OpenXcom Forum
Modding => Released Mods => XPiratez => Topic started by: Meridian on December 30, 2015, 12:25:49 pm
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Hi everyone,
I made a GUI to change the gals' avatars conveniently, directly in the Inventory.
However, I am missing some good names... let your imagination run free and give me some suggestions ;-)
Meridian
(https://openxcom.org/forum/index.php?action=dlattach;topic=4204.0;attach=20017;image)
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Here's a stab at names for all of them
1. Meg
2. Bria
3. Bianca
4. Shade
5. Rooney
6. Pippy
7. Cherry
8. Frosty
9. Zoe
10. Lynda
11. Amber
12. Red
13. Honey
14. Sandra
15. Denise
16. Brigitte
17. Rave
18. .Chloe
19. Sandy
20. Burst
21. Audrey
22. Jet
23. Lucy
24. Skink
25. Halle
26. Hannah
27. Scar
28. Ava
29. Punk
30. Bryce
31. One Eye
32. Violet
Most of these are loosely based on Celebrities/Actresses, and others are just on my impression of the avatar.
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Excellent, attached is the ruleset with the names.
Enjoy!
EDIT: up-to-date ruleset can be found here: https://openxcom.org/forum/index.php/topic,4187.msg56463.html#msg56463
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I'm not sure about One Eye, I think there could be more one-eyed portraits in the future. And the Punk one... well, half of them are punkish. :)
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I have a favor to ask, if that's not too much - I'd like #5 to be renamed to Nancy and #30 to Nastassia.
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I'd suggest "Audhild" for 31.
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I have a favor to ask, if that's not too much - I'd like #5 to be renamed to Nancy and #30 to Nastassia.
Done: https://openxcom.org/forum/index.php/topic,4187.msg56463.html#msg56463
Feel free to propose changes any time you wish...
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A picture of the 16 new avatars that will be available from 0.97c on (#33 to #48). Place your order early!
(I think that those who already have avatars and wish to change to one of these, should be allowed to do so)
Names (first row 33-40, second 41-48, other names are up to community):
#33 - Ruby
#39 - Julia
#41 - Vicky
#44 - Rena
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Nice ;-)
I like the one with the burning yellow eyes.
Can you also post gender/look/lookVariant for each new avatar, if you have them noted somewhere... if not I can figure it out after you publish the new version.
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I thought it was unneccesary to note anything anymore since you wrote the avatar changing tool :) Better use that, all I can tell without much effort is that the first line are alt looks 4, and the second line - alt looks 5. I will definitely publish the new ver. a day or two before the next weekend so no worries.
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I thought it was unneccesary to note anything anymore since you wrote the avatar changing tool :) Better use that, all I can tell without much effort is that the first line are alt looks 4, and the second line - alt looks 5. I will definitely publish the new ver. a day or two before the next weekend so no worries.
The tool is currently hardcoded. I didn't find any logic between the avatar number (1-32) and the 3 components (gender, look and lookVariant)... seems quite random.
That also means the number of avatars is hardcoded... currently 32. I will need to add the new 16 manually.
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I think the order goes like this:
male: Look 0-3
female: Look 0-3
(for a total of 8)
and is repeated for every lookVariant.
dark-skinned people are usually coded as 2 & 3 but this is just a convention, unimportant for the code. My mockup image is rather random, intertwining light and dark skin for aesthetic reasons, paying no attention to actual ruleset order.
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Since the avatar limit is 128, I think it would be best to make the tool for 128 positions too (I know it's a lot, but oh well) and block the absent ones.
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More suggestions for the new avatars: (including Dioxine's names)
33. - Sapphire
34. - Brianna
35. - Ember
36. - Annette
37. - Charise
38. - Jennifer
39. - Julia
40. - Fria
41. - Vicky
42. - Tart
43. - Athena
44. - Rena
45. - Teesha
46. - Griselda
47. - Blaze
48. - Amber
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I thought it was unneccesary to note anything anymore since you wrote the avatar changing tool :) Better use that, all I can tell without much effort is that the first line are alt looks 4, and the second line - alt looks 5. I will definitely publish the new ver. a day or two before the next weekend so no worries.
OK, so I have unhardcoded the number of avatars.
Now you can define in the ruleset how many lookVariants you are using in your mod.
There is a global variable maxLookVariant, which can be from 0 to 15:
- maxLookvariant: 0 ... 8 avatars, vanilla xcom
- maxLookVariant: 3 ... 32 avatars, piratez 0.97b
- maxLookVariant: 5 ... 48 avatars, piratez 0.97c
- maxLookVariant: 15 ... 128 avatars, :-)
I had to use different numbers for the avatars, because yours were random.
