OpenXcom Forum

Modding => Work In Progress => Topic started by: luke83 on April 05, 2012, 03:08:14 am

Title: Aliens Inventory
Post by: luke83 on April 05, 2012, 03:08:14 am
In the original game , was it possible to mind probe a alien and open the inventory screen?
Title: Re: Aliens Inventory
Post by: Volutar on April 05, 2012, 04:54:06 am
Only when mind controlling, and not directly. It was possible only by bug, when choosing your unit inventory and getting swtched to MC alien. The thing is they are using "pseudo" inventory with placing all items (except for those which are held in hands) in one slot #2. So they didn't bother with nice placing in inventory. So if you manage to open inventory via mind probe, you'll see a bunch of unrecognizable graphics in one place.
Title: Re: Aliens Inventory
Post by: luke83 on April 05, 2012, 12:16:51 pm
Is there a background image showing the alien ?
Title: Re: Aliens Inventory
Post by: kkmic on April 05, 2012, 01:49:55 pm
Is there a background image showing the alien ?

Now that's a good question...

During my UFO time I was not able to access the alien inventory. Maybe I did not knew back then about this exploit... or maybe the game was patched not to allow it...
Title: Re: Aliens Inventory
Post by: Daiky on April 05, 2012, 02:15:44 pm
There is no background image for aliens, because they did not want you to access alien inventory in the first place.
I think they did it mostly because there is so many things you can mess up when accessing alien inventory, they went for the easy solution.
Title: Re: Aliens Inventory
Post by: luke83 on April 05, 2012, 02:27:57 pm
Will you be taking the easy solution?
Title: Re: Aliens Inventory
Post by: Daiky on April 05, 2012, 02:47:58 pm
In the first place, yes :p
But for the AI no, I'll try to make the AI pick up weapons first. Then you can go ahead MC-ing aliens and disarm them :p (I noticed from let's play videos this is a common tactic and a bit unfair, knowing that in the original game AI has problems/fails to pick up weapons)
Title: Re: Aliens Inventory
Post by: luke83 on April 05, 2012, 03:05:11 pm
Thats good news , my intention was not the disarming trick , i was actually planning out what will be possible for Civilians long term, i have already gave them the images to hold guns , i still need to get them a inventory image, just wondering if i needed alien ones also.
Title: Re: Aliens Inventory
Post by: kkmic on April 06, 2012, 10:26:40 am
Even if when 1.0 will be out you won't be able to check out an alien's pockets, I don't think it would be long until you will be able to.

So if you can make alien inventory sprites, I'd say you should go ahead and make them. Sooner or later they will make an appearance in-game.

(from my point of view, since controlling an aliens means total access, not being able to access the alien inventory in the original game is more like a bug than a "feature")

Edit: typo
Title: Re: Aliens Inventory
Post by: Daiky on April 06, 2012, 06:22:31 pm
Note that we'll have to make AI do the same thing when they mind control you.
Because in original game AI will not take the gun out of your backpack that you put away for safety. Or the grenades on your belt.
Title: Re: Aliens Inventory
Post by: luke83 on April 07, 2012, 12:37:26 am
I have tried my hand at doing these myself and to be honest they where crap. I am now looking for a pixelartist to help me out ;)

I have no artistic talent at all, but i really enjoy see a finished product so i am looking for tutorials now online to help me progress  :P
Title: Re: Aliens Inventory
Post by: SupSuper on April 07, 2012, 12:42:32 am
You could do like UFO2000 which just adapted the UFOpaedia alien pictures.
Title: Re: Aliens Inventory
Post by: luke83 on April 07, 2012, 01:17:06 am
Yes that i could easily do , the civilians and special units ( army soldier and sailor) i would like nice pictures
Title: Re: Aliens Inventory
Post by: Volutar on April 07, 2012, 07:20:12 am
Alien backpacks with different race pictures were done in TTS. They have taken pictures from ufopaedia and adopted them to inventory view.
Title: Re: Aliens Inventory
Post by: luke83 on April 13, 2012, 01:46:36 am
ok , isent a email to the website for TTS asking about there images,  i got no response. To save there being any issues with using someone elses art ( other than the original game art) i think i  will do the alien ones myself, it  wont take to long as i have good background images for them . I will also do the same thing for TFTD images as i cant be the only person who wants to bring the aquatoids into UFO ;)

 Doing the civilian ones i want is a little harder. First i tried drawing them from scratch and realised i dont have the talent , so plan B was to scale there battle sprite , touch it up use that.

