OpenXcom Forum
Modding => Tools => Topic started by: MKSheppard on January 17, 2016, 07:12:48 pm
-
I found a SD card that I had thought lost forever; and on it was a lot of old OpenXCOM mod stuff I was doing -- converting really old (as in Original XCOM) mods to OXCOM from PCK format; and they're in a lot of little files, e.g.
sectoid000.bmp
to
sectoid267.bmp
for an old XCOM WW2 mod that replaced the sectoid with a German soldier.
Is there a python script to crunch all these into a OXCOM compliant spritesheet?
Thanks in advance.
-
Better than that.
https://falkooxc.pythonanywhere.com/sprites2png
-
So hmmm, 16 Columns is what's used for unit sprites; and I think 8 columns for HANDOBs....
[mostly ignore this, making a personal note to myself]
-
So hmmm, 16 Columns is what's used for unit sprites; and I think 8 columns for HANDOBs....
[mostly ignore this, making a personal note to myself]
Not really, you can set 8 columns fort units if you want. It doesn't matter, you only need to reflect the file's dimensions in the ruleset.
-
the attached link returns as server error. is this utility still available? any other recommended methods?
assembling handObs in MTpaint is straight forward enough, but this is a much larger bite to chew.
:-[
edit: https://falkooxc2.pythonanywhere.com/spritecomb
-
This one works:
https://falkooxc.pythonanywhere.com/sprites2png
Just pack your images in a .zip and upload.
-
OMG!
Fantastic!