OpenXcom Forum

OpenXcom => Suggestions => Topic started by: alinare on October 18, 2015, 07:24:11 pm

Title: Engineers strike
Post by: alinare on October 18, 2015, 07:24:11 pm
Hello:
 I do not know if this is possible, but you could simulate random events, rather special, as a strike among engineers that produce the articles in the factories? Now, if I had labor vindications of better wages, it would be amazing. I think I read somewhere that there was a mod, to make engineers do not work during night hours.
Title: Re: Engineers strike
Post by: Solarius Scorch on October 18, 2015, 07:29:09 pm
I don't believe such a mod has ever existed. Well, maybe as some sort of a gross approximation.

As for the strike idea... Yeah, I used to dream for years for X-Com to have a Sims-like module that tracks all people and plays they personal life, and actually I still do, but of course it would be similar to writing a completely new game. :) The strike seems pretty simple, but it's almost the same level of complication...
Title: Re: Engineers strike
Post by: Arthanor on October 18, 2015, 08:17:49 pm
What? Those engineers are not badly paid.. Assuming the scientists' salaries also include their research funds (since researching costs nothing), the engineers are the best paid of the bunch, since it does cost something to produce items, so we can only assume that 100% of the money paid for engineers goes to them.

And they're building the stuff that will enable the planet to be saved, in perfectly safe conditions (ever seen an engineer die? (unless you play Redux!). That they would go on strike would irritate me to no end. And then what? After the strike you pay your engineers 10% more? Do you have to negotiate with them?

Having them not work at night is a nice idea, but rather pointless. To make everything scale the same, they'd have to work twice as much during the day, and events in XCom are separated by multiple days, so the overall effect would be small, if not negligible.

What about soldiers? They have the worst of it: Smallest pay and high casualties.. Actually, a "fatigue" idea that diminishes abilities (especially bravery) unless you send them to R&R would be a lot more interesting in the simulation idea.
Title: Re: Engineers strike
Post by: alinare on October 18, 2015, 08:40:40 pm
Yes, I think it would be good idea if you can carry out the fatigasen the soldiers after a certain number of missions, such as the Long War mod, Enemy Within. And they sleep at night, well, if it is absurd, and would top it. others that it is assumed that there are different shifts, for engineers and scientists, and rotation for the soldiers.
Title: Re: Engineers strike
Post by: Hobbes on October 19, 2015, 12:36:11 am
And they're building the stuff that will enable the planet to be saved, in perfectly safe conditions (ever seen an engineer die? (unless you play Redux!).

On Redux we strive to offer the same labor conditions to all our employees.
Title: Re: Engineers strike
Post by: mrxian on October 19, 2015, 01:14:29 am
On Redux we strive to offer the same labor conditions to all our employees.
Doesn't that basically mean every other engineer gets handed an exploding screwdriver?
Title: Re: Engineers strike
Post by: Hobbes on October 19, 2015, 02:19:17 pm
Doesn't that basically mean every other engineer gets handed an exploding screwdriver?

Yes. And our industrial robots are designed to snatch engineers that wander too close, impregnate them and after a few turns they become industrial robots themselves. The main issue is how we explain to their families that they died in an 'industrial accident' but we've hired a team of fiction writers to deal with this issue. The ink on their pens is extremely poisonous, of course.