Last night i did a quick test, now i have a general shape and colour i may be able to add some nice details without having to draw from scratch. I have been looking for a pixel artist to help from opengameart.org  but so far no one has volunteered ;(
Basically i will use these in my games ( one day) as place holders until someone more talent shows up to support the site.
Title: Re: Aliens Inventory
Post by: Volutar on April 13, 2012, 05:17:30 am
Actually awful civilian image for inventory screen.
Here is one of alien inventory images from TTS.
Title: Re: Aliens Inventory
Post by: luke83 on April 13, 2012, 05:40:03 am
HAHA  i said i needed a pixel artist  ;) It you think that was awful you should see the on i tried to draw from scratch.
 That was actually a quick test to see IF PCKVIEW could transfer one out into a BMP ( as some of them throw errors) and back in again, if they did not work i was going to try BBtoolkit. I was going to try to add detail ontop that image and use it as a guide for the shape and colour of a civilian male, that image is freshly  using HQX .

Do you have all the TTS ones? I never had TTS so i dont know what they had? I was just going to do useufopedia images but if the work is already done.

Here is my floater , i hope you liked it more than my civilian  :P   i think hes to big, i will change it later tonight
Title: Re: Aliens Inventory
Post by: luke83 on April 13, 2012, 06:29:47 am
i made the floater smaller
Title: Re: Aliens Inventory
Post by: Volutar on April 13, 2012, 07:09:23 am
There was only 4 types of non-xcom inventory images in TTS - sectoid, floater, snakeman and muton. Though 7 more reserved (they are blank).
Title: Re: Aliens Inventory
Post by: luke83 on April 13, 2012, 07:16:50 am
They look like they have a higher detail level than my ones, did they use the same format?
Title: Re: Aliens Inventory
Post by: Volutar on April 13, 2012, 07:28:01 am
They are using 24bit BMP, and they didn't use any palettes.
Title: Re: Aliens Inventory
Post by: luke83 on April 13, 2012, 07:31:51 am
So thats better than the original right ?

SHould i stil lmake these as placeholders until version 2.0 when this will be handled? I assume they will want tftd working before they go into more detail?
Title: Re: Aliens Inventory
Post by: Volutar on April 13, 2012, 07:54:23 am
There's no answer for that. Noone knows, I guess SupSuper either.
But good point is not to beat the gun.
Title: Re: Aliens Inventory
Post by: luke83 on April 13, 2012, 04:19:57 pm
 I am not worried about beating the gun with these, the alien one take about 15min each to do so there not to bad. I was just going to have them there IF they where needed.

Male Civilian version 0.5 attached. Still a lot to do 8)

Maybe this should be moved to the experiment/modding section also.
Title: Re: Aliens Inventory
Post by: kkmic on April 13, 2012, 10:04:58 pm
I'd say it's a little bit out of proportions, but it's a good start.
Title: Re: Aliens Inventory
Post by: luke83 on April 14, 2012, 12:47:02 am
Really , i used the outline of the original girl sprite over my previous battlescape sprite to get the basic shape and layout, the only really change to the shape i am going totriy to make him fat ( thats why he has manboobs)
Title: Re: Aliens Inventory
Post by: luke83 on April 14, 2012, 02:25:56 pm
I did the chryssalid so i thought i better have a go at the Zombie as well , problem was there was no good images of the zombie that i could find ( please if you have one let me know ) so i had a go myself , the result is not very good :(  On the plus side , a Zombie with a Gun i must remember to update that battle sprite also :P

Update : Ethereal added also
Title: Re: Aliens Inventory
Post by: michal on April 14, 2012, 03:19:36 pm
Did you do that zombie yourself? If so, really good work :D
Title: Re: Aliens Inventory
Post by: luke83 on April 14, 2012, 03:28:40 pm
Kinda , i took the battlescape image , scaled it , then spent 2 hours shaping and  stuffing around with it to get it to that level, i am glad you like it.  I am not in love with it yet but honestly its the best thing i have ever done without Cutting and Pasting :) Its funny to think the first time i ever used any paint product ( mspaint OR gimp) was with my Red gang ( on a side note that red gang may be getting a cybernetic upgrade in the coming months.).
Title: Re: Aliens Inventory
Post by: SupSuper on April 14, 2012, 07:01:22 pm
I agree, the zombie looks really cool. :) The civilian needs some work though, something about his face really creeps me out. :o

Btw, you might wanna use some bright color as background when editing these, makes it easier to spot details that blend into black (eg. your ethereal has a near-black line on the right of the sprite).
Title: Re: Aliens Inventory
Post by: luke83 on April 14, 2012, 11:40:44 pm
Thanks Supsuper , that's what happens when you stay up to late doing sprites , i will fix the ethereall tonight.

