OpenXcom Forum
Modding => Released Mods => XPiratez => Topic started by: GarlandSP on April 08, 2016, 05:46:36 am
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A week ago i was going to try the Full Plate armor.
I was able to shoot down a Star God ship, but my gals were outgunned and outnumbered by the star gods, i was able to pull out a couple of cyclop guardians one dead, other alive. Did the research required for FPM but when i was going to produce i realized i required the body of 2 Cyclops per FPM.
That wouldnt be a problem but the star gods disappeared from the game at least for now.
There is somewhat a disbalance with this armor because its an outfit meant for CQB combat, and obtaining cyclops corpses is difficult in mid-game ( star gods dont appear or you are outgunned ), while a Ravenant armor which is actually better suited for CQB than FPM ( Better reactions, stamina, TU, few disadvantages ) is far easier to manufacture and can be made with common materials.
Is the requirement for cyclops corpses there for a reason?
what i mean is that when you are able to manufacture this armors they are already obselete by the ravenant armor.
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Besides, requiring the corpse of a dead cyclops to add extra armor plates and meshes to the Metal Armor doesnt seem very logical...
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Factions are pretty much random so some games you will face Star Gods more often than in other campaigns; also, yes it can be frustrating when your best armor is rendered useless when you don't have the ingredients, but it's also a main reason there are some many alternatives.