OpenXcom Forum

OpenXcom => Offtopic => Topic started by: sergeant Zael on March 01, 2016, 01:30:37 am

Title: Destroying a cyber disc
Post by: sergeant Zael on March 01, 2016, 01:30:37 am
Hello fellow commanders , i have a question about Cyber discs.
So my first terror mission all of the sectoids are eliminated and the only one is left is a pesky cyber disc, so i fired rockets on him, i throwed grenades on him, and an entire gas station exploded around him, the cyber disc is on fire yet he is not down, so what needs to be done  to eliminate it?

my entire unit is almost down i am left with three soldiers and two of them are panicked , so i don't want to abort the mission because of one cyberdisc, any suggestions ?
Title: Re: Destroying a cyber disc
Post by: Arthanor on March 01, 2016, 01:43:47 am
Large rockets is the usual vanilla answer. High explosive packs can also work, but those are risky. If you have them, repeated fire from laser weapons can do it too. Or you might even just wait a few turns out of sight. If it is on fire, it could well die soon.
Title: Re: Destroying a cyber disc
Post by: Phoenix7786 on March 01, 2016, 01:55:13 am
Your conventional ballistic weaponry can also do the trick, but it'll be like cutting down a tree with a butter knife.
Title: Re: Destroying a cyber disc
Post by: Countdown on March 01, 2016, 01:59:51 am
Stun rod FTW.  8)

PS - That will probably get you killed, but I actually did that once through dumb luck. It was stopped right in front of me and didn't kill me so I stunned it. Took 2 hits I think (playing on beginner).
Title: Re: Destroying a cyber disc
Post by: sergeant Zael on March 01, 2016, 05:12:04 am
Thank you for your replies, so cyber discs are that difficult ? with three soldiers left should i abort the mission ?
And use ballistics and used all of my explosives  ???
Title: Re: Destroying a cyber disc
Post by: Countdown on March 01, 2016, 05:49:00 am
They're not that hard with better guns, but regular rifles will take a lot of shots. Three guys can do it just fine though; I wouldn't abort, especially with only one left.

If you do have stun rods you might actually want to give that a try. Hide around a corner near it so you're close at the start of your turn. Then go up and stun it. Twice should knock it out. The key is getting close and not getting shot on its turn or from reaction fire.
Title: Re: Destroying a cyber disc
Post by: Phoenix7786 on March 01, 2016, 06:49:53 am
Welcome to X-com, by the way! We're happy to have you!
Title: Re: Destroying a cyber disc
Post by: sergeant Zael on March 01, 2016, 07:27:45 am
They're not that hard with better guns, but regular rifles will take a lot of shots. Three guys can do it just fine though; I wouldn't abort, especially with only one left.

If you do have stun rods you might actually want to give that a try. Hide around a corner near it so you're close at the start of your turn. Then go up and stun it. Twice should knock it out. The key is getting close and not getting shot on its turn or from reaction fire.

Well my only soldier that was not panicked got killed by the cyberdisc and the other fled to the skyranger in panic, they even got panicked in the sky ranger itself  ;D.
so that was a failure.

Welcome to X-com, by the way! We're happy to have you!

Thank you very much Phoenix7786 , it's very kind of you.
Title: Re: Destroying a cyber disc
Post by: Phoenix7786 on March 01, 2016, 10:22:58 am
We're all very kind here. By all means ask questions, pick our brains. No such thing as dumb questions here (my post history is full of those) and no shame in newb questions as a fresh-faced player.
Title: Re: Destroying a cyber disc
Post by: Boltgun on March 01, 2016, 11:01:08 am
Heavy cannons with AP do damage them, even if it does not work instantly. Autocannons with incendiary in auto shot are guaranteed damage afaik.