New numbers are on the picture below.
I don't yet know the numbers for the new avatars, because I don't know their gender/look/lookVariant.
(https://openxcom.org/forum/index.php?action=dlattach;topic=4204.0;attach=20017;image)
The translation should be updated like this, hopefully I didn't make any mistake:
1. Meg STR_AVATAR_NAME_5
2. Bria STR_AVATAR_NAME_8
3. Bianca STR_AVATAR_NAME_1
4. Shade STR_AVATAR_NAME_4
5. Nancy STR_AVATAR_NAME_2
6. Pippy STR_AVATAR_NAME_3
7. Cherry STR_AVATAR_NAME_6
8. Frosty STR_AVATAR_NAME_7
9. Zoe STR_AVATAR_NAME_15
10. Lynda STR_AVATAR_NAME_13
11. Roxy STR_AVATAR_NAME_12
12. Red STR_AVATAR_NAME_9
13. Honey STR_AVATAR_NAME_11
14. Sandra STR_AVATAR_NAME_10
15. Denise STR_AVATAR_NAME_16
16. Brigitte STR_AVATAR_NAME_14
17. Rave STR_AVATAR_NAME_17
18. Chloe STR_AVATAR_NAME_23
19. Sandy STR_AVATAR_NAME_18
20. Burst STR_AVATAR_NAME_19
21. Audrey STR_AVATAR_NAME_22
22. Jet STR_AVATAR_NAME_20
23. Lucy STR_AVATAR_NAME_21
24. Skink STR_AVATAR_NAME_24
25. Halle STR_AVATAR_NAME_31
26. Hannah STR_AVATAR_NAME_29
27. Scar STR_AVATAR_NAME_27
28. Ava STR_AVATAR_NAME_25
29. Punk STR_AVATAR_NAME_28
30. Nastassia STR_AVATAR_NAME_26
31. One Eye STR_AVATAR_NAME_32
32. Violet STR_AVATAR_NAME_30
33. Ruby STR_AVATAR_NAME_ ???
34. Brianna STR_AVATAR_NAME_ ???
35. Ember STR_AVATAR_NAME_ ???
36. Annette STR_AVATAR_NAME_ ???
37. Charise STR_AVATAR_NAME_ ???
38. Jennifer STR_AVATAR_NAME_ ???
39. Julia STR_AVATAR_NAME_ ???
40. Fria STR_AVATAR_NAME_ ???
41. Vicky STR_AVATAR_NAME_ ???
42. Tart STR_AVATAR_NAME_ ???
43. Athena STR_AVATAR_NAME_ ???
44. Rena STR_AVATAR_NAME_ ???
45. Teesha STR_AVATAR_NAME_ ???
46. Griselda STR_AVATAR_NAME_ ???
47. Blaze STR_AVATAR_NAME_ ???
48. Amber STR_AVATAR_NAME_ ???
The mapping between gender/look/lookVariant and avatar name is as follows:
STR_AVATAR_NAME_1: gender=0; look=0; variant=0
STR_AVATAR_NAME_2: gender=0; look=1; variant=0
STR_AVATAR_NAME_3: gender=0; look=2; variant=0
STR_AVATAR_NAME_4: gender=0; look=3; variant=0
STR_AVATAR_NAME_5: gender=1; look=0; variant=0
STR_AVATAR_NAME_6: gender=1; look=1; variant=0
STR_AVATAR_NAME_7: gender=1; look=2; variant=0
STR_AVATAR_NAME_8: gender=1; look=3; variant=0
STR_AVATAR_NAME_9: gender=0; look=0; variant=1
STR_AVATAR_NAME_10: gender=0; look=1; variant=1
STR_AVATAR_NAME_11: gender=0; look=2; variant=1
STR_AVATAR_NAME_12: gender=0; look=3; variant=1
STR_AVATAR_NAME_13: gender=1; look=0; variant=1
STR_AVATAR_NAME_14: gender=1; look=1; variant=1
STR_AVATAR_NAME_15: gender=1; look=2; variant=1
STR_AVATAR_NAME_16: gender=1; look=3; variant=1
STR_AVATAR_NAME_17: gender=0; look=0; variant=2
STR_AVATAR_NAME_18: gender=0; look=1; variant=2
STR_AVATAR_NAME_19: gender=0; look=2; variant=2
STR_AVATAR_NAME_20: gender=0; look=3; variant=2
STR_AVATAR_NAME_21: gender=1; look=0; variant=2
STR_AVATAR_NAME_22: gender=1; look=1; variant=2
STR_AVATAR_NAME_23: gender=1; look=2; variant=2
STR_AVATAR_NAME_24: gender=1; look=3; variant=2
STR_AVATAR_NAME_25: gender=0; look=0; variant=3
STR_AVATAR_NAME_26: gender=0; look=1; variant=3
STR_AVATAR_NAME_27: gender=0; look=2; variant=3
STR_AVATAR_NAME_28: gender=0; look=3; variant=3
STR_AVATAR_NAME_29: gender=1; look=0; variant=3
STR_AVATAR_NAME_30: gender=1; look=1; variant=3
STR_AVATAR_NAME_31: gender=1; look=2; variant=3
