OpenXcom Forum
Modding => Resources => Topic started by: Zane on November 16, 2015, 10:34:24 am
-
Hello all. I tried redesign classic Power Suit armor for openXcom.
Old version always seemed awkward and like the big bag on body. A new it’s more futuristic and looks more dangerous.
Inventory images will be later...
-
Really like it, thanks!
-
That looks REALLY cool! Well done :D
-
Hello all. I tried redesign classic Power Suit armor for openXcom.
Old version always seemed awkward and like the big bag on body. A new it’s more futuristic and looks more dangerous.
Inventory images will be later...
Nice :)
Would you be interested in also designing the Autopsy and Interrogation images? Because I would like to add this to my UFO Redux (https://openxcom.org/forum/index.php/topic,3328.0.html) mod but as an bad-ass alien. You could even come up with a name for it :)
-
Replacing the monochrome black with color #15 (blueish black) would also allow for easy recoloring of the sprite :)
-
Nice :)
Coudl be a replacement for my current Reinforced Power Suit and Flying Suit sprites.
Or as a Human enemy.
-
And the modders come drooling with anticipation!
-
Looks weird
-
I wasn't planning to do alien. But at the request drew an alternative set for the ufopedia.
I had the idea to make plant life form: parasite type vines that surgically(?) implanted in the human body and feeds on flesh. The parasite is enclosed in a durable standalone armor on human anatomy, because he cannot survive in earth's atmosphere.
-
I wasn't planning to do alien. But at the request drew an alternative set for the ufopedia.
I had the idea to make plant life form: parasite type vines that surgically(?) implanted in the human body and feeds on flesh. The parasite is enclosed in a durable standalone armor on human anatomy, because he cannot survive in earth's atmosphere.
Ohhh nice nice, thank you very much :)
I actually went ahead and did a recoloring of the sprite that looks well.
-
Woo, Starcraft Marines! I think both ideas are, actually, great :)
-
Been working to add the red version as the new 'Parasite Vine' alien (better name required?) by recoloring the UFOPedia images.
@Zane: have you done any work on the Floorob, BigOb and Inventory pictures? The inventory image is not 100% essential for everything to work but for the other two are needed for the unit to work (I'm using the old power suit ones)
Here are the recolored UFOPaedia images attached below
-
New combat suit with alien alloys
-
bonus: Big black Grenade launcher
-
Since the forum has a dedicated section how about to move this in the proper forum (https://openxcom.org/forum/index.php/board,23.0.html)?
-
I generally love the original artwork over new stuff... buuuuut this is the kind of thing I look for, a new take on something old ^^
-
Hello all. I tried redesign classic Power Suit armor for openXcom.
Impressive, that armor looks intimidating! (https://openxcom.org/forum/Themes/InsidiousV1-k/images/post/thumbup.gif)
-
A long shot I know, but did anyone ever do an inventory paperdoll for these? They'd make an outstanding look for XCOM androids...
-
Piratez's bio-suit paperdoll looks very similar.
-
Does anyone have pictures of inventory and corpses for this armor (acceptable in a different color)? Or just tell me the name of the mod from which I can cut them. I really liked it, I really need it :)
(https://openxcom.org/forum/index.php?action=dlattach;topic=4088.0;attach=18683;image)
-
Does anyone have pictures of inventory and corpses for this armor (acceptable in a different color)? Or just tell me the name of the mod from which I can cut them. I really liked it, I really need it :)
I did what I could and modified the X-Com: Enemy Unknown power armor into a FloorOb for this armor.
Version 1:
Doesn't exactly match the tone of black from the unit's sprite sheet.
(https://openxcom.org/forum/index.php?action=dlattach;topic=4088.0;attach=44896)
Version 2:
Closer match to the dark colour of the original unit sprites.
(https://openxcom.org/forum/index.php?action=dlattach;topic=4088.0;attach=44897)
Version 3:
Added glowing red eyes like in the unit sprites death animation.
(https://openxcom.org/forum/index.php?action=dlattach;topic=4088.0;attach=44898)
I wasn't planning to do alien. But at the request drew an alternative set for the ufopedia.
It is beyond my current skill level but you may be able to take Zane's UFOpaedia entry and scale the image to create an inventory image for this armor.
I've removed the background and the vines from the face plate of the armor in the version of the image attached to this post to save anyone who wants to try resizing it some time.
(https://openxcom.org/forum/index.php?action=dlattach;topic=4088.0;attach=44899)
Piratez's bio-suit paperdoll looks very similar.
It may be significantly easier to edit Meridian's bio-suit inventory image to match the unit sprites instead of having to fix the details on the larger UFOpaedia entry image after it has been shrunk.
-
Piratez's bio-suit paperdoll looks very similar.
Does anyone have pictures of inventory and corpses for this armor (acceptable in a different color)? Or just tell me the name of the mod from which I can cut them. I really liked it, I really need it :)
I gave altering Meridian's inventory image a shot.
Modified Version:
(https://openxcom.org/forum/index.php?action=dlattach;topic=4088.0;attach=44900)
Original Version:
(https://openxcom.org/forum/index.php?action=dlattach;topic=4088.0;attach=37088)
What is modified in this version:
. Combined the head region with a helmet from an armor in the "Xeno Operations v0.96 Beta (https://openxcom.org/forum/index.php/topic,2913.0.html)" mod by XOps then coloured any stray hairs to match the face mask. (I hope you don't mind me using it XOps.)
. Changed the knee area's armor to brown.
. Converted all pipe/bio-ish areas to a darker colour.
It's not perfect but maybe you can make use of it?
-
Here is another modified version of the inventory image, this time the pipe & bio-ish areas are coloured to match the rest of the armor.
Alternate Version:
(https://openxcom.org/forum/index.php?action=dlattach;topic=4088.0;attach=44922)
I find that makes the pipes on the arms and legs stand out badly though so I also tried a altering it so that the lower torso sections keep the uniform gray colour and the pipes & bio area continue to keep the darker look.
Darkened Pipes Version:
(https://openxcom.org/forum/index.php?action=dlattach;topic=4088.0;attach=44923)
I think it worked out ok this time.
(https://openxcom.org/forum/index.php?action=dlattach;topic=4088.0;attach=18683)
-
Thank you very much