OpenXcom Forum
OpenXcom => Suggestions => Topic started by: SuperCaffeineDude on February 29, 2016, 10:24:21 pm
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I've started a new relatively hard modded campaign, exploding weapons etc, so I suffer a lot of losses. Which leads to a lot personal armor and power-armor having to be made from scratch with new resources.
A lot of X-com is essentially about salvage from wreckage, something that is at odds with our soldiers armor.
I feel that loss of life shouldn't render armor unsalvageable 100% of the time, rather in my opinion the armor should yield either a wreaked or compromised suit, that can be broken down or repaired.
i.e: Powersuit[repaired] requires (Wreaked Powersuit*4 + Resource) |or| (Compromised Powersuit + Resource)
i.e: Personal Armor[repaired] requires (Wreaked PA*2 + Resource/2) |or| (Compromised PA + Resource)
And connected to an extent is general salvage recovery via deconstruction, recovering a percentage of the resources it would otherwise cost to construct said item, for example plasma ammo.
Perhaps there's a mod out there like this, if so please let me know.
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https://www.openxcom.com/mod/gravarmors
It also adds two new armors.
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See also:
https://openxcom.org/forum/index.php/topic,4112.msg55023.html#msg55023 (https://openxcom.org/forum/index.php/topic,4112.msg55023.html#msg55023)
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There is no option to get different kinds of state of suits from a dead soldier, but the mod I attached (and then provided a fix for) in the topic 7Saturn linked will do that. As far as I remember, you get one damaged armor per dead soldier, and it only takes one damaged armor and some resources to make a new one. That later part could be changed easily though.
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Fantastic will give these/this a spin for my next game, lost my 2nd lot of power-armor to some nasty rng-blessed sectopods, cheers dudes
(cheers for culling the script Arthanor, will test it out)