"Something about his face really creaps me out"   The Civilians face OR the zombies?

I may try to finish the Civilian tonight, just got side tracked working on the zombie.

Since the response has been mostly positive i will keep modding these graphics just so there available if/when needed.
Title: Re: Aliens Inventory
Post by: SupSuper on April 15, 2012, 01:57:43 am
Thanks Supsuper , that's what happens when you stay up to late doing sprites , i will fix the ethereall tonight.

"Something about his face really creaps me out"   The Civilians face OR the zombies?

I may try to finish the Civilian tonight, just got side tracked working on the zombie.

Since the response has been mostly positive i will keep modding these graphics just so there available if/when needed.
The civilian face (the zombie looks awesomely creepy ;)), I presume you adapted a soldier's head but it looks weirdly warped/stretched, you probably need to be more careful with editing it as a face pretty much defines a character, and it easily goes from normal to creepy if so much as a pixel is off. :P
Title: Re: Aliens Inventory
Post by: luke83 on April 15, 2012, 02:20:37 am
Yes i think the heads will be the hardest thing for me, a zombie was easy as if it look strange that's because ITS A ZOMBIE  :P
Title: Re: Aliens Inventory
Post by: luke83 on April 15, 2012, 02:39:02 pm
A few more, yes i know you cant mind probe a cyberdisk but someone may need the inventory screen one day so i will just do every alien there is :)
Title: Re: Aliens Inventory
Post by: Volutar on April 15, 2012, 06:27:54 pm
Cyberdisc with grenade in then belt - no comments.
Left leg and right leg for snakeman looks funny too :)
By the way, Gollop have left some signs of unfinished work in the code and bodypart types. Like he was going to implement "tail" body part instead of legs, but it seems to become canceled.
It means he was going to make inventory view for all units who are capable of handling items. All 2x2 units, Chryssalids, Zombies, all terrorist units are unable to manipulate items, so there are no reason of drawing inventory view for them.
Title: Re: Aliens Inventory
Post by: luke83 on April 15, 2012, 09:59:28 pm
Volutar , you do know i am only transferring some UFOpedia images over for these , i have no way ( that i am aware off) to alter the inventory layout and no way to test these other than to save over the existing units images , that is why the cyberdisk has a grenade.

I was going to do them all in case someone needed it later on, what if someone wants to use a cyberdisk as a mine layer later on , they would need a inventory image then, Sure a different inventory layout for these would also be useful.
Title: Re: Aliens Inventory
Post by: SupSuper on April 15, 2012, 10:20:49 pm
You can customize the inventory layout, just not on a unit-by-unit basis... yet. :P
Title: Re: Aliens Inventory
Post by: luke83 on April 16, 2012, 08:54:56 am
Where am i looking for inventory layout?
Title: Re: Aliens Inventory
Post by: SupSuper on April 17, 2012, 05:23:58 am
It's in "invs:" in the XcomRuleset, it just denotes the available inventory slots.
Title: Re: Aliens Inventory
Post by: luke83 on April 20, 2012, 02:42:33 pm
i think that is all of ufo defence except for Good looking civilians images :P
Title: Re: Aliens Inventory
Post by: luke83 on April 21, 2012, 03:05:49 pm
Working on Civilian Female
Title: Re: Aliens Inventory
Post by: luke83 on April 21, 2012, 04:06:47 pm
I fixed the nose on the Male Civ and touched up a few other areas
Title: Re: Aliens Inventory
Post by: luke83 on April 24, 2012, 01:57:53 pm
I think i am in Love  :P Honestly she looks kind of like a tranny but hey beggars cant be choosers :P  ( I never once said i was a artist )
Title: Re: Aliens Inventory
Post by: Volutar on April 24, 2012, 02:37:12 pm
Hey luke83.
Your civilian male teeth looks weird. It looks like he's demostrating all his lower jaw teeths, which looks kinda evil.
Title: Re: Aliens Inventory
Post by: luke83 on April 24, 2012, 02:47:29 pm
What about this?