STR_AVATAR_NAME_32: gender=1; look=3; variant=3
STR_AVATAR_NAME_33: gender=0; look=0; variant=4
STR_AVATAR_NAME_34: gender=0; look=1; variant=4
STR_AVATAR_NAME_35: gender=0; look=2; variant=4
STR_AVATAR_NAME_36: gender=0; look=3; variant=4
STR_AVATAR_NAME_37: gender=1; look=0; variant=4
STR_AVATAR_NAME_38: gender=1; look=1; variant=4
STR_AVATAR_NAME_39: gender=1; look=2; variant=4
STR_AVATAR_NAME_40: gender=1; look=3; variant=4
STR_AVATAR_NAME_41: gender=0; look=0; variant=5
STR_AVATAR_NAME_42: gender=0; look=1; variant=5
STR_AVATAR_NAME_43: gender=0; look=2; variant=5
STR_AVATAR_NAME_44: gender=0; look=3; variant=5
STR_AVATAR_NAME_45: gender=1; look=0; variant=5
STR_AVATAR_NAME_46: gender=1; look=1; variant=5
STR_AVATAR_NAME_47: gender=1; look=2; variant=5
STR_AVATAR_NAME_48: gender=1; look=3; variant=5
STR_AVATAR_NAME_49: gender=0; look=0; variant=6
STR_AVATAR_NAME_50: gender=0; look=1; variant=6
STR_AVATAR_NAME_51: gender=0; look=2; variant=6
STR_AVATAR_NAME_52: gender=0; look=3; variant=6
STR_AVATAR_NAME_53: gender=1; look=0; variant=6
STR_AVATAR_NAME_54: gender=1; look=1; variant=6
STR_AVATAR_NAME_55: gender=1; look=2; variant=6
STR_AVATAR_NAME_56: gender=1; look=3; variant=6
STR_AVATAR_NAME_57: gender=0; look=0; variant=7
STR_AVATAR_NAME_58: gender=0; look=1; variant=7
STR_AVATAR_NAME_59: gender=0; look=2; variant=7
STR_AVATAR_NAME_60: gender=0; look=3; variant=7
STR_AVATAR_NAME_61: gender=1; look=0; variant=7
STR_AVATAR_NAME_62: gender=1; look=1; variant=7
STR_AVATAR_NAME_63: gender=1; look=2; variant=7
STR_AVATAR_NAME_64: gender=1; look=3; variant=7
STR_AVATAR_NAME_65: gender=0; look=0; variant=8
STR_AVATAR_NAME_66: gender=0; look=1; variant=8
STR_AVATAR_NAME_67: gender=0; look=2; variant=8
STR_AVATAR_NAME_68: gender=0; look=3; variant=8
STR_AVATAR_NAME_69: gender=1; look=0; variant=8
STR_AVATAR_NAME_70: gender=1; look=1; variant=8
STR_AVATAR_NAME_71: gender=1; look=2; variant=8
STR_AVATAR_NAME_72: gender=1; look=3; variant=8
STR_AVATAR_NAME_73: gender=0; look=0; variant=9
STR_AVATAR_NAME_74: gender=0; look=1; variant=9
STR_AVATAR_NAME_75: gender=0; look=2; variant=9
STR_AVATAR_NAME_76: gender=0; look=3; variant=9
STR_AVATAR_NAME_77: gender=1; look=0; variant=9
STR_AVATAR_NAME_78: gender=1; look=1; variant=9
STR_AVATAR_NAME_79: gender=1; look=2; variant=9
STR_AVATAR_NAME_80: gender=1; look=3; variant=9
STR_AVATAR_NAME_81: gender=0; look=0; variant=10
STR_AVATAR_NAME_82: gender=0; look=1; variant=10
STR_AVATAR_NAME_83: gender=0; look=2; variant=10
STR_AVATAR_NAME_84: gender=0; look=3; variant=10
STR_AVATAR_NAME_85: gender=1; look=0; variant=10
STR_AVATAR_NAME_86: gender=1; look=1; variant=10
STR_AVATAR_NAME_87: gender=1; look=2; variant=10
STR_AVATAR_NAME_88: gender=1; look=3; variant=10
STR_AVATAR_NAME_89: gender=0; look=0; variant=11
STR_AVATAR_NAME_90: gender=0; look=1; variant=11
STR_AVATAR_NAME_91: gender=0; look=2; variant=11
STR_AVATAR_NAME_92: gender=0; look=3; variant=11
STR_AVATAR_NAME_93: gender=1; look=0; variant=11
STR_AVATAR_NAME_94: gender=1; look=1; variant=11
STR_AVATAR_NAME_95: gender=1; look=2; variant=11
STR_AVATAR_NAME_96: gender=1; look=3; variant=11
STR_AVATAR_NAME_97: gender=0; look=0; variant=12
STR_AVATAR_NAME_98: gender=0; look=1; variant=12
