OpenXcom Forum

OpenXcom => Open Feedback => Topic started by: darkestaxe on March 26, 2016, 11:54:35 pm

Title: Last salvo on Interceptions
Post by: darkestaxe on March 26, 2016, 11:54:35 pm
Wasn't this fixed?

When you run out of ammo during an interception the UFO moves up to max range if you're using standard/cautious, just like before you started shooting at it. You have to hit 'aggressive' or you really only have 2 avalanches per launcher. Not a problem with avalanche range :)!

It's not necessarily a unfun game mechanic but I got tired of it a long time ago and it just feels incorrect, plus I thought it was fixed like 2 years ago or something. Shouldn't missiles hit based on range when you fired them anyway?