Title: Re: Aliens Inventory
Post by: luke83 on April 24, 2012, 03:29:04 pm
Some more TFTD images
Title: Re: Aliens Inventory
Post by: SupSuper on April 26, 2012, 09:48:27 pm
What about this?


That's much better. :)
Title: Re: Aliens Inventory
Post by: luke83 on April 27, 2012, 12:58:43 pm
Some of these are kinda tricky , why couldn't the TFTD one simply be posing like the UFO images.
Title: Re: Aliens Inventory
Post by: Volutar on April 28, 2012, 06:30:11 am
Some of these images simply won't fit into inventory screen. And inventory screen ment to be used with "doll" images without weapon in rest position.
2x2 units don't have inventory screens since they occupy 4 tiles, and you can't be sure which ground tile will be used.
Title: Re: Aliens Inventory
Post by: luke83 on April 28, 2012, 10:16:21 am
O Volutar your always a downer  :(

Here is a post i made on the Strategy core site
 "I plan to finish off TFTD units, however there is a problem , most of the graphics are just ripped from the original game so some of the TFTD units have Guns in the pictures , this kinda rubs me the wrong way. At first i will just use these graphics but i will try to do some custom ones later Skills permitting to replace these with ( I really did not think i would be able to get the humans looking this good as i am no artist but at least i try)."
 The graphics with guns i don't like either , but developing enough skills to modify these to how i want them takes time.   I am also using these images for a little graphic link for my website back to here see attached work in progress.

As for the picking which tile is under the unit on a 2x2 unit , that's a valid argument , i had not considered that. ;)

At the end of the day , if none of these ever gets used i don't mind as i am learning more and more about GIMP and creating sprites in general.
Title: Re: Aliens Inventory
Post by: Volutar on April 28, 2012, 11:22:25 am
luke83, no offence. I just want openxcom to get smooth and nice look and feel. Zombie and last civilian (without visible teeth) are almost perfect.
Title: Re: Aliens Inventory
Post by: luke83 on April 28, 2012, 12:04:53 pm
Ok, No offence taken :-* , i am glad you want the Feel of the game to be correct as do i and i do appreciate your feedback , that's why your on my Thanks list on my site. I don't mind that your "bursting my bubble" as long as its for good intentions ( and Yes perfecting Xcom is a good intention).

Honestly i have never played TFTD other than the Demo version ( even though i own a legal copy of it) i always preferred ufo defence but i still need to get these guys looking correct.
You may also notice that i have not been showing the TFTD ones in game  , that is also because there not final ( IE the guns and some poses need to be FIXED)

What about my Civ female , any suggestions?
Is there any problems with the UFO aliens images?

Long story short keep up the criticism as it is making me work harder :) 
Title: Re: Aliens Inventory
Post by: Yankes on April 28, 2012, 03:29:20 pm
The graphics with guns i don't like either , but developing enough skills to modify these to how i want them takes time.   I am also using these images for a little graphic link for my website back to here see attached work in progress.
Then, you should start doing this as soon as possible :)

and about your alien images, I think you need fix a bit ethereal, because you left some pixels that are from background.
Compare your picture with mine that I remove this pixels. Probably my looks better now :)
Title: Re: Aliens Inventory
Post by: luke83 on April 28, 2012, 04:01:34 pm
Hey Yanks , How did i miss that :-[  , Fixed

"Then, you should start doing this as soon as possible :) "
 I guess that means you like my work, I have actually started working on building a new MCD/PCK set to increase the variety of UFO in the game ( as this will be Needed sooner). Since TFTD support was not planned for some time i thought i would have time to breath on this and develop my skills. Seriously take a look at the Tasoth image , How the hell am i going to turn that into a inventory image!!! That one will be the hardest for me as i will need to reshape almost everything!  On the plus side no one has complained about the Gillmans Legs, there not part of the original image :P ( even i dont think his feet are correct)