STR_AVATAR_NAME_99: gender=0; look=2; variant=12
STR_AVATAR_NAME_100: gender=0; look=3; variant=12
STR_AVATAR_NAME_101: gender=1; look=0; variant=12
STR_AVATAR_NAME_102: gender=1; look=1; variant=12
STR_AVATAR_NAME_103: gender=1; look=2; variant=12
STR_AVATAR_NAME_104: gender=1; look=3; variant=12
STR_AVATAR_NAME_105: gender=0; look=0; variant=13
STR_AVATAR_NAME_106: gender=0; look=1; variant=13
STR_AVATAR_NAME_107: gender=0; look=2; variant=13
STR_AVATAR_NAME_108: gender=0; look=3; variant=13
STR_AVATAR_NAME_109: gender=1; look=0; variant=13
STR_AVATAR_NAME_110: gender=1; look=1; variant=13
STR_AVATAR_NAME_111: gender=1; look=2; variant=13
STR_AVATAR_NAME_112: gender=1; look=3; variant=13
STR_AVATAR_NAME_113: gender=0; look=0; variant=14
STR_AVATAR_NAME_114: gender=0; look=1; variant=14
STR_AVATAR_NAME_115: gender=0; look=2; variant=14
STR_AVATAR_NAME_116: gender=0; look=3; variant=14
STR_AVATAR_NAME_117: gender=1; look=0; variant=14
STR_AVATAR_NAME_118: gender=1; look=1; variant=14
STR_AVATAR_NAME_119: gender=1; look=2; variant=14
STR_AVATAR_NAME_120: gender=1; look=3; variant=14
STR_AVATAR_NAME_121: gender=0; look=0; variant=15
STR_AVATAR_NAME_122: gender=0; look=1; variant=15
STR_AVATAR_NAME_123: gender=0; look=2; variant=15
STR_AVATAR_NAME_124: gender=0; look=3; variant=15
STR_AVATAR_NAME_125: gender=1; look=0; variant=15
STR_AVATAR_NAME_126: gender=1; look=1; variant=15
STR_AVATAR_NAME_127: gender=1; look=2; variant=15
STR_AVATAR_NAME_128: gender=1; look=3; variant=15
More suggestions for the new avatars: (including Dioxine's names)
48. - Amber
Amber is already used in original #11
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Great! This will resolve the avatar problem, at least until we get multiple soldier types support (this and commendations would really be cool).
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Can we not have both Amber and Ember? :)
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Can we not have both Amber and Ember? :)
The problem is we have Amber, again Amber and Ember.
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The problem is we have Amber, again Amber and Ember.
I know, that's why I don't like Ember :)
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Thanks for the catch on Amber! ( I was trying to cross-check but missed this )
I'd rename your new #11 to Honey then, and let #48 be Amber. Just suggestions. :)
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Thanks for the catch on Amber! ( I was trying to cross-check but missed this )
I'd rename your new #11 to Honey then, and let #48 be Amber. Just suggestions. :)
Honey already exists too ;-)
And it is the old #11, not new #11. I know confusing... but I really couldn't work with dioxine's numbers.
Btw. the hair on old #11 is dark red, not amber... why the name?
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Honey already exists too ;-)
And it is the old #11, not new #11. I know confusing... but I really couldn't work with dioxine's numbers.
Btw. the hair on old #11 is dark red, not amber... why the name?
<Derp> "Derp" </Derp>
right. #11 (old) Amber for the copper-ish eyes. and Heh. I was offering "Honey" to the one I had already named as "Honey" XD
Ok, new suggest for Copper Eyes. "Roxy"