Anyway, failing a terror mission is not the end unless you did terribly with your UFO hunt.
Title: Re: Destroying a cyber disc
Post by: 7Saturn on March 01, 2016, 11:03:31 am
so cyber discs are that difficult ?
Well, it depends. On beginners level, they should be killable. Wait 'till you see Sectopods...  ;D
with three soldiers left should i abort the mission ?
Depends also on, if you are able to use alien weapons of a kind. Then I'd suggest going to get some from the corpses. But...
And use ballistics and used all of my explosives  ???
...that'd be an option anyways. It's a little bit harder, but should be doable. But there's always that possibility that... yes, that's x-com... =)
PS - That will probably get you killed,
I don't think so. Cyberdiscs only explode when dying, not when stunned. At least that's what I thought. Otherwise you would never catch a living one, but one does, occasionally.
Title: Re: Destroying a cyber disc
Post by: Arthanor on March 01, 2016, 04:08:32 pm
Actually, you never catch a living one. The best you can do is a corpse by kIllinois it with explosives or stuning it (which kills it but prevents it from blowing up). The only way to get the UFOPaedia article on the live one is by interrogating aliens (can't remember if it's medic or engineer).
Title: Re: Destroying a cyber disc
Post by: 7Saturn on March 01, 2016, 04:20:43 pm
I was under the impression, that one can research a stunned (and therefore not dead and therefore living) Cyberdisc. That you can get that from medics as well, is true. But not the only way, you get research results about them.
Title: Re: Destroying a cyber disc
Post by: Arthanor on March 01, 2016, 04:53:02 pm
As far as I know, you cannot capture a stunned cyberdisc. This is also stated on its UFOPaedia page (https://www.ufopaedia.org/index.php?title=Cyberdisc)
Title: Re: Destroying a cyber disc
Post by: Countdown on March 01, 2016, 05:13:15 pm
I don't think so. Cyberdiscs only explode when dying, not when stunned.
Right, they don't explode when stunned, I only meant it "will probably get you killed" trying to get that close without being shot.

sergeant Zael, sorry my advice got you killed. If I had read your post closer I would have said to wait until the other two guys were done panicking before going after it. That way you'd have three guys to work together taking it down. I think morale goes up by 15 every time they panic, so eventually they would have been usable again.

***A note about the UFOPaedia article. It states that a stun bomb will set off the explosive reaction and only a stun rod is safe. But in OpenXCom (tested in the latest nightly) that is not true. You can use a stun bomb and it won't explode. So that's either a mistake in the UFOPaedia or a change that OXC made. If it was a change, then it was a good call. Why should it react differently to a stun bomb than stun rod?
Title: Re: Destroying a cyber disc
Post by: 7Saturn on March 01, 2016, 05:16:39 pm
Well, the stun rod is inflicting damage by electric pulses. Maybe the stun bomb does that in a completely different manner, that affects technology differently, than electric pulses...
Title: Re: Destroying a cyber disc
Post by: Countdown on March 01, 2016, 05:23:10 pm
That could be; maybe that's what the original designers thought. I thought of it more like the explosion came from the cyberdisc dying, so if it was still alive and just stunned, it shouldn't blow up. Either way, I'm glad you can use either stun rod or stun bomb in OXC.
Title: Re: Destroying a cyber disc
Post by: Arthanor on March 01, 2016, 05:31:08 pm
The article is a bit confusing, but the relevant part on explosions is:

Quote
Although they cannot be captured, Cyberdiscs take damage from Stun Rods and Stun Bombs and will not explode if they are finished by one.

That is also the case in OpenXCom, if you stun them, they don't blow up but they still self-destruct, meaning that you get a corpse, not a live one.
Title: Re: Destroying a cyber disc
Post by: Dioxine on March 01, 2016, 05:33:00 pm
They do not explode if killed by Melee damage as well. At least recently.
Title: Re: Destroying a cyber disc
Post by: Countdown on March 01, 2016, 05:39:39 pm
The article is a bit confusing, but the relevant part on explosions is:

That is also the case in OpenXCom, if you stun them, they don't blow up but they still self-destruct, meaning that you get a corpse, not a live one.
Yeah I would say the article is written very confusingly and I still think at least one part is wrong (at least in OXC's world):
Quote from: UFOPaedia
Or you could just stun it with a Stun Rod and bypass the explosive characteristic altogether (Stun Bombs set off the self-destruct).
The way that is phrased it is saying a stun rod will not set off the explosive self-destruct, but a stun bomb will. That is not the case in OXC as a stun bomb doesn't make it explode. (At least tested on ground level ... maybe different if it is a few levels up?)
Title: Re: Destroying a cyber disc
Post by: Arthanor on March 01, 2016, 06:19:12 pm
They do not explode if killed by Melee damage as well. At least recently.
Odd, I know I tried in an earlier version of Piratez and the valorous gal who got the kill didn't get to the celebration...