Honestly it wont be long until i try to finish some of these i really like doing it:)
Title: Re: Aliens Inventory
Post by: Yankes on April 28, 2012, 06:43:01 pm
I guess that means you like my work
Every "generation" of your work is better than previous. I simply waiting for moment when your work will be indistinguishable form original graphic :)
Title: Re: Aliens Inventory
Post by: luke83 on April 29, 2012, 01:31:05 am
I must agree yanks , i look at my RegGang and thought wow there really crap :)
Title: Re: Aliens Inventory
Post by: luke83 on May 03, 2012, 10:40:22 am
As yuo can see i am still tweaking this guy trying to get his legs correct :)
Title: Re: Aliens Inventory
Post by: luke83 on May 03, 2012, 02:16:30 pm
OK i want some feedback on this please!
Title: Re: Aliens Inventory
Post by: Zharik1999 on May 03, 2012, 02:41:15 pm
If you ask me, I like this variant - https://openxcom.org/forum/index.php?action=dlattach;topic=425.0;attach=1691;image I think it is the closest to what it will look like if i it has legs on the original picture.
Title: Re: Aliens Inventory
Post by: hsbckb on May 03, 2012, 03:00:00 pm
luke83, I think the arm should be longer.
Title: Re: Aliens Inventory
Post by: luke83 on May 03, 2012, 03:08:34 pm
The legs on this one are more like the "Creature from the black lagoons" as i did not think the other ones looked correct.

Arms to be longer , will make a variation for this tomorrow night.

Keep them coming , i want to know how it should look. I never really played TFTD so i dont have a preconceived thought of how these units should look. I want to make sure the community is happy with them.

Also just been playing around with the Tasoths stance , still so much to do...
Title: Re: Aliens Inventory
Post by: hsbckb on May 03, 2012, 03:15:26 pm
Sorry, I mean the arm of Gillman.
Title: Re: Aliens Inventory
Post by: luke83 on May 03, 2012, 03:22:43 pm
Hsbckb , i know you meant gillman , i just wanted to post my tasoth :)
Title: Re: Aliens Inventory
Post by: hsbckb on May 03, 2012, 03:59:01 pm
The Tasoth  in battlesacpe and equipment screen is yellow.

(https://img520.imageshack.us/img520/3854/mission10005wb8.png)
(https://img255.imageshack.us/img255/903/mission9011qa2.png)

It will be inconsistency when a yellow Tasoth Corpse is loaded by a green Tasoth. ::)
Title: Re: Aliens Inventory
Post by: SupSuper on May 03, 2012, 04:01:50 pm
The legs on this one are more like the "Creature from the black lagoons" as i did not think the other ones looked correct.

Arms to be longer , will make a variation for this tomorrow night.

Keep them coming , i want to know how it should look. I never really played TFTD so i dont have a preconceived thought of how these units should look. I want to make sure the community is happy with them.

Also just been playing around with the Tasoths stance , still so much to do...
The ingame TFTD sprites are very different from the UFOpaedia graphics, so I don't think that would help you. :P

OK i want some feedback on this please!
Looking good, but something weird about his arms. Maybe they should be a bit beefier?
Title: Re: Aliens Inventory
Post by: hsbckb on May 03, 2012, 04:33:22 pm
Here are the examples for the body shape of the Gillman.  Following these body scale will be better ( I think......)

(https://encrypted-tbn3.google.com/images?q=tbn:ANd9GcQ1Vr_e7SQcGJU_0y24RvjACWM4UevsxDG17K_4hy5P55yex_XM)
(https://www.google.com.hk/url?source=imglanding&ct=img&q=https://i133.photobucket.com/albums/q54/InfernoRodan/Gillman.jpg&sa=X&ei=94eiT6GzDcqciQfW9fiECQ&ved=0CAkQ8wc&usg=AFQjCNFwUm6HqHWGDBzB0wqq2Oc-fWaC7Q)
(https://encrypted-tbn1.google.com/images?q=tbn:ANd9GcT8LRtmqAX1BAo917AZ00td4h8Y-19V24XIHliOXthBFyzml6GH)
Title: Re: Aliens Inventory
Post by: Volutar on May 03, 2012, 05:12:34 pm
Colors and muscle relief messed up. Image is more "flat" than original. Hope this be fixed.
Title: Re: Aliens Inventory
Post by: luke83 on May 03, 2012, 10:10:56 pm
Wow the in game tasoth is a different colour to the ufopedia one, thats just Rude!  :-[

Will tweak the Gillman more tonight, thanks for all the feedback.
Title: Re: Aliens Inventory
Post by: Yankes on May 03, 2012, 11:34:27 pm
luke do you remember that xcom2 use complicity different palettes than xcom1?
Title: Re: Aliens Inventory
Post by: luke83 on May 04, 2012, 09:22:23 am
Yes i know that Yanks, is that why the images don't match the battelsprites?, i pulled these images from the UFOPEDIA site so i assumed they where correct. Can someone confirm IF these Images are what you see in the UFOPEDIA in game?

