OpenXcom Forum

Modding => Released Mods => XPiratez => Topic started by: yrizoud on April 09, 2016, 11:40:39 pm

Title: [MOD] Torch
Post by: yrizoud on April 09, 2016, 11:40:39 pm
Based on an idea I had some time ago, here's a torch. It's a light source like the electro-flare, and you can use it in melee to set enemies on fire.

The balance is very experimental, I chose 75% fixed chance of success and a time cost similar to the handle. It relies on OXCE's ability to set a damage type to "gun melee", otherwise the item would only be able to do melee damage, and it would miss the point :)
I made all graphics from scratch. Everyone is free to use and re-use for anything.
Title: Re: [MOD] Torch
Post by: clownagent on May 23, 2016, 10:56:16 pm
This mod is really good. I wonder why it is not distributed with the piratez download like the other mods.
Title: Re: [MOD] Torch
Post by: AncientSion on May 23, 2016, 11:15:49 pm
Awesome, setting people on fire using a torch.
10/10, would use again.
Title: Re: [MOD] Torch
Post by: niculinux on May 23, 2016, 11:18:00 pm
Need some more info in the description i hope :) And of course, it should be useful against unarmored folks, right? :)
Title: Re: [MOD] Torch
Post by: yrizoud on May 23, 2016, 11:45:38 pm
Actually, fire bypasses the armor stat.
https://www.ufopaedia.org/index.php?title=Incendiary
Basically, you can expect (statistically) 6HP lost per successful swing, then if the unit is set on fire, it suffers 7 HP per turn.
Fire resistance affects both of the above.
Title: Re: [MOD] Torch
Post by: Dioxine on May 24, 2016, 07:20:16 am
I didn't include that only because a non-animated torch hand sprite would look really awkward (and it's impossible to make it animated).
Title: Re: [MOD] Torch
Post by: Solarius Scorch on May 24, 2016, 10:28:51 am
and it's impossible to make it animated

For now! :D
Title: Re: [MOD] Torch
Post by: doctor medic on May 24, 2016, 06:31:16 pm
For now! :D
(https://i3.kym-cdn.com/photos/images/facebook/000/876/830/14c.jpg)
Title: Re: [MOD] Torch
Post by: Yankes on May 24, 2016, 07:19:38 pm
(https://i3.kym-cdn.com/photos/images/facebook/000/876/830/14c.jpg)
I have ;P In Extended 3.0 you will be able change item graphic on whim. On top of that I added option that items in hands can generate light, this mean by default you would see nothing in night missions until you grab torch and ignite it.
Title: Re: [MOD] Torch
Post by: Solarius Scorch on May 24, 2016, 07:25:42 pm
I have ;P In Extended 3.0 you will be able change item graphic on whim. On top of that I added option that items in hands can generate light, this mean by default you would see nothing in night missions until you grab torch and ignite it.

Exactly what I meant! :) I'm waiting impatiently for this feature, because it'll be wicked.