OpenXcom Forum
Modding => Released Mods => XPiratez => Topic started by: Meridian on April 12, 2016, 10:47:54 pm
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So, I've added possibility to categorize items... each item can belong to zero, one or even multiple categories.
Currently, it is used only for filtering on the Craft Equipment screen, but it may be used also on other places in the future...
Example:
extraStrings:
- type: en-US
strings:
STR_AUXILIARY: "Auxiliary"
STR_MELEE: "Melee"
STR_SHORT_RANGE: "Short range"
STR_LONG_RANGE_ARC: "Long range (arc)"
STR_LONG_RANGE_LINE: "Long range (line)"
STR_GRENADES: "Grenades"
STR_EQUIPMENT: "Equipment"
STR_OTHER: "Other"
itemCategories:
- type: STR_AUXILIARY
listOrder: 10
- type: STR_MELEE
listOrder: 20
- type: STR_SHORT_RANGE
listOrder: 30
- type: STR_LONG_RANGE_ARC
listOrder: 40
- type: STR_LONG_RANGE_LINE
listOrder: 50
- type: STR_GRENADES
listOrder: 60
- type: STR_EQUIPMENT
listOrder: 70
- type: STR_OTHER
listOrder: 80
items:
- type: STR_PARROT
categories: [STR_AUXILIARY]
- type: STR_DOGE
categories: [STR_AUXILIARY, STR_MELEE]
- type: STR_HAMMER
categories: [STR_MELEE]
- type: STR_CATTLE_PROD
categories: [STR_MELEE]
- type: STR_FUSO_KNIVES
categories: [STR_SHORT_RANGE]
- type: STR_JAVELINS
categories: [STR_SHORT_RANGE]
- type: STR_BOW
categories: [STR_LONG_RANGE_ARC]
- type: STR_LONGBOW
categories: [STR_LONG_RANGE_ARC]
- type: STR_SNIPER_RIFLE
categories: [STR_LONG_RANGE_LINE]
- type: STR_SNIPER_RIFLE_CLIP_PS
categories: [STR_LONG_RANGE_LINE]
- type: STR_GRENADE_FRAG
categories: [STR_GRENADES]
- type: STR_WP_GRENADE
categories: [STR_GRENADES]
- type: STR_BEER
categories: [STR_EQUIPMENT]
- type: STR_BANDAGE
categories: [STR_EQUIPMENT]
- type: STR_CREDIT_CHIP_D
categories: [STR_OTHER]
- type: STR_CREDIT_CHIP_M
categories: [STR_OTHER]
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Nice one! I really missed it.
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This will really help to tame that beast of a mod :)
EDIT: Works like a charm, and wonderfully helps with squad equipping. Thanks!
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Being a little overwhelmed by the number of default categories, I decided to add a few more option for players to organize their categories.
There are 2 new options:
1. ability to hide a category (hidden: true)
2. ability to replace a category with a different category, i.e. merge them together (replaceBy: STR_SOME_CATEGORY)
This is the cleanup I did for my needs, serves as example too, screenshot attached:
extraStrings:
- type: en-US
strings:
STR_BAT_CAT_THROWN: "Bows & throwables"
STR_BAT_CAT_PISTOL: "Pistols & other junk"
STR_BAT_CAT_RIFLE: "Rifles & sniping"
STR_BAT_CAT_CHAINGUN: "Heavy stuff"
STR_BAT_CAT_GRENADE: "Grenades"
STR_BAT_CAT_HEALING: "Equipment"
items:
- type: STR_FIRE_EXT
categories: [STR_BAT_CAT_HEALING]
- type: STR_STUN_ROD
categories: [STR_BAT_CAT_MELEE]
itemCategories:
- type: STR_BAT_CAT_AUX
hidden: true
- type: STR_BAT_CAT_AUTO_MELEE
replaceBy: STR_BAT_CAT_MELEE
- type: STR_BAT_CAT_SHOTGUN
replaceBy: STR_BAT_CAT_PISTOL
- type: STR_BAT_CAT_CARBINE
replaceBy: STR_BAT_CAT_PISTOL
- type: STR_BAT_CAT_SNIPER
replaceBy: STR_BAT_CAT_RIFLE
- type: STR_BAT_CAT_CANNON
replaceBy: STR_BAT_CAT_CHAINGUN
- type: STR_BAT_CAT_GL
replaceBy: STR_BAT_CAT_CHAINGUN
- type: STR_BAT_CAT_RL
replaceBy: STR_BAT_CAT_CHAINGUN
- type: STR_BAT_CAT_GUIDED
replaceBy: STR_BAT_CAT_CHAINGUN
- type: STR_BAT_CAT_PROXY
replaceBy: STR_BAT_CAT_GRENADE
- type: STR_BAT_CAT_STIM
replaceBy: STR_BAT_CAT_HEALING
- type: STR_BAT_CAT_MORALE
replaceBy: STR_BAT_CAT_HEALING
- type: STR_BAT_CAT_INTELLIGENCE
replaceBy: STR_BAT_CAT_HEALING
- type: STR_BAT_CAT_PIERCING
hidden: true
- type: STR_BAT_CAT_FIRE
hidden: true
- type: STR_BAT_CAT_CONCUSSIVE
hidden: true
- type: STR_BAT_CAT_EXPLOSIVE
hidden: true
- type: STR_BAT_CAT_HEAT
hidden: true
- type: STR_BAT_CAT_LASER
hidden: true
- type: STR_BAT_CAT_PLASMA
hidden: true
- type: STR_BAT_CAT_PLASMA_BLAST
hidden: true
- type: STR_BAT_CAT_STUN
hidden: true
- type: STR_BAT_CAT_STUN_BLAST
hidden: true
- type: STR_BAT_CAT_CUTTING
hidden: true
- type: STR_BAT_CAT_SHRAPNEL
hidden: true
- type: STR_BAT_CAT_CHEM
hidden: true
- type: STR_BAT_CAT_ACID_BLAST
hidden: true
- type: STR_BAT_CAT_CHOKE
hidden: true
- type: STR_BAT_CAT_POISON_GAS
hidden: true
- type: STR_BAT_CAT_SMOKE
hidden: true
- type: STR_BAT_CAT_SPECIAL
hidden: true
- type: STR_BAT_CAT_FOREVER
hidden: true
- type: STR_BAT_CAT_PSI_ONLY
hidden: true
- type: STR_BAT_CAT_TREASURE
hidden: true