All my images have been shown on here in a UFO defence file so i guess i will need to transfer some into TFTD ones later.

My thinking was i should keep these looking like the UFOpedia entry and not the actual battle sprites , what does everyone else think?
Title: Re: Aliens Inventory
Post by: hsbckb on May 04, 2012, 11:45:11 am
I don't mind to have a green Tasoth instead of a yelow one.
Title: Re: Aliens Inventory
Post by: luke83 on May 04, 2012, 01:28:24 pm
Pick your favourite Gillman, i still need to attempt scales as per  Hsbckb suggestion , if i don't post it , it because i have messed it up :P.

I like the one on the right for what its worth ::)
Title: Re: Aliens Inventory
Post by: Zharik1999 on May 04, 2012, 01:42:33 pm
Yeah, the one on the right looks good. :)
Title: Re: Aliens Inventory
Post by: hsbckb on May 04, 2012, 01:43:26 pm
The one on the right is the best.
Title: Re: Aliens Inventory
Post by: luke83 on May 04, 2012, 01:45:17 pm
Just made the Crab guy stand up straight also ... Man i love GIMP!

Title: Re: Aliens Inventory
Post by: Zharik1999 on May 04, 2012, 01:47:48 pm
What is GIMP? ???
Title: Re: Aliens Inventory
Post by: luke83 on May 04, 2012, 01:49:13 pm
OK so it looks like we have a winner :)

Any objections?
Title: Re: Aliens Inventory
Post by: luke83 on May 04, 2012, 01:51:16 pm
Zharik1999 - Its a graphics tool that allows me to pretend i have some talent because of all its features :) I cant even draw a desent circle in real life but GIMP makes art fun  ;D
https://www.gimp.org/
Title: Re: Aliens Inventory
Post by: Volutar on May 04, 2012, 01:55:11 pm
Yes, maybe right one is better in terms of posture, though arms still look too short, and  muscles are overworked (too big and too much of contrast contours)
Title: Re: Aliens Inventory
Post by: luke83 on May 04, 2012, 02:42:46 pm
OK i will continue working him.


Deepone  comments?
 I have a big Black space around his abdomen , what should be here?

Title: Re: Aliens Inventory
Post by: Zharik1999 on May 04, 2012, 02:44:40 pm
Oh, is it really so necessary to put him in inventory screen without a weapon? I mean that original pic is so nice. :)
Title: Re: Aliens Inventory
Post by: luke83 on May 04, 2012, 02:45:55 pm
I know but it kinda rubs me the wrong way to have some with guns, i will make both version available so everybody wins ;D

Thoughts on Picture?
Title: Re: Aliens Inventory
Post by: luke83 on May 04, 2012, 03:14:42 pm
Hopefully the final gilman is on the right , longer arms , smaller muscles , slightly less contrast...
Title: Re: Aliens Inventory
Post by: Zharik1999 on May 04, 2012, 03:17:37 pm
Looks rather good, I would love to see it in the inventory screen while mind controling Gillman. :)
Title: Re: Aliens Inventory
Post by: SupSuper on May 04, 2012, 03:57:16 pm
Yes i know that Yanks, is that why the images don't match the battelsprites?, i pulled these images from the UFOPEDIA site so i assumed they where correct. Can someone confirm IF these Images are what you see in the UFOPEDIA in game?

All my images have been shown on here in a UFO defence file so i guess i will need to transfer some into TFTD ones later.

My thinking was i should keep these looking like the UFOpedia entry and not the actual battle sprites , what does everyone else think?
Yes your images are correct. I think his worry was how can you port TFTD images to UFO, given the different palettes?

Also UFOpaedia and Battlescape use different palettes which probably explains the different colors (or just really creative artists). I would stick with the UFOpaedia pictures as they look cooler. ;)

I know but it kinda rubs me the wrong way to have some with guns, i will make both version available so everybody wins ;D

Thoughts on Picture?

It is kinda weird that Ufopaedia gave him a gun because in the actual game a Deep One can't carry weapons, he's a terrorist unit. :P
Title: Re: Aliens Inventory
Post by: Volutar on May 04, 2012, 04:13:22 pm
Yeah, and as terrorist unit it doesn't have inventory at all.
Title: Re: Aliens Inventory
Post by: hsbckb on May 04, 2012, 04:18:10 pm
Hopefully the final gilman is on the right , longer arms , smaller muscles , slightly less contrast...

