ah..... :o
Yeah, my brain got looking at that Hellerium problem again.
I did napkin math on extracting that much Hellerium. Even with 350 runts, you'll get less that 3 Hellerium/day. Any guesses how long that takes to make 25,000? Yep, over 8.15 years.
Ok, buy it on the market.
$20,000 per pop. * 25,000 =
$500,000,000
Thats a lotta dosh! All that talk about, "Jeez, there's too much Hellerium in the game... You should nerf it again, Dioxine! " - Pfft! :P
Honestly, I don't know if I'll complete my campaign after seeing how crazy this is. Maybe that cash is easy to come by. Maybe I need three mint bases. I had hoped one would be enough. If I can get to the CONQUEROR tech though, I may just call it good.
I was gonna come in here and bitch, but my math was off by an Order of Magnitude (I thought 250,000 Hellerium was needed). It makes sense that you need an entire base to build this thing. It's like...massive. And the future of humanity.
I guess I can make $7.5m/month casually with one base if I do plastisteel -> battle tank. Maybe I can optimize to 20m/factory? Not sure. So it's probably not too hard to get to $75m/month manufacturing.
It's just SO MUCH CLICKING :(
As far as pacing/gameplay are concerned, I really like the idea of the:
Reticulan Pact. I wish starting the Conqueror project actually changed the UFOs/Battles you see. Like, you can capture plastisteel or Hellerium or something. It's an incentive to start the project and stay on top of things. You're not just twiddling thumbs shotting things down to keep your score decent. It's a way to keep players engaged.
Personally, I'm just modding the fuel capsules in because I think I've put 100+ hours into this game and I need resolution and my life back :)