OpenXcom Forum
Modding => Released Mods => XPiratez => Topic started by: jmf on October 28, 2015, 03:49:50 am
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Hello, hello first , thanks for the positive acceptance my art has received here, and thanks to all the people who wanted to see my art in game specially @Roxis321, ok i will post my art here in order to avoid flooding Dioxine's main thread, i wil lstar with the art i have already posted, and i will post more ideas.
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Thanks - I'll keep an eye on this thread for ideas to add to my Alt Graphics mod for X-Piratez 8)
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Sorry for not being able to post anything lately...danm college, anyway a WIP for the mean time to make for it, i plan to upload two designs after i'm done with the test, wish me luck
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IMHO gals are too puffy in your style of drawing. But this is only IMHO. I wish you to improve your skills further! In my head they more look like on pic about combat stress (in game bootypedia).
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manage to get one done , i put it know now while i ask becasue i don't get the "puffy" part
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manage to get one done , i put it know now while i ask becasue i don't get the "puffy" part
Thick, fat, etc.
But honestly, that's not a bad thing (lots of people seem to like Kim Kardashian), plus these are mutant women that look Amazon-esque. They should be bigger and not stick thin purebloods.
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It's a drawing style, not a documentary on uber strain anatomy. And I like it that way. :)
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It's a drawing style, not a documentary on uber strain anatomy. And I like it that way. :)
Drawing style; no doubt.
Just keep in mind of in-game lore:
After comparative analysis of the data 'procured' from the Academy, examinations of our soldiers and captured Raiders, we understand much more about ourselves. Like the most successful Raiders, we are members of what can only be described as 'Uber' strain (as opposed to two other widespread strains, 'Bugeyes' and 'Brutes'). As we know, we are stronger, faster and much tougher than humans, with much denser muscle and skin. While the males of our strain can take the two latter characteristics to the extreme (almost on par with the Brutes), the females possess one crucial advantage - subjected to extreme conditions, we're able to improve physically and mentally at an unparalleled rate.
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Drawing style; no doubt.
Just keep in mind of in-game lore:
funny, ingame they don't look so powerful, the mutation stuff works to excuse why they can be half naked and endure the same that a xcom soldier with armored overalls (i think)
--- posts merged ---
Hello everybody, sorry for not being participating in the forum , nor uploading more art, i had....problems :C
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Welcome back or are you going away again? :(
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Please, stay with us! And get us more of those fabulous thighs!
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I join Solarius' plea! Hey i really like the biker and the alternative swim suits; maybe the former may be put in the game, just ask Dioxine! :)
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Hello everybody, sorry for not being participating in the forum , nor uploading more art, i had....problems :C
Maybe this will help to raise your spirits... finally I had the time to make an armor inspired by one of your designs. Couldn't go beige, because there's no beige in X-Com (except Interception/Geoscape). But R&B had never failed me before (Red & Black). Whatever is going on with you, your fan art is the best this mod ever received.
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But R&B had never failed me before (Red & Black).
When in doubt, paint it black. :)
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Maybe this will help to raise your spirits... finally I had the time to make an armor inspired by one of your designs.
Looks like I need to rethink my version of Night Ops then, they would look too similar. I've got a new version if the Warrior armour that will be up in a couple of days - My internet access is kinda semi-broken at the moment.
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Maybe this will help to raise your spirits... finally I had the time to make an armor inspired by one of your designs. Couldn't go beige, because there's no beige in X-Com (except Interception/Geoscape). But R&B had never failed me before (Red & Black). Whatever is going on with you, your fan art is the best this mod ever received.
Damn, that looks really good.
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It actually gives a very symbolic protection (90% against Piercing due to kevlar used... and that's it), but +15 Acc, +10 Reactions, 20-tile NV and +7 carrying cap is noting to scoof at IMO (you pay for it by -15 TUs and -5 Melee, and +1 Stress).
Back on topic, the new leather jacket Roxis made allows me to much more easily reproduce another jmf's idea - biker outfit. It'll probably be a free fashion choice, just like the Runt armor.
This all ties somehow to the underlying philosophy here... I have nothing against chainmal bikinis (well except they usually look very cheap, and also need to be padded if you want to avoid stat penalties caused by pain). I only won't allow a chainmal bikini that gives actual protection of any sort (well there is some protection vs. acid and plasma given by sportswear, but this is only because I think these forms of attacks can be dodged to some degree). That's why you play superheroes of sorts - you can wear all sorts of whacky clothing as your body itself is a bioengineered machine that can survive damage that would kill a normal human twice over (20 armor points without any extra protection, while for humans is 5 - not 0 since not every hit should cause damage, my take on this is that flesh wounds should be ignored altogether by the HP mechanics).