Much better!
Title: Re: Aliens Inventory
Post by: Yankes on May 04, 2012, 08:06:42 pm
gillman looks great but... you will be arrested by pixel police :>

1) try dont use black as part of graphic, this color should be only used for background (because in 99% cases is used as transparent color)
2) remove every outstanding pixel that dont represent any feature in picture.

I have made some fix to your work, compare it to yours originals.
Title: Re: Aliens Inventory
Post by: luke83 on May 05, 2012, 01:14:07 am
I see your point on the gillman , there where a some strange pixels floating around the legs from the resizing process.

On the civilian , you gave him liposuction , He is not as fat in your version  :o   
Title: Re: Aliens Inventory
Post by: Yankes on May 05, 2012, 03:12:01 am
simply use less dark colors around his chest -> less contrast less fat :)
Title: Re: Aliens Inventory
Post by: luke83 on May 05, 2012, 05:46:58 am
Xarquid and Hallucinoid
Title: Re: Aliens Inventory
Post by: luke83 on May 05, 2012, 12:34:57 pm
Zombie Love :-*

Title: Re: Aliens Inventory
Post by: Yankes on May 05, 2012, 02:43:27 pm
except his green head he looks great :)
Title: Re: Aliens Inventory
Post by: luke83 on May 06, 2012, 01:50:19 am
I am sure you can tell but this made to match the battle sprite  who has a greenhead. Another complaint i got was that the head was to small , so i will do another one tonight. I would like to find a slighter shade of green for his head but  i am not sure if its in the colour pallet?
Title: Re: Aliens Inventory
Post by: Zharik1999 on May 06, 2012, 02:46:36 pm
Looks good.
Title: Re: Aliens Inventory
Post by: luke83 on May 07, 2012, 02:33:53 pm
The Tasoth  in battlesacpe and equipment screen is yellow.

(https://img520.imageshack.us/img520/3854/mission10005wb8.png)
(https://img255.imageshack.us/img255/903/mission9011qa2.png)

It will be inconsistency when a yellow Tasoth Corpse is loaded by a green Tasoth. ::)

Yellow Tasoth looks kinda crap :)

Title: Re: Aliens Inventory
Post by: luke83 on May 08, 2012, 02:38:38 pm
O tasoth how i hate you ;)
Title: Re: Aliens Inventory
Post by: hsbckb on May 08, 2012, 03:12:07 pm
O tasoth how i hate you ;)

Look better!
Title: Re: Aliens Inventory
Post by: moriarty on May 08, 2012, 03:14:23 pm
that last one is really good! if only he looked this scary in-game... :)
Title: Re: Aliens Inventory
Post by: luke83 on May 08, 2012, 09:53:03 pm
The last one had a extra hour working on him , i think i will do some more tonight...
Title: Re: Aliens Inventory
Post by: luke83 on May 09, 2012, 01:51:16 pm
OK i would love some feedback on my Tasoth...


Title: Re: Aliens Inventory
Post by: moriarty on May 09, 2012, 02:05:14 pm
really cool.

it looks as though his left arm is a bit lower than the right one, though. you might think about moving the arm (the one on the right side of the picture, that is) a little bit up and "back" (to the left)
Title: Re: Aliens Inventory
Post by: luke83 on May 09, 2012, 02:20:26 pm
Is that enough , i really don't have a eye for these things

UPDATE: A few touch-ups
Title: Re: Aliens Inventory
Post by: moriarty on May 09, 2012, 02:42:44 pm
could be a bit more, I think. the whole Tasoth looks a bit skewed: look at the legs. it's as though he was smaller on his left side (the one we see on the right). it might be something that is supposed to indicate perspective, with him being smaller on the "far" side. for the inventory picture, we should have his left leg longer, or the right one shorter, to make him appear more "even". am I making sense?  :o
Title: Re: Aliens Inventory
Post by: kkmic on May 09, 2012, 03:05:42 pm
I kinda like it the way it is now. Although moriarty is right (the legs are a little bit uneven) I don't see this as an issue.
Title: Re: Aliens Inventory
Post by: luke83 on May 10, 2012, 10:00:26 am
Yep the legs are my attempt at "perspective" , i will make some changes later and post a few options.
Title: Re: Aliens Inventory
Post by: luke83 on June 10, 2012, 01:56:43 pm
Uploaded a new version of these, there on my mod site
Title: Re: Aliens Inventory
Post by: moriarty on June 10, 2012, 09:25:35 pm
very cool.  I like those!

