OpenXcom Forum
Modding => Work In Progress => Topic started by: Blank on May 05, 2016, 02:34:00 pm
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I started off making a new set of sprites, using the tentaculat as a guide but those things animate even less than I remember! What I'm looking for is something like a simple four frame animation so I can make the critter bob up and down when idle (using constantAnimation: true?) And ideas what I should use?
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My first idea would be the Silacoid, small number of sprites, constantly animated, 1x1 sized. Making it fly then is easy.
Second guess, the Celatid, but it maybe hasn't enough sprites.
Those graphics^ look interesting, can't wait to see what you make out of them.
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in general it's the large units that were animated while standing still, and they had no walking animations. the small units that constantly animate have no visible directionality.
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Hmm... How hard would it be to code a new routine? :)
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or use Extended, You can create your own drawing routine. :)
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or use Extended, You can create your own drawing routine. :)
Yeah, and the documentation how to do it is where? :P
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Yeah, and the documentation how to do it is where? :P
https://openxcom.org/forum/index.php/topic,2915.msg58514.html#msg58514 :P
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https://openxcom.org/forum/index.php/topic,2915.msg58514.html#msg58514 :P
Thanks. :P
Do I have an old readme or something? Because I sure can't see anything about this.
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Well I found out I can use Xarquid's draw routine for what I want and leaving 3/4 of the frames empty, but it has no death animation. I'm going to have to check these custom draw routines though, especially for later projects
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Thanks. :P
Do I have an old readme or something? Because I sure can't see anything about this.
Right now I'm working on full documentation. Overall I plan that exe will dump information to log file in debug mode.
Some outdated info: https://openxcom.org/forum/index.php/topic,2059.0.html (this is ancestor of scripts from 2.9)
Some basic info about 2.9 is in txt file: https://openxcom.org/forum/index.php/topic,2915.msg31641.html#msg31641
Overall I considered scripts in 2.9 as preview, because in 3.0 scripts have lot of breaking changes. I making final version that will be capable of handling all new functionality (like unit reaction) and have simpler usage.
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So these draw routine scripts are going to be the only way to have both an animated idle animation and separate walk animations. That could be useful.
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So these draw routine scripts are going to be the only way to have both an animated idle animation and separate walk animations. That could be useful.
Yes but you need remember that this need custom exe, I think you should check out Meridian exe used by xpitarez that is based on my brach.
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Yes but you need remember that this need custom exe, I think you should check out Meridian exe used by xpitarez that is based on my brach.
Already read the changelogs and seen what was used in X-com files ;)
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So, it turns out I've lost a number of my original files. I can release the oculat.png under creative commons since it is wholly my own work (sharknade is edited from the displacer launcher). Is that all I need to do to make sure it's a resource freely available to future modders?
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So, it turns out I've lost a number of my original files. I can release the oculat.png under creative commons since it is wholly my own work (sharknade is edited from the displacer launcher). Is that all I need to do to make sure it's a resource freely available to future modders?
pretty sure that counts, yeah.
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Hallucinoid and Xarquid are both 2x2 constantly animated. Cyberdisc is 2x2 partially constantly animated. Biodrone is 1x1 partially constantly animated. Silacoid is 1x1 and constantly animated but has no difference in appearance depending what direction it is facing. I think Biodrone and Hallucinoid also look the same in all directions. Xarquid shows the direction it's facing.