIT:
(https://www.ufopaedia.org/images/1/16/Sectoid.png)

If i would suggest that HWPs might have a similar image of the Sectoid in the UFOpedia background instead of TFTD.

I think that will be a good idea.
Title: Re: Tank/Hovertank/HWP UFOpaedia Image/Inventory Sprite
Post by: Warboy1982 on May 07, 2016, 03:29:55 am
sure, it's easy enough to do it, the art is the hard part.
Title: Re: Tank/Hovertank/HWP UFOpaedia Image/Inventory Sprite
Post by: SuperCaffeineDude on May 11, 2016, 07:41:24 am
(https://1.bp.blogspot.com/-iuVltMXMEpY/VzK3tWX-FwI/AAAAAAAADQE/jD0m2uUbYLIrfCYy_hNwnCEJ9YIiEfrUwCLcB/s1600/XcomTank.png) Knocked that up for fun if someone wants to use that as a template
Title: Re: Tank/Hovertank/HWP UFOpaedia Image/Inventory Sprite
Post by: Arthanor on May 11, 2016, 08:31:18 am
So cute! Can I bring one home? Pleeeease!  :D
Title: Re: Tank/Hovertank/HWP UFOpaedia Image/Inventory Sprite
Post by: SuperCaffeineDude on May 11, 2016, 04:42:38 pm
Sure, you've got to clean up after it though.
Yeah the it does look a bit cute, maybe squishing it down a bit more flat will make it look more grow-up.
Title: Re: Tank/Hovertank/HWP UFOpaedia Image/Inventory Sprite
Post by: hellrazor on May 11, 2016, 06:59:37 pm
Why would you need inventory pictures for tanks?
They do not have a inventory compared to soldiers and as far as i know for good reason.

A Ufopaedia picture would really be nice thou.
Title: Re: Tank/Hovertank/HWP UFOpaedia Image/Inventory Sprite
Post by: ivandogovich on May 11, 2016, 07:02:20 pm
A Ufopaedia picture would really be nice thou.

Here are some nice ones touched up a bit by Bloax.
Title: Re: Tank/Hovertank/HWP UFOpaedia Image/Inventory Sprite
Post by: Arthanor on May 11, 2016, 07:15:47 pm
Nice ones! Can totally recognize the tanks got a treatment of Bloax high-sparkle coat ;)

Sectoid scout: XCom coming in from the West!
Sectoid soldier: My eyes! My eyes! Can't see anything! Who said we should strike at dawn?! These things are brighter than the rising sun!
Title: Re: Tank/Hovertank/HWP UFOpaedia Image/Inventory Sprite
Post by: hellrazor on May 11, 2016, 07:24:12 pm
Here are some nice ones touched up a bit by Bloax.

Bloax work in all honors, but i would prefer pixilated version to not break optical consistency.
Title: Re: Tank/Hovertank/HWP UFOpaedia Image/Inventory Sprite
Post by: ivandogovich on May 11, 2016, 07:37:09 pm
Bloax work in all honors, but i would prefer pixilated version to not break optical consistency.

Ok, here's some different variants I have laying around from the piratez wiki.
Title: Re: Tank/Hovertank/HWP UFOpaedia Image/Inventory Sprite
Post by: REDACTED_KUN on May 12, 2016, 12:54:37 am
(https://1.bp.blogspot.com/-iuVltMXMEpY/VzK3tWX-FwI/AAAAAAAADQE/jD0m2uUbYLIrfCYy_hNwnCEJ9YIiEfrUwCLcB/s1600/XcomTank.png) Knocked that up for fun if someone wants to use that as a template

What about the ones with Rocket Launcher and Laser Cannon.

Maybe we'll wait for the hovertank's UFOpaedia images/inventory sprites  with other weapons.
Title: Re: Tank/Hovertank/HWP UFOpaedia Image/Inventory Sprite
Post by: SuperCaffeineDude on May 12, 2016, 09:40:55 pm
(https://4.bp.blogspot.com/-PPv881_zrVU/VzTLSbZUNrI/AAAAAAAADQU/FYUZHf4QjHEaKf4rILmwXVS9gofuM-4OwCLcB/s1600/Xcom.jpg)

Meh, well there's what I managed in 3dsmax, I don't know how much desire there is for it, if someone will use something of the like I might have time to do the hover tanks and flesh out the mesh a bit.