OpenXcom Forum

Modding => Released Mods => XPiratez => Topic started by: GarlandSP on April 08, 2016, 05:46:36 am

Title: Full Plate Mail
Post by: GarlandSP on April 08, 2016, 05:46:36 am
A week ago i was going to try the Full Plate armor.

I was able to shoot down a Star God ship, but my gals were outgunned and outnumbered by the star gods, i was able to pull out a couple of cyclop guardians one dead, other alive. Did the research required for FPM but when i was going to produce i realized i required the body of 2 Cyclops per FPM.

That wouldnt be a problem but the star gods disappeared from the game at least for now.

There is somewhat a disbalance with this armor because its an outfit meant for CQB combat, and obtaining cyclops corpses is difficult in mid-game ( star gods dont appear or you are outgunned ), while a Ravenant armor which is actually better suited for CQB than FPM ( Better reactions, stamina, TU, few disadvantages ) is far easier to manufacture and can be made with common materials.

Is the requirement for cyclops corpses there for a reason?

what i mean is that when you are able to manufacture this armors they are already obselete by the ravenant armor.
Title: Re: Full Plate Mail
Post by: GarlandSP on April 08, 2016, 06:16:12 am
Besides, requiring the corpse of a dead cyclops to add extra armor plates and meshes to the Metal Armor doesnt seem very logical...
Title: Re: Full Plate Mail
Post by: DracoGriffin on April 08, 2016, 07:06:10 am
Factions are pretty much random so some games you will face Star Gods more often than in other campaigns; also, yes it can be frustrating when your best armor is rendered useless when you don't have the ingredients, but it's also a main reason there are some many alternatives.