just for the record: is it easily possible to have inventory screens with only some of the inventory slots?

it wouldn't really make sense to have a backpack for most of the aliens, since they don't appear to wear real armor (most are naturally armored or have armor grafted onto their bodies). I guess the only alien that should have a backpack is the ethereal. who knows how much stuff they can hide under those cloaks?

come to think of it, perhaps the flying armor should use all or most of the backpack slots for the "engine"? you might even think about making the "flying engine" an equippable item instead of a completely different armor.

also, some (e.g. terrorist) units shouldn't be able to carry weapons at all, so those slots should be disabled or hidden, right? I guess they are still able to look at items on the ground, though, so that should at least be shown.

which poses another interesting question that has been mentioned before: if we allow large units to see items on the ground (and why shouldn't we? someday a modder might come up with an intelligent, weapon-wielding large unit that should be capable of picking up stuff!), how do we deal with that? will the unit be able to see items on the ground for all four tiles? if it drops something, where will it show up?
Title: Re: Aliens Inventory
Post by: luke83 on June 12, 2012, 09:48:57 am
very cool.  I like those!

just for the record: is it easily possible to have inventory screens with only some of the inventory slots?

it wouldn't really make sense to have a backpack for most of the aliens, since they don't appear to wear real armor (most are naturally armored or have armor grafted onto their bodies). I guess the only alien that should have a backpack is the ethereal. who knows how much stuff they can hide under those cloaks?

come to think of it, perhaps the flying armor should use all or most of the backpack slots for the "engine"? you might even think about making the "flying engine" an equippable item instead of a completely different armor.

also, some (e.g. terrorist) units shouldn't be able to carry weapons at all, so those slots should be disabled or hidden, right? I guess they are still able to look at items on the ground, though, so that should at least be shown.

which poses another interesting question that has been mentioned before: if we allow large units to see items on the ground (and why shouldn't we? someday a modder might come up with an intelligent, weapon-wielding large unit that should be capable of picking up stuff!), how do we deal with that? will the unit be able to see items on the ground for all four tiles? if it drops something, where will it show up?

Yes both issues have been brought up before and IF these images ever become a standard mod ( by that i mean IF the code to handle these ever get added by someone smarter than me) both issues will need to be looked at.

1: Several inventory screen layouts for aliens should be created to better reflect the individual alien and also allow the larger inventory Image to take up more room on the screen , a lot of detail was lost trying to make them small enough to fit into the original screen layouts.
2: If a 4x4 alien opens its inventory screen i think all 4 locations should be displayed on the screen to allow them to drop a item exactly where they want , again a programmer will need to look at this.

Now with the NEW Xcom being made to me its more important to make Openxcom as modder friendly as possible to make it easier for people to Share there weird and wonderful Versions of the game, i want to see another modder create a Complete New set of aliens to go with the Unused Pyramid Ufo from the first game, i just don't want to be the only person doing all the work ;)

Title: Re: Aliens Inventory
Post by: Daiky on June 12, 2012, 12:34:31 pm
Custom inventory grid layouts should be already possible I think. SupSuper could answer that probably, but he seems to be vanished from earth. Again :-)
Title: Re: Aliens Inventory
Post by: luke83 on June 14, 2012, 01:19:59 pm
Custom inventory grid layouts should be already possible I think. SupSuper could answer that probably, but he seems to be vanished from earth. Again :-)
Maybe the Floaters got him, he could be getting probed as we speak ;D
Title: Re: Aliens Inventory
Post by: moriarty on June 14, 2012, 04:25:16 pm
I sure hope its mind probing you are talking about  ???  ;D
Title: Re: Aliens Inventory
Post by: luke83 on July 02, 2012, 01:32:53 pm
Umm i am not sure what this is , maybe its a new alien ;)
Title: Re: Aliens Inventory
Post by: luke83 on August 01, 2013, 01:41:09 pm
Thanks to Warboys help, a OXC compatible version of my Alien Inventory images is available on my Mod Page
https://openxcommods.weebly.com/downloads2.html
Title: Re: Aliens Inventory
Post by: luke83 on June 28, 2014, 04:58:01 pm
Just wanted to ask, are there any artists out there willing to do inventory images for one or all of the Civilians from TFTD ( in UFO colour Pallet to match others)  to complete this set?

Let me know?