OpenXcom Highly Advanced (OXCHA) based on latest openxcom nightly (commit b7f1b13, May 13, 2016 )
The main purpose of that fork - make as many advanced options for geoscape and battlescape, as possible in order to satisfy the different tastes posted in suggestions.
That fork is not ruleset wise. If you want more rulesets options, try OpenXcom Extended (https://openxcom.org/forum/index.php/topic,2915.0.html) or OpenXcom Extended+ (https://openxcom.org/forum/index.php/topic,4187.0.html) instead. If you want some options merged to their forks, ask authors or merge yourself using a feature branch.
Advanced scanner (https://openxcom.org/forum/index.php/topic,2391.0.html)
Description from game: Locations of enemies, uncovered by motion scanner, will be marked as red boxes on the battlefield.
Aliens shoot blindly (https://openxcom.org/forum/index.php/topic,4421.0.html)
Description from game: Aliens can shoot to spotted x-com operatives without visual contact.
Alternate clip consumption (https://openxcom.org/forum/index.php/topic,4062.0.html)
Description from game: Reduce inefficient calculation of clip consumption after statistic screen if clip is almost full. If that option disabled, clip counts as consumed if there are not enough bullets to fill clip completely.
More details: if you don't understand the short description, open a link higher.
Show blast radius (https://openxcom.org/forum/index.php?topic=1532.0)
Description from game: Shows blast radius for every weapon that have a blast radius (grenades, high explosive, rocket launchers, etc).
Increase survivability of x-com soldiersDescription from game: Healthy soldier with high morale and bravery has a chance to lose consciousness instead of dying after a mortal hit. Soldiers with high bravery are more likely to survive a mortal hit.
More details: In vanilla if HP reaches 0, your soldiers dies. When that option enabled, if HP reaches 0 and less the game calculate a chance to survive by losing consciousness instead and recovers 10% HP from max HP. Chance based on HP overkill, on a morale and bravery.
Extend civilians behaviourDescription from game: Makes civilians more valuable with possibility to save them without stun. Beware, every death of civilians affect a morale and in unconscious state civilian lose pulse and can die.
More details: Completely breaks vanilla behaviour of civilians:
- You can save civilians when you abort missing
- Civilians sit quietly and tries to break line of sight instead of walking around except when they panic
- Civilians can lose a morale. They lose a morale after noticing an enemy at start of civilian's turn, lose a morale after every death of humans.
- You can control civilians manually when x-com operative is nearby (7 tile away)
- Civilians lose less morale under player control
- Civilians under player control never panic when x-com operative is alongside (2 tile away)
- Civilians lose a pulse in unconscious state, so never stun civilians without a special reason
- Changes turn priority to: Player, Civilians, Aliens. So in first turn civilians can break line of sight
No pulse in unconscious stateDescription from game: Human lose pulse in unconscious state and lose HP to death. You need to use stimulators from medikit in that case.
More details: That rule applied to x-com operatives and civilians, aliens not affected. Human in unconscious state can't regain consciousness without external help. Stunlevel overdose for humans resets every turn, so you don't need a lot of stimulators (more than 3).
OpenXcom Highly advanced (branch: OXCHA) (https://github.com/Xtendo-com/OpenXcom/tree/OXCHA)
Advanced scanner (branch: adv_advanced_scanner) (https://github.com/Xtendo-com/OpenXcom/tree/adv_advanced_scanner)
Aliens shoot blindly (branch: adv_aliens_shoots_blindly) (https://github.com/Xtendo-com/OpenXcom/tree/adv_aliens_shoots_blindly)
Alternate clip consumption (branch: adv_alternate_clip_consumption) (https://github.com/Xtendo-com/OpenXcom/tree/adv_alternate_clip_consumption)
Extend civilians behaviour (branch: adv_extend_civilians_behaviour) (https://github.com/Xtendo-com/OpenXcom/tree/adv_extend_civilians_behaviour)
Increase survivability of x-com soldiers (branch: adv_increase_survivability) (https://github.com/Xtendo-com/OpenXcom/tree/adv_increase_survivability)
No pulse in unconscious state (branch: adv_unconscious_no_pulse) (https://github.com/Xtendo-com/OpenXcom/tree/adv_unconscious_no_pulse)
Show blast radius (branch: adv_show_blast_radius) (https://github.com/Xtendo-com/OpenXcom/tree/adv_show_blast_radius)
OpenXcom (https://github.com/SupSuper/OpenXcom) by SupSuper, Daiky, WarBoy1982, hmaon, Karvanit, l2uriel, volutar and etc.
OpenXcom Extended (https://github.com/Yankes/OpenXcom/tree/OpenXcomExtended) by Yankes
OpenXcom Extended+ (https://github.com/MeridianOXC/OpenXcom/tree/oxce2.9-plus-proto) by Meridian
Advanced scanner (https://github.com/redv/OpenXcom/commit/892a3caace0fa8b17a1e8c8ea466acc0abeea87b) by redv
Alien Snipers (https://openxcom.org/forum/index.php/topic,4421.0.html) by psyHoTik
Bullet saving patch (https://openxcom.org/forum/index.php/topic,4062.0.html) by Arthanor
Manual control of civilians (https://openxcom.org/forum/index.php/topic,3553.msg42680.html#msg42680) by yrizoud
Show chance to hitting and the throw trajectory (https://openxcom.org/forum/index.php/topic,1532.0.html) by redv
Links to binary:
Windows binary (https://drive.google.com/open?id=0B-i8_ljY54GvVEJ6dURvVVZpQXc)
Linux binary (https://drive.google.com/open?id=0B-i8_ljY54GvdWRpdlltc1NDeTQ)