OpenXcom Forum

OpenXcom => Open Feedback => Topic started by: Xtendo-com on February 21, 2016, 05:09:58 am

Title: Is there a way to play without a save abusing?
Post by: Xtendo-com on February 21, 2016, 05:09:58 am
I want to remember the old days... but I don't like saves and I want to complete a game without saves. It really is breathtaking and more interesting. But this game forces me to save every time because the game is really tough even in easy difficulty without saves. Your soldiers dies with just one shoot without a way to revive. If your soldiers dies every time, you can't complete the game with just rookies and you also have a large financial losses. Is there a mods that introduce a clinical death mechanics, so you has a chance to revive a soldier? Or any other useful mods for my purposes?
Title: Re: Is there a way to play without saving?
Post by: Meridian on February 21, 2016, 10:26:09 am
Hello and welcome to the forum.

If your soldier dies, you can always recruit a new one... just in case you thought there are only the 8 starting soldiers.

Anyway, the mods usually just add new stuff to the game (weapons, craft, enemies, factions, missions, terrains, etc.) or try to make the game harder... because for an experienced player (i.e. one who played the game at least 3 times), the game is already too easy.

If you want, I can make a mod, which makes your soldiers invulnerable... should take about 10 minutes... but I strongly suggest to play the game as it was intended to be played.
Many people play the game with autosave only, and have no problems even on Superhuman difficulty... just look around on YouTube or Twitch, you'll find plenty of examples.
Title: Re: Is there a way to play without saving?
Post by: Arthanor on February 22, 2016, 05:30:40 am
You can also look into Ironman mode which disables saving except when exiting a game. Nifty option to crank up the pressure.
Title: Re: Is there a way to play without a save abusing?
Post by: Xtendo-com on February 22, 2016, 09:36:24 am
Many people play the game with autosave only, and have no problems even on Superhuman difficulty... just look around on YouTube or Twitch, you'll find plenty of examples.
Good to know! I made a lot of mistakes at the beginning of the game.

You can also look into Ironman mode which disables saving except when exiting a game. Nifty option to crank up the pressure.
Yes, I aware of this. I mean possibility to play the game without a save abusing. I changed a name of subject to save abusing.
Title: Re: Is there a way to play without a save abusing?
Post by: Phoenix7786 on February 22, 2016, 10:51:20 am
If you don't want to save-scum then what about just not saving and reloading if you get a bad deal? As far as I know, there's no Sectoid holding a gun to your head forcing you to reload saves if you do poorly.
Title: Re: Is there a way to play without a save abusing?
Post by: ivandogovich on February 22, 2016, 04:45:02 pm
Yes, I aware of this. I mean possibility to play the game without a save abusing. I changed a name of subject to save abusing.

There is also an option for "Save Scumming"  on/off.  If you set it to "off" save scumming doesn't really work.  The random number seed stays the same, so after reload, you will get the same sequence of results that you had before, thus missing the same shots etc.

Personally, I keep save scumming on, as well as auto save, because I want to be able to recover from crashes.  These can happen, especially as you explore mod, or surf the edge of the nightlies.
Title: Re: Is there a way to play without a save abusing?
Post by: Dioxine on February 23, 2016, 04:47:08 pm
What about "Pact with the Devil" mode? Each time you load due to non-crash reasons, you sacrifice (sack) a soldier of Sargeant rank or higher :)
Title: Re: Is there a way to play without a save abusing?
Post by: Xtendo-com on February 27, 2016, 07:05:13 am
If you don't want to save-scum then what about just not saving and reloading if you get a bad deal?
Already playing in this style, switched to Superhuman + Ironman difficulty combined with epic metal music :)

There is also an option for "Save Scumming"  on/off.  If you set it to "off" save scumming doesn't really work.  The random number seed stays the same, so after reload, you will get the same sequence of results that you had before, thus missing the same shots etc.
But you can turn differently.

What about "Pact with the Devil" mode? Each time you load due to non-crash reasons, you sacrifice (sack) a soldier of Sargeant rank or higher :)
I really want to have an option "survivable soldiers". If healthy soldiers with high morale receive a decent amount of damage that should kill him, instead he loses consciousness and you have a some turns in order to recover him from clinical death. Soldier with low morale or heavy wounded soldier can be killed instantly.
Title: Re: Is there a way to play without a save abusing?
Post by: Slaughter on March 20, 2016, 08:00:35 am
That's actually a quite good idea, sort of a alternate way to have more durable soldiers in a mod without buffing armor or nerfing weapon power.

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Title: Re: Is there a way to play without a save abusing?
Post by: Bloax on March 20, 2016, 08:36:47 am
Your soldiers dies with just one shoot without a way to revive. If your soldiers dies every time, you can't complete the game with just rookies and you also have a large financial losses.
I have 41 casualties by May and I am doing very well, thanks.