The way that is phrased it is saying a stun rod will not set off the explosive self-destruct, but a stun bomb will. That is not the case in OXC as a stun bomb doesn't make it explode. (At least tested on ground level ... maybe different if it is a few levels up?)
The part you quoted is indeed wrong, and contradicted in other parts of the text (not a great article..). They do not explode on being stunned by either the rod or stun bombs. They do, however, only leave a corpse behind.
Title: Re: Destroying a cyber disc
Post by: Arcticblue on March 01, 2016, 07:21:01 pm
Hmmm long time since I did this, but I always tought you had to "stun" one to get to the anti-gravity technology for your suits.. So I always have 2 stun-bomb launchers with me on missions.

But I play the original game not openxcom ... also, the cyber-disk sometimes selvdestruct when you stun it, sometimes it does not ... just lay there.
Title: Re: Destroying a cyber disc
Post by: Arthanor on March 01, 2016, 07:28:23 pm
Flying suits do not require cyberdiscs, nor do overtanks or any of the UFO crafts. That's something some UFO mods do integrate though.

It's interesting that you say it sometimes blows up on stun and sometimes not, in the vanilla game. That might be why it is written that way in the UFOPaedia article then.
Title: Re: Destroying a cyber disc
Post by: 7Saturn on March 01, 2016, 09:22:31 pm
That's the way I remember it from OpenXcom as well, when shooting it with whatever. Most of the time it blows up, sometimes it doesn't. At least that's the way I remember it.
Title: Re: Destroying a cyber disc
Post by: alienfood on March 02, 2016, 02:10:08 pm
The strategery on cyberdisks is to have laser weapons by the time they show up. This may not be possible on the higher difficulties. Otherwise, you have to keep nuking them with the biggest thing you have until they pop. If you stumble into a group, blowing up one often triggers them all, which is helpful.
Title: Re: Destroying a cyber disc
Post by: hellrazor on March 02, 2016, 03:10:48 pm
I usually kill Cyberdiscs with the Rocket Launcher and Large Rockets.
Its the only early game weapon, which is avaible from the start which has a 33% chance of killing them instantly on Superhuman difficulty.
Cyberdiscs do have 38 Armor in all directions on Superhuman, they also only take 60% of damage from explosives, but since they are a 2x2 unit, they do take 4 times the damage on a direct. Also they do not explode, if you kill them with Large Rockets.

Conventional Rifles will also withle them down over time, even on Superhuman but you need a lot of shots (38 armor with 0.8 damage from AP weapons and 120 HP vs Rifle damage of 30).

Of course once Laser Rifles are avaible, those are the prefered way of engagement vs Cyberdiscs.
On any difficulty they actually lack the ability to down those in one shot thou.

Thats why i always have 2 Rocketeers on my Combat teams, equipt with a full load of Large Rockets, i even have some preloaded spare Rocket Launchers and some spare Large Rockets in the Skyranger on top, you never know, when you need the extra firepower :)
Title: Re: Destroying a cyber disc
Post by: dashyr on March 03, 2016, 12:43:13 am
Hello fellow commanders , i have a question about Cyber discs.
So my first terror mission all of the sectoids are eliminated and the only one is left is a pesky cyber disc, so i fired rockets on him, i throwed grenades on him, and an entire gas station exploded around him, the cyber disc is on fire yet he is not down, so what needs to be done  to eliminate it?

my entire unit is almost down i am left with three soldiers and two of them are panicked , so i don't want to abort the mission because of one cyberdisc, any suggestions ?

If you can reach for some High-Explosives. Cyberdiscs tends to die with 1 direct hit. I just started playing and relaying explosives (throwing from soldier to soldier) made it a cakewalk. At wich point I raised difficulty to veteran. So yeah! High explosives or heavy rocket I suppose.