OpenXcom Forum
Modding => Released Mods => XPiratez => Topic started by: clownagent on March 28, 2016, 03:16:25 pm
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The attached mod adds buyable parrots, which can scout and peck your opponents.
Known issues:
- flying animation is only shown when the parrot flys at low altitude
- no animation, when it is not moving.
original sprite sheet is from:
https://www.spriters-resource.com/pc_computer/diablo2diablo2lordofdestruction/sheet/70374/
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Polly wanna cracker? :)
EDIT: I believe OXCE 3.0 will be able to show animation also when not moving.
EDIT2: can they open doors? :D
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Polly wanna cracker? :)
EDIT: I believe OXCE 3.0 will be able to show animation also when not moving.
EDIT2: can they open doors? :D
Idle animation would be a good addition, also for other bird-like creatures.
Technically the parrot is an HWP. To my knowledge all HWPs can open doors, or not?
EDIT: Of course it would be more sensible, if the parrot was not able to open doors.
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I actually wanted to do this myself at some point. Thank you, Clownagent! This goes directly into the main, and you get even more credits :) I think it is possible to turn on constant animation in OXCE, have to check it though.
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If you would be interested in "cannot open doors" feature, that can be arranged... but I think it's more fun this way.
Also, the bootypedia article needs a bit grammar correction.
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I don't mind them opening doors :)
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2.9 already allow animations, in my thread I post example how made it work (3.0 will add items animations).
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Can we restrict Daleks from climbing stairs? :)
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I've taken the liberty to add a tail to the parrot sprites. :)
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I've taken the liberty to add a tail to the parrot sprites. :)
With the tail it looks much better! :D
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And they carry stuff. Like pre-primed grenades. This is a very good thing, even just for smoke. Or for dropping an alien grenade into ceiling holes on wrecked ufos.
Great work!
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Reading previous posts I accrue that
some critters could animate some terrains ...
Those animals could be considered such as civilian but with a low penality on casuality
Farm could have cow,pig, horse, chicken ...
https://www.spriters-resource.com/pc_computer/jaggedalliance2/sheet/64076/ (https://www.spriters-resource.com/pc_computer/jaggedalliance2/sheet/64076/)
https://www.spriters-resource.com/pc_computer/diablo2diablo2lordofdestruction/sheet/64356/ (https://www.spriters-resource.com/pc_computer/diablo2diablo2lordofdestruction/sheet/64356/)
https://www.spriters-resource.com/pc_computer/siegeofavalon/sheet/66254/ (https://www.spriters-resource.com/pc_computer/siegeofavalon/sheet/66254/)
rabbit:
https://www.spriters-resource.com/pc_computer/diablo2diablo2lordofdestruction/sheet/71293/ (https://www.spriters-resource.com/pc_computer/diablo2diablo2lordofdestruction/sheet/71293/)
Desert could has camel
https://www.spriters-resource.com/pc_computer/diablo2diablo2lordofdestruction/sheet/64071/ (https://www.spriters-resource.com/pc_computer/diablo2diablo2lordofdestruction/sheet/64071/)
... and so on
I suppose that those sprites could be found online
(TFTD could has dolphin or shark)
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I realized the facings were a bit messed up. This is a good sprites sheet with the parrot and tail, facing correctly.
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Just want to convey my thanks for this particualr peice of the game. Parrots are my favorite thing about it. My now 3+ year game would have died so many times if not for them. Or i would have quit in frustration of finding the one last sodding enemy on complex maps.
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I have a small feature request.
The parrot flapping sound is not very realistic, more like a open wooden windows in the storm. Can anyone improve this? In addition, i miss a fighting cat with voodoo power.
The Voodoo Power of cat means they can equal an integrated scanner, track the last opponents on the map and they can see clearly the invisible Eternals, and do not forget, open doors! ;)
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The Voodoo Power of cat means they can equal an integrated scanner, track the last opponents on the map and they can see clearly the invisible Eternals, and do not forget, open doors! ;)
...but it's using Civilian AI, which means it's useless but adorable!
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...but it's using Civilian AI, which means it's useless but adorable!
I mean without AI, the cat can fight! Just a little more stroner as the parrot! The only difference is, the magic cat has a built-in scanner in the sense of their voodoo instinct! The magic cat is a unit and is enabled for the Mistress! I hope someone can integrate this unit for my female gang and the research report for it.
Here an first idea for the story: A cat runs itself into X-Com headquarters. Had hunger and was small. But the Mistress gave her a special place in the dojo and the best food from the autopsy department with strange effects thereafter.: :)
(https://s.gullipics.com/image/r/a/p/4n9hvm-l8w23u-29ty/blackcat256.jpeg)
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Okay, once again, I'm back with an updated sprite sheet. After adding tails, then fixings some stationary facings, I got annoyed watching the birdies flapping funny as they flew. This prompted me to actually do some real analysis on the sprite and figure out what was going on.
For reference I grabbed a copy of the green stargod sprites, broke them into 8 per line, and marked out the facings.
(https://i.imgur.com/N2gZHA3.png)
With this in hand, I overlaid the current sprite that is shipping with Piratez .98C. I noticed some errors, (Marked in grey) with the animation facings and even a tweak or two with the stationary facing. After the fix everything is as it should be. (swapped the last three on lines 2 & 4, and 6 & 8)
(https://i.imgur.com/Hfs1Mjm.png) >> (https://i.imgur.com/LoeeQ00.png)
Updated sprite sheet with 16 per line attached. Just overwrite the parrot.png in \user\mods\Piratez\Resources\Sprites
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Umm, it might be just me, but it's the original sheet which has good facings, while yours is erroneus. I wasn't sure of this before but your detailed depiction leaves no doubts.
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Umm, it might be just me, but it's the original sheet which has good facings, while yours is erroneus. I wasn't sure of this before but your detailed depiction leaves no doubts.
Heh. In game, my sheet looks perfect to me, but I guess not everyone interprets pixels the same way. Anyhow, my sheet is here if anyone wants it.
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There are a few things that strike me as off in both, actually..
Like the top/bottom left and right going images not just being a mirror image of each others. I guess it's because of some implied lighting effect?
In my games the parrot just glides 95% of the time.. which I guess I'll have to look into too.
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Thanks to Yankes, we now have the "Flappy Parrot"!!! :D :D
I've packaged his animation script into a stand alone mod, until/if Dioxine incorporates into the main build of Piratez.
I believe this requires at least OXCE+ 3.0. I tested it with Meridian's build of 3.2 v2016-07-16
The parrot now flaps wings while stationary and flying at all heights. :)
This mod just needs to be dropped into the /user/mods folder and enabled under Options>Mods from the main menu.
The ruleset only applies the script to the parrot armor, all other assets come from Piratez. I haven't tested with the sprite sheet from the main build but it may be disconcerting. If you find it looks off, I recommend using the spritesheet I posted earlier in this thread.
(https://openxcom.org/forum/index.php?action=dlattach;topic=4451.0;attach=22880)
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This makes me wish there was a similar unit for regular X-com. A "Parrot" UAV perhaps.
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So I was in the spriting mood after working on some scout drones for hellrazor.
I remembered that the original bat sprite sheet that this parrot was modeled on, continued to come through in the shape of the wing at times. So I decided to revise the sheet once again, to convert the wings to feathers instead of membranes stretched between finger bones. I also dressed up the death animations just a touch. I'll upload the sprite sheet here, as well as the full flappy parrot mod for those that would like to use it in place of the stock parrot in XPiratez.
(https://openxcom.org/forum/index.php?action=dlattach;topic=4451.0;attach=23279)