And sure you can complete the game with just rookies - if they're high-roll rookies, they're already half-decent soldiers.
Title: Re: Is there a way to play without a save abusing?
Post by: Xtendo-com on March 20, 2016, 10:31:15 am
Quote
And sure you can complete the game with just rookies
Yes, you can complete the game with just rookies. Just use smoke grenades if you don't want to lose your soldiers quickly until you meet... The Chryssalid - really a big pain in %your_favorite_word_here%. Without jetpacks I didn't found a way how to deal with them with rookies that has a low reactions. I just used a lame and boring method - see screenshot.
Title: Re: Is there a way to play without a save abusing?
Post by: Solarius Scorch on March 20, 2016, 01:50:29 pm
I really want to have an option "survivable soldiers". If healthy soldiers with high morale receive a decent amount of damage that should kill him, instead he loses consciousness and you have a some turns in order to recover him from clinical death. Soldier with low morale or heavy wounded soldier can be killed instantly.

That's exactly how it worked in UFO: Extraterrestrials, and you know, in practice it sucked. It sucked some meaning from the game. To prove it's not only my point of view, dying soldiers were one of the first features modded into the game.

Of course we can have some middle ground, like a percentage chance for a "dead" soldier to recover. (It was also possible in modded UFO: Extraterrestrials.)
Title: Re: Is there a way to play without a save abusing?
Post by: Yankes on March 20, 2016, 02:46:24 pm
Or simply boost hp and stun damage from all weapons (require Extended for that). Then you will have lot of "kills" that don't kill your unit.
If you get blast from point blank (if you add reduction of bullet power based on range) then you will probably don't have any thing to pickup after solder and he will be dead for good.
Title: Re: Is there a way to play without a save abusing?
Post by: Xtendo-com on March 23, 2016, 06:01:35 pm
That's exactly how it worked in UFO: Extraterrestrials, and you know, in practice it sucked.
It sucked in UFO: Extraterrestrials. But I don't agree that is a bad idea to implement that as user decide feature in openxcom like others non-vanilla options. Combined with hardcore mods, SuperHuman+Ironman your soldiers can fight in battlefield longer before they may die completely. Also this will make medikits more usable. That is not a panacea anyway. Recovered soldier anyway is heavy wounded and don't have any chance to survive a second critical damage. They has a penalty in accuracy. Also soldier with low morale will instantly die without a chance. Your soldier should be healthy and has a high morale in order to survive a critical damage. Also you should wait months to recover your soldier in hospital.
Title: Re: Is there a way to play without a save abusing?
Post by: Slaughter on March 23, 2016, 10:32:51 pm
You need dead rookies, brevs. They're what keeps the Random Number God amused by your antics. Stop spilling blood and soon you will find yourself struck by Disaster Dominoes. Besides, I never waste men - the average rookie who charges at aliens with a stun prod is a equal to any hero of legend, and his death is much lamented.

(when a captured alien's usefulness runs out, they drag him above the tomb of a dead rookie, and there he gets vivisected slowly)

I don't get those people who are totally anal about casualties. Soldiers bellow Seargent rank don't have human rights anyway, except if the X-COM Commander declares you a freako super-soldier rookie.
Title: Re: Is there a way to play without a save abusing?
Post by: Bloax on March 23, 2016, 11:28:03 pm
You need dead rookies, brevs. They're what keeps the Random Number God amused by your antics. Stop spilling blood and soon you will find yourself struck by Disaster Dominoes. Besides, I never waste men - the average rookie who charges at aliens with a stun prod is a equal to any hero of legend, and his death is much lamented.

(when a captured alien's usefulness runs out, they drag him above the tomb of a dead rookie, and there he gets vivisected slowly)

I don't get those people who are totally anal about casualties. Soldiers bellow Seargent rank don't have human rights anyway, except if the X-COM Commander declares you a freako super-soldier rookie.

In vanilla you can just exploit the fact that you can manufacture laser cannons for massive profit and then recruit shittons of rookies (100 at a time works well) and sort through them to pick out the very best. (And in fact you should probably do this way before I did, which was around July or something.)

(https://dl.dropboxusercontent.com/u/63152810/n/xcom/lp/29_an_excellent_rookie.png)
And that's how you get rookies like this.

What of the rest, and particularly the low rollers?
You send them on suicide missions in the front as living meatshield, to either spot the aliens for the others or to distract them so that your more valueable troops don't die.

(https://dl.dropboxusercontent.com/u/63152810/n/xcom/lp/memorial.png)
and that's how you get a memorial page that looks somewhat like this, though a good third of that is just ethereal terror psi+sectopod slaughter
Title: Re: Is there a way to play without a save abusing?
Post by: Xtendo-com on March 28, 2016, 04:51:16 am
I don't get those people who are totally anal about casualties.
I don't totally annoy about casualties (see attachment), but for me it's logical that healthy soldier with high morale has a strong wish to survive and to kick some alien's ass (looks like 100% health in doomguy face), so he can't die so easily. Break a morale first in order to prevent the human body to resist adverse conditions (looks like 10% health in doomguy face). Recovered soldier has a penalty anyway, so he can totally change a situation. Also what really prevents aliens to finish completely a solider that lose a consciousness?