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Hi, guess who is back after 3 years, auch, sorry a lot happened but wanted ot give this a shot again, sorry i have no art for the time being have to play or ask since there is so much stuff added to the mod i dont know where to start (i played the newest version but i dont have the same time has before)
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Welcome back!
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Not a alt zone but a doodle to mark the before and after of my skills, and with that done, goingto work , first idea: space suit
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First idea, tryng to make it look like concept art sketch, also double post i know sorry
Alt space suit for testing the template
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pretty fine ;p
--- posts merged. This was a REALLY bad example... ---
mostly i like the *biker attire, - with 2 blue pony tails ;D
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Thanks, anyway any armor art you would want me to make?, i'm gathering ideas from other people so i can produce more
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Thanks, anyway any armor art you would want me to make?, i'm gathering ideas from other people so i can produce more
t´here you go! :
i would like to give to gals some hi-tech, ultimate *StillSuits, for ubers :
Images_google:: StillSuits
igive some suggestions, and designs, how those top-tier desert armour, clothes for very arid, hot environments would look like - apparently, exactly very same like in Frank Herbert´s Dune novels, and movie :)
https://www.google.com/search?q=stillsuit&tbm=isch&tbo=u&source=univ&sa=X&ved=2ahUKEwiC7qD3nOPcAhUILewKHfgEAp4QsAR6BAgFEAE&biw=1440&bih=790
for example:
(https://bw-1651cf0d2f737d7adeab84d339dbabd3-gallery.s3.amazonaws.com/images/image_273679/b0458939b305900e428403a8bdc54ef5_large.jpg)
(https://pre00.deviantart.net/15c3/th/pre/i/2017/109/5/4/stillsuit_sniper_concept_art_by_prolificpen-db6doq2.jpg)
(https://pre00.deviantart.net/1413/th/pre/i/2016/181/4/0/dune_stillsuit_concept_by_nikolayasparuhov-da87xwa.jpg)
and abit more ultimate, top-tiers protective clothes, and armors, for gals :
another ideas:
(tovards) armour, /suits, /clothes
what about add & implementing into game
1.) "filters-clothes", *StillSuits by Frank Herbert´s Dune (Universe) -
- clothes, suits designed very straight, very suitable, fitting, very top suits´ clothes´solution, for use in deserts, arid, very hot, almost "hellish", desert enviroments, /planets..
https://www.google.com/search?ei=HSRrW5aKGczewQLXr4S4CQ&q=frank+herbert+dune+filter-clothiers&oq=frank+herbert+Dune+filter-clothe&gs_l=psy-ab.1.1.33i160k1l2.3323.17173.0.21891.21.19.1.1.1.0.260.2093.10j8j1.19.0....0...1c.1.64.psy-ab..0.17.1738...0j0i67k1j0i203k1j0i22i30k1j0i19k1j33i22i29i30k1.0.UjqTbo8OONs
2.) ..similar - lets´ design similar ultimate, top-tier solution for suits, /armours - for very cold, freeze, frost conditions !
3.) ..similar approach - top tier, ultimate clothes - for "big city -life, urban areas, upper-class, /rich worlds !
4.) top-tier, ultimate clothes, suits, RESPectively armour - for high-tech anvironments (both for brainers, scientists, and for technicians, engineers -developers ) ---
4 a) for laboratories, - researchs, developings
4 41 for BIO-HAZARD level 5., IV. - V virological, diseases bio-dangers..
4 b) for engineers - technicians.. (lots pockets, own power-sources ( -==> their own version power-suits, or power-armour even, would be best-fitting..), their own, big tools-case (kufrík, "vercajch" ;P ;D :p )
5.) top-tier, ultimate ..yap, cosmo-armour, scafander, - space-suits, (space-armour) - for outer-space, outer, extra-ships -activities
https://en.wikipedia.org/wiki/Space_suit
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Just giving heads up that I won't include any stillsuits in the mod.
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:( why not
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what are your reasons againts them
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what are your reasons againts them
well, unless they produce booze I also see no reason to include them
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@Stoddard
..but i mean this StillSUIT, (as a kind of ..special "clothes) : https://www.google.com/search?q=stillsuits&ie=utf-8&oe=utf-8&client=firefox-b
https://en.wikipedia.org/wiki/List_of_technology_in_the_Dune_universe#Stillsuit
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@Stoddard
..but i mean this StillSUIT
Still, if it doesn't produce at least 40 proof, it's worthless.
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In Piratez' terms, alcohol-producing armor would actually be useful... even at the price of risking to be boiled alive (which would be the main disadvantage of a stillsuit).
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When I first encounter the Nomads, I thought of Stillsuits right away, especially on how these guys were able to wake up after being stunned.
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well, in that case maybe i cna od one just as a skin